• Title/Summary/Keyword: Mobile WebApp

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The Effects of Mobile Home Shopping's Characteristics and Personal Characteristics on Flow (모바일홈쇼핑의 특성과 개인성향이 소비자의 플로우에 미치는 영향)

  • Ju, Seon-Hee
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.197-205
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    • 2021
  • TV home shopping companies are not limited to TV channels and phone-ordering channels, but are making efforts to expand their channels through mobile phones. Beyond its interaction and ubiquity using the web, it is expanding its contact point with consumers through mobile live broadcasting. Interacting, ordering, doing their own broadcasts within mobile App, and interacting and enjoying them are likely to differ depending on consumers' personality, such as playfulness and impulsivity. In this study, the effects of Two-way communication, Synchronicity and Ubiquity, which are the characteristics of mobile home shopping, on consumers' flow, and the effect on consumers' flow on mobile home shopping will vary depending on individual preferences. Interacting, ordering, doing their own broadcasts within mobile devices, and interacting and enjoying them are likely to differ depending on consumers' personal preferences, such as play and impulsive tendencies. As a result of the study, Two-way communication was found to have not significant on flow, and Synchronicity was also found to have no significant effect on flow. It was found that ubiquity had a significant effect on flow. Among the individuality, people with high playfulness have a positive effect on flow, and people with high impulsivity also have a significant effect on flow. Flow has been shown to have a positive effect on the intention to using mobile home shopping.

A Study on Mobile Web App Quiz Contents Authoring Model based on Gamification (게이미피케이션 기반 모바일 웹 앱 퀴즈 콘텐츠 저작 모형 연구)

  • Lee, Jae-Won;Kim, Hyun-Suk
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1253-1262
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    • 2018
  • In this study, we propose a development environment for authoring quiz contents, which is based on the concept of "Gamification", which is the principle of Engagement and Reward. Future Services As a platform for authoring and composing technology, and also for educational contents authoring, I have reviewed key features and implications of HTML5 (CSS3.0, Java Script, etc.) along with key technologies. These features are key technologies for building a true smart learning environment. Based on this, a case of applying the gamification technique to enhance the educational effect was proposed through the quiz contents model.

Smart Windows and Doors Platform for Providing Optimized Inner Environment (최적의 실내 환경을 제공하기 위한 스마트 창호 플랫폼)

  • Cho, Yong-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.5
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    • pp.464-469
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    • 2015
  • This paper presents the smart system platform for remotely controlling the windows and doors system(WDS), which gathers and analyzes the state of WDS and the environmental data for preventing crimes and keeping a pleasant indoor. In particular, standard API between the smart WDS platform and the smart home platform has been presented to be easy to a home services, such as security, safety, and home appliance control. The private gateway of wire and wireless communication interfaces has been developed to remotely control and monitor the WDS for anytime and anyplace solving the crime prevention and ventilation problem. Web-and App-based user interface in order to detect the opening and shutting states and remotely control WDS have also been developed to support the mobile environment, respectively.

A Study on Convergence Video System through Step Squencer (스텝시켄서를 통한 융복합 영상시스템 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.435-440
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    • 2019
  • Recently, many musical instrument mobile apps have been released targeting normal people who can't play musical instrument at all. The reason of developing video system based on step sequencer are as follows; first, users can freely play the musical instruments; second, induce multiple users to play; and third, develop and suggest new step sequencer fused with the video. To resolve issue in video synchronization caused by sync issues when operating multiple step sequencers, the Pocket Operator of Teenage Engineering was used to realize multiply-connected step sequencer and also, the ultimate video system was developed through Mira-Web for multiple participation. In addition, it's required to make the Pocket Operator as software and receive various feedbacks to continue and complement study in order to develop the better video system.

Development of Big Data-based Cardiovascular Disease Prediction Analysis Algorithm

  • Kyung-A KIM;Dong-Hun HAN;Myung-Ae CHUNG
    • Korean Journal of Artificial Intelligence
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    • v.11 no.3
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    • pp.29-34
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    • 2023
  • Recently, the rapid development of artificial intelligence technology, many studies are being conducted to predict the risk of heart disease in order to lower the mortality rate of cardiovascular diseases worldwide. This study presents exercise or dietary improvement contents in the form of a software app or web to patients with cardiovascular disease, and cardiovascular disease through digital devices such as mobile phones and PCs. LR, LDA, SVM, XGBoost for the purpose of developing "Life style Improvement Contents (Digital Therapy)" for cardiovascular disease care to help with management or treatment We compared and analyzed cardiovascular disease prediction models using machine learning algorithms. Research Results XGBoost. The algorithm model showed the best predictive model performance with overall accuracy of 80% before and after. Overall, accuracy was 80.0%, F1 Score was 0.77~0.79, and ROC-AUC was 80%~84%, resulting in predictive model performance. Therefore, it was found that the algorithm used in this study can be used as a reference model necessary to verify the validity and accuracy of cardiovascular disease prediction. A cardiovascular disease prediction analysis algorithm that can enter accurate biometric data collected in future clinical trials, add lifestyle management (exercise, eating habits, etc.) elements, and verify the effect and efficacy on cardiovascular-related bio-signals and disease risk. development, ultimately suggesting that it is possible to develop lifestyle improvement contents (Digital Therapy).

Application-Services, "Islands" utilizing web-picture (웹 영상을 활용한 "섬"앱 서비스에 관한 연구)

  • Kwon, Oh-Tae;Kang, Hyo-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2712-2716
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    • 2011
  • The development of mobile phone is growing everyday according to the change of our age. Most of all, the birth of smart phone has gotten lots of attentions. The Smart Phone has not only nalogue functions for calling and receiving but also has many multiple-service functions satisfying the contemporary digital needs. Due to the smart phone, people could access to various and plenty information simply by touching it. It was Sep. 2011 that the number of smart phone users began to be more than 15,000,000. That number stands for the turning point of digital revolution. In Korea, both of "Omnia" from Samsung and "i-phone" from Apple came into the market near the end of 2009. That time was so called the full-scale first smart-phone war, and thinking of the time, it could be named as the explosive growth of smart phones. We can predict that the smart phone will influence the real life of human beings not only the mobile phone market. In this way, the smart phone has come deeply into our life day by day. For instance, more people can be able to get the informations of their trip for their leisure and free weekends through the smart phone. Thus, our study, began with the theme of "Korean islands trip", will start in the relationship with the Application-Services, "Islands" utilizing web-pictures.

Implementations of Record_Level Synchronized Safe Personal Cloud (레코드 단위의 동기화를 지원하는 개별 클라우드 구현 기법)

  • Hong, Dong-Kweon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.239-244
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    • 2014
  • As the usefulness of mobile device is kept growing the privacy of the cloud computing is receiving more attentions. Even though many researches and solutions for privacy matters are suggested we are still worrying about the security problems. In addition most of cloud computing systems uses file-level synchronization which make it difficult to modify a part of a file. If we use data-centric app that stores data on embedded DBMS such as SQLite, a simple synchronization may incur some loss of information. In this paper we propose a solution to build a personal cloud that supports record-level synchronization. And we show a prototype system which uses RESTful web services and the same schema on mobie devices and the cloud storage. Synchronization is achieved by using a kind of optimistic concurrency control.

Fabrication of smart alarm service system using a tiny flame detection sensor based on a Raspberry Pi (라즈베리파이 기반 미소 불꽃 감지를 이용한 스마트 경보 서비스 시스템 구현)

  • Lee, Young-Min;Sohn, Kyung-Rak
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.9
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    • pp.953-958
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    • 2015
  • Raspberry Pi is a credit card-sized computer with support for a large number of input and output peripherals. This makes it the perfect platform for interaction with many different devices and for usage in a wide range of applications. When combined with Wi-Fi, it can communicate remotely, therefore increasing its suitability for the construction of wireless sensor nodes. In addition, data processing and decision-making can be based on artificial intelligence, what is performed in developed testbed on the example of monitoring and determining the confidence of fire. In this paper, we demonstrated the usage of Raspberry Pi as a sensor web node for fire-safety monitoring in a building. When the UV-flame sensors detect a flame as thin as that of a candle, the Raspberry Pi sends a push-message to notify the assigned smartphone of the on-site situation through the GCM server. A mobile app was developed to provide a real-time video streaming service in order to determine a false alarm. If an emergency occurs, one can immediately call for help.

Infant nurture management guide service widget based on Smart-TV (스마트TV 기반 유아 양육 도우미 서비스 위젯)

  • Jo, Hui-Joon;Choi, Jong-Hyuk;Jung, Jai-Jin
    • Convergence Security Journal
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    • v.10 no.4
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    • pp.93-99
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    • 2010
  • Smart TV, Internet content and interactive services are available, the operating system to mount the Web, App Store, you can enjoy a variety of content. Smart TV market, TV replacement cycle is long, watching for changes in the way copyright issues such as adaptation period and, unlike the case of a smart phone TV market in the short term are expected to occupy will not find, if IPTV, satellite, cable and real-time TV platform for broadcasters to adopt a smart, smart TV market could spread more quickly than expected. Long term, Google, Apple, TV gajeonsa and broadcasters to compete with various companies through the process of expanding the TV market is smart, the media are expected to dominate the market. Smart TV with the latest technology-related research and to investigate the Smart TV, Smart TV is designed based widgets. Widgets on the desktop, mobile, IPTV, etc. can be implemented in various environments and various features and types of users already are using the widget. In particular the advantages of the widget can be implemented to meet the needs of the users, because users to more efficiently and meet their desired widget. In this paper, propose Smart-TV-based Baby management widget.

Design of a Wi-Fi Remote Ordering System Using the BYOD Environment (BYOD 환경을 활용한 WiFi 원격주문 시스템 설계)

  • Suk, Myung-gun;Jang, Seok-woo;Kim, Chang-jae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.759-762
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    • 2015
  • As a result of the popularization of smart devices, smart phones or the tablets have become necessities in modern society. In this current of the times, the bring-your-own-device environment, in which personally owned smart devices are utilized in life, is attracting attention. In this context, this paper designed a Wi-Fi remote ordering system focused on the BYOD environment. If the Wi-Fi remote ordering system based on the BYOD environment is popularized, positive effects can be expected such as the enhancement of efficiency and the increase of customer benefits. As a typical example, real-time customer requests via smart devices enable the provision of fast services. This paper designed a mobile app for customers' remote ordering and web pages on which member stores can inquire details of orders, manage a menu, and register statistical data on sales. If the Wi-Fi remote ordering system designed by this paper is widely distributed internationally, it is expected that the system will be used usefully by many people.

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