• Title/Summary/Keyword: Mobile Searching

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Effects of menu type and paging type on the users' searching performance and subjective preference on small screens (작은 화면에서의 메뉴 형식과 페이징 형식이 메뉴 탐색에 미치는 영향)

  • Jeon, Ha-Young;Kim, Young-Eun;Yang, Ji-Sun;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1207-1213
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    • 2006
  • 오늘날 모바일 기기가 갖는 역할이 다양해짐과 동시에 모바일 플랫폼에서의 사용자 인터페이스(User Interface, UI)에 대한 연구 또한 활발히 이루어지고 있다. 이는 전통적인 데스크탑 플랫폼에서의 정보에 대한 일반적인 접근 방법이 모바일 기기에 적용하기에는 적절하지 않기 때문이며, 이는 모바일 기기의 제한된 스크린 크기, 부자연스러운 상호작용 방식, 그리고 기기와 관련된 기술적인 다른 요인들과 관련된다고 할 수 있다. 본 연구에서는 휴대폰, PDA, 스마트폰과 같이 작은 화면을 가진 모바일 기기에서 제시되는 메뉴를 탐색할 때 효과적인 메뉴 형식과 페이징 형식이 무엇인지 알아보고자 하였다. 메뉴 형식은 모바일 기기에서 일반적으로 많이 사용되는 열거형(list) 메뉴와 격자형(grid) 메뉴의 두 가지로 제시하였고, 페이징 형식은 한 번에 한 줄씩 화면 하단에서 위로 이동하는 스크롤(scrolling) 방식과 한 번에 한 화면 전체가 위로 이동하는 페이지 간(page-to-page) 이동 방식의 두 가지로 제시하였다. 실험 1 에서는 한 수준의 깊이를 가진 메뉴에서 메뉴 형식과 페이징 형식에 따른 탐색 과제 수행을 측정한 결과, 열거형 메뉴보다 격자형 메뉴에서 사용자들의 메뉴 탐색 수행이 유의미하게 빠르며, 사용자의 만족도 또한 높은 것으로 나타났다. 그러나 페이징 형식에 따른 메뉴 탐색 수행 시간과 선호도에는 유의미한 차이점이 없었고, 메뉴 형식과 페이징 형식간의 상호작용 또한 나타나지 않았다. 실험 2 의 결과, 두 수준의 깊이를 가진 메뉴에서는 페이징 방식이 메뉴 탐색 정확도에 미치는 유의미한 주효과가 있었다. 메뉴 탐색 수행 시간과 주관적 만족도는 실험 1 과 같게 나타났다. 이는 메뉴 형식과 페이징 방법에 따라 사용자의 수행과 선호도가 차이가 있음을 시사한다.

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A Study on the Ontology-Based Regional User-centric convergence content design information retrieval (온톨로지 기반의 사용자 중심 융합 컨텐츠 디자인 정보 검색에 관한 연구)

  • Park, Ju-Ok;Yeom, Mi-Ryeong;Jung, Doo-Yong
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.19-24
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    • 2016
  • On a huge space of information called the Internet, users can use a smart mobile web to get information on various intellectual fields and can access to various Medias such as personal blogs and social networking sites (SNS). This is why a vast amount of information on the web has been effectively managed and researched nowadays through a technology named Semantic Web. However, it still needs for an improvement for studies on searching for intellectual information, though it is enhanced to integrate variously spread information and search for intellectual information user-oriented. Thus, this study aims to research on searching information and knowledge spread around a knowledge-filled information space, which can improve credibility according to user-oriented logic.

A Mobile Dictionary based on a Prefetching Method (선인출 기반의 모바일 사전)

  • Hong, Soon-Jung;Moon, Yang-Sae;Kim, Hea-Suk;Kim, Jin-Ho;Chung, Young-Jun
    • Journal of KIISE:Software and Applications
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    • v.35 no.3
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    • pp.197-206
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    • 2008
  • In the mobile Internet environment, frequent communications between a mobile device and a content server are required for searching or downloading learning materials. In this paper, we propose an efficient prefetching technique to reduce the network cost and to improve the communication efficiency in the mobile dictionary. Our prefetching-based approach can be explained as follows. First, we propose an overall framework for the prefetching-based mobile dictionary. Second, we present a systematic way of determining the amount of prefetching data for each of packet-based and flat-rate billing cases. Third, by focusing on the English-Korean mobile dictionary for middle or high school students, we propose an intuitive method of determining the words to be prefetched in advance. Fourth, based on these determination methods, we propose an efficient prefetching algorithm. Fifth, through experiments, we show the superiority of our prefetching-based method. From this approach, we can summarize major contributions as follows. First, to our best knowledge, this is the first attempt to exploit prefetching techniques in mobile applications. Second, we propose a systematic way of applying prefetching techniques to a mobile dictionary. Third, using prefetching techniques we improve the overall performance of a network-based mobile dictionary. Experimental results show that, compared with the traditional on-demand approach, our prefetching based approach improves the average performance by $9.8%{\sim}33.2%$. These results indicate that our framework can be widely used not only in the mobile dictionary but also in other mobile Internet applications that require the prefetching technique.

Studies of the Efficiency of Wearable Input Interface (웨어러블 입력장치의 인터페이스 효율성에 관한 연구)

  • Lee, Seun-Young;Hong, Ji-Young;Chae, Haeng-Suk;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.583-601
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    • 2007
  • The desktop interface is not suitable for the environment in which mobile devices are used commonly with moving, because much attention should be paid for it. And the miniaturizing of mobile devices increases the workload for using them, makes the operation speeds lower and makes more errors. So the study of appropriate level of the input interface for this changing environment is needed. In the aspect of mobile devices. input style and the complexity of the menu hierarchy, this study will look for the way to decrease the workload when doing some primary tasks and using mobile devices simultaneously with moving. The input style was classified into gesture input style, button input style, and pointing input style. The accuracy and speed were measured when doing dual tasks, including a menu searching task and a figure memory task, through one input style of three. By Changing the level of menu hierarchy in the menu searching task, the accuracy of task execution was examined. These Experiments were done in standing state and moving state. In both state the pointing input style was the highest in the accuracy of task execution but the slowest in the speed. In contrast, the gesture input style was not high in the accuracy but the fastest in the speed. This fact shows that the gesture input style is suitable for the condition needed for speedy processing rather than accurate execution when moving.

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The Effects of Multi-Modality on the Use of Smart Phones

  • Lee, Gaeun;Kim, Seongmin;Choe, Jaeho;Jung, Eui Seung
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.3
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    • pp.241-253
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    • 2014
  • Objective: The objective of this study was to examine multi-modal interaction effects of input-mode switching on the use of smart phones. Background: Multi-modal is considered as an efficient alternative for input and output of information in mobile environments. However, there are various limitations in current mobile UI (User Interface) system that overlooks the transition between different modes or the usability of a combination of multi modal uses. Method: A pre-survey determined five representative tasks from smart phone tasks by their functions. The first experiment involved the use of a uni-mode for five single tasks; the second experiment involved the use of a multi-mode for three dual tasks. The dependent variables were user preference and task completion time. The independent variable in the first experiment was the type of modes (i.e., Touch, Pen, or Voice) while the variable in the second experiment was the type of tasks (i.e., internet searching, subway map, memo, gallery, and application store). Results: In the first experiment, there was no difference between the uses of pen and touch devices. However, a specific mode type was preferred depending on the functional characteristics of the tasks. In the second experiment, analysis of results showed that user preference depended on the order and combination of modes. Even with the transition of modes, users preferred the use of multi-modes including voice. Conclusion: The order of combination of modes may affect the usability of multi-modes. Therefore, when designing a multi-modal system, the fact that there are frequent transitions between various mobile contents in different modes should be properly considered. Application: It may be utilized as a user-centered design guideline for mobile multi modal UI system.

Implementation of Medical Diagnostic Information System and Conformance Test of Medical Image in Mobile Environment (모바일 환경에서 의료 진단 정보 시스템의 구현 및 의료 영상의 적합성 평가)

  • Cho, Chung-Ho;Kim, Gwang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.6
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    • pp.713-720
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    • 2015
  • As the hand-held mobile devices are widely used, they are recently coming into convergence with medical diagnostic systems. Furthermore, the wireless mobile Internet and the various kinds of communication devices are rapidly coming into wide use converging with medical technology. The mobile communication environments can make people get more health care services beyond space and time. In this paper, we implement and evaluate the mobile client and the medical diagnostic information server for transmitting, searching and updating the medical diagnostic information. The DICOM CT image and the compressed JPEG 2000 CT image are statistically evaluated by t-test performance whether those images are clinically appropriate. In the case of the DICOM CT image, we realize that the average value is relatively more appropriate to the clinical diagnosis than the JPEG 2000 CT image.

A Mobile Agent Programming System for Efficient Distributed Applications (효율적 분산 응용을 위한 이동 에이전트 프로그래밍 시스템)

  • Jeong, Won-Ho;Kang, Mi-Yeon;Kim, Yun-Su
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.439-452
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    • 2003
  • Mobile agent is one of the good technologies for overcoming network load and latency in distributed applications, and it may be a promising way of base technology of distributed applications because of its high adaptability for various network environments. In this paper, a mobile agent programming system, called HUMAN, is designed and implemented efficient use in various distributed applications based on mobile agents. HUMAN supports such high level utilities as file searhing, addressing by groups of nodes, storing path information, storing search information, and thus it gives us high easiness in agent-based programming. And it provides various itinerary modes and flexible reply modes for easy adaptation to given network environment. It also provides a management server for registering and active agents. Thus it can be efficiently applied for such varous distributed applications as searching distributed information, remote control, and file sharing in networks. A simple electronic commerce system is designed is designed and implemented as a HUMAN based illustrative application.

A study for semi-static quadruped walking robot using wave gait (물결걸음새를 이용한 준정적 4족 보행로봇에 관한 연구)

  • 최기훈;김태형;유재명;김영탁
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.551-554
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    • 2001
  • A necessity of remote control robots or various searching robots etc. that accomplish works given instead of human under long distance and extreme environment such as volcano, universe, deep-sea exploration and nuclear power plant etc. is increasing, and so the development and the research regarding these mobile robots are actively progressing. The wheel mobile robot or the track mobile robot have a sufficient energy efficiency under this en, but also have a lot of limits to accomplish works given which are caused from the restriction of mobile ability. Therefore, recently many researches for the walking robot with superior mobility and energy efficiency on the terrain, which is uneven or where obstacles, inclination and stairways exist, have been doing. The research for these walking robots is separated into fields of mechanism and control system, gait research, circumference environment and system condition recognition etc. greatly. It is a research field that the gait research among these is the centralist in actual implementation of walking robot unlike different mobile robots. A research field for gait of walking robot is classified into two parts according to the nature of the stability and the walking speed, static gait or dynamic gait. While the speed of a static gait is lower than that of a dynamic gait, a static gait which moves the robot to maintain a static stability guarantees a superior stability relatively. A dynamic gait, which make the robot walk controlling the instability caused by the gravity during the two leg supporting period and so maintaining the stability of the robot body spontaneously, is suitable for high speed walking but has a relatively low stability and a difficulty in implementation compared with a static gait. The quadruped walking robot has a strong point that can embody these gaits together. In this research, we will develope an autonomous quadruped robot with an asaptibility to the environment by selectry appropriate gait, element such as duty factor, stride, trajectory, etc.

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Connection-Degree Based Search and Replication in Mobile Ad Hoc Networks (모바일 애드-혹 네트워크에서 연결차수 기반 탐색 및 복제 기법)

  • Kang, Eun-Young;Im, Yong-Soon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.187-195
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    • 2008
  • In MANET, it is important to efficiently manage data objects and traffic to improve network throughput and response time. This paper proposes a connection-degree based data object search and replication scheme in mobile ad-hoc networks. In this method, information about the path data object providers is stored at the cache of a cluster header at which lots of queries arrive, so that, to reduce the load of the cluster header, replicas can be created at its neighboring nodes. The method proposes an algorithm that picks up a cluster header among mobile nodes and makes it possible to search for and utilize adaptive and up-to-date information in MANET. The method is expected to be effective since it enables access to data objects in spite of broken links among mobile nodes with an enhancement in network response time of searching and a decrease in communication costs. The efficiency of this system was verified via simulation.

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Double-layered Peer-to-Peer Systems in MobileAd-hoc Networks (모바일애드혹 네트워크에서의 2계층 피어-투-피어 시스템)

  • Kim, Ji-Hoon;Yang, Sung-Bong
    • The KIPS Transactions:PartC
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    • v.17C no.1
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    • pp.61-68
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    • 2010
  • As the mobile technology advances, file searching among the mobile device users becomes more important. In this paper, we propose the uniform grid, greedy, and MIS P2P systems that have double-layered topology to search files efficiently for mobile ad-hoc networks. In these systems, peers are classified into two groups, super-peers and sub-peers, and each super-peer manages its neighboring sub-peers. In the proposed systems, each super-peer maintains the appropriate information of its sub-peers so that when a peer requests a file, the request is sent to its super-peers and then to neighboring super-peers. Hence the proposed systems could avoid multi-broadcasting and reduce network overheads. The experimental results show that the proposed systems outperform a single-layered P2P system in terms of the average number of messages to find target files. Especially the MISsystem improves by reducing the average number of messages by 48.9% while maintaining the same search accuracy.