• Title/Summary/Keyword: Mobile SNS

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Education Program Development Based on the Public Data and SNS (공공데이터와 SNS 기반 교육 프로그램 개발)

  • Lee, Yunkyoung;Lee, Jongseok
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.633-644
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    • 2014
  • In this research, focusing on the public data access function and the communication function of SNS's, an educational program was implemented for the PC and mobile environments. The program offers functionality to share short messages with friends so that problems can be solved while communicating these messages back and forth. With each visiting page, a method for communication was provided, and each room had a announcements page, Q&A section, discussion forum, and file sharing space to facilitate more communication, and by adding the 'search for friends', and 'recommended friends' functionality, it was possible to study with friends and other unknown people using the program. The applications of the educational program were proposed through the analysis of survey results of elementary and high school students of the program.

Mobile VoIP 서비스 동향과 사업모델분석

  • Lee, Yeong-Pyo;Park, Jun-Su;Park, Su-Hyeon;Kim, Hui-Dong
    • 한국IT서비스학회:학술대회논문집
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    • 2008.11a
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    • pp.139-142
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    • 2008
  • VoIP(Voice over IP)는 패킷교환망을 통해 음성통신을 제공하는 기술이다. 초기의 VoIP에서는 사용상 제약조건과 불편함 때문에 사업모델이 성립하지 못하였다. 무선 광대역통신이 가능해지고, 멀티미디어 서비스에 적합하게 진화함에 따라 VoIP에서 무선접속기술을 이용한 Mobile VoIP서비스를 제공하고 있다. Mobile VoIP의 편리성으로 인하여 VoIP에서 새로운 사업모델이 창출되었고, 웹 2.0과 Mobile 인터넷전화의 결합에 의해 SNS(Social Network Service)으로 서비스가 확장되었다. 이로 인해 많은 서비스 제공자가 발생하였고, 이 서비스 제공 사업자는 크게 이동통신사업자, 소프트웨어 서비스 사업자, 가상이동통신사업자, 그리고 별정 사업자로 분류된다. 4가지의 서비스 제공 사업자는 각각 사업모델이 차별화 되어 있다. 본 논문에서는 Mobile 인터넷전화 기술동향을 살펴보고 서비스 동향을 분석한다. 그리고 Mobile 인터넷전화의 서비스 제공사업자의 차별화된 사업모델을 분석한다.

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A Guidelines for Establishing Mobile App Management System in Military Environment - focus on military App store and verification system - (국방환경에서 모바일 앱 관리체계 구축방안 제시 - 국방 앱스토어 및 검증시스템 중심으로 -)

  • Lee, Gab-Jin;Goh, Sung-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.525-532
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    • 2013
  • Recently. smartphones have been popularized rapidly and now located deep in our daily life, providing a variety of services from banking, SNS (Social Network Service), and entertainment to smart-work mobile office through apps. Such smartphone apps can be easily downloaded from what is known as app store which, however, bears many security issues as software developers can just as easily upload to it. Military apps will be exposed to a myriad of security threats if distributed through internet-basis commercial app store. In order to mitigate such security concerns, this paper suggests a security guidelines for establishing a military-excusive app store and security verification system which prevent the security hazards that can occur during the process of development and distribution of military-use mobile apps.

A Study on the Mobile Video Contents Application (모바일 어플리케이션 의 영상콘텐츠 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.311-316
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    • 2020
  • is a mobile application based SNS video platform that launched its service in China in 2016. At the beginning of the service, TikTok is a music video content platform, and later, it evolved into a social platform that provides a wide variety of contents, and the process of creating, producing, and editing videos was easily provided. Since started its service, it has analyzed various social phenomena that have appeared to young people and the types and characteristics of video content popular in this app. The demand for vertical video content in the form of short clip is on the rise rapidly, which can be expected to improve the quality of video content in accordance with the development of mobile-based imaging technology. Useful for mobile based on the creative video producers through this study data are to be used to.

SNS disclosure of personal information in M2M environment threats and countermeasures (M2M 환경에서의 SNS 개인정보 유출 위협 및 대응방안)

  • Go, Jun-Young;Lee, Keun-Ho
    • Journal of the Korea Convergence Society
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    • v.5 no.1
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    • pp.29-34
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    • 2014
  • It appeared with the development of IT skills to help the social network SNS(Social Network Service) on the online form. Many people around the world and in the business environment changes is the emergence of social networks are bringing. And the rapid development of the idea, but are insignificant for the security threats that are used by many people in many companies, and social network services. In addition, although it is true that this connection is increased from the number of mobile machines to the development of M2M, that is not recognized for that vulnerability. To evaluate and identify vulnerabilities against security threats and countermeasures for the SNS access the social network on the M2M After looking for privacy and in the present.

Sensual Aisthesis of the Communication Visualization through Twitter (트위터를 이용한 상호소통 시각화의 감각적 경험)

  • Yoo, Miohk;Park, Kyoungju
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.3
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    • pp.29-35
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    • 2012
  • As the distribution rate of the Smart mobile increased, the software technology and ideas for the ubiquitous systems advanced day after day to establish an environment where the public can easily access and experience such technologies. The communication between an individual and the many became more convenient through the social network services (SNS) and the individuals started to attempt to communicate in various methods. The communication methods and techniques became more diverse and the media art pieces focusing on the communications among many also became more interesting. This study attempted to create a prototype of the visual communication media art through the indirect participation of one of the widespread SNS, Twitter, for the communication and also to suggest the direct and indirect communication routes among the humans. In addition, the use of the typography in the pieces also attempted to examine a new type of work that combines the SNS and media art while delivering the text messages.

A Study on Sentiment Analysis of Media and SNS response to National Policy: focusing on policy of Child allowance, Childbirth grant (국가 정책에 대한 언론과 SNS 반응의 감성 분석 연구 -아동 수당, 출산 장려금 정책을 중심으로-)

  • Yun, Hye Min;Choi, Eun Jung
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.195-200
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    • 2019
  • Nowadays as the use of mobile communication devices such as smart phones and tablets and the use of Computer is expanded, data is being collected exponentially on the Internet. In addition, due to the development of SNS, users can freely communicate with each other and share information in various fields, so various opinions are accumulated in the from of big data. Accordingly, big data analysis techniques are being used to find out the difference between the response of the general public and the response of the media. In this paper, we analyzed the public response in SNS about child allowance and childbirth grant and analyzed the response of the media. Therefore we gathered articles and comments of users which were posted on Twitter for a certain period of time and crawling the news articles and applied sentiment analysis. From these data, we compared the opinion of the public posted on SNS with the response of the media expressed in news articles. As a result, we found that there is a different response to some national policy between the public and the media.

A Study on the Proposal of the Affordance Applied to GUI Design: Focused on the SNS Application (어포던스 이론이 적용된 GUI 디자인 제언에 관한 연구 -SNS 앱을 중심으로-)

  • Lu, Han-Yi;Seo, Han-Sok
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.113-122
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    • 2018
  • Mobile GUI design is changing from an existing design that emphasizes intuitive cognitive effects to an affordance design that naturally triggers users' behaviors. However, in the GUI design, the current affordance only uses some partial design elements and cannot achieve effective design, and the concept of affordance design still has confusion and uncertainty. For this reason, this paper redefines affordance by examining the concepts and types of it in the pre-research. In addition, through questioning the type of affordance, a questionnaire was designed for the GUI elements of social software. According to the results of the survey, the evaluation of the affordance of the GUI design elements was derived, and the GUI design of the social software was compared and analyzed. Then according to the deep interviews, a GUI design proposal that can effectively use affordance was proposed.

New ICT 서비스 전개 현황과 진화 방향

  • Han, Seong-Su;Sim, Jin-Bo
    • Information and Communications Magazine
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    • v.27 no.12
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    • pp.3-10
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    • 2010
  • 사회적 요구와 고객니즈의 변화에 따라 미래사회는 융합사회라는 새로운 패러다임으로 나아가고 있다. 본고는 융합사회를 실현하는 New ICT 서비스의 전개 현황을 설명하고, 미래 진화방향에 대해 전망해보았다. ICT 기술의 진화방향은 지능화, 이동성 증대, 내재화로, 현재 이러한 진화방향에 따라 3D 영상서비스, 스마트TV, FRC, SNS, m-VoIP, Mobile OS, 임베디드 S/W 상의 New ICT 서비스사 보편화되어 가고있다. 한편, 미래의 ICT 서비스는 융합화, Smart화, Mobile화라는 방향성을 가지고 진화할 것으로 전망된다.

Growth of Gameday and Strategy in Changing Mobile Environment (게임데이의 성장과 모바일 환경 변화에 따른 대응 전략)

  • Yoo, Byung-Joon;Ahn, Dae-Hwan;Rhee, Cheul
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.3
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    • pp.143-149
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    • 2012
  • With the increasing use of mobile phones, mobile game is emerging as an entertainment for move. Furthermore, smart phone is widely spread, so mobile game market is rapidly growing. According to "Republic of Korea 2010 Games White Paper" mobile game market is growing annual average 10% or more, and is expected to reach $ 9.8 billion in 2011. It is almost doubled compared to 2007. It became possible to realize complicated high-capacity game with mobile phone developed to smart phone. And at the same time, mobile game is associated with Social Network Services (SNS) and is worldwide growing as a part of 'mobile life'. Apple launched an application open market, App Store, in 2008, and mobile game industry welcomed an innovative turning point. Global smart phone application market (App Store) is opened, so Gameday is able to launch mobile games easily to the global market getting out of the domestic market. In addition, Apple App Store has the structure of sharing their revenue with the developer with 7 to 3 which is more favorable terms for the developer compared to supply mobile contents to the mobile carrier who monopolized the market in the past. The largest proportion of the current App Store application is game, and Gameday has the opportunity to make a significant leap forward by keeping pace with the new environment changes.

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