• 제목/요약/키워드: Mobile Pay

검색결과 154건 처리시간 0.028초

모바일페이사와 신용카드사의 경쟁 (Competition between Mobile Pay and Credit Card Systems)

  • 이영애;박종국
    • 아태비즈니스연구
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    • 제9권4호
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    • pp.49-65
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    • 2018
  • This paper illustrates the competition between the mobile pay and credit card systems by utilizing the theory of two-sided markets. Two firms, as platforms, maximize the profit collecting fees from consumers on one side and from retailers on the other side. Consumers pay to buy goods and services with mobile pay, credit card, or cash. The basic model is one that each platform maximizes its profit. We show that the fees for credit card holders and retailers are higher than the respective costs. The fee for retailers of the mobile payment is higher than its cost, while the buyer's fee may be higher or lower than its cost. Applied model is the one that employs the delegation game model. The total profit of the mobile pay system is composed of its profit and the weighted demand for the mobile pay. It is shown that buyers' fee under the applied model is lower than that under the basic model, resulting in an increase of the demand for the mobile pay. The fee for the retailers rises, albeit the sum of fees for the buyers and retailers falls. The profit for the mobile pay system is increased, while that for the credit card company stays the same.

모바일 애플리케이션의 품질이 사용자 만족과 애플리케이션 지불의도에 미치는 영향 (The Effects of Mobile Application Quality on Satisfaction and Intention to Pay Mobile Application)

  • 김상현;박현선
    • 한국정보시스템학회지:정보시스템연구
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    • 제20권3호
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    • pp.81-109
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    • 2011
  • The increase in the number of smartphone users has recently been steep, which started to offer companies and individuals more opportunities to enter into a new business field. Furthermore, the smartphone applications have become one of the hottest topics inside and outside the mobile industry. Still the market is in its infancy and intention to pay of charged application of most smartphone users is relatively low. However, rate of charged application in appstore is expected to be increase steadily for some years to come. In this perspective, it is important to consider the smartphone mobile application. Research on smartphone application is still in its early stage. Thus, the purpose of this study is to find what are the effective factors on user satisfaction and intention to pay of mobile application. Based on information system success model, we proposed system quality(stability, usability, security), information quality(timeliness, accuracy, enjoyment) and service quality(reactivity, reliability, empathy) as factors to effect on user satisfaction in mobile application. The results showed that stability, usability, timeliness, accuracy, enjoyment, reactivity and empathy affected significantly user satisfaction. The relationship among satisfaction and intention to pay of mobile application was significantly supported. The implications of the findings is that firms and individual developers of mobile application should focus on customer retention through enhancing satisfaction and quality.

모바일 데이터서비스에 대한 지불의사금액 추정 (Estimation of Willingness To Pay for Mobile Data Service)

  • 고창열;이상우;박준호;정내양
    • 인터넷정보학회논문지
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    • 제13권2호
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    • pp.1-11
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    • 2012
  • 증가하는 모바일 데이터트래픽을 수익으로 연결시키기 위해서는 지금까지의 공급자 중심의 연구가 아닌 현재의 요금수준에 대한 소비자의 만족도를 포함한 소비자의 지불의사에 대한 연구 등 수요자 입장에서의 연구가 필요하다. 본 논문에서는 이중양분선택형질문법(DBDC)에 의한 조건부 가치측정법(CVM)을 이용하여 모바일 데이터서비스에 대한 지불의사금액을 추정하고 지속가능한 모바일 데이터서비스 제공을 위한 바람직한 전략을 제시하고자 한다. 연구결과 모바일 데이터서비스 지불의사금액에 영향을 미치는 요인은 모바일 데이터서비스의 인지수준 및 효용도로 나타났으며, 소비자들의 지불의사금액은 현재의 모바일 데이터서비스 요금수준보다 상당히 낮은 것으로 나타났다. 따라서 이동통신사업자들의 수익성을 제고할 수 있는 전략은 모바일 데이터서비스에 대한 적극적인 홍보와 함께 이용자들이 필요로 하는 콘텐츠의 강화를 통해 이용자가 느끼는 모바일 데이터서비스의 효용수준을 높임으로써 소비자들의 지불의사금액을 최대화하는 것이다. 이러한 분석결과는 이동통신사업자의 이동통신 사용요금을 증가시키기 위한 전략방안 마련에 활용될 수 있을 것으로 기대되며, 정부의 통신정책 방향에 대한 시사점을 제시하는데 활용될 수 있을 것이다.

Examining the Influencing Factors of Third-Party Mobile Payment Adoption: A Comparative Study of Alipay and WeChat Pay

  • 무홍레이;이영찬
    • 한국정보시스템학회지:정보시스템연구
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    • 제26권4호
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    • pp.247-284
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    • 2017
  • Purpose The first purpose of this study is to investigate factors that are likely to influence user's intention to adopt third-party mobile payment platform. A comprehensive study about mobile payment services have used various variables to explain user's use intention based on the theory of reasoned action (TRA) or the theory of planned behavior (TPB). Variables such as simplicity, security, costs, relative advantage, individual mobility, subjective norm, trust, satisfaction, attitude towards use, perceived usefulness, perceived ease of use and so on. Among these factors, we expect to find out the most influential factors effecting user's use intention of the third-party mobile payment services. Second, we also examine whether the most influential factors have the same influence to different third-party mobile payment services by conducting comparative study of Alipay and WeChat Pay. Design/methodology/approach Empirical data for this study were collected from Chinese who has the experience using or have used Alipay or WeChat Pay. Participants needed to be familiar with Alipay or WeChat Pay because such users may be more aware of both the advantages and disadvantages of Alipay and WeChat Pay. We conduct a pilot test using Smart PLS 2.0, which includes 50 Alipay users and 82 WeChat Pay users. The result indicates that all the measurement fit for the context. And then 980 questionnaires were mainly sent out to the college students and the e-mails users randomly. To encourage participation, we give the participants a small gift as a present. Finally, we received a total of 683 replied. Data from respondents who gave incomplete or invalid answers were excluded to assure the validity of the constructs. 79 questionnaires were rejected, finally the valid data are 604 (with 372 Alipay users and 232 WeChat Pay users). Findings The results suggest that users' intention is determined by their trust on third-party mobile payment service and perceived usefulness of use. Comparative study results also indicated that the factors have different influence on Alipay group and WeChat Pay group, which offers a new aspect for academic field, and provides useful information to mobile payment service providers in China.

모바일 간편결제 서비스에 대한 사용자 수용저항 요인 : 카카오페이 사용자를 중심으로 (Influencing Factors on Users' Resistance to the Mobile Easy Payment Services : Focusing on the Case of KakaoPay Users)

  • 김소담;;양성병
    • 한국IT서비스학회지
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    • 제16권2호
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    • pp.139-156
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    • 2017
  • Since the global financial crisis of 2008, the continuous development and innovation in technology-related fields such as information and communications technology (ICT) are likely to swim against the recession. In this paradoxical situation, the necessity of financial innovation through ICT is on the rise. For this reason, the appearance of Fintech is more meaningful as a new converged industry with the potential to lead financial innovation. The term of Fintech is derived from combining 'Finance' and 'Technology.' In South Korea, one of the most popular types of Fintech is mobile payment. KakaoPay, which is the first mobile easy payment service in Korea, is a much more simplified type of mobile payment service than ones used in the past, and is provided by the most popular mobile messenger service in Korea, KakaoTalk. However, KakaoPay has few active users in spite of its many advantages, which include convenience, simplicity, and a powerful platform. Thus, the main purpose of this paper is to investigate influencing factors of user resistance on KakaoPay. In order to investigate specific factors, a research model is developed based on the unified understanding of user resistance put forth by Laumer and Eckhardt (2012). After gathering online survey data from KakaoTalk users, an empirical analysis is conducted to verify this research model. The results of this study give insights regarding user resistance factors in the Fintech sector, and by so doing, it is expected that the important factors of user resistance could help the diffusion of new services when new mobile payment services appear in the near future.

What is the Switching Intention from Existing Payment to Mobile Payment Service?

  • Lee, Sae-Bom;Lee, Joon-Young;Moon, Jae-Young
    • 한국컴퓨터정보학회논문지
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    • 제23권6호
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    • pp.59-66
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    • 2018
  • Recently, the use of mobile payment, called "Pay" payment, is increasing such as 'KakaoPay' and 'SamsungPay'. In Korea, various mobile payment services are running and emerging. The purpose of this study is to examine the intention to switch from using existing credit cards or check card to mobile payment service based on the two-factor theory. We empirically examined the effect of the two factors, the factors that enable switching and the factors that inhibit switching. Therefore, the study use switching cost and switching benefit as parameters to confirm the effect on the switching intention. In addition, this study intends to analyze the differences between two subgroups by the degree of personal innovativeness. We survey smartphone users and credit card or check card users, and analyzed the Smart PLS 3.0 using structural equation model to verify the significance of the research hypothesis.

모바일 결제 기술 및 보안 측면에서의 비교분석 : 서베이 (Comparison and Analysis on Mobile Payment in terms of Security : Survey)

  • 김기봉;윤진영
    • 중소기업융합학회논문지
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    • 제5권3호
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    • pp.15-20
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    • 2015
  • 스마트폰의 급격하나 보급과 사용으로 인해 모바일 결제 시스템에 대한 사용자의 소비 수요가 발생하였다. 이에 발맞추어 IT 기업들이 모바일 결제 시스템 사업에 참여하므로써 새로운 시장이 확장되고 있다. 뿐만 아니라 모바일 결제 시스템은 결제 뿐만 아니라 단말기의 다양한 앱과 연동되어 더 나은 서비스를 지원하게 되어 사용자로 하여금 사용의 편의성을 극대화하고 있다. 하지만 모바일 결제 시스템으로 인해 결제의 편리성은 증대되었지만 그에 비례하여 보안의 취약점도 증대되고, 스마트폰 사용자들이 모바일 결제 시스템을 사용하는데 두려움을 갖고 있다. 본 논문에서는 모바일 결제 시스템인 삼성페이와 애플페이의 결제 기술을 살펴보고, 각 모바일 결제 시스템의 보안 취약점을 소개하고, 그 대안을 제시하고자 한다.

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조건부가치 추정법(CVM)을 이용한 국내 이동통신서비스에 대한 소비자 WTP 추정에 관한 연구 (A Study on WTP of Mobile Telephone Service Using the Contingent Valuation Method in Korea)

  • 정우수;임명환;송영화
    • 경영과학
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    • 제25권2호
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    • pp.43-55
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    • 2008
  • Contingent valuation method(hereafter CVM) is generally believed to be one of the most popular methods used for quantifying the value of non-market goods or services particularly by asking respondents of willingness to pay. This study deals with how to use CVM in calculating the value of mobile telephone service by suggesting methodology of estimation and eliminating biases. This study represents an attempt to estimate the WTP(Willingness To Pay) of the mobile telephone service using the face-to-face interview which is the qualitative technique is used. In this study, by using the single bound dichotomous choice model(SBDC) in order to analyze the valuation of mobile telephone service, WTP was estimated. Also we analyze the factors to pay for mobile service in which it becomes the important factor of demanding services. We used logit model. In order to provide robust estimates of WTP, we have used the Method of Montecarlo Simulation. Consequently, consumers showed that WTP about the mobile communications service is generally high. And it could know that the WTP will fell down as the specialized knowledge about the mobile communications frequency was high. It will be able to become the important part to not only the business carrier but also the policy maker to estimate the economic value of mobile telephone service.

모바일 IPTV 서비스에 대한 지불의사 결정 요인 연구 (A Study on the Willingness to Pay of Decision Factor for Mobile IPTV)

  • 김동우;유재영;정원조
    • 방송공학회논문지
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    • 제19권3호
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    • pp.385-395
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    • 2014
  • 본 연구는 모바일 환경의 핵심 서비스로 부각되고 있는 모바일 IPTV 서비스의 수익 개선 조건으로서 지불의사(willingness to pay)의 결정 요인들에 대해 구조방정식 모형을 통해 분석하였다. 분석 결과, 첫째, 서비스의 다양성은 유용성에, 서비스의 품질은 유용성과 용이성에 영향을 미쳤고, 둘째, 용이성이 태도와 만족 요인에 영향을 미쳤고, 셋째, 태도와 만족은 모두 지불의사에 영향을 미치는 것으로 나타났다. 이상의 결과는 모바일 IPTV 서비스의 수익 개선에 있어 QoS 등 품질 보장과 UI/UX 등 용이성 개선이 필수적임을 의미한다. 이 연구는 도입단계인 모바일 IPTV 서비스에 대한 선도적 연구로서 서비스의 구성 및 가격 전략, 서비스 결합 판매 전략을 제안하는 데 의의가 있다.

가맹점 결제 인프라 개선을 통한 모바일 결제 확대 방안 연구 : 블루투스(BLE) 기술 중심 (Study of Measures to Expand Mobile Payment by Enhancing the Payment Infrastructure for Merchant : Focus on Bluetooth Low Energy(BLE) Technology)

  • 복중효;김병수;김광용
    • 한국IT서비스학회지
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    • 제16권4호
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    • pp.33-46
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    • 2017
  • Increasing popularity of smartphone is creating many changes in payment market sector also. The new fin-tech and simple mobile payment service have provided convenience as well as various benefits and value-added services to create new payment culture. However, the infrastructure of offline shops is too poor for users to use the simple mobile payment services in Korea. There are several reasons why the support of simple mobile payment services by offline shops has reached the limit in Korea. They include the reluctance of shop owners due to highly priced devices, the failure of NFC of the leading offline payment infrastructure to support iOS, the services that are biased to the specific manufacturers and smartphones (Samsung Pay and LG Pay), prefer large shops (SSG Pay and L PAY), and focus on online transactions. This study used the Bluetooth technology that is the standard feature built in all smartphone to expand the offline shops that accept the simple mobile payment services ensuring universality and scalability from the convenience of customer's and service provider's aspects. Applying the same payment scene as the existing NFC payment method from the user's aspect and the Bluetooth technology from the service provider's aspect enables support of all smartphones and offering value-added services such as electronic receipt and promotions through the large-capacity bidirectional data transfer. This study is intended to review the simple mobile payment services in Korea and other countries, propose the simple mobile payment service model for Korea by analyzing the Bluetooth technology and preceding studies of payment services using BLE technology, and develop the pilot system using the BLE technology to verify the proposed system with actual shops.