• Title/Summary/Keyword: Mobile Messenger

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Study on Improved Decryption Method of WeChat Messenger and Deleted Message Recovery Using SQLite Full Text Search Data (WeChat 메신저의 향상된 복호화 방안과 SQLite Full Text Search 데이터를 이용한 삭제된 메시지 복구에 관한 연구)

  • Hur, Uk;Park, Myungseo;Kim, Jongsung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.3
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    • pp.405-415
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    • 2020
  • With the increase in smartphone user, mobile forensics has become an essential element in modern digital forensic investigation. Mobile messenger data is very important data in mobile forensics because it can acquire information such as user's life pattern and mental state. In order to analyze messenger data, a decryption technique of an encrypted messenger data is required. Since most messengers provide a message deleting function, a technique for recovering deleted messages is required. WeChat Messenger, a messenger used by about 1 billion people around the world, uses IMEI (International Mobile Equipment Identity) information to encrypt data and provides message deletion function. In this paper, we propose a data decryption method in the absence of IMEI information and propose a method for recovering deleted messages using FTS (Full Text Search) database created for full-text search function of SQLite database.

Analysis of Visual Attention in Mobile Messenger Emoticons using Eye-Tracking (시선추적장치를 활용한 모바일 메신저 이모티콘의 시각적 주의집중 분석)

  • Park, Min Hee;Hwang, Mi Kyung;Kwon, Mahn Woo
    • Journal of Korea Multimedia Society
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    • v.23 no.3
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    • pp.508-515
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    • 2020
  • For the success of mobile messenger emoticons, it is important to grab the attentions of users or consumers and identify the influence factors that can satisfy empathy and emotional satisfaction. In this study, first, subjective evaluation of the mobile messenger emoticons of the subjects was examined through a preliminary survey, and then Eye-tracking experiments were conducted to identify the influence factors that can attention of the subject's eyes in the emoticons. The study revealed that emoticons such as Ompangi and Onaeui yeosin highlighting their characters mainly focus on characters(face). Secondly, Gyuiyomjueui and Handprinting emoticons focused on Text. Contrary to earlier studies, such results showed that people are presumed to focus on characteristic elements such as size, form, color and location of visually exposed elements rather than primarily having a keen interest in characters.

An Implementation of Mobile Messenger Application for Kindergartens and Nurseries (영유아교육기관용 모바일 메신저 어플리케이션 구현)

  • Han, Dong-Gyoon
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.401-412
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    • 2012
  • Communication through smartphones is creating a new paradigm of mobile communication beyond the restrictions of mobility and space. The mobile instant messengers of the smartphone, which began on the desktop environment, are providing various communication features, including multimedia contents, texts, and voice. Kindergartens and nurseries are using Websites, phones, SMS, printed materials, handwritten notifications, etc. to communicate with the parents. IsPlus was developed to facilitate the communication between the parents and the teachers, including exchanges of pictures and videos, chatting, and attendance management using smartphones. This is meaningful in that it is an early smartphone mobile messenger for educational institutions for infants and preschoolers. This study presented a new approach to the development of a mobile messenger for a specific group of users by analyzing the user environment, communication types, application planning process and interface design development using storytelling.

The Design of Two-Way Automatic Communication System using Mobile Instant Messenger (모바일 인스턴스 메신저를 이용한 양방향 자동화 통신 시스템 설계)

  • Lee, Daesik;Lee, Yongkwon;Jang, Chungryong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.97-109
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    • 2015
  • In this paper, we design and implement a two-way automatic communication system using a mobile instant messenger that can provide a customized service through a real-time two-way communication using a mobile instant messaging service. Two-way automatic communication system using a mobile instant messenger can improve the quality and quantity of information in real-time update of the information through the feedback. In addition, since it is communicated by using a mobile Instant Messanger in 1:1 there is no concerns that is recognized as spam, as well as it is possible to provide customized information for each user. Two-way automatic communication system using a mobile instant messanger shows the difference of the speed according to the data input time in typing by hands in result of comparing the time to input a date and the processing speed to search a data. Therefore in category treatment, command processing and natural language processing, Category treatment way is the most excellent in aspect of data processing speed, otherwise in aspect of the total speed to combine the data input time and the processing time, the command processing way is the best method.

A Study on the Dependence of Mobile Instant Messenger (모바일 인스턴트 메신저 의존도에 관한 연구)

  • Kim, Jae-Jon;Lee, Yunhee;Nho, Hee-Ock;Park, Kyung-Ja
    • The Journal of Information Systems
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    • v.23 no.1
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    • pp.225-246
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    • 2014
  • With the recent establishment of a ubiquitous environment and the paradigm shift to a smart society, the use of mobile devices, such as smart phones and tablet PCs, has become widespread. Thus, the trend is gradually shifting from using Web-based Instant Messenger to using Mobile-based Instant Messenger. Mobile Instant Messenger refers to a service that allows instant messaging as well as data sending and receiving between individuals with exclusive application programs(mobile Apps), which can be used in portable devices-such as smart phones-with wireless Internet access. Korea's portal sites, telecommunication companies, and even big companies have all rushed into the MIM market to join the competition. The reason so many companies are showing interest in the MIM business is because it is rising as a core platform to substitute portal sites in the mobile society, and MIM is perceived as the best means to attract and secure users. The intention to reuse or use continually was considered an important factor in maintaining a dominant position amidst such fierce competition, and consequently, most research thus far has reflected such thought. However, the frequent or long-term use of a system alone cannot indicate the definite success of the system, nor guarantee its dominant position in the market. On the contrary, MIM dependence, which goes beyond simple repetitive use and indicates a state where users actually or emotionally depend on a specific system, can better explain the user action. However, not much research has been conducted on dependence. The research results showed that lively message, concise message, message responsiveness, and social belonging significantly affected perceived usefulness. Message responsiveness, Link, and social belonging significantly affected flow. Flow significantly affected MIM dependence, and perceived usefulness did not affect MIM dependence. This study has proven that lively message, concise message, message responsiveness, Link, social belonging and perceived usefulness are important antecedents and mediating factors of MIM dependence. Moreover, this study is significant in that it explains the overall process of MIM dependence, and expands on the variety and scope of research that can be applied to MIM-related studies.

A Exploratory Study on the Role of Fatigues of the Relationship between Interpersonal Communication Motives and Loneliness in Mobile Environment (모바일 환경에서 대인간 의사소통 동기와 외로움 간의 관계에서 피로감의 역할에 대한 연구)

  • Yim, Myung-Seong
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.189-201
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    • 2019
  • The aim of this study is to investigate the relationship between communication motive, fatigue and loneliness in mobile environment. According to previous research, the most important communication motive in mobile environment is pleasure. Therefore, pleasure was selected as a representative communication motive. To do this, we collected data for empirical analysis from mobile messenger users using questionnaire. We found that pleasure has a negative effect on loneliness. Second, pleasure has a negative effect on connection, function, and focus. On the other hand, pleasure has no effect on delivery and relationship fatigue. Finally, function and focus have a positive effect on loneliness. On the other hand, connection, delivery, and relationship fatigue have no effect on loneliness. As a result of the research, it is possible to reduce the function and focus fatigue due to the use of the mobile messenger by adding the functions that cause the enjoyment of using the messenger. In addition, the addition of fun-inducing features can also reduce loneliness caused by the use of mobile messenger. Future research will also need to identify factors that may reduce connection and relationship fatigue.

A Study on Factors Affecting Continuous Usage Intention of Emoticon : Focused on Mobile Messenger Service (이모티콘의 지속적 사용의도에 영향을 미치는 요인에 관한 연구 : 모바일 메신저 서비스를 중심으로)

  • Lee, Sora;Jang, Jungbin;Kim, Kwanghoi;Choi, Jeongil
    • Journal of Information Technology Services
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    • v.13 no.4
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    • pp.289-308
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    • 2014
  • Mobile instant messaging (MIM) has been widely used in modern society due to its portability, speed and ease of use. In addition to simple text-based messaging, mobile instant message has now expanded to include graphics, images, and video. Many instant message service providers attempt to differentiate their service by providing an unique emoticon. Therefore, understanding the factors that affecting the continuous usage of emoticon is essential to capture users' interest. There is relatively little study on emoticon in information systems field. Hence, this study attempts to explore the continuous usage of emoticon through exploring the property of emoticon and usage motivation of emoticon. Based on the results, this study attempts to demonstrate practical implication of marketing on understanding user interest to mobile instant messenger service provider.

Design of Messenger Protocol, Implementation of Server and Analysis for Mobile Office Environment (이동 사무환경을 위한 메신저 프로토콜 설계 및 서버의 구현 및 분석)

  • On, Jin-Ho;Choi, Wan;Cho, Gi-Hwan;Lee, Moon-Kun
    • Journal of Internet Computing and Services
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    • v.9 no.2
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    • pp.1-13
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    • 2008
  • Recently, interest about Mobile Office Environment is increasing Messenger system of 'Ubiquitous Mobile Office Environment' need various kinds new concept such os request/broadcasting/transmission of working environment that existent messenger protocol does not support. Design correct new protocol to Mobile Office Environment messenger in this treatise, and analyzed existentprotocol and comparison. Also, examine characteristic of rendezvous server that was optimized in MOE-MP protocol and analyzed efficiency. MOE-MP that design newly based on basic syntax of XMPP optimized to Mobile Office Environment.

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The effects on privacy protection behavior through mobile messenger security awareness and security intention - Focus on Theory of Self-Determination - (모바일 메신저 보안인식과 보안의도를 통한 개인정보 보호행동에 미치는 영향 - 자기결정성 이론을 중심으로 -)

  • Min, Kyeong-Eun;Kim, Sung-Jun;Kwon, Du-Soon
    • Management & Information Systems Review
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    • v.35 no.1
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    • pp.207-233
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    • 2016
  • Currently mobile messenger industry, based on mobile application, is growing. And it has aroused innovative change, offering services in various forms beyond the form simply sharing messengers. Also because messenger securities are becoming personalized and intelligent, the importance of more diverse mobile applications' securities is increasing. This study carries out the empirical study of the causal relationship that the factors of using application services influence on security recognition and security Intention of mobile securities, and consequentially impact upon protection of personal information of users. In order that, we present the research model which prime variables of SDT, which emphasized on natural immanent motivation of human, applied to. To verify the research model of this study empirically, we conducted a survey targeting the public and university students which have ever used mobile messenger applications. With this, we desire to contribute to emphasizing the significance of individual messenger security and playing a positive role to develop security guide for consumers. The path analysis results are as follows. First, perceived autonomy has a positive effect on both security awareness and security intention. Second, perceived competence has a positive effect on security intention. Third, perceived relatedness has a positive effect on both security awareness and security intention. Last, security awareness and security intention. have a positive effect on privacy protection behavior. Through emphasizing the importance of the security of the messenger of individuals and contribute to a positive role for development of the necessary security guidelines to consumers.

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Smart IoT Hardware Control System using Secure Mobile Messenger (모바일 메신저를 이용한 스마트 IoT 하드웨어 제어 시스템)

  • Lee, Sang-Hyeong;Kim, Dong-Hyun;Lee, Hae-Yeoun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.12
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    • pp.2232-2239
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    • 2016
  • IoT industry has been highlighted in the domestic and foreign country. Since most IoT systems operate separate servers in Internet to control IoT hardwares, there exists the possibility of security problems. Also, IoT systems in markets use their own hardware controllers and devices. As a result, there are many limitations in adding new sensors or devices and using applications to access hardware controllers. To solve these problems, we have developed a novel IoT hardware control system based on a mobile messenger. For the security, we have adopted a secure mobile messenger, Telegram, which has its own security protection. Also, it can improve the easy of the usage without any installation of specific applications. For the enhancement of the system accessibility, the proposed IoT system supports various network protocols. As a result, there are many possibility to include various functions in the system. Finally, our IoT system can analyze the collected information from sensors to provide useful information to the users. Through the experiment, we show that the proposed IoT system can perform well.