• Title/Summary/Keyword: Mobile Map Application

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The Development of 'Hot & Cold Zone Data' Mobile Application for Instruction in the Athletic Club (운동부의 지도를 위한 'Hot & Cold Zone 데이터' 분석 시스템 개발)

  • Kim, Se-min;Ryu, Chang-soo;You, Kang-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.669-670
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    • 2016
  • In this study, we developed an application that athletic leaders can refer to the map data, separated by a hot zone results of student athletes (Hot Zone) and cold zones (Cold Zone). The sport developed in this study is basketball. Athletic club's coachs can analyze a high probability of a student scoring players can use them to further improve training results. And student athletes also can through the accumulated data to identify their strengths and weaknesses expect motivation and performance enhancement, and accordingly expected to further study.

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Recommendation of Best Empirical Route Based on Classification of Large Trajectory Data (대용량 경로데이터 분류에 기반한 경험적 최선 경로 추천)

  • Lee, Kye Hyung;Jo, Yung Hoon;Lee, Tea Ho;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.2
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    • pp.101-108
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    • 2015
  • This paper presents the implementation of a system that recommends empirical best routes based on classification of large trajectory data. As many location-based services are used, we expect the amount of location and trajectory data to become big data. Then, we believe we can extract the best empirical routes from the large trajectory repositories. Large trajectory data is clustered into similar route groups using Hadoop MapReduce framework. Clustered route groups are stored and managed by a DBMS, and thus it supports rapid response to the end-users' request. We aim to find the best routes based on collected real data, not the ideal shortest path on maps. We have implemented 1) an Android application that collects trajectories from users, 2) Apache Hadoop MapReduce program that can cluster large trajectory data, 3) a service application to query start-destination from a web server and to display the recommended routes on mobile phones. We validated our approach using real data we collected for five days and have compared the results with commercial navigation systems. Experimental results show that the empirical best route is better than routes recommended by commercial navigation systems.

A Study on History-Tourism Information Service Using Mobile Augmented Reality Technology (모바일 증강현실 기술을 이용한 역사관광정보 서비스에 관한 연구)

  • Jung, Da-Woon;Kang, Young-Ok
    • Spatial Information Research
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    • v.20 no.2
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    • pp.59-70
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    • 2012
  • Advances in science and technology, especially the increasing popularity of smart phone has opened up infinite possibilities for the information retrieval. And the augmented reality technology which has started getting attention to various fields has allowed us to get an information in an innovative way by providing additional information to a real world before our eyes. The purpose of this study is to suggest and to construct mobile application service which give history-tourism information efficiently based on augmented reality technology. As a result of study, we suggest that it is needed to find the view point that the most accurate information can be provided to the users according to each contents such as maps, pictures, drawings etc. and to provide the function to the users which shows the view points information efficiently. The purpose of this study is to investigate the possibility whether the technology studied in private sector by using augmented reality based on smart phone can also be applied in public sector for the service of history tourism information. We expect that this study can be the basis for providing the more advanced augmented reality service in the near future.

Application of Network Coding to IEEE 802.16j Mobile Multi-hop Relay Network for Throughput Enhancement

  • Lee, Kyung-Jun;Sung, Won-Jin;Jang, Ju-Wook
    • Journal of Communications and Networks
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    • v.10 no.4
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    • pp.412-421
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    • 2008
  • We observe simultaneous transmission of relay stations (RSs) allowed in current IEEE 802.16j draft standard for multi-hop relay networks may involve severe interference among the RSs, hence leading to throughput degradation. Allowing only 1/3 of the RSs to simultaneously transmit instead of 1/2 RSs as in the current draft standard reduces the interference but results in reduced throughput. To remedy this problem, we devise schemes to incorporate network coding at link-layer level (decode-and-forward) into the simultaneous transmission of RSs. Data movement is rearranged to maximize coding gain. Formula is derived to dictate exact movement of packets traveling between base station (BS) and mobile stations (MSs) via intermediate RSs. The frame structure in the current IEEE 802.16j draft standard does not allow broadcast needed for network coding. We devise a new frame structure which supports the broadcast. A new R-MAP (pointers to the burst data) is introduced to implement the broadcast. Since our new frame structure is used only for BS to RS or RS to RS communication, our schemes retain backward compatibility with legacy MSs based on IEEE 802.16e standard. Simulation based on simple configuration of RSs shows considerable improvement in terms of system throughput and round trip delay. For a 4-hop relay network with 1 BS and 4 RSs with symmetric traffic in uplink (UL) and downlink (DL), throughput is improved by 49% in DL and by 84% in UL traffic compared with IEEE 802.16j draft standard under the assumption that omni-directional antennae are used in BS and RSs.

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.4
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    • pp.104-113
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    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

Performance Verification of a New Positioning Technology by Low-Resolution CDMA Pilot Strength Measurements (저해상도 CDMA Pilot 신호세기를 활용한 새로운 측위기법의 성능 검증)

  • Lee, Hyung Keun;Shim, Ju-Young;Kim, Hee-Sung
    • Journal of Advanced Navigation Technology
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    • v.11 no.2
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    • pp.154-162
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    • 2007
  • This paper verifies the performance of the wireless-signal map-matching (WSMM) method that is recently proposed to mitigate the effects of non-line-of-sight (NLOS) error in positioning under wireless terrestrial network environments. The WSMM method is the new positioning technology that estimates and compensate the NLOS errors by processing the bulks of anonymous measurements at unknown locations that are collected randomly and automatically. The WSMM method would be advantageous for various configurations of future ubiquitous sensor networks since it is based on the existing network configuration for communication and it requires no additional hardware in base stations and mobile handsets. It is shown that the application of the WSMM concept to the real CDMA pilot strength measurment message (PSMM) actually mitigates the NLOS error effects and improves overall positioning accuracy.

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Developing Advanced Location-Based Route-Search Service for Smart-phones (진보된 스마트폰용 위치 기반 경로 검색 서비스 개발)

  • Pak, Woo-Guil;Lim, Sung-Man;Oh, Han-Joon;Yu, Kwang-Hyun;Kwon, Min-Young;Lee, Hee-Seung;Choi, Young-June
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.173-180
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    • 2011
  • Various smart-phone applications for location-based service are enabled through mobile communications such as 3G and WiFi. We have developed MARS, an advanced location-based route-search application based on the Android platform. It provides three functions: route-registration, route-search, and route-evaluation. These functions are dynamically maintained by a web server, a database server, and user mobile terminals. As users can update location information using their smart-phone devices, servers provide the information and allow users to add, modify, and remove their own information as well as adding comments to others, while existing map services do not support direct inputs from users. We show our implementation process and demonstration of its operations. We also show the comparison results with existing services. Through these results, we can confirm that MARS can achieve better performance.

Case Study on Patent Trend and Service Strategy: Mobile device Wireless Charging Technology (특허 선행기술 동향 및 서비스전략: 스마트폰 무선충전기술 중심으로)

  • Lee, Cheol-Kee;Lee, Wookey
    • Journal of Information Technology and Architecture
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    • v.10 no.1
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    • pp.63-70
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    • 2013
  • This paper deals with the trend analysis and the patent prior-art for wireless rechargeable technology. By this technological analysis, the corresponding service applications and the strategy upon the mobile smart phone regarding the design UX/UI and several wireless rechargeable technology have been derived. The market outlook on the wireless rechargeable technology grows rapidly so that the market size is increased about six times bigger than that of the last year, and it will grow about 18 billion dollars in 2014. Because of that, as the interest on this area outfocused, many kinds of technology and new product are being exploited in this field. So the technological guidance and the patent map for the wireless rechargeable technology will highly expected. Especially due to our analysis, research and development about service application of this technology is one of the most promising areas, and several technological suggestions are represented which include the patentability and invalidation, right strategy and licensing policy, and battery sharing with extended durability, etc.

Livestock Disease Forecasting and Smart Livestock Farm Integrated Control System based on Cloud Computing (클라우드 컴퓨팅기반 가축 질병 예찰 및 스마트 축사 통합 관제 시스템)

  • Jung, Ji-sung;Lee, Meong-hun;Park, Jong-kweon
    • Smart Media Journal
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    • v.8 no.3
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    • pp.88-94
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    • 2019
  • Livestock disease is a very important issue in the livestock industry because if livestock disease is not responded quickly enough, its damage can be devastating. To solve the issues involving the occurrence of livestock disease, it is necessary to diagnose in advance the status of livestock disease and develop systematic and scientific livestock feeding technologies. However, there is a lack of domestic studies on such technologies in Korea. This paper, therefore, proposes Livestock Disease Forecasting and Livestock Farm Integrated Control System using Cloud Computing to quickly manage livestock disease. The proposed system collects a variety of livestock data from wireless sensor networks and application. Moreover, it saves and manages the data with the use of the column-oriented database Hadoop HBase, a column-oriented database management system. This provides livestock disease forecasting and livestock farm integrated controlling service through MapReduce Model-based parallel data processing. Lastly, it also provides REST-based web service so that users can receive the service on various platforms, such as PCs or mobile devices.

3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.67-77
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    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

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