1 |
김광섭, 이기원. 2012. HTML5 WebGL을 이용한 스마트폰 3차원 지형정보 시각화. 대학원격탐사학회지 28(2):245-254.
과학기술학회마을
DOI
ScienceOn
|
2 |
한국정보화진흥원. 2010. 스마트 사회 구현을 위한 공간정보서비스 활용 전략. 30쪽.
|
3 |
Anyuru, A. 2012. Professional WebGL Programming: Developing 3D Graphics for the Web. Wrox. 361pp.
|
4 |
Cantor, D. and B. Jones. 2012. WebGL Beginner's Guide, Packt Publishing. 376pp.
|
5 |
Hall, D.L. and J. Llinas (ed). 2001. Handbook of Multisensor Data Fusion, CRC Press. 547pp.
|
6 |
Kim, E.N., D.P. Schissel, G. Abla, S. Flanagan and X. Lee. 2012. Web-based (HTML5) interactive graphics for fusion research and collaboration. Fusion Engineering and Design. http://dx.doi.org/10.1016/j.fusengdes.2012.03.041.
DOI
ScienceOn
|
7 |
Kim, K.S. and K. Lee. 2012. 3D Fusion of Remote Sensing Data on Smartphone. Proceedings of International Symposium on Remote Sensing pp.378-381.
|
8 |
Mo, Z. 2012. WebGL, Siggraph 2012 Course Graphics Programming for the Web.
|
9 |
CubicVR 3D Engine. 2010. CubicVR 3D Engine ported to WebGL. http://www.cubicvr.org/45-news/webgl/74-webglengine1.
|
10 |
CubicVR 3D Engine. 2012. https://github.com/cjcliffe/CubicVR.js/wiki/CubicVR.js-API-Reference.
|
11 |
Marrin, C. (ed). 2011. Web GL Specification version 1.0. http://www.kronos.org/registry/webgl/specs/1.0/.
|
12 |
Prall, C. 2011. Blending WebGL Textures. http://chandler.prallfamily.com/2011/06/blending-webgl-textures.
|
13 |
W3C Working Group. 2012. HTML5 differences from HTML4. http://www.w3.org/TR/html5-diff/.
|