• Title/Summary/Keyword: Mobile Libraries

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Performance Comparison of Implementation Technologies for Image Quality Enhancement Operations on Android Platforms (Android 플랫폼에서 구현 기술에 따른 화질 개선 연산 성능 비교)

  • Lee, Ju-Ho;Lee, Goo-Yeon;Jeong, Choong-Kyo
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.7-14
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    • 2013
  • As mobiles devices with high-spec camera built in are used widely, the visual quality enhancement of the high-resolution images turns out to be one of the key capabilities of the mobile devices. Due to the limited computational resources of the mobile devices and the size of the high-resolution images, we should choose an image processing algorithm not too complex and use an efficient implementation technology. One of the simple and widely used image quality enhancement algorithms is contrast stretching. Java libraries running on a virtual machine, JNI (Java Native Interface) based native C/C++, and NEONTM SIMD (Single Instruction Multiple Data) are common implementation technologies in the case of Android smartphones. Using these three implementation technologies, we have implemented two image contrast stretching algorithms - linear and equalized, and compared the computation times. The native C/C++ and the NEONTM SIMD outperformed the native C/C++ implementation by 56-78 and 50-76 time faster respectively.

OpenGL ES 2.0 Emulation on Desktop PCs (데스크탑 상에서의 OpenGL ES 2.0 에뮬레이션)

  • Baek, Nakhoon
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.4
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    • pp.125-128
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    • 2014
  • OpenGL ES(OpenGL for Embedded System) 2.0 is one of the most widely used 3D graphics API(application progrma interface) standard for smart phones and tablet PCs at this time. During programming with this API, they prefer desktop environment rather than the target mobile environment, which has relatively low computing power. Thus, we need to emulate the OpenGL ES 2.0 API on the desktop PCs, where only OpenGL API libraries are available. In this paper, we present technical difficulties and their solutions to emulate OpenGL ES 2.0 on desktop PCs. Our final implementation of OpenGL ES 2.0 emulation library works on desktop PCs and passed over more than 96% of the official CTS(conformance test suites) to prove the correctness of our implementation. Additionally, for the commercially available benchmark programs, our implementation shows equivalent execution speeds to the previous commercial OpenGL ES 2.0 implementations.

A Study on the Retention Efficiency of Library Materials of Automated Storage and Retrieval System (자동서고의 자료 수장 효율성에 관한 연구)

  • Kim, Young-Seok
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.3
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    • pp.437-456
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    • 2015
  • This study aims to compare the retention efficiency of library materials of Automated Storage and Retrieval System(AS/RS) revealed by the literature review to other types of book stacks. Domestic and foreign academic libraries adopted AS/RS as part of a plan to improve the retention efficiency. Literature review reveals that in general, AS/RS is better in the retention efficiency in compare to other types of book stacks. This study compared the amount of library materials stored by the AS/RS of S University Library to the general book stack and the fixed-type and the mobile rack-type of virtual book stacks. The study reveals that AS/RS is up to 6 times more efficient than general book stacks, up to 3.61 times more efficient than fixed-type book stacks and up to 1.45 times more efficient than mobile rack-type book stacks. However, the study claims that the retention efficiency of library materials of AS/RS is lower than what is known.

An Application-Independent Multimedia Adaptation framework for the Mobile Web (모바일 웹을 지원하는 응용 독립적 멀티미디어 적응 프레임워크)

  • Chon, Sung-Mi;Lim, Young-Hwan
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.139-148
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    • 2005
  • The desired level for multimedia services in the mobile web environment, the next generation web environment, is expected to be of PC level quality. And great efforts have been made in the development of hadware technology, communication technology, various kinds of services and standardization to support these services, In the mobile web environment, multimedia contents adaptation services should be available through supporting various kinds of devices, network abilities and users' preferences. It means that due to the variety of both desired devices' hardware specifications, called destinations, and desired QoSes, the QoSes in the destinations are not fixed or defined. If a new user wants to stream multimedia contents in a server through a new kind of terminal device, it should be considered whether the existing transcoders are able to adapt the multimedia contents. However, the existing libraries for multimedia adaptation have heavy transcoder figures which include all adaptive functions in one library, The challenge of universal access is too complex to be solved with these all in one solutions. Therefore, in this paper we propose an application independent multimedia adaptation framework which meets the QoS of new and varied mobile devices. This framework is composed of a group of unit transcoders having only one transcoding function respectively, Instead of heavy transcoders. Also, It includes the transcoder manager supporting the dynamic connections of the unit transcoders in order to satisfy end to end QoS.

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Research on the Implementation of the Virtual Interface on Multi-mode Mobile Nodes (멀티모드 단말을 위한 가상 인터페이스 구현 연구)

  • Lee, Kyoung-Hee;Lee, Seong-Keun;Rhee, Eun-Jun;Cho, Kyoung-Seob;Lee, Hyun-Woo;Ryu, Won;Hong, Seng-Phil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4B
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    • pp.677-686
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    • 2010
  • In this paper, we propose the virtual interface management scheme on the multi-mode mobile node for supporting multiple connections to various access networks in fixed mobile convergence (FMC) networks. The proposed scheme supports the virtualization of multiple physical network interfaces by presenting only the virtual interface to beyond IP layers and hiding physical network interfaces from them. In the proposed scheme, only one IP address is allocated to virtual interface without any IP allocations to physical network interfaces. Therefore, the proposed scheme does not change its IP address and keep it during the vertical handover, so that it can support the seamless handover of real-time multimedia services among heterogeneous access networks. The proposed scheme is implemented on the multi-mode mobile node with multiple network interfaces by using NDIS (Network Driver Interface Specifications) libraries. Through the mobility test-bed and the test application of virtual interface, we evaluate and analyze the performance of the proposed scheme.

MPEG-A PART 9 DIGITAL MULTIMEDIA BROADCASTING APPLICATION FORMAT

  • Sabirin, Muhammad Syah Houari;Lee, Jung-Soo;Kim, Hui-Yong;Kim, Mun-Churl;Kim, Yong-Han
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.346-350
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    • 2009
  • Digital Multimedia Broadcasting (DMB) is the mobile TV service based on a digital radio transmission system that provides high quality audio/video and other auxiliary data services. As users want to store the DMB content in their device to be consumed later or to be shared among users, a standardized format needs to be specified to guarantee the interoperability for the DMB contents for various devices. DMB AF (Application Format) specification defines a file format for DMB contents and services. It specifies how to combine the variety of DMB contents with associated information for a presentation in a well-defined format that facilitates storage, interchange, management, editing, and presentation of the DMB contents in protected, governed, and interoperable ways. In this paper we present our implementation of DMB AF as part of the development of DMB AF reference software. Our implementation of DMB AF is developed as the reference software for the standard specification that consists of a three applications: packager, media player, metadata browser and collection of supporting libraries used by the applications.

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An Implementation of the Wireless Application Using WML for the Quiz-based Assisted Learning about Cultural Assets (WML을 이용한 문화재 탐방 현장에서의 퀴즈식 보조학습 무선애플리케이션의 구현)

  • 류동희;차현철
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.239-247
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    • 2002
  • With the introduction of the 7th Curriculum, it has been put greater emphasis on learning by experience. This study aims to implement the quiz-based wireless application for helping to learn more effectively what one will see and hear on the spot when he visits the cultural assets. The materials about Busuk Temple, used as the example of the quiz-based assisted learning, were collected from the libraries and through the internet. And they were programmed using the basic components and properties of WML and then operated with UP SDK 4.0, Phone.com WAP development toolkit. This wireless application makes the user know if it is correct when he selects either O or X as the answer of each question, and shows the individual score after solving 10 questions in total. Each user can also have additional chances to solve them again, even though they doesn't influence the previous score. This study is focused on the implementation of the wireless application for assisted learning by a mobile phone which almost everybody will possess. Various kinds of wireless contents are expected to be developed and provided in the field of education.

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Current Status and Problems of Bookmobile Services in Korea - Focusing on Human Resources, Vehicles, and Collections - (국내 이동도서관 서비스의 실태와 과제 - 인력, 차량, 장서 등을 중심으로 -)

  • Cho, Yong-Wan
    • Journal of Korean Library and Information Science Society
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    • v.46 no.3
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    • pp.1-25
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    • 2015
  • This study aims to investigate current status and problems of bookmobile services in Korea, especially focusing on human resources, vehicles, and collections. To do this, a questionnaire that contained questions on basic information, human resources, vehicles, collections and information and communication technologies was developed on the basis of 8 standards and guidelines related to bookmobile services and 77 bookmobiles belonging to public libraries and Saemaul bookmobiles were surveyed. As a result, many parts of human resources, vehicles, and collections of bookmobiles in Korea were inadequate to standards and guidelines related to bookmobile services. At the end of this study, some suggestions are made for improving bookmobile services in Korea. First, the human resources, vehicles, and collections of bookmobiles need to be innovated. Second, national policies for bookmobile services need to be reinforced. Third, perspectives on bookmobile need to be modified from economic approach to information welfare approach.

Fabrication and Characterization of Low Noise Amplifier using MCM-C Technology (MCM-C 기술을 이용한 저잡음 증폭기의 제작 및 특성평가)

  • Cho, H.M.;Lim, W.;Lee, J.Y.;Kang, N.K.;Park, J.C.
    • Proceedings of the International Microelectronics And Packaging Society Conference
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    • 2000.11a
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    • pp.61-64
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    • 2000
  • We fabricated and characterized Low Noise Amplifier (LNA) using MCM-C (Multi-Chip-Module-Cofired) technology for 2.14 GHz IMT-2000 mobile terminal application. First, We designed LNA circuits and simulated it's high frequency characteristics using circuits simulator. For the simulation, we adopted high frequency libraries of all the devices used in LNA samples. By the simulation, Gain was 17 dB and Noise Figure was 1.4 dB. We used multilayer process of LTCC (Low Temperature Co-fired Ceramics) substrate and conductor, resistor pattern for the MCM-C LNA fabrication. We made 2 buried inductors, 2 buried capacitors and 3 buried resistors. The number of the total layers was 6. On the top layer, we patterned microstrip line and pads for the SMT device. We measured the high frequency characteristics, and the results were 14.7 dB Gain and 1.5 dB Noise Figure.

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A Case Study on the Experience of Using a Cloud-based Library Systems (클라우드 기반 도서관 시스템의 사용경험에 대한 사례연구)

  • Lee, Soosang
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.1
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    • pp.343-364
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    • 2021
  • In this study, as examples of domestic libraries currently using the cloud-based library system, the main characteristics and issues that appeared in the experience of use divided into the processes of introduction, conversion, and operation of each system were investigated, and the results are as follows. First, it is said that new systems were introduced as alternatives to problems caused by the operation of the existing system, and the current products were selected because they were cost-effective. Second, the main issues in the conversion process were data migration work, implementation of existing service functions, and linking problems of internal and external systems in the library. Third, the main advantages identified in the operation process were cost reduction, simple installation and automatic management and maintenance, and convenient use in mobile devices. The main drawbacks were the difficulty of customizing that reflects the characteristics of the library, and the need for stability of the network. The disappeared role of the information technology librarian is the regular system inspection and maintenance support, and various new roles have been suggested. The responses of librarians and users to the new system were generally satisfied rather than dissatisfied.