1 |
B. Lipchak, OpenGL ES, Version 3.0.2, 2013.
|
2 |
T. Capin, K. Pulli and T. Akenine-Moller, "The State of the Art in Mobile Graphics Research," IEEE Computer Graphics and Applications, 28(4):74-84, 2008.
DOI
|
3 |
D. Blythe, OpenGL ES Common/Common-Lite Profile Specification, Version 1.1.12 (Full Specification), 2008.
|
4 |
A. Munshi and J. Leech, OpenGL ES Common Profile Specification, Version 2.0.25 (Full Specification), 2010.
|
5 |
M. Segal and K. Akeley, The OpenGL Graphics System: A Specification, Version 2.1, Dec., 2006.
|
6 |
J. Kessenich, The OpenGL Shading Language, Language Version: 1.20, Sep., 2006.
|
7 |
R. J. Simpson, The OpenGL ES Shading Language, Language Version: 1.00, May, 2008.
|
8 |
Imagination, PowerVR Insider, http://www.imgtec.com/
|
9 |
ARM, Mali Graphics, http://www.arm.com/products/multimedia/mali-graphics-hardware/index.php
|
10 |
NVIDIA, Tegra 4 Super Processors, http://www.nvidia.com/object/tegra.html
|
11 |
R. Barris, et. al, OpenGL Extension #45, GL_ARB_framebuffer_object, 2008.
|
12 |
A. Munshi, OpenGL ES 1.1 Extension Pack Specification, Version 1.03, Jul., 2005.
|
13 |
ISO/IEC, International Standard 9899: Programming Language C, 1989.
|
14 |
Khronos Group, OpenGL ES 2.0 CTS (conformance test suites), http://www.khronos.org/opengles/adopters/
|
15 |
FutureMark, 3D Mark @ Mobile ES 2.0, http://www.futuremark.com/pressreleases/50623/
|
16 |
B. Stockwell, OpenGL SC: Safety-Critical Profile Specification, version 1.0.1 Khronos Group, 2009.
|
17 |
C. Marrin Ed., WebGL Specification, Draft 16, Khronos Group, 16 March, 2012.
|