• Title/Summary/Keyword: Mobile Information System

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Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
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    • v.22 no.3
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    • pp.221-228
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    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

The Design of Two-Way Automatic Communication System using Mobile Instant Messenger (모바일 인스턴스 메신저를 이용한 양방향 자동화 통신 시스템 설계)

  • Lee, Daesik;Lee, Yongkwon;Jang, Chungryong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.97-109
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    • 2015
  • In this paper, we design and implement a two-way automatic communication system using a mobile instant messenger that can provide a customized service through a real-time two-way communication using a mobile instant messaging service. Two-way automatic communication system using a mobile instant messenger can improve the quality and quantity of information in real-time update of the information through the feedback. In addition, since it is communicated by using a mobile Instant Messanger in 1:1 there is no concerns that is recognized as spam, as well as it is possible to provide customized information for each user. Two-way automatic communication system using a mobile instant messanger shows the difference of the speed according to the data input time in typing by hands in result of comparing the time to input a date and the processing speed to search a data. Therefore in category treatment, command processing and natural language processing, Category treatment way is the most excellent in aspect of data processing speed, otherwise in aspect of the total speed to combine the data input time and the processing time, the command processing way is the best method.

Virus Test bed using VMware in Preparation for the Mobile IP Generation (Mobile IP 세대를 대비한 VMware 기반의 바이러스 Test bed)

  • Kim, Hong-Il
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.1
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    • pp.56-63
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    • 2009
  • Contrast operating system installed on traditional PC, operating system installed to mobile IP host is a status not to be established a definite monopoly system. Accordingly, for the time being, it is expected that operating system operated in mobile IP host will be used various operating systems. Regardless of operating system, this condition is a very vulnerable to modified virus. Because operating system used in an individual host is very diverse, It makes technical development to cure complicated in detection efficiently these virus. In this thesis, By using VMware under the various operating system, I designed and implemented system which is able to test a modified virus. Also I implemented prototype system to operate under the real mobile condition.

DESIGN AND IMPLEMENTATION OF 3D TERRAIN RENDERING SYSTEM ON MOBILE ENVIRONMENT USING HIGH RESOLUTION SATELLITE IMAGERY

  • Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.417-420
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    • 2006
  • In these days, mobile application dealing with information contents on mobile or handheld devices such as mobile communicator, PDA or WAP device face the most important industrial needs. The motivation of this study is the design and implementation of mobile application using high resolution satellite imagery, large-sized image data set. Although major advantages of mobile devices are portability and mobility to users, limited system resources such as small-sized memory, slow CPU, low power and small screen size are the main obstacles to developers who should handle a large volume of geo-based 3D model. Related to this, the previous works have been concentrated on GIS-based location awareness services on mobile; however, the mobile 3D terrain model, which aims at this study, with the source data of DEM (Digital Elevation Model) and high resolution satellite imagery is not considered yet, in the other mobile systems. The main functions of 3D graphic processing or pixel pipeline in this prototype are implemented with OpenGL|ES (Embedded System) standard API (Application Programming Interface) released by Khronos group. In the developing stage, experiments to investigate optimal operation environment and good performance are carried out: TIN-based vertex generation with regular elevation data, image tiling, and image-vertex texturing, text processing of Unicode type and ASCII type.

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Protocol Design and Received Methods of Emergency Broadcasting System for ATSC Mobile DTV (ATSC Mobile DTV에서 적용 가능한 재난방송 프로토콜 설계 및 수신기법)

  • Yu, Saet-Byeol;Cho, Min-Ju;Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.129-137
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    • 2011
  • In this paper, a fast and reliable emergency broadcasting system for Advanced Television System Committee (ATSC) Mobile DTV is proposed. The proposed protocol is based on the Emergency Alert Message (EAM) standard currently used for cable TV emergency broadcasting in the United States. The protocol is implemented and evaluated to enable fast emergency information propagation. ATSC Mobile DTV enables digital mobile broadcasting without affecting the existing ATSC legacy digital TV system. Since ATSC Mobile DTV devices are mobile and self-powered, they can effectively propagate emergency information. The proposed emergency broadcasting protocol can be applied in all countries adopting the ATSC standard.

Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.22 no.5
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    • pp.351-356
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    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.

A Reactive Planner-Based Mobile Agent System

  • Seok, Whang-Hee;Kim, In-Cheol
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.179-185
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    • 2001
  • Mobile agents have the unique ability to transport themselves from one system in a network to another. The ability to travel allows mobile agents to move to a system that contains services with which they want to interact and then to take advantage of being in the same host or network as the service. But most of conventional mobile agent systems require that the users or the programmer should give the mobile agent its detail behavioral script for accomplishing the given task. And during its runtime, such mobile agents just behave according to the fixed script given by its user. Therefore it is impossible that conventional mobile agents autonomously build their own plants and execute them in considering their ultimate goals and the dynamic world states. One way to overcome such limitations of conventional mobile agent systems is to develop an intelligent mobile agent system embedding a reactive planner. In this paper, we design both a model of agent mobility and a model of inter-agent communication based upon the representative reactive planning agent architecture called JAM. An then we develop an intelligent mobile agent system with reactive planning capability, IMAS, by implementing additional basic actions for agent moves and inter-agent communication within JAM according to the predefined models. Unlike conventional mobile agents. IMAS agents can be able to adapt their behaviors to the dynamic changes of their environments as well as build their own plans autonomously. Thus IMAS agents can show higher flexibility and robustness than the conventional ones.

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Proxync : A Framework for Proxy-based Mobile Database with SyncML

  • Park, Dong M.;Eenjun Hwang
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.186-191
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    • 2001
  • Mobile agent technologies are getting popular as means for accessing network resources efficiently. In order for mobile agents to be accepted as a reliable technology for applications such as e-commerce, a proper framework for mobile database should be established. In this paper, we first discuss weak points of current mobile computing systems that mostly result from the limitations of current mobile computing technology including frequent disconnection, limited battery capacity, low-bandwidth communication and reduced storage capacity. These weak points also have become the cause of transaction problem where mobile devices issue transactions. In order to eliminate this transaction problem in the mobile environment, we propose a mobile database framework, Proxyne, which is based on the proxy and SyncML.

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The Design of mBodyCloud System for Sensor Information Monitoring in the Mobile Cloud Environment

  • Park, Sungbin;Moon, Seok-Jae;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • v.5 no.1
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    • pp.1-7
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    • 2016
  • Recently, introduced a cloud computing technology to the IT industry, smart phones, it has become possible connection between mobility terminal such as a tablet PC. For dissemination and popularization of movable wireless terminal, the same operation have focused on a viable mobile cloud in various terminal. Also, it evolved Wireless Sensor Network(WSN) technology, utilizing a Body Sensor Network(BSN), which research is underway to build large Ubiquitous Sensor Network(USN). BSN is based on large-scale sensor networks, it integrates the state information of the patient's body, it has been the need to build a managed system. Also, by transferring the acquired sensor information to HIS(Hospital Information System), there is a need to frequently monitor the condition of the patient. Therefore, In this paper, possible sensor information exchange between terminals in a mobile cloud environment, by integrating the data obtained by the body sensor HIS and interoperable data DBaaS (DataBase as a Service) it will provide a base of mBodyCloud System. Therefore, to provide an integrated protocol to include the sensor data to a standard HL7(Health Level7) medical information data.

XML-Based Tourism Information System Using Mobile Agent under Distributed Environment (이동 에이전트를 이용한 분산환경 하에서의 XML-기반 관광정보시스템)

  • Lee Dong-Cheol;Choi Doug W.
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.654-660
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    • 2005
  • The internet is comprised of various users with diverse hardware and software platforms. This paper presents a tourism information system which enables the stable and reliable transmission of information over the dispersed, heterogeneous, and/or mobile platforms. The proposed system assumes XML as the basic document format since it has been accepted by W3C as the standard for information exchange on the internet This paper exploits the characteristics of JAVA and XML as they provide software applications independent of the platforms. The proposed system also deploys Aglet, a mobile agent developed by IBM, to ensure a dynamic and flexible performance of the system over the internet. The system provides the user oriented search and retrieval of tourism information, and also enables the reservation of various services and facilities with mobile devices.