• Title/Summary/Keyword: Mobile Find-way Service

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Guide Map and Outline Map Searching System Based on Mobile (모바일 기반의 안내도 및 약도 검색 시스템)

  • Ryu, Jong-Min;Jwa, Jeong-Woo;Jin, Heui-Chae;Kim, Do-Hyeun
    • Journal of Korea Spatial Information System Society
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    • v.8 no.3
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    • pp.77-87
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    • 2006
  • Recently the mobile terminals using GPS offer find-way service. But for obtaining the simple small-map, this system is very additional expensive. Accordingly it is impossible to provide this service using the general mobile terminals which almost all of the people have. Therefore, in this paper we design and develop the mobile outline map and guide map to solve the problems of the existed find-way service in the mobile environments. This system supports the mobile guide service of the destination without the additional cost on mobile terminal based on WIPI at any time and any where. And mobile service providers are able to advertise for neighborhood stores of the searching destination using this system.

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An Optimal Strategy of 3G Mobile Handset Distribution by 3-Person Game (3자간게임모형에 의한 3G 이동통신단말기의 치적유통전략)

  • Joo, Young-Jin;Moon, Hyoung-Don
    • Journal of the Korean Operations Research and Management Science Society
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    • v.34 no.4
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    • pp.185-204
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    • 2009
  • The USIM(universal subscriber identity module)-unlock introducing in July 1, 2008 might be led to a significant change that mobile service provider's dominance is considerably dispersed to the handset manufacturer and distributor. Under USIM-unlock environment, mobile service provider, handset manufacturer, and distributor have to make their decisions on their handset distribution channel strategies: the closed distribution channel strategy or the open distribution channel strategy. The change of distribution channel strategy between members in distribution channel can be understood as a matter of strategy choice, and we have developed a theoretical model and analyzed how to make a decision for the member's optimal distribution strategy based on 3-person game model between members of mobile phone distribution channel, under both of '1 subscriber-1 handset' and '1 subscriber-multiple handset' assumptions. Under '1 subscriber-1 handset' assumption, the closed strategy controlled by mobile service provider is all players' optimal solution because the maximum size of the mobile phone market is limited by subscribers. But, as total expected profit by the handset and distribution subsides is a deficit, mobile service provider have to choose the open strategy and consider the conversion to MNO(mobile network operator). Under '1 subscriber-multiple handset' assumption, mobile service provider is trying to find the way how to lock-in its service and mobile phone and how to maximize ARPU(average revenue per unit), while handset manufacturer and distributor have to look for the way how to maximize the mobile phone market using their own marketing efforts, because it is expected that total mobile handset demand for the open market is bigger than demand for the closed market under '1 subscriber-multiple handset' assumption.

Development of Personal Information Protection Model using a Mobile Agent

  • Bae, Seong-Hee;Kim, Jae-Joon
    • Journal of Information Processing Systems
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    • v.6 no.2
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    • pp.185-196
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    • 2010
  • This paper proposes a personal information protection model that allows a user to regulate his or her own personal information and privacy protection policies to receive services provided by a service provider without having to reveal personal information in a way that the user is opposed to. When the user needs to receive a service that requires personal information, the user will only reveal personal information that they find acceptable and for uses that they agree with. Users receive desired services from the service provider only when there is agreement between the user's and the service provider's security policies. Moreover, the proposed model utilizes a mobile agent that is transmitted from the user's personal space, providing the user with complete control over their privacy protection. In addition, the mobile agent is itself a self-destructing program that eliminates the possibility of personal information being leaked. The mobile agent described in this paper allows users to truly control access to their personal information.

A study on the promotion of LBS Mobile Games (위치기반 모바일 게임 콘텐츠의 활성화 방안)

  • Kim, Dae-Hee
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.3-10
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    • 2004
  • With 3.6 million user of mobile phone, there has been a rapid develop ment of advanced mobile game taking advantage of various mobile phone functions. Most of all, LBS(location-Based Service) mobile game is expected to make a new mobile game market which is totally different from the previous one. The purpose of this paper, thus, is to review the present condition of LBS mobile game and possibilities. Furthermore, it is also to analyze the facing problems to solve and find the way to promote the LBS mobile game service.

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A Study on Validity of New Mobile Policies in Korea

  • Yang, Je-Min;Park, Jae-Chon
    • International Journal of Contents
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    • v.6 no.3
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    • pp.59-64
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    • 2010
  • The world mobile service is growing sharply and became bigger market than wired. So it is very needed to find the political way to promote mobile industry. The United States government recently decided to introduce new mobile policies for promoting mobile industry. Until now the telecommunications policies of the United States have affected policy developments for many countries including Korea. In this context, we studied the validity of introducing new mobile policies of the United States in Korea. We found that new mobile policies can cause the change of mobile market environment; mobile market power will be dispersed from network to content, application and devise, and new mobile market environment where consumers freely select and use network as well as content, application and devise will be made. Also we found empirically that if new policies are introduced in Korea, mobile industry will be promoted as Korean consumers use mobile services and goods quite actively in new mobile market. We think our results provide reasonable evidence to introduce new mobile policies in Korea.

Design of Ultrasonic Sensor Based Obstacle Recognition Mobile Robot (초음파 센서 기반 장애물 인지 이동 로봇 설계)

  • Moon, Inseok;Hong, Won-Kee;Ryu, Juang-Tak
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.5
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    • pp.327-333
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    • 2011
  • Intelligent robots are widely needed in various areas of industry from extremely dangerous environments to service tasks. For autonomous mobile robots, it is significant to move itself safely to a destination point, recognizing its surroundings. Advances in sensor technology and its applications are achieved in order to develop an intelligent robot. In this paper, a mobile robot with a path-finding algorithm is presented. The path-finding algorithm is the one that does not only find a path to designated destination and also recognizes obstacles on the way, calculating its distance. 10 ultrasonic sensor are mounted on the front and rear of the mobile robot to figure out its position. Specular reflection and wide viewing angle, which are inherent characteristics of ultrasonic waves, cause errors in measuring distance.

A Study on Intelligent Recommendation Agent for a Mobile Envionment (모바일 환경을 위한 지능형 추천 에이전트에 관한 연구)

  • Joo Bok-Gyu;Kim Man-Sun
    • The Journal of the Korea Contents Association
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    • v.6 no.4
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    • pp.55-62
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    • 2006
  • Important issues emerging with the opening of the ubiquitous age are how to present ubiquitous environment and how services and access methods can be provided to users. The present research proposes a system that can provide users with useful information dynamically through intelligent multi agents in mobile environment. The system is composed of profile module, rule generation module, filtering module and service module. It was designed to find users' demands in an intelligent way based on information on users registered through the recommendation agent. We implemented an applied system and proved its performance through an experiment.

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A Study on History-Tourism Information Service Using Mobile Augmented Reality Technology (모바일 증강현실 기술을 이용한 역사관광정보 서비스에 관한 연구)

  • Jung, Da-Woon;Kang, Young-Ok
    • Spatial Information Research
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    • v.20 no.2
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    • pp.59-70
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    • 2012
  • Advances in science and technology, especially the increasing popularity of smart phone has opened up infinite possibilities for the information retrieval. And the augmented reality technology which has started getting attention to various fields has allowed us to get an information in an innovative way by providing additional information to a real world before our eyes. The purpose of this study is to suggest and to construct mobile application service which give history-tourism information efficiently based on augmented reality technology. As a result of study, we suggest that it is needed to find the view point that the most accurate information can be provided to the users according to each contents such as maps, pictures, drawings etc. and to provide the function to the users which shows the view points information efficiently. The purpose of this study is to investigate the possibility whether the technology studied in private sector by using augmented reality based on smart phone can also be applied in public sector for the service of history tourism information. We expect that this study can be the basis for providing the more advanced augmented reality service in the near future.

Mining Loot Box News : Analysis of Keyword Similarities Using Word2Vec (확률형 아이템 뉴스 마이닝 : Word2Vec 활용한 키워드 유사도 분석)

  • Kim, Taekyung;Son, Wonseok;Jeon, Seongmin
    • Journal of Information Technology Services
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    • v.20 no.2
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    • pp.77-90
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    • 2021
  • Online and mobile games represent digital entertainment. Not only the game grows fast, but also it has been noted for unique business models such as a subscription revenue model and free-to-play with partial payment. But, a recent revenue mechanism, called a loot-box system, has been criticized due to overspending, weak protection to teenagers, and more over gambling-like features. Policy makers and research communities have counted on expert opinions, review boards, and temporal survey studies to build countermeasures to minimize negative effects of online and mobile games. In this process, speed was not seriously considered. In this study, we attempt to use a big data source to find a way of observing a trend for policy makers and researchers. Specifically, we tried to apply the Word2Vec data mining algorithm to news repositories. From the findings, we acknowledged that the suggested design would be effective in lightening issues timely and precisely. This study contributes to digital entertainment service communities by providing a practical method to follow up trends; thus, helping practitioners have concrete grounds for balancing public concerns and business purposes.

Proposal of an Internet Service Providing Information for Consumers to Find the Best Way to Purchase Bottled Water (생수 구매자를 위한 최적의 정보제공 인터넷 서비스 제안)

  • Minyoung Kim;Junho Ryu;Bomin Kim;Hyeonjin Jeong;Jongwook Jang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.851-859
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    • 2023
  • This paper proposes a web service that provides consumers with necessary information to make rational purchases of bottled water. The web service or dedicated mobile application introduced in this paper offers brand-specific manufacturer information and bottled water brand information produced by manufacturers. In addition, detailed information about the manufacturer such as location, environmental quality grade of the Ministry of Environment, and brand/capacity-specific prices are provided to consumers who use the proposed service in this paper. By utilizing the proposed service in this paper, users can receive guidance on how to make rational purchases of the bottled water they need, enabling them to consume economically and healthily.