• Title/Summary/Keyword: Mobile Events

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Research of Soft-Interface Creation and Provision Methodology According to Applications Based on Mobile Device Environment (모바일 디바이스 환경에서 어플리케이션에 따른 소프트 인터페이스 제작 및 제공 방안 연구)

  • Cho, Changhee;Park, Sanghyun;Lee, Sang-Joon;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.513-519
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    • 2013
  • In this paper, we provide interfaces according to user application environments and provide tools through web-site that users can create interface to apply a wide range of application environment. HTML5 is used in the creation processing, so users can create various interfaces by dragging mouse and apply it to multimedia, game applications as well as documents by using the ASCII code and key events that are provided in the Android OS. Database of interfaces is stored in HDFS (Hadoop Distributed File System) based on Hadoop for management and users can have their own designed interface or select interfaces through simple login any time. In order to provide interface quickly, HIVE based on Hadoop is used for search and the data is provided in XML file which smart mobile can process quickly.

Mobile Volume Rendering System for Client-Server Environment (클라이언트 서버 기반 모바일 볼륨 가시화 시스템)

  • Lee, Woongkyu;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.17-26
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    • 2015
  • In this paper, we explain a volume rendering system for client-server environment. A single GPU-equipped PC works as a server which is based on the ideas that only a few concurrent users use a volume rendering system in a small hospital. As the clients, we used Android mobile devices such as smart phones. User events are transformed to rendering requests by the client application. When the server receives a rendering request, it renders the volume using the GPU. The rendered image is compressed to JPEG or PNG format so that we can save network bandwidth and reduce transfer time. In addition, we perform an event pruning method while a user is dragging the touch to enhance latency. The server compensates the pruning by interpolating the touch positions. As the result, real-time volume rendering is possible for 5 concurrent users on single GPU-equipped commodity hardware.

Direction Prediction Based Resource Reservation in Mobile Communication Networks for Telematics (텔레매틱스를 위한 이동통신망에서 이동 방향 추정에 근거한 자원 예약)

  • Lee, Jong-Chan;Park, Ki-Hong;Lee, Yang-Weon
    • Journal of Internet Computing and Services
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    • v.8 no.1
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    • pp.1-14
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    • 2007
  • IF handoff events are occurred during the transmission of multimedia traffic, the efficient resource allocation and handoff procedures are necessary to maintain the same QoS of transmitted multimedia traffic because the QoS may be defected by some delay and information loss, This paper proposes a handoff scheme to accommodate multimedia traffic based on the resource reservation procedure using direction estimation, This scheme uses a novel mobile tracking method based on Fuzzy Multi Criteria Decision Making, in which uncertain parameters such as PSS (Pilot Signal Strength), the distance between the mobile and the base station, the moving direction, and the previous location are used in the decision process using the aggregation function in fuzzy set theory, With the position information, the moving direction is determined, The handoff requests for real time sessions are handled based on the direction prediction and the resource reservation scheme, The resources in the estimated adjacent cells should be reserved and allocated to guarantee the continuity of the real time sessions, Through simulation results, we show that our proposed resource reservation method provides a better performance than that of the conventional method.

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Perception on Optimal Diet, Diet Problems and Factors Related to Optimal Diet Among Young Adult Women Using Focus Group Interviews - Based on Social Cognitive Theory - (포커스 그룹 인터뷰를 이용한 젊은 성인 여성의 식생활 실태 및 관련 요인 - 사회인지론에 근거하여 -)

  • Kim, Hye Jin;Lee, A Reum;Kim, Kyung Won
    • Korean Journal of Community Nutrition
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    • v.21 no.4
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    • pp.332-343
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    • 2016
  • Objectives: Study purpose was to investigate perception on diet, diet problems and related factors among young adult women using focus group interviews (FGI) based on the Social Cognitive Theory (SCT). Methods: Eight groups of FGI were conducted with 47 female undergraduate or graduate students. Guide for FGI included questions regarding perception on optimal diet, diet problems and cognitive, behavioral, and environmental factors of SCT. FGI were video, audio-taped, transcribed and analyzed by themes and sub-themes. Results: Subjects showed irregular eating habits (skipping breakfast, irregular meal time) and selection of unhealthy foods as the main diet problems. Regarding cognitive factors related to optimal diet, subjects mentioned positive outcome expectations (e.g., health promotion, skin health, improvement in eating habits, etc.) and negative outcome expectations (e.g., annoying, hungry, expensive, taste). Factors that promoted optimal diet were mainly received from information from mobile or internet and access to menu or recipes. Factors that prevented optimal diet included influence from friends, lack of time and cooking skills. Behavioral factors for optimal diet included behavioral capability regarding snacks, healthy eating and smart food selection. Subjects mentioned mass media (mobile, internet, TV) as the influential physical environment, and significant others (parents, friends, grandparents) as the influential social environment in optimal diet. For education topics, subjects wanted to learn about healthy meals, basic nutrition, disease and nutrition, and weight control. They wanted to learn those aspects by using mobile or internet, lectures (cooking classes), campaign and events. Conclusions: Study results might be used for planning education regarding optimal diet for young adult women. Education programs need to focus on increasing positive outcome expectations (e.g., health) and behavioral capability for healthy eating and food selection, reducing negative outcome expectations (e.g., cost, taste) and barriers, making supportive environments for optimal diet, and incorporating topics and methods found in this study.

A Fast Recovery Publish/Subscribe Scheme in Mobile Ad-hoc Environments (이동 애드혹 환경에서 빠른 복구를 지원하는 발행/구독 기법)

  • Moon, Sang-Chul;Ko, Yang-Woo;Lee, Dong-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.2
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    • pp.186-190
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    • 2008
  • This paper analyzes previous work on publish/subscribe in mobile ad-hoc networks with respect to collaboration methods among distributed event brokers. Our experiments suggest that approaches building event delivery structures are suitable for a scenario where there are events of various types each of which is consumed by a few subscribers. However, these approaches based on independent periodic exchange of network topology information may fail to reflect the up-to-date information when building event delivery paths. For this reason they do not correctly recover a broken path caused by node mobility, which results in lower event delivery rates. This paper proposes a scheme for building and maintaining event delivery paths based on advertisements initiated by and hence propagated from the root node. This guarantees correct recovery of event delivery paths within each period. Our experiments show that, our proposed scheme gives a better event delivery ratio with lower overhead.

Implementation and Utilization of Decentralized Identity-Based Mobile Student ID (분산 ID 기반 모바일 학생증 구현과 활용)

  • Cho, Seung-Hyun;Kang, Min-Jeong;Kang, Ji-Yun;Lee, Ji-Eun;Rhee, Kyung-Hyune
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.6
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    • pp.1115-1126
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    • 2021
  • In this paper, we developed a mobile student ID providing a self sovereignty identity (SSI) which replaces the conventional plastic-type student ID that includes private information of a student such as a name, a student number, a facial photo, etc. The implemented mobile student ID solves the problem of exposing student's identity due to a loss or a theft of a plastic-type student ID, and it has a structure and process of FRANCHISE model which is developed by a concept of a decentralized Identity(DID) of a Blockchain, in which specialized for convenience as an electronic student ID through an application on a smart phone device. In addition, it protects student's privacy by controlling personal information on oneself. By using a smartphone, not only it easily identifies the student but also it expands to several services such as participation in school events, online authentication, and a student's exchange program among colleges.

Non-Marker Based Mobile Augmented Reality Technology Using Image Recognition (이미지 인식을 이용한 비마커 기반 모바일 증강현실 기법 연구)

  • Jo, Hui-Joon;Kim, Dae-Won
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.258-266
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    • 2011
  • AR(Augmented Reality) technology is now easily shown around us with respect to its applicable areas' being spreaded into various shapes since the usage is simply generalized and many-sided. Currently existing camera vision based AR used marker based methods rather than using real world's informations. For the marker based AR technology, there are limitations on applicable areas and its environmental properties that a user could immerse into the usage of application program. In this paper, we proposed a novel AR method which users could recognize objects from the real world's data and the related 3-dimensional contents are also displayed. Those are done using image processing skills and a smart mobile embedded camera for terminal based AR implementations without any markers. Object recognition is done from the comparison of pre-registered and referenced images. In this process, we tried to minimize the amount of computations of similarity measurements for improving working speed by considering features of smart mobile devices. Additionally, the proposed method is designed to perform reciprocal interactions through touch events using smart mobile devices after the 3-dimensional contents are displayed on the screen. Since then, a user is able to acquire object related informations through a web browser with respect to the user's choice. With the system described in this paper, we analyzed and compared a degree of object recognition, working speed, recognition error for functional differences to the existing AR technologies. The experimental results are presented and verified in smart mobile environments to be considered as an alternate and appropriate AR technology.

Event Management Process in the Transportation and Delivery System (수배송 시스템의 이벤트 관리 프로세스)

  • 이재호;정재훈
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.11a
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    • pp.252-255
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    • 2003
  • This article concerns the event management of the transportation and delivery system in the real time environment. Until now mainstream researches in the transportation and delivery area have largely focused how to create optimized vehicle routing schedule fast and stably, although the execution and event management area has a lot of opportunities which could make logistics efficient and especially customers satisfied. This paper suggests to-be model processes how to execute vehicle routing schedule correctly and when events are occurred how to cope with them effectively. To embody such ideas GIS, GPS and Mobile technologies are attached on optimizing scheduler engine, TMS, WMS, ATP and Monitoring system.

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Hotspot Analysis of Korean Twitter Sentiments (한국어 트위터 감정의 핫스팟 분석)

  • Lim, Joasang;Kim, Jinman
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.233-243
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    • 2015
  • A hotspot is a spatial pattern that properties or events of spaces are densely revealed in a particular area. Whereas location information is easily captured with increasing use of mobile devices, so is not our emotion unless asking directly through a survey. Tweet provides a good way of analyzing such spatial sentiment, but relevant research is hard to find. Therefore, we analyzed hotspots of emotion in the twitter using spatial autocorrelation. 10,142 tweets and related GPS data were extracted. Sentiment of tweets was classified into good or bad with a support vector machine algorithm. We used Moran's I and Getis-Ord $G_i^*$ for global and local spatial autocorrelation. Some hotspots were found significant and drawn on Seoul metropolitan area map. These results were found very similar to an earlier conducted official survey of happiness index.

Design and Implementation of Multiple Message Handling API for PCS Operating Systems (PCS 정보단말기용 소형 운영체제에 적합한 다중 메시지 처리 API의 설계 및 구현)

  • 김정수;염근혁
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.694-696
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    • 1999
  • 최근에는 Non-PC 디바이스들을 위한 Embedded OS들이 PCS, PDA, 핸드헬드(Handheld) 컴퓨터, 터미널, 산업용 제어기 및 다른 소형 컴퓨터에서부터 인터넷 TV, 디지털 셋탑 박스, 웹폰, 인터넷 디바이스, 및 Mobile Computing 분야에 이르기까지 다양한 분야에서 그 요구가 급증하고 있다. 현재 이러한 응용들은 사용자의 응답시간이 빠른 표준 API(Application Programming Interface)의 사용을 필요로 한다. Window System의 Application을 개발하기 위해서는 보통 Win32 API를 사용한다. 그런, Win32 API에서 제공하는 자료형과 관련 함수들이 크기가 크고 속도가 느려서 소형의 적은 메모리와 빠른 속도를 필요로 하는 PCS 단말기에는 적합하지가 않다. 따라서 기존의 API의 기능을 충실히 수행하면서 PCS에 최적화된 API에 대한 연구가 필요하다. 본 논문에서는 PCS 정보단말기용 소형 운영체제에 적합한 API를 GWES(Graphics, Windowing, and Events Subsystem) 모델을 기반으로 설계하였으며 사용자 응답시간 지연을 해결하기 위해서는 Event 처리를 최소화하는 다중 메시지 처리 방식을 개발하였다.

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