• Title/Summary/Keyword: Mobile Events

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An implementation of video transmission modes for MIPI DSI bridge IC (MIPI DSI 브릿지 IC의 비디오 전송모드 구현)

  • Seo, Chang-sue;Kim, Gyeong-hun;Shin, Kyung-wook;Lee, Yong-hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.291-292
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    • 2014
  • High-speed video transmission modes of master bridge IC are implemented, which supports MIPI (Mobile Industry Processor Interface) DSI (Display Serial Interface) standard. MIPI DSI master bridge IC sends RGB data and various commands to display module (slave) in order to test it. The master bridge IC consists of buffers storing video data of two lines, packet generation block, and D-PHY layer that distributes packets to data lanes and transmits them to slave. In addition, it supports four bpp (bit per pixel) formats and three transmission modes including Burst and Non-Burst (Sync Events, Sync Pulses types). The designed bridge IC is verified by RTL simulations showing that it functions correctly for various operating parameters.

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Interactive Broadcasting Service Using Mobile Messenger (모바일 메신저를 이용한 양방향 방송서비스)

  • KIM, Joon-Won;Lee, Jung-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.157-163
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    • 2013
  • The development of the latest media technology has changed the traditional broadcasting system. The traditional broadcasting system, which was operated by the mass media and the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional media through the convergence of internet and mobile. In terms of broadcasting environment, the function of the traditional TVs has been changed to the Smart TVs combined with an open platform which not only deliver visual contents, but also supply various applications and additional information linking the content providers and viewers. This ongoing broadcasting environmental change has made it possible for viewers to participate in the programs such as reality shows or sports events through SNS, texting or phone calls. Therefore, the purpose of this experiment is to present the ways to promote easier and more convenient viewer-participation in the programs by applying mobile messenger to existing broadcasting system in order to enhance the involvement of broadcasters and viewers of the programs and to diversify the roles of content providers and viewers in broadcasting.

Automatic Generation Technique of Touch-Screen Interface for Mobile Game Contents (모바일 게임 콘텐츠의 터치스크린 인터페이스 자동 생성 기법)

  • Ko, Seok-Hoon;Son, Yun-Sik;Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.866-870
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    • 2009
  • As touch-screen mobile phones pour into the market, demands for reusing existing mobile game contents by adding a touch-screen interface are increasing. But, the contents which are developed in existing does not have touch-screen interface and in order not to be automatic is difficult with touch- screen contents to convert. From the present paper uses keyboard interface information about the mobile game contents which does not have touch-screen interface and creates touch-screen interface with automatic the method which proposes. This method analyzes the type of key events which are used from the contents the screen keyboard layout of optimum and construct. And, key event where is confronted with automatic occurs about touch screen event and creates the screen interface which executes the keyboard event handler. In the end, experiment leads and the screen interface which has become optimum anger to the contents creating, confirms.

Government-funded Projects' Effects in Revitalizing the Urban Commercial District for Small and Medium Retail Merchants (도심지 상업지역의 정부 지원사업 효과 분석)

  • Kang, Seong-Ha;Lee, Jung-Hee;Hwang, Seong-Hyuk
    • Journal of Distribution Science
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    • v.12 no.12
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    • pp.101-106
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    • 2014
  • Purpose - This study reviews the achievements of a pilot project for the revitalization of a commercial district performed for three years after its establishment in 2011. The project for the revitalization of the commercial district was performed to create a new local community space in connection with the traditional market and nearby districts. Although it was a pilot project, the project for the revitalization of the commercial district has been performed for almost three years. Therefore, this seems a proper time to conduct an interim evaluation of the project. This study aims to review and evaluate how the government support policy is influential for the revitalization of the commercial district. In other words, this research aims to identify what projects positively affected consumers' intention to revisit the downtown commercial area among the commercial district revitalization projects-promotion events, promotion activities, education, merchants cooperation system, IT projects, cultural events, and residents' communication. Research design, data, and methodology - This study designated seven management improvement projects affecting commercial district revitalization based on preceding studies. The survey of the degree of satisfaction on seven management improvement projects was executed targeting consumers who visited the commercial areas. Additionally, visitors' revisit intentions regarding currently visited commercial areas were also investigated. Therefore, revisit intention was set as a dependent variable and the satisfaction degrees of the respective management improvement projects were set as the independent variables. A total of 1,209 consumers were examined in six districts in the country. Result - Multiple regression analysis results showed that cultural events, education, the merchants' cooperation system, and IT projects brought statistically significant effects to the revisit intentions of consumers. In contrast, promotion events, resident communication projects, and promotion activities did not affect the revisit intentions of consumers. Particularly, the residents' communication project did not show significant influence because of consumers' recognition that it is similar to a cultural event. Conclusion - The following implications for the revitalization of business districts in the urban central area are drawn. From a general perspective, the businesses of culture, education, and cooperative system among seven businesses play positive roles regarding the intention to revisit so that the project is required to be promoted periodically through unique performances differentiated for each district, the merchant training reinforced for professionalism, and the expansion of joint events of merchants. Moreover, the sales promotion project and public relations activity are shown to be not influential to the intention to revisit. Therefore, while short-term sales promotion such as one-time gift events are required, sales promotion and public relation activities to induce revisits by mileage savings and accumulated gift presentation to attract long-term customers are required. The IT business is positively influential to the intention of revisit. Therefore, detailed information on the revitalized commercial district should be provided and additional functions such as discount coupons for continuous utilization should be included in the mobile app and the website.

Detection of TrustZone Rootkits Using ARM PMU Events (ARM PMU 이벤트를 활용한 TrustZone 루트킷 탐지에 대한 연구)

  • Jimin Choi;Youngjoo Shin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.6
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    • pp.929-938
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    • 2023
  • ARM processors, utilized in mobile devices, have integrated the hardware isolation framework, TrustZone technology, to implement two execution environments: the trusted domain "Secure World" and the untrusted domain "Normal World". Rootkit is a type of malicious software that gains administrative access and hide its presence to create backdoors. Detecting the presence of a rootkit in a Secure World is difficult since processes running within the Secure World have no memory access restrictions and are isolated. This paper proposes a technique that leverages the hardware based PMU(Performance Monitoring Unit) to measure events of the Secure World rootkit and to detect the rootkit using deep learning.

Data Dissemination Protocol based on Home Agent and Access Node for Mobile Sink in Sensor Network (센서 네트워크에서 홈에이젼트와 액세스 노드에 기반한 모바일 싱크를 위한 데이터 전송 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartC
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    • v.15C no.5
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    • pp.383-390
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    • 2008
  • The mobile sink is most suitable to guarantee the real time processing to events in ubiquitous environment. However it brings many challenges to wireless sensor networks. In particular, the question of how to transfer the collected data to the mobile sink is an important topic in the aspect of effective management of wireless sensor nodes. In this paper, a new data dissemination model is proposed. Since this method uses the home agent and the access node concepts, it provides reliable and efficient data delivery to mobile sink with minimum overhead. In this proposed method, the information of the mobile sink which is constantly moving is informed only to the home agent node and the access node, instead of all sensor nodes. Thus, the collected data from sensor nodes are transferred to the fixed home agent and it sends these data to the mobile sink. Since the confliction phenomenon between data packets in wireless networks could be reduced, the success ratio of data arriving in the mobile sink is highly enhanced. In our experiments, the proposed method reduces the number of broadcast packets so that it saves the amount of energy consumed for transmitting and receiving the data packets. This effect contributes to prolong the lifetime of the wireless sensor networks operated by batteries.

Malicious Trojan Horse Application Discrimination Mechanism using Realtime Event Similarity on Android Mobile Devices (안드로이드 모바일 단말에서의 실시간 이벤트 유사도 기반 트로이 목마 형태의 악성 앱 판별 메커니즘)

  • Ham, You Joung;Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.31-43
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    • 2014
  • Large number of Android mobile application has been developed and deployed through the Android open market by increasing android-based smart work device users recently. But, it has been discovered security vulnerabilities on malicious applications that are developed and deployed through the open market or 3rd party market. There are issues to leak user's personal and financial information in mobile devices to external server without the user's knowledge in most of malicious application inserted Trojan Horse forms of malicious code. Therefore, in order to minimize the damage caused by malignant constantly increasing malicious application, it is required a proactive detection mechanism development. In this paper, we analyzed the existing techniques' Pros and Cons to detect a malicious application and proposed discrimination and detection result using malicious application discrimination mechanism based on Jaccard similarity after collecting events occur in real-time execution on android-mobile devices.

A Co-family Managerial Photo Share Mobile App UI Development (가족 공동 관리형 사진 공유 모바일 앱 UI 개발)

  • Chung, Yu-Mee;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.29-36
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    • 2014
  • The recent small-scaled family form is making a great influence on sharing pictures of their children with family as well. As parents are usually taking pictures of their children with their smart-phones, the form of sharing pictures with families through SNS or text messages or uploading pictures of their children in mobile mini-homepage is becoming prominent these days. But when events of an each family member taking pictures occur, such as in 'the hundredth day party' or 'first birthday party' and exchange them through text messages or SNS, it would be difficult to gather their children's picture and view them all together other than the ones that they took themselves as it is difficult to send each and every picture. Also, another problem of managing pictures occur because the source of picture all differ from each other. There fore, to solve these problems, this study intends to suggest a co-family managerial photo management mobile application UI for family members to participate in gathering and organizing pictures that they took with their own smart-phones in a specific space and produce a mobile album.

One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

Active Rule System Based on User's Emotional Margin for Power Saving Control (절전제어를 위한 사용자 감성마진 적용 능동규칙시스템)

  • Lee, Yonsik;Jang, Minseok;Kang, Sunkyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.119-124
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    • 2014
  • In this paper, we propose the active rule system applying with emotional margin for power saving control. The proposed system in this paper is a part of the system which derives smart power saving by adjusting the illuminance using active rules within compromising the user's emotion. For this, we set the specific range of standard illuminance and the lower bound of user's emotional margin of illuminance based on measurements and analysis, and use these data in design of active rules. And then, we design and implement the active rule system using mobile agent. The mobile agent in the proposed system migrates to the destination sensor nodes, acquires and transmits sensor data according to the purpose and needs through the active rules, and directly executes the actions corresponding to the optional events(changed sensor data and/or time etc.). And then, we show the potential applicability of the proposed active rule system in various active sensor network applications through the interaction with the rule base and mobile sensor network middleware system.