• Title/Summary/Keyword: Mobile Emulator

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Design and Implementation for Web Page Visualization Techniques using Android Smartphone

  • Song, Teuk-Seob;Choi, Seung-Ho
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.416-420
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    • 2010
  • SMARTPHONE has become a big issue in South Korea and worldwide. In this work we will propose techniques that display web contents according to user preference and service provider' interest for small screen devices such as smartphones. A number of works and research have been conducted to generate suitable web contents for small screen devices. But such previous attempts have not failed to reflect the interest of users and service providers. Our proposed system simulates the Google Android Emulator, which is a free and well known open source.

Implementation of Mobile-phone Application Develop Environment: CPU-level Emulator (모바일 폰 어플리케이션 개발환경의 구축: CPU레벨 에뮬레이터의 개발)

  • Lee, Je-Hyeong;Mun, Su-Muk
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.361-366
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    • 2007
  • 현재 모바일 폰 소프트웨어 개발 플랫폼들의 에뮬레이터들은 API 레벨로만 에뮬레이션을 하는 한계로 인해 실제 폰과 완전히 동일한 동작을 보장할 수 없으므로 개발중인 어플리케이션의 동작을 제한된 수준 안에서 확인해 볼 수밖에 없었다. 하지만 CPU 레벨의 에뮬레이터가 제공된다면 실제 폰과 동한 동작을 PC에서도 보장할 수 있게 되어 어플리케이션의 개발에 있어서 보다 수월한 테스트, 동작의 동작 특성 파악 및 성능 평가 등이 가능해 진다고 할 수 있다. 이 논문은 ARM 기반의 CPU 레벨 에뮬레이터를 제공함으로써 이와 같은 개발상의 이점을 취함과 동시에 널리 사용되는 디버거(GDB)와 연동되도록 하여 친숙하고 쾌적한 디버깅 환경을 제공할 수 있음을 보여주며, 이러한 에뮬레이터 플랫폼 개발에서 발생하는 여러가지 문제점들의 해결방안을 제시하고자 한다.

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Development of a Vector Graphics Kernel for Mobile Communication Terminals (모바일 통신 단말기를 위한 벡터 그래픽스 커널 개발)

  • Lee Hwan-Yong;Park Kee-Hyun;Woo Jong-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1011-1018
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    • 2006
  • Due to rapid development of mobile communication terminals and various requests of their users, multimedia information including image information has been the basis of mobile communication contents. In order to use vectored image information efficiently, which is more favorable than bit-mapped image information when transmission delay time and costs are considered, efficient vector graphics supporting systems are needed. Therefore, vector graphics kernel systems have been proposed and standardization attempts have been made in order to increase interoperability. In this paper, a vector graphics kernel based on OpenVG is designed and implemented. OpenVG was proposed as a standard vector graphics kernel by Khronos Group recently. The implemented vector graphics kernel, named by alexVG, is developed on a PC emulator as well as on a development board equipped with an ARM processor. In addition, performance tests are made in order to verify its functions.

Development of GML Map Visualization Service and POI Management Tool using Tagging (GML 지도 가시화 서비스 및 태깅을 이용한 POI 관리 도구 개발)

  • Park, Yong-Jin;Song, Eun-Ha;Jeong, Young-Sik
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.141-158
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    • 2008
  • In this paper, we developed the GML Map Server which visualized the map based on GML as international standard for exchanging the common format map and for interoperability of GIS information. And also, it should transmit effectively GML map into the mobile device by using dynamic map partition and caching. It manages a partition based on the visualization area of a mobile device in order to visualize the map to a mobile device in real time, and transmits the partition area by serializing it for the benefit of transmission. Also, the received partition area is compounded in a mobile device and is visualized by being partitioned again as four visible areas based on the display of a mobile device. Then, the area is managed by applying a caching algorithm in consideration of repetitiveness for a received map for the efficient operation of resources. Also, in order to prevent the delay in transmission time as regards the instance density area of the map, an adaptive map partition mechanism is proposed for maintaining the regularity of transmission time. GML Map Server can trace the position of mobile device with WIPI environment in this paper. The field emulator can be created mobile devices and mobile devices be moved and traced it's position instead of real-world. And we developed POIM(POI Management) for management hierarchically POI information and for the efficiency POI search by using the individual tagging technology with visual interface.

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Andro-profiler: Anti-malware system based on behavior profiling of mobile malware (행위기반의 프로파일링 기법을 활용한 모바일 악성코드 분류 기법)

  • Yun, Jae-Sung;Jang, Jae-Wook;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.1
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    • pp.145-154
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    • 2014
  • In this paper, we propose a novel anti-malware system based on behavior profiling, called Andro-profiler. Andro-profiler consists of mobile devices and a remote server, and is implemented in Droidbox. Our aim is to detect and classify malware using an automatic classifier based on behavior profiling. First, we propose the representative behavior profiling for each malware family represented by system calls coupled with Droidbox system logs. This is done by executing the malicious application on an emulator and extracting integrated system logs. By comparing the behavior profiling of malicious applications with representative behavior profiling for each malware family, we can detect and classify them into malware families. Andro-profiler shows over 99% of classification accuracy in classifying malware families.

Design and Implementation of Dynamic Binding System among the Devices Located in Inside and Outside of Home Networks (홈 네트워크에서의 댁내외 기기들의 동적 바인딩 시스템 설계 및 구현)

  • Lee, Jae-Hyun;Kwon, Kyung-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.169-176
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    • 2006
  • Since home network system is usually set up based on the built-in system inside home at the time of construction, it has a difficulty in being compatible with new devices after construction. In this paper, we propose DBS(Dynamic Binding System) that can make links effectively among the devices located in inside and outside of home networks. Implementation of the DBS is based on the ZigBee's binding in WPAN(Wireless Personal Area Network). For this research, we constructed the system consisting of home server that contains proxy server and location server, devices inside home in which tinyOS is embedded, and mobile device that is an emulator. The communication inside home is done by IEEE 802.15.4 protocol and the communication between servers and mobile devices outside home is done by TCP/IP protocol. Regardless of device's address format, the DBS facilitates a link among the devices located inside and outside of home networks. And, introducing a new device into home network can be recognized easily by exchanging messages between devices.

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Core network maintenance by NO.7 protocol analyzing (Core Network 유지 보수를 위한 NO.7 Protocol 감시 방안)

  • Yoo Jun-Mo;Kim Yun-Sung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.1
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    • pp.49-60
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    • 2005
  • The Back Bone of gearing portion between Core Network System which is used in wire and wireless system is No.7 Protocol. ISUP( ISDN User Part), INAP handling in Intelligent Network and MAP gearing method for linking each Network Element System in mobile network have use of No.7 signaling. Therefore, it is require for system to detect the problem - operating problem occurs in Core Network which use No.7 signaling or the existing problem that is not recognized - in shortest time. This paper study out analyzing and measuring system for No.7 protocol and analyzing out system whether out of order or not. It can abstract No.7 Signaling Message and analyze system performance and report it. This system is connected in system No.7 HW Module which is in charge of No.7 Signaling. It is not offer Emulator function and Simulation function for any scenario but offer monitoring No.7 signaling. This system perform the function about No.7 MTP, ISUP, INAP and MAP and is offered several wire and wireless network Operator. It can detect and correct SW system, HW system and operating system problem. From now on, this system may offer the function about A-interface which is gearing between BSC and MSC, so it will perform to analyze generally and prompt effective operating for Core Network system.

Implementation of WAP Gateway Agents for Wireless Communication Efficiency Improvement (무선통신 효율 향상을 위한 WAP 게이트웨이 에이전트)

  • Park, Kee-Hyun;Kang, Dong-Woo
    • Journal of Internet Computing and Services
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    • v.6 no.3
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    • pp.45-54
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    • 2005
  • Recently, researches on various base technologies for wireless Internet services have been conducted. In the WAP (Wireless Application Protocol) Forum, a WAP gateway which does mutual conversion between existent wired Internet protocols and WAP protocols was proposed. In this paper, CSA(Client Side Agent) and SSA(Server Side Agent) for WAP gateway environments are designed and implemented, as a way of improving communication efficiency in such restrictive environments as wireless communications. Located on mobile WAP devices(CSA) and a WAP Gateway(SSA), the agents perform communication efficiency improvement activities such as a packet header reduction mechanism and a data reduction mechanism using data differencing analysis in order to reduce the size of data transmission in wireless communication environments. The Internet phone emulator of Phone.com is used in order to make sure that the implemented agents work correctly, Experimental results show that the implemented agents reduce the size of data transmission significantly.

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A Property-Based Data Sealing using the Weakest Precondition Concept (최소 전제조건 개념을 이용한 성질 기반 데이터 실링)

  • Park, Tae-Jin;Park, Jun-Cheol
    • Journal of Internet Computing and Services
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    • v.9 no.6
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    • pp.1-13
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    • 2008
  • Trusted Computing is a hardware-based technology that aims to guarantee security for machines beyond their users' control by providing security on computing hardware and software. TPM(Trusted Platform Module), the trusted platform specified by the Trusted Computing Group, acts as the roots for the trusted data storage and the trusted reporting of platform configuration. Data sealing encrypts secret data with a key and the platform's configuration at the time of encryption. In contrast to the traditional data sealing based on binary hash values of the platform configuration, a new approach called property-based data sealing was recently suggested. In this paper, we propose and analyze a new property-based data sealing protocol using the weakest precondition concept by Dijkstra. The proposed protocol resolves the problem of system updates by allowing sealed data to be unsealed at any configuration providing the required property. It assumes practically implementable trusted third parties only and protects platform's privacy when communicating. We demonstrate the proposed protocol's operability with any TPM chip by implementing and running the protocol on a software TPM emulator by Strasser. The proposed scheme can be deployed in PDAs and smart phones over wireless mobile networks as well as desktop PCs.

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