• Title/Summary/Keyword: Mobile Device Application

Search Result 570, Processing Time 0.023 seconds

Metaverse App Market and Leisure: Analysis on Oculus Apps (메타버스 앱 시장과 여가: 오큘러스 앱 분석)

  • Kim, Taekyung;Kim, Seongsu
    • Knowledge Management Research
    • /
    • v.23 no.2
    • /
    • pp.37-60
    • /
    • 2022
  • The growth of virtual reality games and the popularization of blockchain technology are bringing significant changes to the formation of the metaverse industry ecosystem. Especially, after Meta acquired Oculus, a VR device and application company, the growth of VR-based metaverse services is accelerating. In this study, the concept that supports leisure activities in the metaverse environment is explored realting to game-like features in VR apps, which differentiates traditional mobile apps based on a smart phone device. Using exploratory text mining methods and network analysis approches, 241 apps registed in the Oculus Quest 2 App Store were analyzed. Analysis results from a quasi-network show that a leisure concept is closely related to various genre features including a game and tourism. Additionally, the anlaysis results of G & F model indicate that the leisure concept is distictive in the view of gateway brokerage role. Those results were also confirmed in LDA topic modeling analysis.

A Worker-Driven Approach for Opening Detection by Integrating Computer Vision and Built-in Inertia Sensors on Embedded Devices

  • Anjum, Sharjeel;Sibtain, Muhammad;Khalid, Rabia;Khan, Muhammad;Lee, Doyeop;Park, Chansik
    • International conference on construction engineering and project management
    • /
    • 2022.06a
    • /
    • pp.353-360
    • /
    • 2022
  • Due to the dense and complicated working environment, the construction industry is susceptible to many accidents. Worker's fall is a severe problem at the construction site, including falling into holes or openings because of the inadequate coverings as per the safety rules. During the construction or demolition of a building, openings and holes are formed in the floors and roofs. Many workers neglect to cover openings for ease of work while being aware of the risks of holes, openings, and gaps at heights. However, there are safety rules for worker safety; the holes and openings must be covered to prevent falls. The safety inspector typically examines it by visiting the construction site, which is time-consuming and requires safety manager efforts. Therefore, this study presented a worker-driven approach (the worker is involved in the reporting process) to facilitate safety managers by developing integrated computer vision and inertia sensors-based mobile applications to identify openings. The TensorFlow framework is used to design Convolutional Neural Network (CNN); the designed CNN is trained on a custom dataset for binary class openings and covered and deployed on an android smartphone. When an application captures an image, the device also extracts the accelerometer values to determine the inclination in parallel with the classification task of the device to predict the final output as floor (openings/ covered), wall (openings/covered), and roof (openings / covered). The proposed worker-driven approach will be extended with other case scenarios at the construction site.

  • PDF

Code Generation Techniques for the Optimized Energy Consumption (최적화된 에너지 소비를 위한 코드 생성 기술)

  • Ko, Kwang-Man;So, Kyoung-Young
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.12
    • /
    • pp.63-71
    • /
    • 2008
  • Recently, together with a new advent of embedded processor developed to support specific application area, and it evolution, a new study of software development to support the embedded processor and its commercial use has been revitalized. Specially, In a mobile device that is built-in embedded processor, software management is as important as hardware management for the limited power/energy. In this paper, we suggest that the code generation technique considering the energy dissipation through the verified retargetable compiler backend tool, EXPRESSION. For this goals, we describes the efficient code generation patterns and showed the variable performance results.

Design and Implementation of User Relationship Formation Service Using Location Information based on Android OS (위치정보를 이용한 안드로이드OS 기반의 사용자 관계형성 서비스 설계 및 구현)

  • Jang, Rae-Young;Jung, Sung-Jae;Bae, Yu-Mi;Sung, Kyung;Soh, Woo-Young
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.11
    • /
    • pp.2419-2425
    • /
    • 2011
  • Presently SmartPhone users over the 15 million are expected to exceed 20 million people by the end of the year. The prevalence of SmartPhone has brought positive results with a new paradigm. But, It makes a result that SmartPhone user should concentrate on mobile device and interpersonal relationships are avoided. In this paper, we design and implement user network services that use a same application using located information based on android.

Multi-Level Study for Adaptation Service of 3D Graphics Contents in Ubiquitous Environment (유비쿼터스 환경에서 다중레벨 3D 그래픽 콘텐츠의 적응 서비스를 위한 미들웨어 연구)

  • Kim, Hak-Ran;Park, Hwa-Jin;Yoon, Yong-Ik
    • Journal of Digital Contents Society
    • /
    • v.8 no.2
    • /
    • pp.245-253
    • /
    • 2007
  • Recently, the use and application of computer graphics in the mobile and ubiquitous environment are growing. Real-time rendering and modeling for computer graphics are due to system performance, there're lots of limitation in lower system such as PDA and cell phone etc. Therefore, we suggested the intelligent Serving Rendering Middleware which is to provide adaptation service of computer graphics contents fit to user's environment real-time whatever environment the users are in. The Service Rendering Middleware needs multi-level configurations and applications, so, in this paper we propose multi-level algorithm to decide adaptation levels are deal with separately according to device performance.

  • PDF

A Design of Electronic Health Records Partial Encryption Method for Protecting Patient's Information on the U-Healthcare Environment (U-Healthcare 환경에서 환자정보보호를 위한 전자차트 부분 암호화 기법 설계)

  • Shin, Seon Hee;Kim, Hyun Chul;Park, Chan Kil;Jeon, Moon Seog
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.6 no.3
    • /
    • pp.91-101
    • /
    • 2010
  • By using the U-Healthcare environment, it is possible to receive the health care services anywhere anytime. However, since the user's personal information can be easily exposed in the U-Healthcare environment, it is necessary to strengthen the security system. This thesis proposes the technique which can be used to protect the personal medical records at hospital safely, in order to avoid the exposure of the user's personal information which can occur due to the frequent usage of the electronic chart according to the computerization process of medical records. In the proposed system, the following two strategies are used: i) In order to reduce the amount of the system load, it is necessary to apply the partial encryption process for electronic charts. ii) Regarding the user's authentication process for each patient, the authentication number for each electronic chart, which is in the encrypted form, is transmitted through the patient's mobile device by the National Health Insurance Corporation, when the patient register his or her application at hospital. Regarding the modern health care services, it is important to protect the user's personal information. The proposed technique will be an important method of protecting the user's information.

Design of a 6-DOF Parallel Haptic Rand Controller Consisting of 5-Bar Linkages and Gimbal Mechanisms (5절링크와 짐벌기구로 구성된 병렬형 6자유도 햅틱 핸드컨트롤러의 설계)

  • Ryu, Dong-Seok;Sohn, Won-Sun;Song, Jae-Bok
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.27 no.1
    • /
    • pp.18-25
    • /
    • 2003
  • A haptic hand controller (HHC) operated by the user’s hand can receive information on position and orientation of the hand and display force and moment generated in the virtual environment to the hand. In this paper, a 3-DOF hand controller is first presented, in which all the actuators are mounted on the fixed base by combining a 5-bar linkage and a gimbal mechanism. The 6-DOF HHC is then designed by connecting these two 3-DOF devices through a handle which consists of a screw and nut. Analysis using performance index is carried out to determine the dimensions of the device. The HHC control system consists of the high-level controller for kinematic and static analysis and the low-level controller for position sensing and motor control. The HHC used as a user interface to control the mobile robot in the virtual environment is given as a simple application.

A Study on UCC and Information Security for Personal Image Contents Based on CCTV-UCC Interconnected with Smart-phone and Mobile Web

  • Cho, Seongsoo;Lee, Soowook
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.7 no.2
    • /
    • pp.56-64
    • /
    • 2015
  • The personal image information compiled through closed-circuit television (CCTV) will be open to the internet with the technology such as Long-Tail, Mash-Up, Collective Intelligence, Tagging, Open Application Programming Interface (Open-API), Syndication, Podcasting and Asynchronous JavaScript and XML (AJAX). The movie User Created Contents (UCC) connected to the internet with the skill of web 2.0 has the effects of abuse and threat without precedent. The purpose of this research is to develop the institutional and technological method to reduce these effects. As a result of this research, in terms of technology this paper suggests Privacy Zone Masking, IP Filtering, Intrusion-detection System (IDS), Secure Sockets Layer (SSL), public key infrastructure (PKI), Hash and PDF Socket. While in terms of management this paper suggests Privacy Commons and Privacy Zone. Based on CCTV-UCC linked to the above network, the research regarding personal image information security is expected to aid in realizing insight and practical personal image information as a specific device in the following research.

Morphing and Warping using Delaunay Triangulation in Android Platform (안드로이드 플랫폼에서 들로네 삼각망을 이용한 모핑 및 와핑 기법)

  • Hwang, Ki-Tae
    • Journal of Korea Game Society
    • /
    • v.10 no.6
    • /
    • pp.137-146
    • /
    • 2010
  • According to rapid advent of the smartphone, software technologies which have been used on PCs are being introduced into the smartphone. This paper introduces an implementation of an application software under the Android platform using morphing and warping technology. It composes two face images with morphing technology and also transforms an original face image using warping technology for fun. For this, the image is triangulated by Delaunay Triangulation based on control points which are created by simple LCD touches on the mobile device. The implementation case of this paper will be a good reference for the development of applications like games using morphing and warping technologies over Android platforms.

Dynamic design of piezoelectric structures for an efficient tactile feedback of index finger on touch screen (검지의 효율적 화면접촉감응을 위한 압전-구조물계의 동적설계)

  • Park, Young-Min;Kim, Kwang-Joon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2009.04a
    • /
    • pp.280-281
    • /
    • 2009
  • Piezoelectric vibrators can be good replacements of electric motors to excite touch screen of a mobile device owing to small volume and low power consumption. One problem to be solved yet for real application is larger excitation force or moment than available currently. More efficient excitation by a piezoelectric vibrator could be achieved by operating at one of resonance frequencies of the system, which must also be as close as possible to frequency range where index finger is most sensitive and increasing transmission force or moment at that frequency. In this study, dynamic models are derived for the piezoelectric exciter and an adhesive viscoelastic layer, which connect the exciter to the screen. The adhesive layer is modeled as distributed stiffness by considering its geometric shape to relative to the piezoelectric exciter. Then, equations of motion for the piezoelectric exciter and the adhesive layer are derived using Hamilton's principle. Based on this model, dynamic characteristics of the exciter will be designed to maximize the force or moment transmitted onto the screen structure.

  • PDF