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http://dx.doi.org/10.15813/kmr.2022.23.2.003

Metaverse App Market and Leisure: Analysis on Oculus Apps  

Kim, Taekyung (Division of Business Administration, Kwangwoon University)
Kim, Seongsu (Division of Business Administration, Kwangwoon University)
Publication Information
Knowledge Management Research / v.23, no.2, 2022 , pp. 37-60 More about this Journal
Abstract
The growth of virtual reality games and the popularization of blockchain technology are bringing significant changes to the formation of the metaverse industry ecosystem. Especially, after Meta acquired Oculus, a VR device and application company, the growth of VR-based metaverse services is accelerating. In this study, the concept that supports leisure activities in the metaverse environment is explored realting to game-like features in VR apps, which differentiates traditional mobile apps based on a smart phone device. Using exploratory text mining methods and network analysis approches, 241 apps registed in the Oculus Quest 2 App Store were analyzed. Analysis results from a quasi-network show that a leisure concept is closely related to various genre features including a game and tourism. Additionally, the anlaysis results of G & F model indicate that the leisure concept is distictive in the view of gateway brokerage role. Those results were also confirmed in LDA topic modeling analysis.
Keywords
Knowledge management; Metaverse; Network analysis; Virutal reality; Text mining;
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Times Cited By KSCI : 4  (Citation Analysis)
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