• Title/Summary/Keyword: Mobile Device Application

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Development of 3D Application For Mobile Phone Based on J2ME

  • Lee, Song-Won;Kim, Il-Myung;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.455-458
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    • 2006
  • John Carmack who invented the 3D games let us know about the great 3D world and because of the MIDP 2.0(Mobile Information Device Profilers entering, it is not a fame to achieve playing 3D games with a mobile device. The data offered by iResearch market consultation show that the figure of mobile game players all around the world will take a steady increase from 290 million in 2005 to 1030 million in 2008, and the market income will mount up from $10,200 million to $52.000 million.3D games will be a current, the most famous kind of mobile games. In this paper I design 3D application based on J2ME (Java 2 Micro Edition) and implement a freely removable 3D object which happened in a 3D scene by receiving the keyboard response of mobile device with WTK (Wireless Too.Kit) simulator.

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Implementation of Telebiometrics Application System Using Mobile Device

  • Shin, Yong-Nyuo;Kim, Jae-Sung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.1
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    • pp.34-40
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    • 2014
  • Today, with the wide use of mobile devices, the amount of business transactions conducted through such devices is increasing drastically. However, there are several limitations in the area of authentication for mobile use, which requires strong authentication mechanisms to satisfy security and convenience requirements. The proposed model and application system provide a framework to ensure the security and reliability of the flow of biometric information for telebiometric applications using mobile devices. We also specify protocols for each model and implement a mobile telebiometric application to improve security vulnerabilities compared to storage in a microSD match on card (MOC) based on the proposed model. As a consequence of this implementation, we propose substantial guidelines for security countermeasures from both technical and managerial perspectives in order to establish a safe mobile environment for the use of telebiometric systems.

Mobile Application and Service Discovery Protocol for Device-to-Device Communication (기기 간 직접통신을 위한 모바일 어플리케이션 및 서비스 디스커버리 프로토콜)

  • Choi, Kae Won;Lee, Hyun;Chang, Sung Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.10
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    • pp.908-917
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    • 2013
  • In this paper, we propose a discovery protocol for finding nearby mobile applications and services in a device-to-device communications system. The device-to-device communication technology enables proximity-based services such as mobile social networks and mobile marketing. For realizing these proximity-based services, it is essential to design a discovery protocol which pinpoints the devices with mobile applications of interest among hundreds and thousands of devices in proximity. In the infrastructure-less networks such as ad hoc networks, we can design the discovery protocol that periodically broadcasts a short discovery code containing the compressed information of the mobile applications. In this paper, we design the discovery protocol with the discovery code generated by using a hash function and a Bloom filter. We also mathematically analyze the performance of the proposed protocol.

The theoretical construction and practical application of Evolution Model for creating the advanced information-technical system;based on mobile device (진보된 정보기술시스템을 창조하기 위한 진화모델의 이론적 구축 및 실제 응용 연구;mobile device를 기준으로)

  • Kim, Sung-Cheol;Shin, Min-Soo
    • 한국IT서비스학회:학술대회논문집
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    • 2006.11a
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    • pp.593-599
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    • 2006
  • Including technical device and general information system, the information-technical(IT) system is defined as the technical system for acquiring, processing, storing and transferring information to a person. This paper presents Knowledge-based Heuristic Evolution Model for creating the advanced information-technical system. This Evolution Model is derived from the historical review on definition of evolution, the research on the architecture of the general IT system, history of IT system, technology innovation theory and multi-case study research. The evolution model is applicable to the conceptual creation of the advanced product in R&D organization requiring development methodologies like rapid-prototyping to develop next generation product. For the detailed theoretical construction and practical application of Evolution Model, the case study research based on action research is performed. the object of the case study is mobile device, especially mobile hand-held phone. Thus, we obtain the Evolution Model for creating the advanced information-technical system.

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A Study on Smart Device for Open Platform Ontology Construction of Autonomous Vihicles (자율주행자동차 오픈플랫폼 온톨로지 구축을 위한 스마트디바이스 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.1-14
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    • 2019
  • The 4th Industrial Revolution, intelligent automobile application technology is evolving beyond the limit of the mobile device to a variety of application software and multi-media collective technology with big data-based AI(artificial intelligence) technology. with the recent commercialization of 5G mobile communication service, artificial intelligent automobile technology, which is a fusion of automobile and IT technology, is evolving into more intelligent automobile service technology, and each multimedia platform service and application developed in such distributed environment is being developed Accordingly, application software technology developed with a single system SoC of a portable terminal device through various service technologies is absolutely required. In this paper, smart device design for ontology design of intelligent automobile open platform enables to design intelligent automobile middleware software design technology such as Android based SVC Codec and real time video and graphics processing that is not expressed in single ASIC application software technology as SoC based application designWe have experimented in smart device environment through researches, and newly designed service functions of various terminal devices provided as open platforms and application solutions in SoC environment and applied standardized interface analysis technique and proved this experiment.

Mobile database server management system (모바일 데이트베이스 서버 관리 시스템)

  • Zheng, Bao-Wei;Park, Sang-Gug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.645-648
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    • 2007
  • This paper describes database server management system by mobile device. Our system can control database server immediately in any where by mobile device. We have developed the dataset server CE which interface with mobile device, database management system which rons in mobile device and web services which connect the mobile database with desktop database. External mobile device communicate with web service agent via wireless equipment. Our system includes dataset server CE client engine, web service server agent and mobile device management system. Through the test by an application program, we have confirmed that our system operates very well each others.

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A Design and Implementation of Prototype of Dual Screen Platform on Android (듀얼 스크린 안드로이드 플랫폼 프로토타입의 설계 및 구현)

  • Hwang, Ki-Tae;Cho, Hye-Kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.163-169
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    • 2012
  • Since only one application has monopoly on LCD device of the mobile device in Android platform, the user can not see two screens together displayed by two applications running simultaneously. In this paper, a dual-app has been defined as two mobile applications running on each device of a pair of two mobile devices and DSAP or Dual Screen Android Platform has been implemented. DSAP does remote-execution of the peer application of a dual-app on the peer mobile device when either application of the dual-app starts to run and supports communication of the pair app over the network. This paper describes details of design and implementation of DSAP and shows a sample case utilizing DSAP.

Development of Beat Processing Device for Rhythm Production Assessment (리듬 산출 검사 어플리케이션 Beat Processing Device 개발)

  • Chong, Hyun Ju;Mun, Ju Hyoung;Han, Eunyoung;Choi, Jin Hee
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.215-222
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    • 2020
  • The aim of this study was to develop a mobile application 'Beat Processing Device (BPD)' to record and quantify the data for the performance accuracy of rhythm production. BPD has been developed in three phases. First, we reviewed studies that used rhythm as main intervention strategy to improve cognitive functioning of older adults, and derived four basic rhythm idioms. Second, we developed an iOS-based mobile application, optimized the device, the instrument tone, and the measurement variables through preliminary test. Lastly, we tested the mobile application by comparing the performance data obtained from MIDI and BPD from 60 older adults. The device was shown to be reliable and consistent with other mode of measurement and analysis. Conclusively, BPD can be a useful tool for assessing rhythm production ability in the course of cognitive skills training.

Security Core Technology Implementation for Hardware-based Smart Devices (HW기반 스마트 단말 보안 핵심기술 구현)

  • Kim, Jeong Nyeo
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.501-505
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    • 2016
  • Recently, the frequency of dealing important information regarding financial services like paying through smart device or internet banking on smart device has been increasing. Also, with the development of smart device execution environment towards open software environment, it became easier for users to download and use random application software, and its security aspect appears to be weakening. This study inspects features of hardware-based smart device security technology. Furthermore, this study proposes a realization method in MTM hardware-based secure smart device execution environment for an application software that runs in smart devices. While existing MTM provides the root of trust function only for the mobile device, the MTM-based mobile security environment technology proposed in this paper can provide numerous security functions that application program needs in mobile device. The further researches on IoT devices that are compatible with security hardware, gateway security technology and methods that secure reliability and security applicable to varied IoT devices by advancing security hardware are the next plan to proceed.

Mobile Presentation using Transcoding Method of Region of Interest (관심 영역의 트랜스코딩 기법을 이용한 모바일 프리젠테이션)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.17C no.2
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    • pp.197-204
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    • 2010
  • An effective integration of web-based learning environment and mobile device technology is considered as a new challenge to the developers. The screen size, however, of the mobile device is too small, and its performance is too inferior. Due to the foregoing limit of mobile technology, displaying bulk data on the mobile screen, such as a cyber lecture accompanied with real-time image transmission on the web, raises a lot of problems. Users have difficulty in recognizing learning contents exactly by means of a mobile device, and continuous transmission of video stream with bulky information to the mobile device arouses a lot of load for the mobile system. Thus, an application which is developed to be applied in PC is improper to be used for the mobile device as it is, a player which is fitting for the mobile device should be developed. Accordingly, this paper suggests mobile presentation using transcoding techniques of the field concerned. To display continuous video frames of learning image, such as a cyber lecture or remote lecture, by means of a mobile device, the performance difference between high-resolution digital image and mobile device should be surmounted. As the transcoding techniques to settle the performance difference causes damage of image quality, high-quality image may be guaranteed by application of trial and error between transcoding and selected learning resources.