• 제목/요약/키워드: Mobile Content Design

검색결과 224건 처리시간 0.035초

Design Evaluation System with Visualization and Interaction of Mobile Devices Based on Virtual Reality Prototypes

  • Jo, Dong-Sik;Yang, Ung-Yeon;Son, Wook-Ho
    • ETRI Journal
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    • 제30권6호
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    • pp.757-764
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    • 2008
  • In this paper, we present a design evaluation system with visualization and interaction of mobile devices using virtual-reality-based prototypes which can be used to easily change design parameters and simulate embedded software. To evaluate and predict affective-engineering-based design preferences for mobile devices under a virtual environment, we have developed a high quality visualization platform which creates images that look similar to real mobile devices in addition to real-time simulation of realistic motions and functions of mobile devices. To support a quantitative usability test scenario for external design shape, we also have built a system which consists of a mixed-reality-based testing platform for measuring hand load.

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u-스마트 관광정보를 이용한 모바일 학습 콘텐츠 설계 (Design of Mobile Learning Contents using u-smart tourist information)

  • 선수균
    • 디지털융복합연구
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    • 제12권3호
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    • pp.383-390
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    • 2014
  • 최근에는 IT와 관광을 융합하는 IT관광 융합학문이 미래학문으로 떠오르고 있다. 융합학문은 소셜 데이터 분석에 열을 올리고 있다. 소셜 네트워크 서비스는 마케팅 분야에서 많은 활용되고 있으며 학습에 적용하는 사례도 증가하고 있다. 본 연구는 u-스마트 관광정보 시스템을 이용한 모바일 학습 콘텐츠를 설계한다. 이것은 관광정보 패턴 템플리트 라이브러리에 있는 관광정보 콘텐츠를 학습의 효과를 증대하기 위해서 모바일 학습 콘텐츠로 변환하는 것이다. 모바일 학습 콘텐츠 설계는 u-스마트 관광정보를 이용한 스마트폰 앱(App)과 XMI를 활용하여 열 개의 설계 과정을 거친다. 향후 이 설계과정을 거쳐 모바일 학습 콘텐츠를 구현함으로써 관광정보 콘텐츠 정보품질에 맞는 모바일 학습 콘텐츠를 생성하고 관광정보콘텐츠를 실시간으로 학습 할 수 있는 것이 최대 장점이다.

u-스마트 관광정보2.0를 이용한 모바일 학습 콘텐츠 구현 (Implement of Mobile Learning Contents using u-smart tourist information2.0)

  • 선수균;이승우
    • 디지털융복합연구
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    • 제13권9호
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    • pp.243-250
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    • 2015
  • 모바일 학습 콘텐츠 구현은 IT와 관광을 융합하는 IT관광 융합 학문이다. 학습의 효과를 증대하기 위해서 모바일 학습 콘텐츠를 학습 모듈별로 분류한다. 본 논문은 u-스마트 관광정보2.0 시스템을 제안한다. 모바일 학습 콘텐츠 구현은 IT 관광 융합인 u-스마트 관광정보2.0 시스템을 이용한다. 이것은 디자인 패턴과 XML를 융합하여 학습자에게 재미와 흥미를 준다. 이것은 국가 직무 능력 표준구조로 학습자들의 디자인 패턴으로 나뉘어 학습 모듈별로 수업진행이 최대 장점이다. 그 결과 학습자 출석률이 향상되며 더욱 좋은 학습효과가 나왔다. 다른 장점은 관광정보 콘텐츠 정보품질에 맞는 모바일 학습 콘텐츠를 생성하고 관광정보콘텐츠를 실시간으로 학습 할 수 있다. 또한 모바일 학습 콘텐츠 구현은 향후 국가 직무 능력 표준 학습에 많은 도움을 줄 것으로 기대된다.

무무선 연동 모바일 게임 콘텐트의 설계 및 개발 (A Design and Development of a Wireless-Wireless-linked Mobile Game Content)

  • 고일석;이장범;조동욱
    • 정보처리학회논문지D
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    • 제12D권3호
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    • pp.455-460
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    • 2005
  • 모바일 게임 콘텐트 제작과 서비스 기술 수준의 향상은 모바일 게임 시장의 폭발적인 증가를 가져오고 있다. 현재 서비스 되고 있는 모바일 게임은 WAP 방식과 다운로드 방식을 사용하고 있다. 기존에 구현된 모바일 게임 콘텐트는 구현과정의 기술적인 문제로 인해 WAP->다운로드, 다운로드->WAP으로 이어지는 연동 콘텐트를 구현할 수 없었다. 본 연구에서는 WAP->다운로드, 다운로드->WAP로 이어지는 무무선 연동을 혼합적으로 사용한 모바일 게임 콘텐트를 설계하고 구현하였다. 제안 방식은 WAP게임과 다운로드 게임 간에 실시간으로 연동 자료를 공유함으로써 기존의 게임 콘텐트가 가질 수 없었던 랭킹과 스테이지의 연동이 가능하게 하였다.

모바일 TV 기반의 멀티미디어 콘텐츠 복합 검색 인터페이스 설계 (Design of Complex Retrieval User Interface for Multimedia Content based on Mobile TV)

  • 변재희;문남미
    • 정보통신설비학회논문지
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    • 제9권3호
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    • pp.119-123
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    • 2010
  • Since the two-way interactive broadcasting service began, remote controllers have been fitted with 4 color buttons, which enable interaction and convenience to grow between users and content. With Currently, diverse studies on IPTV are in progress. Particularly, as the mobile market rapidly grows, studies on mobile IPTV and on linkage with other media are constantly increasing. Yet, mobile IPTV has never been studied as of now. In that sense, the present study attempted to design a mobile-based IPTV UI that is fitted with more usability and functionality of 4 color buttons and multi-dimensional search based on consistent criteria for content search. The UI designed in this study was estimated using user interface design guideline. The guideline is comprised of consistency, user centered, ease of use, forgiveness, feedback, functionality, aesthetic integrity.

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중국 모바일 콘텐츠 서비스의 소비자 재구매의도에 관한 실증연구 (An Empirical Study on the Chinese Customer's Repurchase Intention of Mobile Contents Service)

  • 장루이;문태수
    • 한국정보시스템학회지:정보시스템연구
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    • 제33권2호
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    • pp.27-45
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    • 2024
  • Purpose The purpose of this study is to understand the important characteristics of mobile content services and to provide better content services to Chinese consumers by understanding consumer behavioral psychology about mobile content services and empirically analyzing research models with perceived usefulness, perceived enjoyment, customer attitudes, and repurchase intentions based on motivation theory. Design/methodology/approach Based on Deci(1975) Self-Determination Theory and Heijden(2004) research model, this study developed a research framework that includes perceived usefulness and perceived enjoyment to influence on repurchase intention. A questionnaire survey was conducted targeting Chinese consumers using mobile content services, and 272 valid responses were analyzed using Structural Equation Modeling (SEM). Findings According to the results of empirical analysis in this study, Chinese consumers were found to feel repurchase intention by positive impact of perceived usefulness and perceived enjoyment in the use of mobile content service. Chinese consumers still use mobile content a lot from a utilitarian perspective in relation to social life or job performance, and there is no positive effect on the use of mobile content related to perceived enjoyment. The results of this study provide the empirical results of a research model that integrates motivation theory and technology acceptance theory for the development of the mobile content industry in the future, and provide necessary insights for managers of companies that develop and distribute mobile content service.

Design and Implementation of the Document HTML System for Preserving Content Integrity

  • Hyun Cheon Hwang;Ji Su Park;Jin Gon Shon
    • Journal of Information Processing Systems
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    • 제19권3호
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    • pp.334-346
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    • 2023
  • An electronic document based on PDF has been widely used in customer communication between an enterprise and a customer to deliver personalized content. However, electronic documents based on PDF in the form of paper layouts are not suitable for mobile environments because of low readability and lack of interactive interaction. Even though HTML is an essential language in a mobile environment, electronic document based on PDF is still used as it has a content integrity verification feature with a digital signature. It means that a user is sacrificing user experience in a mobile environment for content integrity and using paper-layout electronic documents. In this research, we design the Document HTML specification by setting the Document HTML conformance, adding the extended meta tags, and signing the message digest with a digital signature based on public key infrastructure (PKI). Furthermore, we implemented the Document HTML system, which has REST API services to generate and verify the Document HTML, and did experimental verification of the theory. As a result, we have confirmed that the Document HTML has both content integrity and user experience on mobile. Furthermore, the Document HTML is expected to be an alternative document format to deliver personalized content from an enterprise to a customer in a mobile environment instead of the paper layout electronic document such as PDF.

Design and Implementation of Key Frame Sharing Application in Android Using Chord Protocol

  • Kim, Kang Wook
    • 한국멀티미디어학회논문지
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    • 제17권4호
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    • pp.405-412
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    • 2014
  • Due to the popularity of mobile phones, Peer-to-Peer (P2P) content sharing in mobile phones is highly desirable, especially in a mobile data connection. In addition, there has been an increasing demand for content sharing applications for P2P communication in Android-based smartphones as ubiquitous mobile devices. However, due to wireless network limits, unstable characteristic and restricted storage space, mobile users confront challenges in establishing connections and sharing video frames with other users. To solve this issue, we propose an architectural design and implementation of key frame sharing application that uses Chord, a distributed lookup protocol to establish a content sharing platform for mobile devices, combined with the Chord SDK based on Android. Our proposed system enables users easily to share key information on video data in real-time over a wireless network without manual processing of devices which join or leave the group and cost associated with the 3G/4G network.