• Title/Summary/Keyword: Mobile Android

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A study to detect and leaked personal information on the smartphone. (Web을 이용한 안드로이드 기기 제어 시스템 설계)

  • Kim, Wung-Jun;He, Yi-Lun;Park, Sung-Hyun;Ban, Tae-Hak;Kim, Yong-Un;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.845-847
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    • 2014
  • In recent years, the mobile OS market, enlargement and, at the same time, Android has mounted various smart phones and feature air conditioning, smart TV, cleaning robot, camera, etc. that the number is being spread at a rapid pace. But a lot of devices to control the modules and applications at once, this is not a device for controlling the dissemination of applications all in one place, and in charge of the devices that allow you to manage applications are lacking. Accordingly, in this paper, use the Web Server registered in the appliance can be controlled by management, Web access, is proposing and designing the system. This is the current research is actively in progress in the field of IoT (Internet of Things) would be utilized.

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A Research on the Development of Smartwatch and Wind Speed System for Marine Leisure (해양레저용 스마트워치 및 풍향풍속계 개발에 관한 연구)

  • Ha, Yeon-Chul;Park, Jae-Mun;Lee, In-Seong
    • Journal of the Institute of Convergence Signal Processing
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    • v.22 no.1
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    • pp.20-29
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    • 2021
  • This study developed a smartwatch and a wind speed system in accordance with the necessity of a device that provides the information required in marine leisure. Based on a marine leisure smartwatch with a multi-sensor, a gyro box, and a wind speed system, external data such as GPS, motion, humidity, temperature, air pressure, and heart rate can be collected. In addition, the collected external environment data can be managed through an application on a smartphone, which is an Android-based mobile device. The developed smartwatch and wind speed system are expected to contribute to increasing accessibility and revitalization of the marine leisure industry. In addition, in terms of safety and education, the need for a device that provides marine information is large, so it is expected to increase the possibility of entering the high value-added market and improve the product localization rate.

Implementation of Digital Game-based Learning Feature for Package Tour Management Application (패키지 투어 관리 애플리케이션을 위한 디지털 게임 기반의 학습 기능 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1004-1012
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    • 2022
  • This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group.

Analysis and Management Policies for Memory Thrashing of Swap-Enabled Smartphones (스왑 지원 스마트폰의 메모리 쓰레싱 분석 및 관리 방안)

  • Hyokyung Bahn;Jisun Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.61-66
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    • 2023
  • As the use of smartphones expands to various areas and the level of multitasking increases, the support of swap is becoming increasingly important. However, swap support in smartphones is known to cause excessive storage traffic, resulting in memory thrashing. In this paper, we analyze how the thrashing of swaps that occurred in early smartphones has changed with the advancement of smartphone hardware. As a result of this analysis, we show that the swap thrashing problem can be resolved to some extent when the memory size increases. However, we also show that thrashing still occurs when the number of running apps continues to increase. Based on further analysis, we observe that this thrashing is caused by some hot data and suggest a way to solve this through an NVM-based architecture. Specifically, we show that a small size NVM with judicious management can resolve the performance degradation caused by smartphone swap.

A Worker-Driven Approach for Opening Detection by Integrating Computer Vision and Built-in Inertia Sensors on Embedded Devices

  • Anjum, Sharjeel;Sibtain, Muhammad;Khalid, Rabia;Khan, Muhammad;Lee, Doyeop;Park, Chansik
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.353-360
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    • 2022
  • Due to the dense and complicated working environment, the construction industry is susceptible to many accidents. Worker's fall is a severe problem at the construction site, including falling into holes or openings because of the inadequate coverings as per the safety rules. During the construction or demolition of a building, openings and holes are formed in the floors and roofs. Many workers neglect to cover openings for ease of work while being aware of the risks of holes, openings, and gaps at heights. However, there are safety rules for worker safety; the holes and openings must be covered to prevent falls. The safety inspector typically examines it by visiting the construction site, which is time-consuming and requires safety manager efforts. Therefore, this study presented a worker-driven approach (the worker is involved in the reporting process) to facilitate safety managers by developing integrated computer vision and inertia sensors-based mobile applications to identify openings. The TensorFlow framework is used to design Convolutional Neural Network (CNN); the designed CNN is trained on a custom dataset for binary class openings and covered and deployed on an android smartphone. When an application captures an image, the device also extracts the accelerometer values to determine the inclination in parallel with the classification task of the device to predict the final output as floor (openings/ covered), wall (openings/covered), and roof (openings / covered). The proposed worker-driven approach will be extended with other case scenarios at the construction site.

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Vulnerability analysis for privacy security Android apps (개인정보보호 안드로이드 앱에 대한 취약점 분석)

  • Lee, Jung-Woo;Hong, Pyo-Gil;Kim, Dohyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.184-186
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    • 2022
  • Recently, as interest in personal information protection has increased, various apps for personal information protection have emerged. These apps protect data in various formats, such as photos, videos, and documents containing personal information, using encryption and hide functions. These apps can have a positive effect on personal information protection, but in digital forensics, they act as anti-forensic because they can be difficult to analyze data during the investigation process. In this paper, finds out PIN, an access control function, through reverse engineering on Calculator - photo vault, one of the personal information protection apps, and files such as photos and documents to which encryption and hide were applied. In addition, the vulnerability to this app was analyzed by research decryption for database files where logs for encrypted and hide files are stored.

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The Analysis of the Characteristic Types of Fashion Brand Application - Concentrating on Korean Application cases - (패션 브랜드 어플리케이션의 특징적 유형 분석 - 한국 계정 어플리케이션 사례를 중심으로 -)

  • Park, Min-A;Ko, Hyun-Zin
    • Journal of the Korean Society of Costume
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    • v.64 no.1
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    • pp.136-151
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    • 2014
  • This study systematically analyzed types of fashion brand application focusing on accounts created in Korea. While referring to 'Chanel' which has developed a fashion brand app for the first time in August of 2008, not only for App store by Apple Inc. of the greatest market share but also for Android market, the one and only competitor of App store, the study examined cases of fashion brand app in Korea and foreign countries which have been in service till August of 2013 since the year of 2008. To achieve the research goal, the study conducted a literature research and a case review, categorizing the app by their distinctive functions which were Basic Information, SNS, AR, LBS, Entertainment, Mobile Shopping and Live Streaming. As for the first function, Basic Information, it was considered to provide information on a brand such as prices, sizes and colors of products which should be the most fundamental function of a fashion brand. The function would include look book, catalogues, photographs and others of products, helping users of the app with their understanding on images and concepts of the brand. Second, SNS function was considered useful for its mobility and communication and with the help of theirs, the users share fashion information with each other. Third, AR function as in a filed of virtual reality would edit virtual objects to look real in an actual environment. This would eventually offer the users a chance to try for clothes virtually. The fourth function, LBS, would work with GPS to find a store closest from a present location. This would be a help when the users try to find stores holding promotion events or trails while hiking in mountains. The fifth Entertainment function would include all sorts of games and chances for the users to listen to music and keep fashion diaries. The sixth function, Mobile Shopping, would help the users purchase items online via the app as they would not visit a store in person. The seventh function, Live Streaming, would give the users chances to actually see fashion collections in real time, held all over the world in every season. Because of this function, not only fashion experts but also regular people have become able to enjoy the fashion shows. The distinctive characteristics of the fashion brand application discussed in the study will be a useful reference when any relevant fields try to design other new fashion brand application.

Air-conditioning and Heating Time Prediction Based on Artificial Neural Network and Its Application in IoT System (냉난방 시간을 예측하는 인공신경망의 구축 및 IoT 시스템에서의 활용)

  • Kim, Jun-soo;Lee, Ju-ik;Kim, Dongho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.347-350
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    • 2018
  • In order for an IoT system to automatically make the house temperature pleasant for the user, the system needs to predict the optimal start-up time of air-conditioner or heater to get to the temperature that the user has set. Predicting the optimal start-up time is important because it prevents extra fee from the unnecessary operation of the air-conditioner and heater. This paper introduces an ANN(Artificial Neural Network) and an IoT system that predicts the cooling and heating time in households using air-conditioner and heater. Many variables such as house structure, house size, and external weather condition affect the cooling and heating. Out of the many variables, measurable variables such as house temperature, house humidity, outdoor temperature, outdoor humidity, wind speed, wind direction, and wind chill was used to create training data for constructing the model. After constructing the ANN model, an IoT system that uses the model was developed. The IoT system comprises of a main system powered by Raspberry Pi 3 and a mobile application powered by Android. The mobile's GPS sensor and an developed feature used to predict user's return.

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Study on Basic Elements for Smart Content through the Market Status-quo (스마트콘텐츠 현황분석을 통한 기본요소 추출)

  • Kim, Gyoung Sun;Park, Joo Young;Kim, Yi Yeon
    • Korea Science and Art Forum
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    • v.21
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    • pp.31-43
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    • 2015
  • Information and Communications Technology (ICT) is one of the technologies which represent the core value of the creative economy. It has served as a vehicle connecting the existing industry and corporate infrastructure, developing existing products and services and creating new products and services. In addition to the ICT, new devices including big data, mobile gadgets and wearable products are gaining a great attention sending an expectation for a new market-pioneering. Further, Internet of Things (IoT) is helping solidify the ICT-based social development connecting human-to-human, human-to-things and things-to-things. This means that the manufacturing-based hardware development needs to be achieved simultaneously with software development through convergence. The essential element the convergence between hardware and software is OS, for which world's leading companies such as Google and Apple have launched an intense development recognizing the importance of software. Against this backdrop, the status-quo of the software market has been examined for the study of the present report (Korea Evaluation Institute of Industrial Technology: Professional Design Technology Development Project). As a result, the software platform-based Google's android and Apple's iOS are dominant in the global market and late comers are trying to enter the market through various pathways by releasing web-based OS and similar OS to provide a new paradigm to the market. The present study is aimed at finding the way to utilize a smart content by which anyone can be a developer based on OS responding to such as social change, newly defining a smart content to be universally utilized and analyzing the market to deal with a rapid market change. The study method, scope and details are as follows: Literature investigation, Analysis on the app market according to a smart classification system, Trend analysis on the current content market, Identification of five common trends through comparison among the universal definition of smart content, the status-quo of application represented in the app market and content market situation. In conclusion, the smart content market is independent but is expected to develop in the form of a single organic body being connected each other. Therefore, the further classification system and development focus should be made in a way to see the area from multiple perspectives including a social point of view in terms of the existing technology, culture, business and consumers.

Design and Implementation of Location Information System and User Mapping System using DSDV Routing Algorithm in Ad-hoc Network Environment (Ad-hoc 네트워크 환경에서 DSDV 라우팅 알고리즘을 이용한 위치 정보 시스템 및 사용자 맵핑 시스템의 설계 및 구현)

  • Kwak, Jong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.3
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    • pp.1-9
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    • 2014
  • In this paper, we design and implement location information system and user mapping system using DSDV(Destination Sequenced Distance Vector) routing algorithm in ad-hoc network environment to efficient manage a number of mobile devices. The software part in proposed system construct ad-hoc network using DSDV routing algorithm and it activate alarm system, such as vibration, when one of devices disappears in the network. The hardware system, called u_LIN (User Location Information Node) construct ad-hoc network and it helps to find a disappeared device by using warning system. When we evaluate the performance of our prototype system, we have checked a correct operation, within the range of 250m in case of 1:1 communication and within the range of 100m in case of 1:N communication. The implemented system in this paper is highly expected to flexibly use in juvenile protection system, stray-child protection system, tourist guide system and so on.