• Title/Summary/Keyword: Mobile APP

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The Effect of PC Software Piracy Attitude and Habit on Illegal Use of Smartphone App (PC소프트웨어 불법사용에 대한 태도와 습관이 스마트폰 앱 불법복제에 미치는 영향)

  • Kim, Joong-Han
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.3
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    • pp.49-61
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    • 2017
  • Due to Proliferation of Mobile Devices, the Global Mobile Application (App) Market is Set to Continue its Impressive Growth Trajectory. However, like other Digital Contents, Prevalent Piracy of Smartphone Apps has Become One of the Major Obstacles to the Growth of the Newborn App Industry. The Objective of this Study is to Examine and Better Understand the Effects of Factors Which has been Known to Influence PC Software Piracy. A Research Model Explaining the Impact of Various Factors to Smartphone App Piracy Attitude and Intention is Constructed Based on Theories of Ethical Behavior. A Survey of College Students was Conducted to Test the Research Model. Findings Show that PC Software Piracy Habit and Attitude have Significant Effects on Smartphone Piracy Attitude and Intention. Beliefs Concerning Judicial and Performance Risks Due to Piracy have Little Effects on Smartphone App Piracy Attitude.

A Study on the Prevention of Consumer Problems of Mobile Game In-app Payment (모바일게임 인앱결제 소비자피해 예방을 위한 연구)

  • Koo, Hye-Gyoung;Kim, Min-Ji;Kim, Su-Yeon;Seo, Do-Yeon;Yang, So-Hyeon;Lim, Jeong
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.93-105
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    • 2019
  • This study want to identify problems related to mobile in-app payment from the perspective of consumers and suggest ways to solve them. Three scenarios have been developed to achieve the objectives of this study. This suggests the situation of in-app payment problem that consumers often experience. Then 323 consumers in their 20s and 30s read the scenario, identified the problem in each situation and assessed who was responsible. Consumers were aware of in-app payment problems due to problems with in-app payment readability, problems with app market responsibility, problems with responsibility of game companies, and problems of consumer responsibility. And different consumers had different levels of assessment on the problem of in-app payment. According to the research, consumers have high demand for improvement of the lack of readability in related laws, including strengthening the readability of the in-app payment indicator. In addition, the company confirmed the importance of cooperative efforts by consumers, businesses, and the government due to high consumer expectations for the role of the distribution company App Market other than the content developer game company.

Design and Implementation of 3-Tier App Development Training System (3-Tier App개발 교육시스템 설계와 구현)

  • Chang, Young-Hyun;Oh, Sang-Yeob
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.265-270
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    • 2014
  • This study in coping with the current trend is to propose the environment for training 3-Tier App development being focused on the system to develop mobile applications where its related developers are scarce. Design and implementation of training system for the development of 3-Tier App in this paper is to realize the environment for software development for colleges as same as that in IT companies. For 3-Tier App development training system, 3 students with 3 computers work as a group. The above-mentioned 3 computers include a computer for development, Gateway server, and DB server together with legacy system. Also, each of the 3 students shall be given roles of the foregoing sections. We have educated 3-Tier App training system as a practical class for 64 students in junior students of computer information major. Through training session, it was confirmed that we can foster the students as custom-made talents who understand company's development environment. Also, the Comparison of 3-Tier and Stand-alone App Development Training System for 10 distinct description, we know that 3-Tier app development training system was very superior to stand-alone app development training system in the educational effects.

Establishment of a public safety network app security system (재난안전망 앱 보안 체계 구축)

  • Baik, Nam-Kyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.10
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    • pp.1375-1380
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    • 2021
  • Korea's security response to application service app is still insufficient due to the initial opening of the public safety network. Therefore, preemptive security measures are essential. In this study, we proposed to establish a 'public safety network app security system' to prevent potential vulnerabilities to the app store that distributes app in public safety network and android operating system that operate app on dedicated terminal devices. In order for an application service app to be listed on the public safety network mobile app store, a dataset of malicious and normal app is first established to extract characteristics and select the most effective AI model to perform static and dynamic analysis. According to the analysis results, 'Safety App Certificate' is certified for non-malicious app to secure reliability for listed apps. Ultimately, it minimizes the security blind spots of public safety network app. In addition, the safety of the network can be secured by supporting public safety application service of certified apps.

Design of Children and Adolescent's Parents for oral health convergence education App in Mobile Environments

  • Kim, Seok-Hun;Woo, Hee-Sun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.57-62
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    • 2017
  • Children need oral care according to their developmental stage and accordingly, the appropriate dental treatment is different, which requires parents to have an active attitude and the applicable oral knowledge. As there is so much unreliable oral care information and PR, it is hard to find accurate information and parents are in need of a preventative oral healthcare mobile application for healthy oral care. Also, pediatric adolescent care should be focused on prevention rather than treatment and children should be instructed and educated to eat cariogenic foods as little as possible as well as told to brush before going to bed. This study designed a smart application for oral health care education to provide information and knowledge regarding oral health care for infants, oral health education, and oral health care prevention for parents of young children.

Development of a Mobile Application for Effective Mental Health Intervention

  • Mousab Issa Alhamada;Khairayu Badron
    • International Journal of Computer Science & Network Security
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    • v.23 no.8
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    • pp.33-39
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    • 2023
  • The global surge in depression and anxiety, intensified by challenges such as cost and stigma, emphasizes the pressing need for accessible, evidence-based digital solutions. The research centers on the creation of a mobile application specifically designed to address mental health challenges. By integrating cognitive behavioral therapy techniques and features like appointment bookings and mindfulness feedback tools, the app is positioned to improve user outcomes. Utilizing platforms like React Native and React, combined with NestJS for enhanced backend security, the application adheres to the rigorous standards required for mental health interventions. Collaborative efforts with experts, notably the counseling unit of IIUM, ensure the app's alignment with contemporary best practices and research. Preliminary findings indicate a promising tool with the potential to address the global mental health treatment disparity.

Development of wearable devices and mobile apps for fall detection and health management

  • Tae-Seung Ko;Byeong-Joo Kim;Jeong-Woo Jwa
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.370-375
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    • 2023
  • As we enter a super-aged society, studies are being conducted to reduce complications and deaths caused by falls in elderly adults. Research is being conducted on interventions for preventing falls in the elderly, wearable devices for detecting falls, and methods for improving the performance of fall detection algorithms. Wearable devices for detecting falls of the elderly generally use gyro sensors. In addition, to improve the performance of the fall detection algorithm, an artificial intelligence algorithm is applied to the x, y, z coordinate data collected from the gyro sensor. In this paper, we develop a wearable device that uses a gyro sensor, body temperature, and heart rate sensor for health management as well as fall detection for the elderly. In addition, we develop a fall detection and health management system that works with wearable devices and a guardian's mobile app to improve the performance of the fall detection algorithm and provide health information to guardians.

Continuance Intention Toward Second-generation Mobile Instant Messaging App of LINE in Taiwan

  • Bao Q. Duong;Charlie Chen;Craig Van Slyke
    • Asia pacific journal of information systems
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    • v.33 no.4
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    • pp.899-933
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    • 2023
  • The second-generation mobile instant messaging (SMIM) proliferates with various relationship management functions: group chats, audio/video chats, file sharing, real-time location sharing, and nonverbal graphics, such as emojis and stickers. This study integrates the important but often overlooked affordances theory into innovation diffusion and proposes an SMIM continuance intention model. SMIM is a social affordance platform for users to develop new friendships and maintain their relationships. Integrated diffusion of innovation and affordance theoretical frameworks, this study investigates the influence of four factors on the success of using SMIM apps to improve friendship development and relationship management. Data were collected from 231 participants using a survey questionnaire in a public university in Taiwan. The findings confirm the effects of friendship development and relationship maintenance on the intention of users to continue using SMIM apps. Implications for research and practice are discussed.

Design and Implementation of Efficient Mobile E-book Viewer Using Mobile App Framework (모바일 앱 프레임워크를 이용한 E-Book Viewer 설계 및 구현)

  • Lee, Ji Hye;Shim, Jae Sung;Park, Seok Cheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.49-55
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    • 2012
  • A study on e-book viewer terminal in the native language of the platform-dependent studies are based, This is inefficient in memory usage and screen rendering speed, and there are frequent system updates, e-book viewer, the nature of mobile terminal platform application compatibility issues may occur. In this paper, using the mobile app framework in order to design e-book e-book viewer, analyzed the structure of ePub file parser and file more structured modules were designed and MVC. Designed and implemented to test the functionality of the memory information that is currently running to provide the ability to show the relationship of DDMS and layout components were used to show Hierarchy Viewer. As a result, rendering the screen 150%, 84% in the heap memory usage, improved performance was confirmed.

An Investigation into the Applicability of Node.js as a Platform for implementing Mobile Web Apps. (모바일 웹 어플리케이션을 구현하기 위한 Node.js 파일에 대한 조사)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.286-289
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    • 2016
  • In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing- architecture but also a dedicated web platform called Node.js built-in with the asynchronous, Nonblocking, Event-Driven programming paradigm. Furthermore, the design of the proposed architecture takes document oriented database known as MongoDB to deal with the large amount of data transmit by users of mobile web access application. The Node.js aims to give the programmers the tools needed to solves the large number of concurrent connections problem. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smart phones interface approach that considers the smartphones to acts as a remote users which passes driver inputs and delivers output from external applications.

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