• Title/Summary/Keyword: Mobile 3D

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Real-Time Augmented Reality on 3-D Mobile Display using Stereo Camera Tracking (스테레오 카메라 추적을 이용한 모바일 3차원 디스플레이 상의 실시간 증강현실)

  • Park, Jungsik;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.362-371
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    • 2013
  • This paper presents a framework of real-time augmented reality on 3-D mobile display with stereo camera tracking. In the framework, camera poses are jointly estimated with the geometric relationship between stereoscopic images, which is based on model-based tracking. With the estimated camera poses, the virtual contents are correctly augmented on stereoscopic images through image rectification. For real-time performance, stereo camera tracking and image rectification are efficiently performed using multiple threads. Image rectification and color conversion are accelerated with a GPU processing. The proposed framework is tested and demonstrated on a commercial smartphone, which is equipped with a stereoscopic camera and a parallax barrier 3-D display.

Design of Transformation Engine for Mobile 3D Graphics (모바일 3차원 그래픽을 위한 기하변환 엔진 설계)

  • Kim, Dae-Kyoung;Lee, Jee-Myong;Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.10
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    • pp.49-54
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    • 2007
  • As digital contents based on 3D graphics are increased, the requirement for low power 3D graphic hardware for mobile devices is increased. We design a transformation engine for mobile 3D graphic processor. We propose a simplified transformation engine for mobile 3D graphic processor. The area of the transformation engine is reduced by merging a mapping transformation unit into a projective transformation unit and by replacing a clipping unit with a selection unit. It consists of a viewing transformation unit a projective transformation unit a divide by w nit, and a selection unit. It can process 32 bit floating point format of the IEEE-754 standard or a reduced 24 bit floating point format. It has a pipelined architecture so that a vertex is processed every 4 cycles except for the initial latency. The RTL code is verified using an FPGA.

Development of Map Building Algorithm for Mobile Robot by Using RFID (모바일 로봇에서 RFID를 이용한 지도작성 알고리즘 개발)

  • Kim, Si-Seup;Seon, Jeong-An;Kee, Chang-Doo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.20 no.2
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    • pp.133-138
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    • 2011
  • RFID system can be used to improve object recognition, map building and localization for robot area. A novel method of indoor navigation system for a mobile robot is proposed using RFID technology. The mobile robot With a RFID reader and antenna is able to find what obstacles are located where in circumstance and can build the map similar to indoor circumstance by combining RFID information and distance data obtained from sensors. Using the map obtained, the mobile robot can avoid obstacles and finally reach the desired goal by $A^*$ algorithm. 3D map which has the advantage of robot navigation and manipulation is able to be built using z dimension of products. The proposed robot navigation system is proved to apply for SLAM and path planning in unknown circumstance through numerous experiments.

Fabrication of a Subminiature 3 Dimensional Antenna for the Mobile Phone Handset (이동 통신 단말기용 초소형 3차원 안테나 제작)

  • Hong, Min-Gi;Son, Tae-Ho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.12
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    • pp.1455-1461
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    • 2008
  • We implemented a subminiature internal antenna that is around 1 cc volume for the mobile phone. The fundamental type of studied antenna is IFA(Inverted F Antenna), and this antenna is designed to be improved efficiency and gain due to minimum current cancellation by the avoidance of multiple bending pattern. For the implementation of multiple band, helix is applied to compensate for short antenna length for low frequency band, and a 3 dimensional pattern is used for high frequency band. We made two kinds of 3D structure antenna. One is a 1 cc volume antenna for GSM/DCS band on the bare board set, and the other is a 1.5 cc volume for the GSM/USPCS mobile phone set. Measurements showed good gain performance that average gain of two antenna on each band are $-3.46{\sim}-0.45\;dBi$ and $-4.80{\sim}-3.29\;dBi$ respectively.

Design of 2.5D Survival Game using Inventory

  • Kim, Soo Kyun;Kim, Hong-Rae;Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.31-36
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    • 2018
  • The survival game is characterized by the ability to survive until the item is collected and the game is completed at the specified time, and the inventory function to store the item is the core of the game. Typical survival games include 'Don't Starve', 'H1Z1', and 'Lust'. The purpose of this paper is to design a 2.5D survival game that can be enjoyed by the smart device using Unity 3D engine. Because it is designed as a mobile platform, designing light inventory function using two lists rather than existing inventory function makes it easier to design than existing inventory and light design suitable for mobile. In general, it is characterized by designing a mobile game so that it does not depend on the place of the survival game.

Method of Sensitivity Configuration of Gyro Sensor for Virtual Camera inside 3D Mobile Game (3D 모바일 게임 내의 가상카메라를 위한 자이로 센서의 민감도 설정 방법)

  • Baek, Insik;Kim, Jong-Kook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.1020-1022
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    • 2014
  • In this paper, we present a method for smartphone users to have a better user experience when playing 3D mobile games using the gyro sensor. We designed the rotation of the virtual camera in the game world to be proportional to the real-world's rotation. We have also made the sensitivity configuration possible for users to manipulate.

Implementation of a Smart Antenna Base Station for mobile-WiMAX (Mobile-WiMAX를 위한 스마트 안테나 기지국 구현)

  • Lee, Chang-Hoon;Choi, Seung-Won
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.1
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    • pp.43-52
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    • 2010
  • In this paper, the mobile-WiMAX (m-WiMAX) using the Smart antenna technique is implemented. Experiments are performed to compare Smart antenna system with conventional single antenna system. To implement the m-WiMAX smart antenna system there are many considerations, key issues of which are symbol time acquisition, beamforming, calibration. In the paper, symbol time acquisition, beamforming, calibration are implemented in WiMAX Smart antenna system and we verified that Smart antenna system is superior to single antenna system. The experimental results show 5.5 dB performance enhancement of implemented Smart antenna system in throughput compared with a single antenna system. The experimental result is almost same as theoretical result of 6 dB.

Triple-band Compact Chip Antenna using Coupled Meanderline Structure for Mobile RFID/PCS/WiBro (결합 미엔더 선로을 이용한 모바일 RFID/PCS/WiBro 삼중 대역 소형 칩 안테나)

  • Lim, Hyung-Jun;Lee, Hong-Min
    • Proceedings of the Korea Electromagnetic Engineering Society Conference
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    • 2005.11a
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    • pp.225-230
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    • 2005
  • The proposed Triple-band Compact Chip Antenna using Coupled Meander line and stacked meander Structure for Mobile RFID/PCS/WiBro. The proposed antenna is designed to operate at 900, 1800, and 2350 MHz, and is realized by parasitic coupled and stacked a meander line. Meander lines are using extend length of effective current path more than monopole and contribute miniaturization. The coupled meander line controls the excitations of the Mobile RFID and PCS, stacked meander line controls the excitation of the WiBro. The proposed antenna size is $11mm\times22.5mm\times1mm$. The antenna supports 900MHz, 1800MHz and 2350MHz operations simultaneously with bandwidths of 33MHz, 230MHz and 100MHz, respectively. The proposed antenna gains are result of simulation to be -0.8dBi, 3dBi and 3.8dBi, respectively.

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A Mobile Agent-based Grouping Method for enhancing Performance of Mobile Database Management Systems (모바일 데이터베이스 관리 시스템의 성능향상을 위한 이동 에이전트 기반 그룹핑 기법)

  • Shin, Sung-Oog;Jeong, Dong-Won;Lee, Jeong-Oog;Baik, Doo-Kwon
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.375-386
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    • 2003
  • A rapid growth of mobile devices and a proliferation of wireless networks lead to changing the existing environment into a mobile environment. Expansion of mobile environment makes a pressing need of mobile databases, and there are several solutions to achieve it. But they still accompany with some problems. Especially, the current synchronization server that manages consistently many mobile database management systems is based on the centralized method to synchronize data between the mobile database systems. It is the major factor that causes the lower performance of the whole system. Furthermore, the fault tolerance has not been considered in the existing systems. Therefore, we suggest the mobile agent-based mobile database system in order to resolve the problems. The system, we propose in this paper, provides the high-performance of the whole system by mobile grouping, and also may support a fault-tolerance management method.

Design and Implementation of a Mobile System for Exploiting the Internet Product Information Effectively (인터넷 상품정보의 효과적 제공을 위한 모바일 시스템의 설계 및 구현)

  • Ha Sangho
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.493-498
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    • 2005
  • With the advances of wireless technologies and mobile computing, m-commerce is being realized for several mobile devices such as PDAs and mobile phones. Currently, service contents in m-commerce are usually newly written to meet specific characteristics of the target mobile devices, thus requiring formidable efforts. Therefore, we should exploit the Internet product information currently being provided for e-commerce. However, bringing the Internet product to mobile devices is far from straightforward due to the many limitations of mobile devices such as little memory, small displays, low processing speeds, and so forth. In this paper, we first suggest a new model to effectively adapt the Internet product information for mobile phones. We then suggest a mobile system to implement the model. We then design and implement the system. Finally, we give experiments on the system.