• Title/Summary/Keyword: Mission Architecture

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Application of High Resolution Multi-satellite Precipitation Products and a Distributed Hydrological Modeling for Daily Runoff Simulation (고해상도 다중위성 강수자료와 분포형 수문모형의 유출모의 적용)

  • Kim, Jong Pil;Park, Kyung-Won;Jung, Il-Won;Han, Kyung-Soo;Kim, Gwangseob
    • Korean Journal of Remote Sensing
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    • v.29 no.2
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    • pp.263-274
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    • 2013
  • In this study we evaluated the hydrological applicability of multi-satellite precipitation estimates. Three high-resolution global multi-satellite precipitation products, the Tropical Rainfall Measuring Mission (TRMM) Multi-satellite Precipitation Analysis (TMPA), the Global Satellite Mapping of Precipitation (GSMaP), and the Climate Precipitation Center (CPC) Morphing technique (CMORPH), were applied to the Coupled Routing and Excess Storage (CREST) model for the evaluation of their hydrological utility. The CREST model was calibrated from 2002 to 2005 and validated from 2006 to 2009 in the Chungju Dam watershed, including two years of warm-up periods (2002-2003 and 2006-2007). Areal-averaged precipitation time series of the multi-satellite data were compared with those of the ground records. The results indicate that the multi-satellite precipitation can reflect the seasonal variation of precipitation in the Chungju Dam watershed. However, TMPA overestimates the amount of annual and monthly precipitation while GSMaP and CMORPH underestimate the precipitation during the period from 2002 to 2009. These biases of multi-satellite precipitation products induce poor performances in hydrological simulation, although TMPA is better than both of GSMaP and CMORPH. Our results indicate that advanced rainfall algorithms may be required to improve its hydrological applicability in South Korea.

Development of the Multi-Propeller based Attitude Control Method for VTOL type Compound Aircraft (VTOL 타입의 복합형 비행체에 적용가능한 다수 프로펠러 기반 자세제어기법의 개발)

  • Seung, Myeonghun;Han, Sanghyuck;Kim, Jongchul;Gong, Hyeon Cheol
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.6
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    • pp.455-462
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    • 2017
  • In recent decades, many researchers have been struggling to developing the compound aircraft that is capable high speed and VTOL flight. And in recent years, multi-copters are very popular because of having advantages of VTOL and easy handling, but they are lack of doing long-range mission. Therefore, we presents simple aircraft architecture which is equipped fixed wing, multi propellers and no control surfaces. In this paper, we designed the attitude control for the compound aircraft prototype and measured the attitude control performance with flight test for validating prototype's performance. We analysed the attitude control test result comparing with similar size of a fixed wing aircraft. The performance was almost same as fixed wing aircraft.

A Test Design for Service Connection of Business Service and Application Service in SOA using Service Message Flow Diagram (SMFD 기반의 SOA 비즈니스 서비스와 어플리케이션 서비스 연결 테스트 설계)

  • Ji, Eun-Mi;Yoon, Hoi-Jin;Choi, Byoung-Ju
    • Journal of Internet Computing and Services
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    • v.9 no.5
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    • pp.35-46
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    • 2008
  • This paper defines a diagram showing the characteristics of service connections in SOA, and it designs the connection testing with the diagram. The detail steps of building test requirements in the test design phase are explained, and the steps are applied to two different enterprise cases as examples. The cases are real SOA system of real enterprises. Recently, many enterprises have been trying to reconfigure their system as SOA systems. However, these projects are hard to be applied to their mission-critical real systems, since there is few testing technique understanding SOA characteristics, One of the missing characteristics of SOA in testing is that SOA needs a layering systems between business processes and applications. This paper focuses on the layering system of SOA to solve the testing problem in SOA.

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Media Platform Design for Terrestrial Ultra-High Definition(UHD) Broadcasting Service (UHD 방송서비스를 위한 지상파 방송의 플랫폼 구축 연구)

  • Oh, Jai-Pil;Kim, Min-Ki;Kim, Seong-Kweon;Kim, Dong Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.6-12
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    • 2014
  • The traditional broadcasting service has advanced into a smart media service with the help of communication network. in In the smart media ecosystem, a variety of innovative media services have been provided by new players. However, terrestrial broadcasting service companies seem to lag comparatively behind new players in spite of their powerful contents production capacity and stable terrestrial media delivery networks. In this paper, we design a proposed media platform based on a set-to-box (STB) with various new function for terrestrial ultra-high definition(UHD) broadcasting service. Also we suggest specific transmission network architecture and platform components for UHD broadcasting service. The proposed media platform is expected to increase the number of direct home reception and to enhance the right of the free-viewers which is one of the natural mission of terrestrial broadcasting company. Also it can provide some profit model of UHD terrestrial broadcasting service with new value-added services.

How to use Business Simulation Game for Business Education: Based on the Development Process and Business Education Method (경영 교육을 위한 경영 모의 게임의 활용 방안: 개발 과정 및 교육 방법을 중심으로)

  • Kim, Sang-Soo
    • Information Systems Review
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    • v.7 no.1
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    • pp.41-63
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    • 2005
  • Due to the fast development of information technology, a variety of edutainment software has been used in the field of business education. One of them is Business Simulation Game that the business game domain and the information technology is definitely associated. A lot of business simulation game have been developed and used for many courses of colleges and corporate training in USA and EU. However, education program based on business simulation game has not been activated in Korea. This paper introduce a business simulation game developed by joint effort of business professors and a software firm for last three years and suggest the method of business education using this business simulation game. First of all, the development process, architecture and procedure of business simulation game are summarized. From a perspective of business education, the effect and advantage of business simulation game, sample syllabus, course outlines, users, missions and evaluation method are also addressed.

A Dynamic Resource Allocation Method in Tactical Network Environments Based on Graph Clustering (전술 네트워크 환경에서 그래프 클러스터링 방법을 이용한 동적 자원 할당 방법)

  • Kim, MinHyeop;Ko, In-Young;Lee, Choon-Woo
    • Journal of KIISE:Software and Applications
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    • v.41 no.8
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    • pp.569-579
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    • 2014
  • In a tactical-edge environment, where multiple weapon resources are coordinated together via services, it is essential to make an efficient binding between an abstract service and a resource that are needed to execute composite services for accomplishing a given mission. However, the tactical network that is used in military operation has low bandwidth and a high rate of packet loss. Therefore, communication overhead between services must be minimized to execute composite services in a stable manner in the tactical network. In addition, a tactical-edge environment changes dynamically, and it affects the connectivity and bandwidth of the tactical network. To deal with these characteristics of the tactical network we propose two service-resource reallocation methods which minimize the communication overhead between service gateways and effectively manage neutralization of gateways during distributed service coordination. We compared the effectiveness of these two - methods in terms of total communication overhead between service gateways and resource-allocation similarity between the initial resource allocation and the reallocation result.

Research of Interopaeration Simulation between War Game Simulator and Communication Effect Simulator using HLA/RTI (HLA/RTI를 이용한 워게임 시뮬레이터와 통신 효과 시뮬레이터의 연동 시뮬레이션 연구)

  • Kim, Deok-Su;Bae, Jang Won;Park, Soo Bum;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.1
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    • pp.46-54
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    • 2015
  • Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasing importance of communication effects on the warfare, the war game simulator is also required to reflect communication effects. One way to satisfy the requirement is the interoperation simulation between war game simulator and communication effect simulators. This paper shows the application of interoperation simulation between war game and communication effect simulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly deal with the engagement of troops and the troops communicate each other at the mission execution level. In the other hand, The communication effect simulator perform communication actions between the troops in the engineering level. Using the interoperation simulation, we can reflect the communication effects on the war game simulation. We show various applications of the interoperation simulation with the point of the war game and communication effect simulator. with a case study, we explain the interoperation simulation improves the reality and fidelity of the war game simulator and how the interoperation simulation can be applied to developing doctrines and real communication system.

A Study on the Utilization of the SaaS Model UPnP Network in e-Trade (전자무역의 SaaS모형 UPnP 네트워크 활용방안에 관한 연구)

  • Jeong, Boon-Do;Yun, Bong-Ju
    • International Commerce and Information Review
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    • v.14 no.4
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    • pp.563-582
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    • 2012
  • In this paper, UPnP Network SaaS model has been studied. Currently, this model of UPnP Network and the trade mission is being used by outsourcing. From now on, the introduction of new trading systems and existing systems and the commercialization of this model as a UPnP network service connection should work. The future of UPnP network SaaS model will become commercially available software, commercial software can be accessed remotely via the Internet should be. Customer site activities must be managed from a central location. Application software architecture, pricing, partnerships, management should not include the character models. N should be the model. When used in small and medium enterprises have a very high value.

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A Study on a Manpower Forecasting Model for Naval Ships (해군 함정 승조원 수 예측 모형에 관한 연구)

  • Hwang, In ha;Jeong, Yeon hwan;Lee, Ki hyun;Kang, Seok joong
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.6
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    • pp.523-531
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    • 2019
  • The low birthrate and the need for national defense reform in Korea drive the Navy to develop efficient human resource planning such as a manpower forecasting model. However, to our knowledge, there is no study exploring the manpower forecasting model for naval ships in Korea. The purpose of this paper is to develop a model for forecasting manpower demand in naval ships. Data for analyses were drawn from 19 ships in the Korean Navy. Results indicate that mission type is significantly related to the number of manpower. Specifically, battleships need the more manpower than the battle support ships. The results also showed that the weight of hull structure-engine and the weight of the weapons system significantly increased the number of manpower. However, the weight of the combat system was not significant. In addition, whereas the automation level of hull structure-engine and the automation level of weapon system was found to be negatively related to the number of manpower, the automation level of combat system was positively related to it. The model developed here contributes to an advanced human resource planning of the Korean Navy. Implications, limitations, and directions for future research are discussed.

Development of Ground Control Software for Operation of Multiple Unmanned Aerial Vehicles (복수 무인항공기의 운용을 위한 지상통제 소프트웨어 개발)

  • Shin, Yoon-Ho;Cho, Sang-Wook;Jo, Sung-Beom;Kim, Sung-Hwan;Lyu, Chang-Kyung;Choi, Kee-Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.6
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    • pp.542-547
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    • 2012
  • Until recently, most of GCS(Ground Control Software) has been required to visualize attitude, position, status of vehicle and to transmit control and mission commands for a single UAV(Unmanned Aerial Vehicle). However, the GCS needs to expand its functions to handle more complex situations. Simultaneous operation of multiple UAVs is emerging as a new practice. Hence, we set up requirements for operation of multiple UAVs and suggest the architecture of GCS that satisfy the requirements. In this study, we analyze the upper requirements and define the total structure of GCS at first. Then we design the inner structure for requirements in detail. Finally, we verify the functions of GCS on PILS(Processor In the Loop Simulation) System.