• Title/Summary/Keyword: Migration Server

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Design and Implementation of Web Service System for Game Character Migration between Different-type On-line Game Servers (이종 온라인 게임 서버 간의 게임 캐릭터 이주를 위한 웹 서비스 시스템 설계 및 구현)

  • Suk, Jin-Weon;Kim, Ju-Yeon;Kang, Joon-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.219-228
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    • 2011
  • In the online game, a game character to replace game player exists within the same game and it is very difficult to migrate to another on-line games. Also, players have taken a lot of time and effort in the character's growth. In recent years, it has raised many social side effects. Therefore, in order to solve these problems, this paper was implemented web services system based on previous studies for the migration of game character between different-type on-line game severs, and the proposed system verified through the experiment focused on 4 capability numerical value (money, HP:Hit Point, MP:Mana Point, level) between migration element of game character.

An Efficient Data Nigration/Replication Scheme in a Large Scale Multimedia Server (대규모 멀티미디어 서버에서 효율적인 데이터 이동/중복 기법)

  • Kim, Eun-Sam
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.37-44
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    • 2009
  • Recently, as the quality of multimedia data gets higher, multimedia servers require larger storage capacity and higher I/O bandwidth. In these large scale multimedia servers, the load-unbalance problem among disks due to the difference in access frequencies to multimedia objects according to their popularities significantly affects the system performance. To address this problem, many data replication schemes have been proposed. In this paper, we propose a novel data migration/replication scheme to provide better storage efficiency and performance than the dynamic data replication scheme which is typical data replication scheme employed in multimedia servers. This scheme can reduce the additional storage space required for replication, which is a major defect of replication schemes, by decreasing the number of copies per object. The scheme can also increase the number of concurrent users by increasing the caching effect due to the reduced lengths of the intervals among requests for each object.

Adaptive Migration Path Technique of Mobile Agent Using the Metadata of Naming Agent (네이밍 에이전트의 메타데이터를 이용한 이동 에이전트의 적응적 이주 경로 기법)

  • Kim, Kwang-Jong;Ko, Hyun;Lee, Yon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.165-175
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    • 2007
  • The mobile agent executes a given task by which the agent code moves to the server directly. Therefore, node migration method becomes an important factor which impact on the whole performance of distributed system. In this paper, we propose an adaptive migration path technique of mobile agent using the metadata of naming agent. In this proposed technique, node selection for migration depends on the content of referenced metadata, and the reliability of migrated information is determined by the metadata updating method and cooperative operations of individual agents in multi-agents system. For these, we design the metadata using by the number of hit documents, hit ratio, node processing time and network delay time, and describe the methods for creating, using and updating metadata for which determine the adaptive node migration path of mobile agent according to the cooperation of individual agents and number of hit documents using by designed metadata. And results of evaluated performance for proposed adaptive migration path technique through the proper experiment and analysis gain rate of high effective information earning, because of high hit ratio(72%) about of fathered documents by case of applying metadata move to the 13 nodes. But, in case of non-applying metadata is hit ratio(46%) of gathered documents and rate of effective information earning about of 26 nodes is 36.8%.

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Distributed Control Framework based on Mobile Agent Middleware

  • Lee, Yon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.195-202
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    • 2020
  • The control system for the efficiency of resource utilization in sensor network environment based on object detection and environmental sensor requires active control function which based on sensor data acquisition and transmission functions and server's data analysis. Using active rule-based mobile agent middleware, this paper proposes a new distributed control framework that reduces the load of central sensor data server in sensor network environment by implementing remote data sensing and Zigbee-based communication with server and data analysis method of server. In addition, we implemented a power-saving system prototype using active rule-based distributed control methods that applied consumer's demand and environmental variables, and verified the validity of the proposed system through experiments and evaluations in the mobile agent middleware environment. The proposed system is a system framework that can efficiently autonomously control distributed objects in the sensor network environment, and it can be applied effectively to the development of demand response service based on optimal power control for the smart power system in the future.

Transaction Processing Scheme for Mobile Database Systems (이동 데이터베이스체계를 위한 거래처리 기법)

  • 최용구
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.4
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    • pp.19-26
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    • 1998
  • Mobile database system address information processing based on database system in mobile computing environment. In the mobile database system, when a mobile transaction host enter a other radio coverage area called a cell while processing a transaction, it have to alter the communication network address to new database server. This is called transactional service handoff. This paper propose a transaction processing scheme for providing the proper function of this transactional service handoffs in mobile database system. This scheme apply coordinator migration mechanism which perform the transaction in new database server when posed to be the transaction service handoff. Fially, the proposed scheme will improve system performance by minimizing the tansmission of message for processing the transactions in mobile database system.

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A Dynamic Task Distribution approach using Clustering of Data Centers and Virtual Machine Migration in Mobile Cloud Computing (모바일 클라우드 컴퓨팅에서 데이터센터 클러스터링과 가상기계 이주를 이용한 동적 태스크 분배방법)

  • Mateo, John Cristopher A.;Lee, Jaewan
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.103-111
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    • 2016
  • Offloading tasks from mobile devices to available cloud servers were improved since the introduction of the cloudlet. With the implementation of dynamic offloading algorithms, mobile devices can choose the appropriate server for the set of tasks. However, current task distribution approaches do not consider the number of VM, which can be a critical factor in the decision making. This paper proposes a dynamic task distribution on clustered data centers. A proportional VM migration approach is also proposed, where it migrates virtual machines to the cloud servers proportionally according to their allocated CPU, in order to prevent overloading of resources in servers. Moreover, we included the resource capacity of each data center in terms of the maximum CPU in order to improve the migration approach in cloud servers. Simulation results show that the proposed mechanism for task distribution greatly improves the overall performance of the system.

Addressing Mobile Agent Security through Agent Collaboration

  • Jean, Evens;Jiao, Yu;Hurson, Ali-R.
    • Journal of Information Processing Systems
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    • v.3 no.2
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    • pp.43-53
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    • 2007
  • The use of agent paradigm in today's applications is hampered by the security concerns of agents and hosts alike. The agents require the presence of a secure and trusted execution environment; while hosts aim at preventing the execution of potentially malicious code. In general, hosts support the migration of agents through the provision of an agent server and managing the activities of arriving agents on the host. Numerous studies have been conducted to address the security concerns present in the mobile agent paradigm with a strong focus on the theoretical aspect of the problem. Various proposals in Intrusion Detection Systems aim at securing hosts in traditional client-server execution environments. The use of such proposals to address the security of agent hosts is not desirable since migrating agents typically execute on hosts as a separate thread of the agent server process. Agent servers are open to the execution of virtually any migrating agent; thus the intent or tasks of such agents cannot be known a priori. It is also conceivable that migrating agents may wish to hide their intentions from agent servers. In light of these observations, this work attempts to bridge the gap from theory to practice by analyzing the security mechanisms available in Aglet. We lay the foundation for implementation of application specific protocols dotted with access control, secured communication and ability to detect tampering of agent data. As agents exists in a distributed environment, our proposal also introduces a novel security framework to address the security concerns of hosts through collaboration and pattern matching even in the presence of differing views of the system. The introduced framework has been implemented on the Aglet platform and evaluated in terms of accuracy, false positive, and false negative rates along with its performance strain on the system.

Degine of MigAgent System for Load Balancing in Seamless Game (Seamless Games 에서의 부하 분산을 위한 MigAgent 시스템 설계)

  • Won, Dong-Kee;Lee, Jeong-Jin;Hwang, Ho-Jeon;Doo, Gil-Su;Kim, Beob-Kyun;An, Dong-Un;Chung, Seung-Jong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.466-468
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    • 2005
  • MMORPG enables thousands of players to play in an evolving virtual world at the same time over the internet. So, the load of this kind of games is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a game architecture using MigAgent to help migration of player character between field servers and to reduce message traffic between clients and field servers.

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Design of the ERBAC for Role Delegations (역할 위임을 위한 ERBAC 설계)

  • Oh, Sug-Kyun;Kim, Seong-Ryeol
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1155-1160
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    • 2003
  • This paper applies RBAC policy for solving on the security problems when it will be operated several business on the distributed environments and designed Extended RBAC (ERBAC) model that it is possible to manage security systems on the distributed environments. The designed ERBAC model is based on RBAC96 model due to Sandu et al and added role delegations. Therefor, the designed ERBAC model have the advantage of the following . it can be processed of business without interrupts and implemented server system without modifying its source code, high migration, easy and simple of secure managing.

A Decision Algorithm of Migration Pattern for Developing Distributed Application (분산 시스템 개발을 위한 수행 패턴 결정 알고리즘)

  • 유우종;권혁찬
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.181-183
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    • 2000
  • 분산 시스템 개발을 위해 사용되는 패러다임(paradigm)의 수행능력은 여러 요소들을 종합하여 고려하여 평가해야 한다. 분산시스템 개발 시 사용되는 대표적인 패러다임으로 클라이언트/서버(client-server) 구조의 RPC(Remote Procedure Call)가 있다. 또한 최근 들어서는 이동성(mobility)과 지능성(intelligence) 이라는 특성을 갖고 네트워크 부하(network load)를 감소시킬 수 있는 이동 에이전트에 대한 요구도 증가하고 있다. 그러나 이동 에이전트를 이용하여 개발한 분산 시스템이 기존의 접근 방식에 비해 성능이 좋은 지의 여부는 아직도 의견이 분분하다. 또한 분산 시스템의 성능은 어떤 패러다임을 쓰는가 뿐 아니라, 선택된 패러다임의 수행 패턴에 의해서도 많은 영향을 받는다. 본 논문에서는 RPC 와 이동 에이전트 그리고 locker 패턴이 적용된 이동에이전트의 수행을 평가하기 위한 수행 평가 모델과, 이 모델을 기초로 하는 분산 시스템 개발을 위한 수행 패턴 결정 알고리즘을 제시하고자 한다.

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