• Title/Summary/Keyword: Microsoft

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Provenance and Validation from the Humanities to Automatic Acquisition of Semantic Knowledge and Machine Reading for News and Historical Sources Indexing/Summary

  • NANETTI, Andrea;LIN, Chin-Yew;CHEONG, Siew Ann
    • Asian review of World Histories
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    • v.4 no.1
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    • pp.125-132
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    • 2016
  • This paper, as a conlcusion to this special issue, presents the future work that is being carried out at NTU Singapore in collaboration with Microsoft Research and Microsoft Azure for Research. For our research team the real frontier research in world histories starts when we want to use computers to structure historical information, model historical narratives, simulate theoretical large scale hypotheses, and incent world historians to use virtual assistants and/or engage them in teamwork using social media and/or seduce them with immersive spaces to provide new learning and sharing environments, in which new things can emerge and happen: "You do not know which will be the next idea. Just repeating the same things is not enough" (Carlo Rubbia, 1984 Nobel Price in Physics, at Nanyang Technological University on January 19, 2016).

An Analysis of Microsoft DRM and Prospects for ETRI DRM System (Microsoft의 디지털 저작권 보호 기술 분석 및 향후 시스템 개발 요소)

  • Park, Joo-Sang;Yoon, Ki-Song;Park, Chang-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.2411-2414
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    • 2002
  • Digital Rights Management System은 컨텐트의 생성, 등록, 유통, 사용 등 전 과정에 걸쳐 작용하는, 디지털 컨텐트의 저작권을 보호 시스템이다. 이를 지원하기 위하여는 많은 요소가 필요하지만, 기본적으로 '컨텐트 암호화, 유통, 라이센스 발급, 사용'이라는 절차를 따른다. 본 논문은 여러 가지 DRM System중에서 Microsoft DRM System을 분석하고, ETRI DRM System의 보완점을 살펴본다.

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Building an Electronic Approval Module Using Multi-Level Security (다중등급 보안 정책을 적용한 전자결재 모듈의 개발)

  • 김진성;안병혁
    • The Journal of Information Systems
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    • v.11 no.1
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    • pp.175-198
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    • 2002
  • This paper is to develop a security module for electronic approval systems. Electronic documents are created, transmitted and saved in the company's intranet computer network. Transmitting electronic documents, however, brings us a security problem. Communications among various computer systems are exposed to many security threats. Those threats are eavesdropping, repudiation, replay back etc. The main purpose of this paper is to develop a module which provides the security of electronic documents while they are passed from one place to another This paper applies Multi-Level security to the electronic approval system that guarantees security of electronic documents from many threats. Multi-Level security controls the access to the documents by granting security level to subject users and object electronic documents. To prevent possible replay back attacks, this paper also uses one time password to the system. The security module is composed of client program and server one. The module was developed using Microsoft Visual Basic 6.0 and Microsoft SQL Server 7.0. The code uses Richard Bondi's WCCO(Wiley CryptoAPI COM Objects) library functions which enables Visual Basic to access Microsoft CryptoAPI.

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An On-line Mobile RPG System Development based on Real time (리얼타임기반의 온라인 모바일 RPG 시스템 개발)

  • Kim, Song-Min;Lee, Mal-Rey
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1003-1007
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    • 2009
  • In this paper, we developed a mobile RPG System based on real time. This system includes game engine based on real time, system library, item trade server based on network, and client tools. Also, to make inroads into USA market, we are using smart phone platform based on Microsoft Windows CE.

Designing Factory Safety Monitoring Robot Using Microsoft Robotic Studio

  • Loh, Byoung-Gook
    • International Journal of Safety
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    • v.7 no.1
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    • pp.1-4
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    • 2008
  • Application of the Microsoft robotics studio (MSRS) to the design of a factory safety monitoring robot is presented. Basic structures of the MSRS and the service are introduced. The service is the key building block of the MSRS. Control of the safety monitoring robot is performed using four basic services: 1) the robot service which communicates with the embedded micro-processor and other services, 2) the sensor service that notifies the subscribing services of the change of the sensor value, 3) the motor service which controls the power levels to the motors, 4) the drive service which maneuvers the robot. With built-in capabilities of the MSRS, control of factory safety monitoring robot can be more easily performed.

Development of a Scheduling System for Mould and Die Manufacturing Factory Using Microsoft Project 98 (Microsoft Project 98을 이용한 금형공장의 일정계획 시스템 개발)

  • Ju, Sang-Yoon;Ok, Kyung-Jin
    • IE interfaces
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    • v.13 no.2
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    • pp.246-252
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    • 2000
  • As moulds and dies are manufactured through complex processes under the make-to-order production environment, it is very difficult that the manufacturing activities as like observance of the due date, trace of the progress, etc are controlled with a real time. In this paper, a schedule-planning system using the commercial software Microsoft Project 98 is developed to control the procedures of mould and die manufacturing with real time. Once an initial schedule is planned from the BOM information in the intranet, it is rescheduled by data collected from machines on the shop floor. The system is suitable to medium- or small-sized manufacturing companies as well as large-sized ones, because it can be installed with a low cost.

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A Design and Implementation of Shopping Chatbot (쇼핑 챗봇 설계 및 구현)

  • Lee, Won Joo;Wang, Gun Woo;Lee, Dae Seong;Lee, Hang Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.233-234
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    • 2021
  • 본 논문에서는 Microsoft Bot Framework와 Microsoft Azure Service, LUIS AI를 활용하여 쇼핑몰 이용에 도움을 주는 쇼핑 챗봇을 설계하고 구현한다. 이 챗봇은 쇼핑몰을 이용하는 사용자들에게 대화형 인터페이스를 통한 편의성을 제공하고 접근성을 증가시킨다. 또한 직접 찾는 방식이 아닌 AI의 선택이 중심이 되어 검색 시간 감소로 인한 시간 절약 효과를 얻을 수 있다.

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Controlling Physics-Based Fluid and Rope Animations Using Microsoft HoloLens (마이크로소프트 홀로렌즈를 이용한 물리 기반 유체와 로프 애니메이션 제어)

  • Kim, Min Ji;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.577-580
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    • 2022
  • 본 논문에서는 마이크로소프트(Microsoft, MS) 홀로렌즈v2를 이용하여 물리 기반 애니메이션은 유체와 로프를 제어할 수 있는 새로운 방법에 대해 소개한다. 물리 기반 시뮬레이션 혼합현실, 메타버스, 게임 등 다양한 콘텐츠에서 몰입감을 개선하기 위해 활용되고 있는 기술이다. 하지만, 계산양이 크고 사용자가로 인한 직관적인 제어 시스템의 부재로 많은 시장에 활용되기에는 어려운 구조이다. 이러한 문제를 완화하기 위해 본 논문에서는 혼합현실 환경에서 무선으로 사용자 인터페이스를 구현한 홀로렌즈v2를 이용하여 물리 애니메이션을 제어하고자 한다. 이러한 도전은 혼합현실에서도 사용자의 손동작, 음성, 눈 추적 등 다양한 인터페이스를 통해 시뮬레이션을 제어할 수 있다는 가능성을 열어줌으로써, 관련시장도 확장 될 수 있다. 본 논문에서는 대표적으로 유체와 로프 시뮬레이션을 홀로렌즈를 통해 제어하는 결과를 보여준다.

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Opportunities of Organization of Classes in Foreign Languages by Means of Microsoft Teams (in Practice of Teaching Ukrainian as Foreign Language

  • Olha Hrytsenko;Iryna Zozulia;Iryna Kushnir;Tetiana Aleksieienko;Alla Stadnii
    • International Journal of Computer Science & Network Security
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    • v.24 no.3
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    • pp.160-172
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    • 2024
  • The characteristic aspects of learning a foreign language require special resources and tools for online learning. Criteria for choosing educational platforms depend on key elements of an academic subject area. Microsoft Teams (hereafter, MT) educational platform is competitive one because it meets most of the needs that arise during the formation of a secondary linguistic persona. Due to the large number of corporate programs, there are a successful acquisition of language skills and the implementation of all types of oral activities of students. A significant MT advantage is the constant analysis and monitoring of the platform of participants' needs in the educational process by developers. The article highlights MT advantages and disadvantages. The attention is drawn to individual programs, which, in the authors' opinion, are the most successful to learn writing, reading, speaking, listening, as well as organize classes that meet needs of modern foreign students.

A Review of Project Selection and Project Portfolio Management (프로젝트 선정 및 프로젝트 포트폴리오 관리에 관한 고찰)

  • Kim, Min-Cheol;Ha, Tai-Hyun
    • Journal of Digital Convergence
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    • v.6 no.3
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    • pp.85-91
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    • 2008
  • 본 연구는 프로젝트 선정 및 포트폴리오 관리에 관한 고찰이다. 첫 번째 부분은 프로젝트 선정에 관한 세 가지 방법 (AHP, 경제학적 방법, Microsoft's Enterprise 프로젝트 관리 방법)의 장 단점에 대한 간단한 견해를 제시하였다. 두 번째 부분은 프로젝트 포트폴리오 관리에 관한 기법 등을 소개하였고, 6개의 질문을 통해 프로젝트 포트폴리오 관리 시스템에 대해 어떻게 조직화하고 활용할 것인가를 고찰하였다.

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