• Title/Summary/Keyword: Mesh coding

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Generation of Fixed Spectral Basis for Three-Dimensional Mesh Coding Using Dual Graph

  • Kim Sung-Yeol;Yoon Seung-Uk;Ho Yo-Sung
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.137-142
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    • 2004
  • In this paper, we propose a new scheme for geometry coding of three-dimensional (3-D) mesh models using a fixed spectral basis. In order to code the mesh geometry information, we generate a fixed spectral basis using the dual graph derived from the 3-D mesh topology. After we partition a 3-D mesh model into several independent sub-meshes to reduce coding complexity, the mesh geometry information is projected onto the generated orthonormal bases which are the eigenvectors of the Laplacian matrix of the 3-D mesh. Finally, spectral coefficients are coded by a quantizer and a variable length coder. The proposed scheme can not only overcome difficulty of generating a fixed spectral basis, but also reduce coding complexity. Moreover, we can provide an efficient multi-resolution representation of 3-D meshes.

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Adaptive Wireless Network Coding for Infrastructure Wireless Mesh Networks

  • Carrillo, Ernesto;Ramos, Victor
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.7
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    • pp.3470-3493
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    • 2019
  • IEEE 802.11s-based infrastructure Wireless Mesh Networks (iWMNs) are envisaged as a promising solution to provide ubiquitous wireless Internet access. The limited network capacity is a problem mainly caused by the medium contention between mesh users and the mesh access points (MAPs), which gets worst when the mesh clients employ the Transmission Control Protocol (TCP). To mitigate this problem, we use wireless network coding (WNC) in the MAPs. The aim of this proposal is to take advantage of the network topology around the MAPs, to alleviate the contention and maximize the use of the network capacity. We evaluate WNC when is used in MAPs. We model the formation of coding opportunities and, using computer simulations, we evaluate the formation of such coding opportunities. The results show that as the users density grows, the coding opportunities increase up to 70%; however, at the same time, the coding delay increments significantly. In order to reduce such delay, we propose to adaptively adjust the time that a packet can wait to catch a coding opportunity in an MAP. We assess the performance of moving-average estimation methods to forecast this adaptive sojourn time. We show that using moving-average estimation methods can significantly decrease the coding delay since they consider the traffic density conditions.

SNR Scalable Coding of 3-D Mesh Sequences Based on Singular Value Decomposition (특이값 분해에 기반한 3차원 메쉬 동영상의 SNR 계층 부호화)

  • Heu, Jun-Hee;Kim, Chang-Su;Lee, Sang-Uk
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.289-298
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    • 2008
  • We propose an SNR-scalable coding algorithm for three-dimensional mesh sequences based on singular value decomposition (SVD). SVD achieves a coding gain by representing a mesh sequence with a small number of basis vectors and singular values. First, we introduce a bit plane coding scheme and derive a quantitative relationship between each bit plane and the reconstructed image quality. Using the relationship, we develop a rate-distortion (RD) optimized coding algorithm. Moreover, we propose prediction techniques to exploit the spatio-temporal correlations in real mesh sequences. Simulation results demonstrate that the proposed algorithm provides significantly better RD performance than conventional SVD coders.

Fast 3D Mesh Compression Using Shared Vertex Analysis

  • Jang, Euee-Seon;Lee, Seung-Wook;Koo, Bon-Ki;Kim, Dai-Yong;Son, Kyoung-Soo
    • ETRI Journal
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    • v.32 no.1
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    • pp.163-165
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    • 2010
  • A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertex and face order. However, this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between neighboring faces using simple first-order differential coding followed by fast entropy coding with a fixed length prefix. Our algorithm is feasible for low complexity designs and maintains the order, which is now part of the MPEG-4 scalable complexity 3D mesh compression standard. The proposed algorithm is 30 times faster than MPEG-4 3D mesh coding extension.

CANCAR - Congestion-Avoidance Network Coding-Aware Routing for Wireless Mesh Networks

  • Pertovt, Erik;Alic, Kemal;Svigelj, Ales;Mohorcic, Mihael
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.9
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    • pp.4205-4227
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    • 2018
  • Network Coding (NC) is an approach recently investigated for increasing the network throughput and thus enhancing the performance of wireless mesh networks. The benefits of NC can further be improved when routing decisions are made with the awareness of coding capabilities and opportunities. Typically, the goal of such routing is to find and exploit routes with new coding opportunities and thus further increase the network throughput. As shown in this paper, in case of proactive routing the coding awareness along with the information of the measured traffic coding success can also be efficiently used to support the congestion avoidance and enable more encoded packets, thus indirectly further increasing the network throughput. To this end, a new proactive routing procedure called Congestion-Avoidance Network Coding-Aware Routing (CANCAR) is proposed. It detects the currently most highly-loaded node and prevents it from saturation by diverting some of the least coded traffic flows to alternative routes, thus achieving even higher coding gain by the remaining well-coded traffic flows on the node. The simulation results confirm that the proposed proactive routing procedure combined with the well-known COPE NC avoids network congestion and provides higher coding gains, thus achieving significantly higher throughput and enabling higher traffic loads both in a representative regular network topology as well as in two synthetically generated random network topologies.

Texture Image Rearrangement for Texture Coordinate Coding of Three-dimensional Mesh Models (삼차원 메쉬 모델의 텍스처 좌표 부호화를 위한 텍스처 영상의 재배열 방법)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.963-966
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    • 2005
  • Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.

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Effects of Forwarders on TCP Performance in Network Coding for Wireless Mesh Networks (무선 메쉬 네트워크의 네트워크 코딩에서 패킷 전달자들이 TCP 성능에 미치는 영향)

  • Lim, Chan-Sook;Ahn, Hong-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.39-45
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    • 2010
  • Most traffic in the real internet is TCP traffic. Therefore newly proposed network coding schemes must consider their effects on TCP performance. However, in most studies on network coding, performance evaluation has been conducted using other types of traffic than TCP traffic because network coding has effects on the pattern of packet transmission, which again can impact TCP performance. In most packet transmission schemes based on network coding for wireless mesh networks, it is determined which node, among the ones that received a broadcasted packet, should encode and forward it. In this paper, we examine how the forwarder nodes impact TCP performance.

Recognition of Printed Korean Characters(II) (한글문자 인식에 관한 연구(II)(한글자모의 인식 Code와 display))

  • 이주근
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.7 no.3
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    • pp.5-11
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    • 1970
  • Some of the coding method have been discussed by extracting characteristics from vowels and consonants of Korean characters. given letters were sampled through 3$\times$5 mesh and also constituted first matrix system which taken subpatterns of vertical Conponent as variables and then, characteristics of the letters are extracted from the second matrix system expresses by common characteristics which are combined-with first one. Single coding was obtained by scanning the characteristic pattern. a good agree between theoretical values and their measurements and the reproducing of all vowels and consonants of Korean chasacters about coding were certified on the display designed.

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Content Based Mesh Motion Estimation in Moving Pictures (동영상에서의 내용기반 메쉬를 이용한 모션 예측)

  • 김형진;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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S-Octree: An Extension to Spherical Coordinates

  • Park, Tae-Jung;Lee, Sung-Ho;Kim, Chang-Hun
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1748-1759
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    • 2010
  • We extend the octree subdivision process from Cartesian coordinates to spherical coordinates to develop more efficient space-partitioning structure for surface models. As an application of the proposed structure, we apply the octree subdivision in spherical coordinates ("S-Octree") to geometry compression in progressive mesh coding. Most previous researches on geometry-driven progressive mesh compression are devoted to improve predictability of geometry information. Unlike this, we focus on the efficient information storage for the space-partitioning structure. By eliminating void space at initial stage and aligning the R axis for the important components in geometry information, the S-Octree improves the efficiency in geometry information coding. Several meshes are tested in the progressive mesh coding based on the S-Octree and the results for performance parameters are presented.