• 제목/요약/키워드: Mesh coding

검색결과 45건 처리시간 0.034초

Generation of Fixed Spectral Basis for Three-Dimensional Mesh Coding Using Dual Graph

  • Kim Sung-Yeol;Yoon Seung-Uk;Ho Yo-Sung
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 ICEIC The International Conference on Electronics Informations and Communications
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    • pp.137-142
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    • 2004
  • In this paper, we propose a new scheme for geometry coding of three-dimensional (3-D) mesh models using a fixed spectral basis. In order to code the mesh geometry information, we generate a fixed spectral basis using the dual graph derived from the 3-D mesh topology. After we partition a 3-D mesh model into several independent sub-meshes to reduce coding complexity, the mesh geometry information is projected onto the generated orthonormal bases which are the eigenvectors of the Laplacian matrix of the 3-D mesh. Finally, spectral coefficients are coded by a quantizer and a variable length coder. The proposed scheme can not only overcome difficulty of generating a fixed spectral basis, but also reduce coding complexity. Moreover, we can provide an efficient multi-resolution representation of 3-D meshes.

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Adaptive Wireless Network Coding for Infrastructure Wireless Mesh Networks

  • Carrillo, Ernesto;Ramos, Victor
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권7호
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    • pp.3470-3493
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    • 2019
  • IEEE 802.11s-based infrastructure Wireless Mesh Networks (iWMNs) are envisaged as a promising solution to provide ubiquitous wireless Internet access. The limited network capacity is a problem mainly caused by the medium contention between mesh users and the mesh access points (MAPs), which gets worst when the mesh clients employ the Transmission Control Protocol (TCP). To mitigate this problem, we use wireless network coding (WNC) in the MAPs. The aim of this proposal is to take advantage of the network topology around the MAPs, to alleviate the contention and maximize the use of the network capacity. We evaluate WNC when is used in MAPs. We model the formation of coding opportunities and, using computer simulations, we evaluate the formation of such coding opportunities. The results show that as the users density grows, the coding opportunities increase up to 70%; however, at the same time, the coding delay increments significantly. In order to reduce such delay, we propose to adaptively adjust the time that a packet can wait to catch a coding opportunity in an MAP. We assess the performance of moving-average estimation methods to forecast this adaptive sojourn time. We show that using moving-average estimation methods can significantly decrease the coding delay since they consider the traffic density conditions.

특이값 분해에 기반한 3차원 메쉬 동영상의 SNR 계층 부호화 (SNR Scalable Coding of 3-D Mesh Sequences Based on Singular Value Decomposition)

  • 허준희;김창수;이상욱
    • 방송공학회논문지
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    • 제13권3호
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    • pp.289-298
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    • 2008
  • 본 논문은 특이값 분해에 기반하여 다양한 화질을 지원하는 3차원 메쉬 동영상의 SNR 계층 부호화 기법을 제안한다. SVD는 메쉬 동영상을 적은 수의 기저 벡터들과 특이값들로 표현하여 부호화 성능을 높일 수 있다. 본 논문에서는 비트 평면 부호화를 적용한 후 각 이진화 단계와 화질 사이의 관계를 정량적으로 유도한다. 유도된 관계식을 이용하여 비트량-왜곡 측면에서 최적화된 부호화 순서를 정의한다. 또한 시공간 영역의 잉여 정보를 효율적으로 제거하는 예측 기법을 제시한다. 모의 실험을 통하여 제안하는 알고리듬이 다양한 SNR을 지원하며 기존의 기법에 비해 향상된 비트량-왜곡 성능을 발휘함을 보인다.

Fast 3D Mesh Compression Using Shared Vertex Analysis

  • Jang, Euee-Seon;Lee, Seung-Wook;Koo, Bon-Ki;Kim, Dai-Yong;Son, Kyoung-Soo
    • ETRI Journal
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    • 제32권1호
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    • pp.163-165
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    • 2010
  • A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertex and face order. However, this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between neighboring faces using simple first-order differential coding followed by fast entropy coding with a fixed length prefix. Our algorithm is feasible for low complexity designs and maintains the order, which is now part of the MPEG-4 scalable complexity 3D mesh compression standard. The proposed algorithm is 30 times faster than MPEG-4 3D mesh coding extension.

CANCAR - Congestion-Avoidance Network Coding-Aware Routing for Wireless Mesh Networks

  • Pertovt, Erik;Alic, Kemal;Svigelj, Ales;Mohorcic, Mihael
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권9호
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    • pp.4205-4227
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    • 2018
  • Network Coding (NC) is an approach recently investigated for increasing the network throughput and thus enhancing the performance of wireless mesh networks. The benefits of NC can further be improved when routing decisions are made with the awareness of coding capabilities and opportunities. Typically, the goal of such routing is to find and exploit routes with new coding opportunities and thus further increase the network throughput. As shown in this paper, in case of proactive routing the coding awareness along with the information of the measured traffic coding success can also be efficiently used to support the congestion avoidance and enable more encoded packets, thus indirectly further increasing the network throughput. To this end, a new proactive routing procedure called Congestion-Avoidance Network Coding-Aware Routing (CANCAR) is proposed. It detects the currently most highly-loaded node and prevents it from saturation by diverting some of the least coded traffic flows to alternative routes, thus achieving even higher coding gain by the remaining well-coded traffic flows on the node. The simulation results confirm that the proposed proactive routing procedure combined with the well-known COPE NC avoids network congestion and provides higher coding gains, thus achieving significantly higher throughput and enabling higher traffic loads both in a representative regular network topology as well as in two synthetically generated random network topologies.

삼차원 메쉬 모델의 텍스처 좌표 부호화를 위한 텍스처 영상의 재배열 방법 (Texture Image Rearrangement for Texture Coordinate Coding of Three-dimensional Mesh Models)

  • 김성열;호요성
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.963-966
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    • 2005
  • Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.

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무선 메쉬 네트워크의 네트워크 코딩에서 패킷 전달자들이 TCP 성능에 미치는 영향 (Effects of Forwarders on TCP Performance in Network Coding for Wireless Mesh Networks)

  • 임찬숙;안홍영
    • 한국인터넷방송통신학회논문지
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    • 제10권6호
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    • pp.39-45
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    • 2010
  • 실제 네트워크에서 압도적인 비중을 차지하는 TCP 트래픽의 성능은 네트워크 코딩 기법에서도 고려해야 할 중요한 요소이다. 그러나 무선 메쉬 네트워크에서의 네트워크 코딩 기법이 새로이 제안될 때 이를 위한 성능 평가는 대개의 경우 전송 계층에서의 프로토콜로서 TCP가 아닌 다른 프로토콜을 사용하여 이루어져 왔다. 이는 네트워크 코딩의 패킷 전송 형태에 대한 영향이 TCP 성능에 부정적인 요소로 작용하기 때문이다. 네트워크 코딩을 기반으로 하는 대부분의 무선 메쉬 네트워크 패킷 전송 방식에서는 패킷들을 받은 노드들 중 어느 노드가 네트워크 코딩을 하여 전달할 것인가를 정한다. 본 논문에서는 이 전달자 노드들이 TCP 성능에 미치는 영향에 대해 살펴본다.

한글문자 인식에 관한 연구(II)(한글자모의 인식 Code와 display) (Recognition of Printed Korean Characters(II))

  • 이주근
    • 대한전자공학회논문지
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    • 제7권3호
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    • pp.5-11
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    • 1970
  • 이 연구는 연구(I)의 계속연구로서 한글자음과 모음의 특징추출에 의한 coding방법과 그의 display에 대해서 검토하였다. 문자를 3x5mesh의 Matrix로서 양자화해서 그의 특징을 변수로한 2단 matrix에 의하여 문자 pattern을 발생하고, 또 발생된 특징 pattern을 다시 논리집합하여 단일 Serial coding 방법을 제시하였다. 이 code는 한글 자모의 원문자가 재생되며, 모든 자모는 각각 15개의 흑백 bit로서 구성된다. 24개 한글자음과 모음에 대해서 coding하였으며, 이론치와 측정치가 잘 일치함을 보았고 그것이 또한 완전히 재현됨을 이 연구에서 알맞게 설계된 display로서 확인하였다.

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동영상에서의 내용기반 메쉬를 이용한 모션 예측 (Content Based Mesh Motion Estimation in Moving Pictures)

  • 김형진;이동규;이두수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 하계종합학술대회 논문집(4)
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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S-Octree: An Extension to Spherical Coordinates

  • Park, Tae-Jung;Lee, Sung-Ho;Kim, Chang-Hun
    • 한국멀티미디어학회논문지
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    • 제13권12호
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    • pp.1748-1759
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    • 2010
  • We extend the octree subdivision process from Cartesian coordinates to spherical coordinates to develop more efficient space-partitioning structure for surface models. As an application of the proposed structure, we apply the octree subdivision in spherical coordinates ("S-Octree") to geometry compression in progressive mesh coding. Most previous researches on geometry-driven progressive mesh compression are devoted to improve predictability of geometry information. Unlike this, we focus on the efficient information storage for the space-partitioning structure. By eliminating void space at initial stage and aligning the R axis for the important components in geometry information, the S-Octree improves the efficiency in geometry information coding. Several meshes are tested in the progressive mesh coding based on the S-Octree and the results for performance parameters are presented.