• Title/Summary/Keyword: Media-aware

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The Applications of Online, Multi-User Virtual Environments for Architectural & Interior Design Communication (건축·인테리어 디자인과정의 커뮤니케이션을 위한 온라인 다중 사용자 가상환경 활용 사례 연구)

  • Hong, Seung-Wan;Yoo, Chang-Geun
    • Journal of the Korean housing association
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    • v.25 no.1
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    • pp.41-50
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    • 2014
  • Architectural & Interior design communication is a process of exchanging information between architects and other professionals, clients, and prospectus users, and a design medium is a means of communication. Using non-immersive, conventional media, it is challenging for architects communicate physical details and users' activities in not yet built three-dimensional buildings to others. Recent advances online, Multi-User Virtual Environments (MUVEs) allow architects and other professionals to experience a virtually constructed building together using anthropomorphic avatars. In addition, MUVEs also enable them to be aware of the presence and activity of each other. Previous studies suggest that the aforementioned characteristics of MUVEs may facilitate communication between architects and others. But these are focused on communication in controlled experimental conditions. This paper discusses the ways in which MUVEs are applied for authentic and long-term collaboration, design studio, and cultural heritage reconstruction projects, produced by digital design group at the UC Berkeley and the Technion-Israel Institute of Technology, and analyzes the influences of MUVEs on those projects. MUVEs helped more precise communication between architects, electronic engineers, and medical staffs, who are collaborating for developing pioneering technology for hospitals. In design studios, MUVEs allowed students to experience other students' design outputs, and thus helped them share ideas mutually. In addition, in cultural heritage reconstruction projects, MUVEs were used for communicating with historians and residents in order to collect evidence. Based on this study, we propose that MUVEs have strong potential for enhancing the communication between architects and other professionals.

A Study on the Curriculum Development for Professional Counselors who Engaged in Juveniles' Addiction to Computer Game (온라인 게임 과몰입 전문상담사 교육과정개발에 관한 연구)

  • Yoon, Hyung-Sup;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.31-41
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    • 2008
  • Approximately 95.6% of Korean young people use internet and 82.5% among them experienced online games. 47% of internet users is aim to access online games. Even more 10.6% of students suffer from online game addiction. Even though they are aware of online game addiction problem, most of students and their parents is unable to receive proper help from counselors by lack of professional counselors for game addiction. Moreover, most of the on-site counselors for game addiction needs professional training courses and want to participates in that courses. To solve the problem, this paper found out the needs of them through the survey of students, parents, and on-site counselor's needs and will propose new training curriculum for professional counselors. The results of this study would be available to train professionals for game addiction counseling and could help students who suffer from game addiction. Ultimately korean young people will play online games healthy.

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Design of Building Biomertic Big Data System using the Mi Band and MongoDB (Mi Band와 MongoDB를 사용한 생체정보 빅데이터 시스템의 설계)

  • Lee, Younghun;Kim, Yongil
    • Smart Media Journal
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    • v.5 no.4
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    • pp.124-130
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    • 2016
  • Big data technologies are increasing the need for big data in many areas of the world. Recently, the health care industry has become increasingly aware of the importance of disease and health care services, as it has become increasingly immune to prevention and health care. To do this, we need a Big data system to collect and analyze the personal biometric data. In this paper, we design the biometric big data system using low cost wearable device. We collect basic biometric data, such as heart rate, step count and physical activity from Mi Band, and store the collected biometric data into MongoDB. Based on the results of this study, it is possible to build a big data system that can be used in actual medical environment by using Hadoop etc. and to use it in real medical service in connection with various wearable devices for medical information.

Proposal of a Monitoring System to Determine the Possibility of Contact with Confirmed Infectious Diseases Using K-means Clustering Algorithm and Deep Learning Based Crowd Counting (K-평균 군집화 알고리즘 및 딥러닝 기반 군중 집계를 이용한 전염병 확진자 접촉 가능성 여부 판단 모니터링 시스템 제안)

  • Lee, Dongsu;ASHIQUZZAMAN, AKM;Kim, Yeonggwang;Sin, Hye-Ju;Kim, Jinsul
    • Smart Media Journal
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    • v.9 no.3
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    • pp.122-129
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    • 2020
  • The possibility that an asymptotic coronavirus-19 infected person around the world is not aware of his infection and can spread it to people around him is still a very important issue in that the public is not free from anxiety and fear over the spread of the epidemic. In this paper, the K-means clustering algorithm and deep learning-based crowd aggregation were proposed to determine the possibility of contact with confirmed cases of infectious diseases. As a result of 300 iterations of all input learning images, the PSNR value was 21.51, and the final MAE value for the entire data set was 67.984. This means the average absolute error between observations and the average absolute error of fewer than 4,000 people in each CCTV scene, including the calculation of the distance and infection rate from the confirmed patient and the surrounding persons, the net group of potential patient movements, and the prediction of the infection rate.

Syringe Reuse Issues in Automated Contrast Injection System in Dynamic Magnetic Resonance Imaging (조영제 자동주입기를 활용한 자기공명영상 동적검사 시 실린지 재사용의 문제)

  • Son, Soon-Yong
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.445-450
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    • 2019
  • This study proves that syringe reuse of automated injection system entails a risk of contrast media reflux and saline solution contamination which are pumped by a piston into the patients' venous cannula in the dynamic MR images, we will be aware of the serious problem. To quantify the contrast media contamination effect on the saline solution, identical volume of the saline solution was collected before and after the contrast injection to the patients' venous cannula following T1 weighted image scanning to verify whether signal intensities differences are observed. The signal intensity of saline solution after the contrast injection was significantly higher than that of saline before injection by 523.43%. This result is due to the backflow that contaminates the saline solution on the opposite side when the contrast agent is injected. In conclusion, the syringe used to inject contrast medium. causes cross-contamination due to contrast reflux. Therefore, even if the same patient's examination is used for quantitative analysis, the error should be avoided by changing the acquisition sequence or replacing the syringe.

The Information Seeking Behavior of Koreans in the United States (미국 로스앤젤레스 지역 한인의 정보 추구 행태)

  • Yoon Cheong-Ok
    • Journal of the Korean Society for Library and Information Science
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    • v.25
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    • pp.389-413
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    • 1993
  • This study was inspired by the growing importance of information as a resource for improving the quality of life, the lack of systematic research about the information environment of Koreans in the United States and the lack of understanding of the relationships between individual characteristics and information seeking behavior. During 1990 and 1991, 204 Koreans, 18 years old and more, residing in the City of Los Angeles, were interviewed. Generally the information seeking behavior of Koreans appeared to be similar to that of the socioeconomically advantaged segment of the general public. They are relatively well aware of their information needs. capable of articulating them, and willing to pursue information to meet their needs. Major findings include: (1) the dominance of educational information needs: (2) positive feelings of hope, curiosity. and interest associated with information needs: (3) the tendency to pursue information with the expectation of potential rather than immediate rewards: (4) the expertise of information sources and their ability to provide information directly relevant to a need as criteria for selecting an information source: (5) the generally heavy reliance on informal interpersonal information sources and the high ranking of professionals as the starting point for information seeking and in judgements of usefulness: and (6) the dominant use of Korean ethnic information sources. Statistically significant correlations found at the 0.05 level relate (1) level of education, age, and gender with type of information need, the feelings associated with an information need, motivations to seek information, and the use of information sources, (2) proficiency in English and length of residence in the United States with the extent to which ethnic information sources are used, and (3) pattern of daily use of media with the use of media in seeking information.

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Flash-aware Page Management Policy of the Mobile DBMS for Incremental Map Update (점진적 맵 업데이트를 위한 모바일 DBMS의 플래시메모리 페이지 관리 기법)

  • Min, Kyoung Wook;Choi, Jeong Dan;Kim, Ju Wan
    • Spatial Information Research
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    • v.20 no.5
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    • pp.67-76
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    • 2012
  • Recently the mobile DBMS (Database Management System) is popular to store and manage large data in a mobile device. Especially, the research and development about mobile storage structure and querying method for navigation map data in a mobile device have been performed. The performance of the mobile DBMS in which random data accesses are most queries if the NAND flash memory is used as storage media of the DBMS is degraded. The reason is that the performance of flash memory is good in writing sequentially but bad in writing randomly as the features of the NAND flash memory. So, new storage structure and querying policies of the mobile DBMS are needed in the mobile DBMS in which a flash memory is used as storage media. In this paper, we have studied the policy of the database page management to enhance the performance of the frequent random update and applied this policy to the navigation-specialized mobile DBMS which supports incremental map update. And also we have evaluated the performance of this policy by experiments.

A Study on the status and the necessity of Space Configuration and Exhibit Method for Safety Experience Hall - Focused on Citizen Safety Experience Hall for the adult education center - (안전체험관 공간구성과 전시매체의 현황조사 및 필요성에 관한 연구 - 시민안전체험관의 성인 교육을 중심으로 -)

  • Li, Ying-Hua;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.144-153
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    • 2012
  • This study analyzed and investigated problems of local safety experience halls' spatial structure and media status. Improvements would be suggested after comprehending the need to execute safety education based on citizen's satisfaction and requests. Contents of safety experience space concept, display characteristics and types applied to local institution were analyzed. Safety experience centers with systemized protocols that opened after 2003 and were bigger than $5,000m^2$ were selected. We had three candidates and they were Seoul Gwangnaru Safety Experience Center, Boramea Safety Experience Center and Daegu Safety Theme Park. Going through checklists and interviewing official institutions that were in charge of safety hall educations helped comprehension of sample space status and detailed experimental presentation media. A survey was created based on this study and was distributed to users and non-users of safety experience halls. The survey consisted of general questions covering situations, awareness, level of interests, frequency and satisfaction level. The results were extracted with SPSS 18.0 through frequency analysis and cross tabulations. This research improvements through synthesized contemplation. For the resuits First, various experimental programs need to be supplemented in order to prevent accidents. Second, vivid experimental spaces need to be planned for active participation and users should be fully aware of safety hazard through education. Third, there weren't enough institutions compared to the education needs. Promoting and building more safety experience halls are dire. Finally, these suggestions of the results will be distributed in the planning of the exhibit hall.

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Development of an Information-oriented Content on the Endangered Species of Banana based on Storytelling Method (스토리텔링 기법을 활용한 멸종위기의 바나나 정보 콘텐츠 개발)

  • Na, In Young;You, Si Cheon
    • Smart Media Journal
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    • v.7 no.3
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    • pp.51-56
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    • 2018
  • Banana is the eighth most important crop in the world designated by the United Nations Food and Agriculture Organization (FAO). In terms of production, it is the fourth most harvested crop following wheat, rice, and corn, considered to be a promising food source for mankind as it is not only scrumptious but also rich in nutrients. However, abnormal cultivation methods that mankind has invented to breed bananas is currently pushing them to the state of extinction. The aim of this study is to develop information-rich digital contents that can easily and intriguingly convey information about steadily but certainly increasing risk of banana extinction. The end-users are middle and high school students who are assumed to be aware of the agricultural revolution through their school curriculum. The linear storytelling method was meant to encourage the end-users to be interested in the causes and processes in which banana has become endangered. For generating a natural interaction between the content and the end-users, a parallel, upper-lower structure was used, in which the relationship between the stories comprising several stages and the information graphic supporting each story is represented. This paper can support an information campaign about the endangered species.

The Analysis of North Korea's Economic Policy Trends through Topic Modeling (토픽모델링을 통한 북한의 경제정책 동향 분석)

  • Kang, Kyung Hwa
    • Smart Media Journal
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    • v.9 no.4
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    • pp.44-51
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    • 2020
  • Since the mid-to-late 1990s, there have obviously been many changes in the North Korean economy. Since the change has been more pronounced since Kim Jong Un took power in 2012, the purpose of the paper is to track the trend of economic policy by timing. In this paper, I use LDA Topic Modeling, a text-mining analyzer method, to analyze the economics journal "Economic Research," which is a representative literature in the economic field published in North Korea. An in-depth analysis of the "economic research," which has an unrivaled position as an economic journal produced in North Korea, can be said to be an essential task in tracking the reality, limitations facing the economy and alternatives that North Korean authorities are aware of. Through the "Economic Research," where various topics of debate on the North Korean economy are hidden, the North Korean leader's economic policy flow is examined and the contents of the "change" intended by the current Kim Jong-un regime are analyzed.