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RTTC System through Fusion of Dynamic and Static Game Elements (동적·정적 게임 요소의 퓨전을 통한 RTTC 시스템 )

  • Chang-Jo, Sung;Kyung-Soo, Park;Seo-Hyun, Kim;Chae-Lim, Lee;Ji-Hye, Huh;Sung-Jun, Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.183-189
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    • 2023
  • Most of the games in the RTS genre, including games such as Starcraft and LOL, which are considered the most successful works in E-sports, have become increasingly uniform and boring. In order to make more changes in a uniform and boring system, I thought it could be solved through a combination of genres that have been fully developed and verified, so I tried to present a new game paradigm. To this end, let's focus on the genres of RTS andt TCG among the popular game genres and present a new paradigm by combining the dynamic and static features of these two genres. The new Real-Time Trading Card (RTTC) genre of game system proposed in this paper refers to a new type of game system that fuses the dynamic and static elements of the game. This mixed genre can be a new paradigm for games that can satisfy both gamers and viewers by minimizing the uniformity of the game while adding the randomness of cards to the characteristics of RTS called real-time warfare.

Key Frame Detection Using Contrastive Learning (대조적 학습을 활용한 주요 프레임 검출 방법)

  • Kyoungtae, Park;Wonjun, Kim;Ryong, Lee;Rae-young, Lee;Myung-Seok, Choi
    • Journal of Broadcast Engineering
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    • v.27 no.6
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    • pp.897-905
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    • 2022
  • Research for video key frame detection has been actively conducted in the fields of computer vision. Recently with the advances on deep learning techniques, performance of key frame detection has been improved, but the various type of video content and complicated background are still a problem for efficient learning. In this paper, we propose a novel method for key frame detection, witch utilizes contrastive learning and memory bank module. The proposed method trains the feature extracting network based on the difference between neighboring frames and frames from separate videos. Founded on the contrastive learning, the method saves and updates key frames in the memory bank, witch efficiently reduce redundancy from the video. Experimental results on video dataset show the effectiveness of the proposed method for key frame detection.

Survey of Oxolinic Acid-Resistant Erwinia amylovora in Korean Apple and Pear Orchards, and the Fitness Impact of Constructed Mutants

  • Ham, Hyeonheui;Oh, Ga-Ram;Park, Dong Suk;Lee, Yong Hoon
    • The Plant Pathology Journal
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    • v.38 no.5
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    • pp.482-489
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    • 2022
  • Fire blight caused by Erwinia amylovora (Ea) is a devastating disease in apple and pear trees. Oxolinic acid (OA), a quinolone family antibiotic that inhibits DNA gyrase, has been employed to control fire blight in South Korea since 2015. The continuous use of this bactericide has resulted in the emergence of OA-resistant strains in bacterial pathogens in other countries. To investigate the occurrence of OA-resistant Ea strains in South Korea, we collected a total of 516 Ea isolates from diseased apple and pear trees in 2020-2021 and assessed their sensitivities to OA. We found that all isolates were susceptible to OA. To explore the possibility of emerging OA-resistant Ea by continuous application of OA, we exposed Ea stains to a range of OA concentrations and constructed OA-resistant mutant strains. Resistance was associated with mutations in the GyrA at codons 81 and 83, which result in glycine to cysteine and serine to arginine amino acid substitutions, respectively. The in vitro growth of the mutants in nutrient media and their virulence in immature apple fruits were lower than those of wild-type. Our results suggest that OA-resistance decreases the fitness of Ea. Future work should clarify the mechanisms by which OA-resistance decreases virulence of this plant pathogen. Continuous monitoring of OA-resistance in Ea is required to maintain the efficacy of this potent bactericide.

A Study on Blockchain-Based Mass NFT Content Minting

  • Byong-Kwon Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.5
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    • pp.49-56
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    • 2023
  • Currently, e-commerce is changing from a digital twin to a metaverse world. The metaverse world is an intermediate form between virtual and real worlds and is operated as a coin-based meta-commerce. In this meta-commerce world, blockchain-based NFT coins are used when trading items (contents). In this study, we studied how to issue a large number of NFT coins (certification) rather than issuing a single type of NFT. The research method was designed to produce content layer-based and automatically create the desired quantity using a mass NFT index and automatic generation method. In this study, a layer overlap method (background, body, etc.) was used with a Phyton-based program for mass minting. As a result, it can be used as a blockchain-based certificate that can prove a group of many people. In addition, the content created with the NFT index was registered on the NFT sales site to confirm its utilization and value.

Impact of COVID-19 Pandemic on Use of Reference Sources and Services by Postgraduates' in Kenneth Dike Library, University of Ibadan, Nigeria

  • Samson Oyeyini Akande;Olalekan Abraham Adekunjo
    • International Journal of Knowledge Content Development & Technology
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    • v.13 no.1
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    • pp.27-41
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    • 2023
  • The outbreak of the corona virus diseases (COVID-19) in the late 2019 has affected all facets of educational system including library and information services. Reference services, an important aspect of library services are not exempted from this impact. This study therefore, investigated the impact of COVI\D-19 pandemic on the use of reference services and sources by postgraduate students using Kenneth Dike Library (KDL), University of Ibadan, as a case study. Using descriptive survey of correlational type, the study adopted the use of structured questionnaire to randomly select three hundred (300) postgraduate users of reference sources and services in KDL using online survey monkey. Of the three hundred (300) copies, two hundred and twenty three (223) copies, repre- senting 74.3% were retrieved and used for analysis. Findings revealed that, in spite of COVID-19 pandemic, most postgraduate students used Current Awareness Services (203, 91.0%, mean = 3.19), Reference Sources (202, 90.5%, mean = 3.18) and On-line Public Access Catalogue (195, 87.4%, mean = 3.13); low frequency of bibliotherapy (mean=2.22), Reader's Advisory services (mean=2.30) and inter-library loan (mean=2.13) and that COVID-19 pandemic had high impact on post- graduate students' use of reference services in Kenneth Dike Library, University of Ibadan. Based on the findings, recommendations were made that library management should consider the adoption of virtual reference services (VRS) in addition to the conventional mode of refer- ence services to enhance patronage in the COVID-19 era. The library users should also be trained on how to take advantage of the COVID-19 pandemic to learn new skills in the digital space that will eventually optimize the usage of the library remotely.

A Study of Users' EEG Responses to Different Types of Fashion Films (패션필름의 유형에 따른 이용자의 뇌파 반응 연구)

  • Chungsun Lee;Seunghee Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.2
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    • pp.323-336
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    • 2023
  • In the 21st century, fashion films are frequently used throughout the fashion industry. In particular, as videos have become an essential element and a communication tool of social media, they are becoming even more important in the world of fashion. In this study, different types of short-length fashion films (< 0:60) in current use were derived, and the effects of on the cognitive and emotional responses of users were analyzed using electroencephalogram(EEG) findings. EEG measurements were performed using Epoc+ on 31 healthy women aged 20-29 years after viewing six types of fashion films[fiction/well-made, fiction/user generated content(UGC), documentary/well-made, documentary/UGC, art/well-made, and art/UGC] in random order. The results demonstrate differences among four types of films. Specifically, alpha waves in the frontal lobe decreased more while watching documentary/UGC films than while watching art/well-made films. Gamma waves in the temporal lobe decreased more while watching fiction/well-made films than while watching documentary/UGC films. Furthermore, theta waves in the occipital lobe increased more while watching fiction/well-made films than while watching art/UGC films. These findings suggest that different types of fashion films can stimulate different parts of the brain that process thinking, cognition, emotion, and visual and auditory information and consequently evoke emotional responses.

Oral Health Behaviors and Subjective Oral Health Perception, Microorganism, and Relation between Oral Health Status

  • Hee-Sun Woo;Hye-Jung Choi
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.5
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    • pp.103-111
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    • 2023
  • This study aims to analyze the relationship with oral health status through oral examinations, microorganism tests, and surveys of college students and present basic data necessary for the development of oral health education programs to prevent. Results of students who did not receive brushing education showed high motile activities of microorganism, and there was a significant relationship in which students with a large amount of microorganism subjectively felt more tooth pain. Symptoms of halitosis were greater in the DT, there were differences in the type of bacteria and the amount of bacteria in the MT, and oral health was worse if oral aids were not used in the DMFT index. Therefore, it was confirmed that oral health behavior, subjective oral health awareness, and the amount of microorganism had a significant relationship with oral health status. It will be necessary to develop and share and spread customized oral health education media for each life cycle.

A Study on the Strategies for Activating the Vegan Fashion Brand in the Meaning Out - Based on an Instagram Hashtag Analysis - (미닝아웃 시대의 비건 패션 브랜드 활성화 전략 연구 - 인스타그램 해시태그 분석을 중심으로 -)

  • Kyunghee Jung;Soojeong Bae
    • Journal of Fashion Business
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    • v.27 no.3
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    • pp.132-149
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    • 2023
  • This study aims to analyze Instagram hashtags based on big data to investigate changes in consumer trends and perceptions of vegan fashion, and to derive strategies for revitalizing vegan fashion brands based on derived results. Among social media, Instagram was selected as a collection channel, and Instagram hashtags for 'Vegan Fashion' were collected from July 1, 2021 to December 31, 2021. After conducting semantic network analysis with the Ucinet 6 program based on the collected data, the CONCOR analysis on vegan fashion showed the following four clusters: 'Veganism practiced with fashion', 'Bag type of vegan fashion brand', 'Sharing vegan fashion', and 'Diversification of eco-friendly products'. Analysis results showed that the Instagram hashtag for vegan fashion confirmed the MZ generation's increased interest in vegan fashion and their thoughts to recommend and share frequently used items or brand products to people around them. CONCOR analysis of vegan fashion brands showed the following four groups: 'Differentiating the material of vegan bags', 'Eco-friendly products of vegan fashion brands', 'Interest in vegan shoes', and 'Donation campaign of vegan fashion brands'. CONCOR analysis on Meaningout showed the following four clusters: 'MZ Generation's Meaningout Start-up', 'Recommendation Platform for Skin Products', 'Value Consumption Trend for Eco-friendly Clothing', and 'Interest in Eco-friendly Packaging'. The results of this study on vegan fashion, a practical eco-friendly movement that can require changes in social responsibility and perception as issues that directly affect animals, the environment, and humans, are expected to provide basic data to help domestic vegan fashion brands develop marketing strategies.

Developing a first-person horror game using Unreal Engine and an action camera perspective (언리얼엔진과 액션 카메라 시점을 활용한 1인칭 공포 게임 개발)

  • Nam-Young Kim;Young-Min Joo;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.75-81
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    • 2024
  • This paper focuses on developing a first-person 3D game to provide extreme fear to players through realistic camera direction utilizing the features of action cameras. As a new camera production technique, we introduce perspective distortion using a wide-angle lens and camera shake when moving to provide higher immersion than existing games. The theme of the game is horror room escape, and the player starts with a firearm, but in order to overcome the concern that the game's difficulty is low due to the use of firearms, the player is asked to control the use of firearms by imposing burdens such as chasing monsters and reducing the number of magazines. The significance of this paper is that we developed a new type of 3D game that maximizes the fear effect of players through realistic production.

Study on the Vegetation Change of the Road-side Slopes Restored by Native Herbs and Woody Plants - Centered with Monitoring Survey - (재래 초·목본 식물 위주의 비탈면녹화 시공지에 대한 식생 변화에 관한 연구 -모니터링 조사를 중심으로-)

  • Nam, Un-Jung;Kim, Nam-Choon;Cho, Min-Hwan;Gil, In;Lee, Suk-Hae;Lee, Jeong-Hak
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.10 no.4
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    • pp.70-82
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    • 2007
  • Aiming at nature's early restoring needs to select plant species harmonizing with surrounding environment that fits to restoring goal of ultimately aiming at woody plants dominant vegetation that protect and stabilize surface parts of bared slopes. And it is important to make it assimilated with surrounding natural vegetation by differentiating planning of seed mixtures. Natural Ecological Restoring Construction Methods (JSB Method) was developed to increase the effect of landscape change according to seasons not to simple hydro-seeding by reducing rate of foreign grasses while raising rate of wild flower using. It was considered that using wild flowers that bloom on each season solved the problems of slope landscapes that looks artificial and uninteresting. After researching environmental condition of the slopes, JSB Method has shown that, as of wet-type method, soil is relatively soft and the difference of thickness of plant base soil media affects on the difference of soil hardness. In case of soil hardness of 8.8~17mm, there's dangerousness of slope's collapsing, but it has shown that growth of plant was favorable. For the acidity of soil, most of them are in the type of neutralized soil of more than pH 6. And after analyzing the degree of woody plants dominance, it had shown that lower part was occupied with wild flowers and other herbaceous species like China pin, golden phesant mum, pitcher plant, and middle and upper part was occupied with woody plants like silk-tree, sumac forming multi-layer structure. It can be concluded that the restoration objects of the woody plant vegetation on the roadside slopes can be accomplished successfully by Natural Ecological Restoring Construction Method (JSB method).