• 제목/요약/키워드: Media literacy

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디지털 시대의 아동 미디어 관련 연구동향 분석 (An Analysis of the Research Trends on Children's Media in the Digital Era)

  • 이란;현은자
    • 아동학회지
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    • 제35권4호
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    • pp.17-40
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    • 2014
  • The aims of this study were three-fold; to analyze the trends of research on children's media, to anticipate any transitions in the direction of the research and finally to provide a guidance for future directions in the research. For this purpose, 55 research papers were chosen. The tool used for this analysis was that developed by Meyrowitz(1998; 1999), which classifies(1998, 1999) three main viewpoints towards media. Based on these three viewpoints, this study found that the most common category is 'media as a vessel.' Furthermore, it was verified that some studies in 'media as a vessel' have a tendency to be mixed with the notion of 'media as a language.' Subsequently, all the research papers in the category of 'media as a language' were subcategorized into 6 digital literacy competencies, in the manner proposed by Hobbs(2010). Consequently, the studies in the category of 'creation' were revealed to be the most common, and it was further confirmed that the research included in the categories of 'reflection' and 'social action' both begins to partially appear. Based on these results, this study speculates on a number of educational points supporting the development of media education in the digital era.

Develop and Deliver Essential Information Literacy Programs

  • Eisenderg, Michael B.
    • 한국문헌정보학회지
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    • 제45권2호
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    • pp.5-21
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    • 2011
  • There is an explosion of talk about crucial, new literacies for the 21st Century, for example critical thinking, problem-solving, media literacy, technology literacy, digital literacy, visual literacy. The other day, there was even an article about "gaming literacy!" How does one make sense of it all? The common factor in all these literacies is "information" - information seeking, information use, information processing, information presentation, and information evaluation. And, these "information" elements come together in information literacy: the ability to engage in effective and efficient information problem-solving. Information literacy is the overarching and unifying literacy, and all libraries have a unique and essential role to play in delivering meaningful information literacy programs to people of all ages. In this keynote paper and address, Professor and Dean Emeritus Mike Eisenberg will define the concept and structure of library-based information literacy programs and offer strategies for developing and implementing information literacy programs that are comprehensive(reaching all users), predictable (consistent over time), and accountable(measured and reported).

공과대학 신입생의 동시적 온라인 글쓰기 수업에서 스캐폴딩이 쓰기 불안과 미디어 리터러시에 미치는 영향 (Effects of Scaffolding on Writing Apprehension and Media Literacy in Engineering Freshmen's Synchronous Online Writing Course)

  • 황순희
    • 공학교육연구
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    • 제25권1호
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    • pp.33-45
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    • 2022
  • This study aims to investigate effects of scaffolding on writing apprehension and media literacy in engineering freshmen's synchronous online writing course, and the relationships between the two variables. 'Scaffolding' is in-time support provided by a teacher/tutor or competent peer that enables students to meaningfully gain skills at problem solving process. Also, it is one of the most frequently mentioned concepts in education as well as one of the more necessary teaching strategies in an online writing course. In this study, provided treatments for the experiment were supportive scaffolding for domain-specific knowledge and reflective scaffolding for meta-cognitive knowledge. Participants were 102 engineering undergraduate students, who were assigned to two experimental groups by scaffolding types. A process-based writing course in online learning environment was conducted for 8 weeks. The writing tasks were given according to writing process. The findings were that, firstly, there were statistically significant writing apprehension's reduction and self-expression's improvement through the scaffolding provided in writing class. Secondly, writing apprehension's reduction and self-expression's improvement were significant in supportive scaffolding group. Thirdly, media literacy predicted writing apprehension. The practical implications of these findings are discussed herein, with particular attention on ways for writing apprehension's reduction as well as media literacy's enhancement.

지식공유 촉진을 위한 디지털 미디어 활용능력에 관한 연구 (The Study on the Digital Media Literacy for Knowledge Sharing)

  • 김성희;이형미
    • 정보관리연구
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    • 제40권1호
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    • pp.47-67
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    • 2009
  • 본 연구는 디지털 미디어 환경에서 디지털 리터러시가 가지는 중요성에 대해 인식하고, C대학의 학부생을 대상으로 학생들의 디지털 미디어 기술의 활용능력수준을 측정 한 후 정보공유의 촉진과 디지털 미디어 활용능력과의 관계를 조사 분석하였다. 그 결과 '동영상 및 애니메이션기반 기술 활용능력'은 '정보공유'와 가장 상관관계가 높으며, 다음으로 '그래픽 및 사진', '오디오', '텍스트기반 기술 활용 능력' 순으로 나타났다. 도출된 결과는 대학 내 정보센터에서의 디지털 미디어 활용 교육과 관련된 정책 및 의사결정 마련에 기여할 수 있을 것이다.

구어적 매체가 16세기 종교개혁에 미친 영향과 현대 기독교의 적용 (An Effect of Oral Media on the Reformation in the Sixteenth Century and its Application to the Present Christianity)

  • 봉원영
    • 한국콘텐츠학회논문지
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    • 제15권4호
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    • pp.556-570
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    • 2015
  • 본 연구의 목적은 구술성과 문자성이 결합된 구어적 매체의 특징과 그것이 16세기와 21세기에 미친 영향을 각각 분석하여 현대 기독교에로의 적용점을 찾아보려는 것이다. 오늘날의 전자시대는 전화, 라디오, 텔레비전 등과 같은 이차적인 구술성에 의해서 형성되었으면서도 그 존립을 쓰기와 인쇄에 힘입는 구술성의 시대라고 할 수 있다. 역사적으로, 구술성에서 문자성으로 전환, 나아가서 전자 시대로의 전환은 사회적, 경제적, 정치적, 종교적 구조 및 그 밖의 여러 구조와 서로 맞물려 있다는 것은 잘 알려진 사실이다. 이러한 관점에서, 본 연구의 첫 부분에서 1차적 구술문화가 가지는 특징을 분석하고 그것이 어떻게 문자 매체와 결합하여 구어적 매체가 되었으며 나아가 16세기 종교개혁자들이 얼마나 시의 적절하게 그 새로운 매체를 활용함으로 종교개혁에 큰 힘을 발휘하였는가를 살펴보았다. 두 번째로는 문자성에 기반한 전자매체가 구술성과 결합하여 전혀 새로운 현대 구어적 매체를 이루었다는 사실을 살펴보고 현대 기독교에 적용할 수 있는 몇 가지 대안들을 제시하였다.

Social Network Service (SNS) 지속사용에 관한 연구 : 사용자의 SNS 리터러시 조절효과를 중심으로 (A Study on Continued Use of Social Network Services : Focused on the Moderating Effect of User's SNS Literacy)

  • 박경자;유일;김재전
    • 한국정보시스템학회지:정보시스템연구
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    • 제22권1호
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    • pp.65-87
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    • 2013
  • The development and expansion of communication technology in the field of information technology (IT) have changed the method and culture of communication, mediating communication among people. In particular, since social network service (SNS) has the attributes of information delivery and processing, it has a more powerful dissipating effect and influence than other existing communication methods. The role of users in SNS is important because it has the communication structure of producer-consumer, which consists of sharing, connection and participation of users. In this line, the purpose of this study is to investigate the intention for continued use of SNS by user ability. In order to explain the motivation and behavior for continued use of SNS by users, this study employed the motivation theory and post-adaptation model. The study applied 'media literacy' to the characteristics of SNS media and environment and expanded it into the concept of 'SNS literacy' to identify the moderating effect by user ability. Referred to as 'user's ability that is required to use SNS,' the SNS literacy was verified for its moderating effect with the three sub-dimensions: 'technical accessing ability,' 'understanding ability' and 'creative ability.' The major findings of this study are as follows. First, the perceived usefulness and playfulness were found to have a significant effect on the intention for continued use of SNS, showing the same result with previous studies on technology acceptance. In other words, usefulness and playfulness are variables with an explanatory power in the SNS environment as well. Second, the conceptualization of SNS literacy with accessing ability, understanding ability and creative ability was found to be valid. Third, it was verified that there was a significant difference in the SNS literacy between perceived usefulness and continued use, indicating that users with higher ability respond sensitively to usefulness and affect continued behavior. The moderating effect of SNS literacy was also verified in the relationship between perceived playfulness and intention for continued use. The results above confirm the difference in post-adaptation behavior of individuals, and are expected to provide several implications.

A Study on the Effectiveness of Viewer-Media Center

  • Kim, DongHyun;Yoon, JoonSung
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.1-7
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    • 2020
  • Recently, new media such as YouTube and AR/VR have emerged, and media content has become more complex and diversified. To respond to the new media environment, the Korean government wanted to increase people's access to media and to enhance their ability to utilize it through the establishment of viewer-media center. In this paper, based on the score of media literacy, education programs of the viewer-media center were verified to provide their effectiveness. This paper also suggests and comments on the programs that the viewer-media center should focus on by comparing and analyzing the efficacy among educational programs.

그래픽노블을 통한 다중문식성의 발달 (The Use of Graphic Novels for Developing Multiliteracies)

  • 윤은자
    • 영어영문학
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    • 제56권4호
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    • pp.575-596
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    • 2010
  • The modes of narratives and communication have expanded due to social and cultural changes and technological development. Thus texts have become multimodal and media hybridities and media crossover have been increasing as well. Multimodality requires new literacy to understand and interpret those multimodal texts other than existing traditional literacy approaches. The New London Group (2000) argues that multiliteracies are needed to serve today's changing multimodal texts. Kress (2003) also argues, visual texts have been prevailing, being mingled with other modes of texts such as linguistic, audio, gestural, and spatial modes. Literary texts are not exception in this trend of multimodality. The recent renaissance of comics, in particular, the new light on graphic novels can be interpreted in this historical vein. In comparison to comics, no consensus has been made in defining graphic novels, however, many studies have been recently conducted in order to look into the potential of graphic novels in building multiliteracies. In this paper, the graphic novel as a literary genre are explored from a histocial perspective and the definition of graphic novels was attempted to be made. In the light of multiliteracies, this paper presented cases that show how graphic novels can be utilized to build multiliteracies. Lastly, the use of graphic novels for English as a foreign language was introduced as well. The author hopes that at the age of multimodality, the potential graphic novels have in language and literacy education can be taken into account by language teachers and students in expanding their territory of literacy.

동영상 UCC 제작 및 활용 교육을 통한 인터넷 리터러시 효과 분석 (The Analysis of Internet Literacy Effect through Education of Producing and Using Multimedia UCC)

  • 주용완;황용석;김양은;조영기
    • 컴퓨터교육학회논문지
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    • 제13권4호
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    • pp.27-39
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    • 2010
  • 지금까지의 인터넷 관련 교육은 주로 '정보통신윤리'와 '인터넷 중독'에 초점을 맞추고 있어 인터넷미디어 시대를 위한 '인터넷미디어'의 창의적이고, 바람직한 이해와 활용을 이끌어내기 위한 '인터넷 리터러시 교육'의 필요성이 사회적으로 제기되고 있다. 미디어 교육과 관련된 기존 연구에서 가장 취약점은 '교육성과' 에 대한 분석이 전혀 이루어지지 않고 있다는데 있다. 따라서 본 연구에서는 전국 중학교 학생 708명을 대상으로 진행한 인터넷미디어 교육에 따른 인터넷에 대한 감성적 태도, 매체 인식, 인터넷 이용효능감, 인터넷미디어 능력, 인터넷 윤리의식의 변화를 살펴보았다. 그 결과 인터넷 이용효능감과 인터넷미디어 능력은 큰 변화를 나타냈으며 아울러 수업을 통해 자연스럽게 인터넷윤리 의식도 높아지는 결과를 보였다. 이러한 결과는 인터넷미디어 교육 프로그램의 실질적 성과를 입증하였다는데 의의를 가질 수 있다.

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키워드 네트워크 분석을 통한 리터러시 교육 연구 동향 (A Study on Research Trends in Literacy Education through a Key word Network Analysis)

  • 이우진;백혜진
    • 디지털융복합연구
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    • 제20권5호
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    • pp.53-59
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    • 2022
  • 본 연구는 리터러시의 국내 연구동향 분석을 통해 학습과의 관련 변인을 살펴보고, 리터러시 교육방향에 시사점을 제시하고자 한다. 한국연구정보서비스(RISS)를 활용하여 1993년부터 2022년 2월까지의 연구논문을 수집하였다. 검색 키워드로 '리터러시'와 '교육'을 사용하였으며, 200편의 논문이 분석대상으로 선정되었다. 키워드 네트워크 분석을 활용하여 관련 변인을 분석한 결과, 총 810개의 키워드 중 최소 3회 이상 출현한 키워드는 118개였으며, 가장 높은 빈도를 보인 키워드는 '디지털 리터러시', '미디어 리터러시', '초등학교' 순으로 나타났다. 분석 결과를 통해 다음의 시사점을 제시했다. 첫째, 온라인 교수·학습 자원 플랫폼 구축과 교육정책 연계와의 확대성 연구가 요구된다. 둘째, 리터러시 역량 설정 및 역량 향상 방안이 모색되어야 한다. 셋째, 디지털 기반 융합 교육모델 개발이 이뤄져야 한다. 본 연구는 가장 최근까지의 리터러시 연구를 살펴보고, 이를 통해 리터러시 교육의 방향을 제시하였다는 점에서 의의가 있다고 하겠다.