• Title/Summary/Keyword: Media Consumption

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The Effect of Nutrition Education based on Theory of Multiple Intelligence in Elementary School Students (다중지능이론에 기초한 학습지도안이 일부 초등학생의 영양교육에 미치는 효과)

  • Lee, In-Yi;Lee, Je-Hyuk;Kim, Myung-Hee
    • The Korean Journal of Food And Nutrition
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    • v.28 no.1
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    • pp.134-142
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    • 2015
  • The purpose of this study was to identify the effects of nutrition education on elementary school students based on the theory of multiplex intelligence. Of the 56 elementary school students that participated in this survey, 37 (66.0%) had no siblings. The number of students whose mothers had jobs and those whose mothers did not work were 37 (67.9%) and 18 (32.1%), respectively. Food consumption with ordinary diets was normal in 23 students (41.1%) and the average frequency of snack intake and eating-out was determined to be twice a day (41 students, 73.2%) and once or twice per week (36 students, 64.3%), respectively. The most popular type of food consumed when eating-out was 'fast foods' in 28 students (50.0%). It was determined that on average, 39 students (69.6%) snacked between lunch and dinner time and 31 (55.4%) selected snacks based on information obtained through 'mass media'. Analysis of the effects of nutrition education revealed an increase in the number of correct answers to the question 'foods with high nutritional value are high calorie foods,' with significant difference, but not in other questionnaires. In addition, the correct information for calcium (p<.05), good dietary habits (p<.001), food poisoning (p<.05), and six groups of nutrients in foods (p<.001) improved after nutrition education, with significant differences. As a result, the ratio of correct answers increased after nutrition education, with a significant difference (p<.001). After the education, the experimental group had a higher total score than the control group, with significant difference (p<.01).

A study on EDP of water Rate Billing procedures (상수도 요금 과징업무 기계화 처리에 대하여)

  • 정규영
    • Water for future
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    • v.7 no.2
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    • pp.11-22
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    • 1974
  • Comparing with Seoul city's other administrative works, the work to arrange and collect monthly water rates with 470,000 faucets is tremendous in volume and simple repetition in quality. In order to cover the shortage of handling, it is urgent for us to replace the present manual system with EDP(Electronic Data Processing) system to mechanize a series of handling works of simple repeated calculation such as water consumption, rate calculation, statistics arrangement, bills and specification of water rate by computer. When this work is completely mechanized, inspectors of water meter just turn over their checking results to the Data Center and all data are processed through Input Media(OMR Card, Punched Card) and computer for programming final bills. Then, the delivery of the bills to citizens will be the only work to be carried out. such mechanization will bring about the following benefits: 1. Improvement of administrative work by efficiency and rationalization. 2. Improvement of administrative service with people. 3. Possibility of scientific with trustworthy multi-purpose policy-making data. 4. An effect to cover the personnel shortage of 252 persons (at all the water works offices) and save manpower of 166 persons (47,619 man-days). The application of the above mentioned mechanization will be started to only Chongro and Chung-ku water works offices as model cases out of all water works offices in Seoul. As the electronic calculating machines are inducted, this system will be gradually applied to other water works offices. The billing and collection works of water rates which are connected directly to the daily life of the citizenes, should be handled by the scientific EDP system as soon as possible in order to promote the convenience of consumers and effective operation. This study is to promote the sound and rational operation of this work.

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A Study on Modularity Concepts of Furniture Design - Focus on Fractal Concepts - (모듈화(Modularity) 개념이 적용된 가구디자인 연구 - 프랙탈 개념을 중심으로 -)

  • Lee, Hyun-Jung
    • Journal of the Korea Furniture Society
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    • v.21 no.5
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    • pp.380-391
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    • 2010
  • Modular furniture's colors, materials, finishing materials and quantities are determined by users' tastes and it's diverse functions, shapes and sizes are determined by the spaces of users. That is, modules satisfy the diversity of consumers, meet differentiated individuals' tastes and enable communications with consumers rather than delivering one-way messages of designers. The contemporary spaces of the 21st century have been gradually shifting from uniform spaces attaching weight on individuals' individuality and tastes and along with it, the consumption of expensive custom-made furniture and foreign branded furniture is increasing to satisfy those small numbers of consumers who want to express diversified individuality. The modular furniture as a concept which is the most suitable to Mass Customization can be produced in large quantities while considering the diverse needs and tastes of individuals and it does not have absolute shapes or sizes. The concept of modular furniture shows similarities to the creation of fractals that forms shapes by self similarities, repeats and similar transformations which is in the same context as the characteristics of a modular design that presents diversity with scales, materials and jointing points. Fractals will be combined with the digital media of today to present great plasticity and influence designers more heavily. Pursuit of new modeling is a requisite for the creation of future spaces and it will require continuous creativity and the transformable modular furniture will contribute to the satisfaction of diverse consumers' needs. This study is to propose the modular furniture that considers the diversity of the public in the 21st century and their individuality and that will enable interactions between designers and consumers.

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Development of Process for Village Scale Wastewater Treatment Using Biofilter and Sulfur-limestone (바이오필터와 황-석회석을 이용한 마을하수 처리 공정 개발)

  • Kim, Tae-Kyu
    • Journal of The Korean Society of Agricultural Engineers
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    • v.49 no.2
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    • pp.75-86
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    • 2007
  • This process which has a connection of biofilter and sulfur-limestone has been developed to treat organic substances including BOD, COD and SS etc. and to treat sulfur-limestone is for denitrification.. The whole process consists of chemical reaction tank, sedimentation tank, trickling filter, denitrification tank The trickling filter is equipped with a reactor filled with absorptive filter, and the sulfur denitrification tank is filled with sulfur-limestone mixed media. After setting up practical facilities whose capacity is 60 tons a day, we have observed the removal efficiencies of pollutants through 60 experiments during Summer and Winter seasons. The average concentration of polluted water was BOD for 3.6 mg/L, $COD_{Mn}$ for 11.3 mg/L, SS for 2.8 mg/L, T-N for 8.6 mg/L, and T-P for 0.8 mg/L, and the rate of treatment efficiencies 96.5%, 84.7%, 96.5%, 79.2%, and 80.8%, respectively was found through the experiments. The average treatment efficiency for BOD and $COD_{Mn}$ was 85.0% and 55.7%, respectively and the average removal efficiency for NH4+-N was 84.9% in the trickling filter. The removal efficiency in the denitrification tank is as follows; The removal rate of $NO_3^--N$ was as high as 93.2% within the compass of pH 6.3 to 7.3 through $16.8{\sim}37.0mg/L$ flown into $NO_3^--N$ and $0.1{\sim}8.3mg/L$ outflown. It had observed that this process has implemented highly efficient and advanced treatment without external carbon sources and internal recycle during its process. In conclusion, this process is suitable for a sewerage in a small village due to the merits of low power consumption and easy maintenance.

The Study on niche creation mechanism of drama contents based on lead users - Focussing on drama Damo fandom community (드라마 콘텐츠의 리드 유저 기반 틈새 창출(niche creation) 메커니즘 연구 - 드라마 다모(茶母) 팬덤 커뮤니티를 중심으로)

  • Chang, Yong Ho;Kong, Byoung-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.5
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    • pp.2121-2130
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    • 2013
  • Based on the case study methods, the study analyzes that the countless UCC Cloud cloud is the niche creation by the lead users make process. This research show as follows. First, The Drama lovers and fan fiction writers are not only drama consumers but UCC creators/producers. By the process that the UCC and fan fiction is tailored to meet the needs of their users create fan fiction in fandom community, they create an entirely different niche from original drama. Second, the flow(drama consumption/evaluation, viewers needs/adaption, the user's creation/production) which community's creative users make sequentially coevolutes with the flow(drama information offer, intentionally supply/diffusion, derivatives production) of media companies. Third, the drama fandom community activities which is non-commercial activities form the drama ecosystem with a new paradigm, as well as form a virtuous cycle inked to the market continuously beyond fun, play, empathy.

Inframince in Contemporary Architectural Surfaces - On the Emergence of the Ornament in Modern and Contemporary Period - (현대건축 표면에서 나타난 앵프라맹스에 관한 연구 - 근/현대 장식성의 발현을 중심으로 -)

  • Park, Jong-Hyun;Lee, Young-Soo
    • Korean Institute of Interior Design Journal
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    • v.27 no.1
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    • pp.68-79
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    • 2018
  • The main purpose of this paper is to introduce 'Inframince' in modern and contemporary architecture. The Inframince(English: infra-thin) is a concept coined by Marcel Duchamp. The conceptual definition of the term "Inframince" by Marcel Duchamp replied that the notion is impossible to define, "one can only give examples of it:". It describes fine indirect perceptions of physical phenomena. Inframince is conductor of two dimensions into three, the essential dynamic in the practice of making space. Inframince is the interval between an inhabitant and their environment that both connects and separates. This study deals with the difficult situation how Contemporary Architecture represents itself over the 20th century modernity and asks the question how it presents its ornamentality. In order to analyse contradictory situation between self-referentiality and ornamentality in Modern/Contemporary Architecture we need to survey the historical process of changing position of ornaments and its meaning in time. The article also analyze the selected works of contemporary architects like Herzog & de Meuron, Jean Nouvel, to show that the trend reversal continues now more than ever. The Architectural surface must be a different kind of media that can communicate in different way with compared to conventional ornament. If we understand Duchmp's Inframince to be the provocation of the unuseful things, and if we interpret Contemporary fact that all specific Architectural Surfaces have been dissolved in timelines, it shows us post-trend of the Surfaces via conspicuous consumption or desire.

QoE-aware Network Selection Algorithm for Scalable Video Streaming Services in the Heterogeneous Wireless Networks (다종 무선망 환경에서 스케일러블 비디오 스트리밍 서비스를 위한 체감품질기반의 망 선택 알고리즘 방법)

  • Seok, Joo-Myoung;Son, Jung-Hyun;Suh, Doug-Young;Kim, Kyu-Heon
    • Journal of Advanced Navigation Technology
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    • v.15 no.1
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    • pp.76-82
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    • 2011
  • Most previous work on network selection in heterogeneous wireless networks has concentrated on the quality of the network alone. Therefore, users are not satisfied with network quality based network selection due to different user preferences. To solve this problem, we proposes a QoE-aware network selection algorithm that is based on the consumption patterns of user preferences which is divided into normal user, cost-sensitive user, quality-sensitive user and video quality as well as network quality. As a result of experiments, cost-sensitive user and quality-sensitive user are satisfied with enhanced QoE by 36% and 3% from the proposed network selection algorithm compared to the normal user, respectively.

Exploiting Quality Scalability in Scalable Video Coding (SVC) for Effective Power Management in Video Playback (계층적 비디오 코딩의 품질확장성을 활용한 전력 관리 기법)

  • Jeong, Hyunmi;Song, Minseok
    • KIISE Transactions on Computing Practices
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    • v.20 no.11
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    • pp.604-609
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    • 2014
  • Decoding processes in portable media players have a high computational cost, resulting in high power consumption by the CPU. If decoding computations are reduced, the power consumed by the CPU is also be reduced, but such a choice generally results in a degradation of the video quality for the users, so it is essential to address this tradeoff. We proposed a new CPU power management scheme that can make use of the scalability property available in the H.164/SVC standard. We first proposed a new video quality model that makes use of a video quality metric(VQM) in order to efficiently take into account the different quantization factors in the SVC. We then propose a new dynamic voltage scaling(DVS) scheme that can selectively combine the previous decoding times and frame sizes in order to accurately predict the next decoding time. We then implemented a scheme on a commercial smartphone and performed a user test in order to examine how users react to the VQM difference. Real measurements show that the proposed scheme uses up to 34% fewer energy than the Linux DVFS governor, and user tests confirm that the degradation in the quality is quite tolerable.

Analysis on Factors of Importance and Performance in terms of Securing Customers of Farm Restaurants - Based on the Case of Bibijeong in Wanju-Gun - (농가레스토랑 이용고객의 중요도-만족도 분석 - 완주군 비비정을 사례로 -)

  • Han, A-Reum;Han, Jin;Lee, In-Jae;Jang, Dong-Heon
    • Journal of Korean Society of Rural Planning
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    • v.21 no.2
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    • pp.163-175
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    • 2015
  • This study aimed to analyze factors of importance and performance picked by customers of Bibijeong, a farm restaurant operated by the local community of Wanju-gun. Major points include: Recognition paths mostly were word of mouth and mass media, types of visit were in the company of friends, family members or work colleagues, and purposes of visit included consumption of meal and identifying features of the restaurant. Secondly, factor analysis showed that level of facility, atmosphere/cleanness, diversity of menu, employees, ingredients and network. The Cronbach Alpha coefficient was +0.6. Thirdly, average of importance of factors was 3.861 while average performance was 3.429. IPA analysis showed that employee(communication, customer contact) in the first quadrant proved the need for fast improvement through training. Atmosphere/cleanness (interior atmosphere, table clean, kitchen cleanliness, clean dishes, interion design) and employee(proficiency, menu recognition), foodstuff(freshness, origin, safety) in the second quadrant showed that the marketing strategy of improvement as well as maintaining current status is needed, including regular training and hygiene inspection. The third quadrant contains facilities(disability, baby, fire protection) and food menu(food packing, various menu, creative menu, menu description), network(village economic links), which showed the need for gradual improvement. The forth quadrant contains network(sights's near contains. The results so far can be summed into the statement that overcoming the basic functionality of providing meals and linking the restaurant with local attractions and local economy would be need, as well as building up the image of unique farm restaurant with local features, so that Bibijeong can serve as the centerpiece of community and foundation of exchange with other areas.

A qualitative study on women's daily lives and smartphone use -focusing on interviews with Chinese women in their twenties (여성의 일상생활과 스마트폰 이용에 관한 질적 연구 -20대 중국여성에 대한 심층인터뷰를 중심으로)

  • Zhang, Loushuangshuang;Na, Misu
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.467-483
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    • 2017
  • The purpose of this study was to explore the role and meaning of smartphone in the context of daily life. This research focuses on the woman in twenties living in Hangzhou, China. As a result of research, smartphones affected the various parts of female users' daily lives such as consumption habits, ways of spending their times and ways of information gathering and communication. Nevertheless gender gap in smartphone use was much smaller than before in the quantitative aspect, women's use of smartphone in qualitative aspect such as the way of use and choice of contents showed previous gender role and gender value in society. Also, the results of the research, based on the case of China which emerges as a new IT powerhouse, have a significant implication for smartphone use in Korea.