• Title/Summary/Keyword: Media Access Control

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Performance analysis of CSMA based MAC protocols for underwater communications (수중 통신에 적합한 CSMA기반 매체접근제어 프로토콜 연구)

  • Song, Min-Je;Jang, Youn-Seon
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1068-1072
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    • 2018
  • In underwater communications, there are many challenges due to energy limitations, long propagation delay, low data rate, and high power loss, unlike terrestrial RF communications. Especially, the propagation delay of underwater acoustic channel is five orders of magnitude higher than in electro-magnetic terrestrial channels due to the low speed of sound(1,500m/s). Thus, the MAC protocols for terrestrial communications are not suitable for underwater network. In this paper, we studied the considerations for MAC protocol in underwater acoustic channel. Here, we concentrated on CSMA based MAC protocols. From the results, we confirmed that the number of control packets has an important effect on the performance in underwater environment. These results would be useful in designing MAC protocols for underwater acoustic communications.

UPnP-based QoSAgent for QoS-guaranteed Streaming Service in Home Networks (서비스 품질이 보장되는 홈 네트워크 스트리밍 전송을 위한 UPnP 기반의 QoSAgent에 대한 연구)

  • Lee Hyun-Ryong;Moon Sung-Tae;Kim Jong-Won;Shin Dong-Yun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.430-441
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    • 2006
  • As the various A/V devices and home networks are delivered to users, home networks are changing to an entertainment network. It is expected that the required network bandwidth and the amount of usage of media content in home entertainment networks will be increased. Although the access networks and home networks becoming a high speed network, there remains the problems for QoS-guaranteed media content transfer in home networks. Also, in the home network, there can be network traffic caused by applications like video conferencing, video telephone, and VoIP(voice over IP) as well as inner network traffic of home network. Since media content transfer requires the real-time delivery, it is very important and basic requirement that is to transfer media content to A/V device user wants while keeping the media quality. Even though there are many middleware protocol for home networking, they provide basic device discovery and control or simple functions for QoS-guaranteed media content transfer that are not enough to provide QoS-guaranteed media transfer service that user wants. Thus, in this paper, we propose the technique based on UPnP(universal plug and play) protocol for QoS-guaranteed media content transfer in the home network. The proposed technique is compatible with UPnP and can be used with UPnP as additional functions. In this paper, we utilize VideoLAN application to verify the proposed technique. We add the additional modules that support the proposed technique's function to VideoLAN and we verify the its functions through various test scenarios.

Proposal of a Hand Motion and Control Method Matching System for Interaction Optimized for Mixed Reality Control - Focusing on Meta Interface and Augmented Behavior (혼합현실 컨트롤에 최적화된 인터랙션을 위한 손 동작과 컨트롤 방식 Matching체계의 제안 - Augmented Behavior와 Meta Interface를 중심으로)

  • Lee, SaYa;Lee, EunJong
    • Smart Media Journal
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    • v.11 no.9
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    • pp.81-93
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    • 2022
  • In an era where non-face-to-face meetings become common, eXtended Reality(XR) is rapidly developing and filling areas that are not satisfied in online meetings based on existing photos/video method. In particular, general users are also able to easily access and use HMD-type mixed reality devices. However, the basic operations applied in HMD-type in Mixed Reality(MR) with hands as the main input tool do not have a standardized system, and each manufacturer operates in a separate response to each other's hand movements. Therefore, this study considered that a systematic hand motion matching system considering the usability and efficiency of operations performed in mixed reality was necessary, and conducted a study to clarify this. First, the basic operation performed in the MR environment and its attributes were investigated, and at the same time, the structure of the hand and the attributes of the possible hand movements were identified. Based on the identified properties, it is intended to present a system that can intuitively and efficiently match basic operation properties in the MR environment with subtle operation properties according to the structure/context of the hand.

An Adaptive FEC Mechanism Using Crosslayer Approach to Enhance Quality of Video Transmission over 802.11 WLANs

  • Han, Long-Zhe;Park, Sung-Jun;Kang, Seung-Seok;In, Hoh-Peter
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.3
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    • pp.341-357
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    • 2010
  • Forward Error Correction (FEC) techniques have been adopted to overcome packet losses and to improve the quality of video delivery. The efficiency of the FEC has been significantly compromised, however, due to the characteristics of the wireless channel such as burst packet loss, channel fluctuation and lack of Quality of Service (QoS) support. We propose herein an Adaptive Cross-layer FEC mechanism (ACFEC) to enhance the quality of video streaming over 802.11 WLANs. Under the conventional approaches, FEC functions are implemented on the application layer, and required feedback information to calculate redundancy rates. Our proposed ACFEC mechanism, however, leverages the functionalities of different network layers. The Automatic Repeat reQuest (ARQ) function on the Media Access Control (MAC) layer can detect packet losses. Through cooperation with the User Datagram Protocol (UDP), the redundancy rates are adaptively controlled based on the packet loss information. The experiment results demonstrate that the ACFEC mechanism is able to adaptively adjust and control the redundancy rates and, thereby, to overcome both of temporary and persistent channel fluctuations. Consequently, the proposed mechanism, under various network conditions, performs better in recovery than the conventional methods, while generating a much less volume of redundant traffic.

LCU-Level Rate Control for HEVC Considering Hierarchical Coding Structure (HEVC 의 계층적 부호화 구조를 고려한 LCU 단위의 비트율 제어 기법)

  • Park, Dong Il;Kim, Jae-Gon;Jeong, Dae-Gwon;Kim, Jongho;Kim, Hui-Yong;Choi, Jin Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.199-201
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    • 2011
  • 본 논문에서는 현재 표준화가 진행중인 HEVC 의 고정 비트율(CBR) 부호화를 위한 비트율 제어(rate control) 기법을 다룬다. HEVC 의 임의접근(Random Access: RA) 부호화 모드는 계층적-B 부호화 구조를 통해 높은 부호화 효율을 제공할 수 있다. 기존의 HEVC 를 위한 비트율 제어 방식으로는 2 차 비트율-왜곡 모델 기반의 시간계층 및 프레임 타입에 따른 비트율 특성을 반영한 프레임 레벨의 비트율 제어 기법이 제시되었다. 이 같은 기존의 프레임 레벨의 비트율 제어 기법은 임의접근 모드의 계층적-B 구조에서 동작성능이 확인되었으나, HEVC 의 기본적인 부호화 단위(Coding Unit: CU)의 특성이 반영되지 않아 비트율 제어의 정확성이 제한되었다. 본 논문에서는 기존의 계층적 부호화 구조를 고려한 프레임 레벨의 비트율 제어 기법을 확장한 CU 레벨에서의 비트율 제어 기법을 제시하고 모의실험을 통해 제시된 기법의 비트율 제어 성능을 확인한다.

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Evaluation of an Efficient Channel Estimator for the STTD Schemes

  • Kim, Seong-Hwan;Na, Cheol-Hun;Ryoo, Sang-Jin;Hwang, In-Tae
    • Journal of information and communication convergence engineering
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    • v.5 no.3
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    • pp.185-193
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    • 2007
  • This paper evaluates the performance combining space-time transmit diversity (STTD) and an efficient channel estimator (ECE) for wideband code division multiple access (WCDMA) systems in various mobile channels. Using decision variable (DV), we also derive the analytic bit error rate (BER) and mean square error (MSE) for WCDMA applying ECE for STTD schemes. The simulation results show that the ECE performance is superior to the previous works in [1] as because we use additional pilot diversity which is so called secondary common control physical channel (S-CCPCH). The performance in case of the channel estimator using only one-channel or two-channel is worse than that of an ECE as about the maximum 4 dB at BER 1.0E-3 satisfying voice service over Rician fading channel. Our results show that, even with ICE, an ECE algorithm are effective in improving the output SNR and significantly reduce the error floor. In addition, the simulation results investigated in this paper also reveal that WCDMA combining an ECE and the STTD scheme could provide appreciable performance improvements in Rayleigh fading channel.

Design and Validation of MAC Protocol for B-WLL System (B-WLL 시스템 MAC 프로토콜의 설계 및 검증)

  • Back, Seung-Kwon;Kim, Eung-Bae;Han, Ki-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.468-478
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    • 2002
  • In this paper, we designed a B-WLL MAC(Media Access Control) protocol and validated its operation for implementation of high-speed subscriber networks. Our MAC protocol was designed by SDL using the DAVIC specifications based upon the variable contention/reserved time slot allocation algorithm. For validation of our MAC protocol, Syntax and semantic error check were performed by the Simulation Builder of ObjectGeode and the MAC(Message Sequence Chart) respectively. The validation results showed that our B-WLL MAC protocol is working correctly and may successfully support B-WLL services.

Adaptive Range-Based Collision Avoidance MAC Protocol in Wireless Full-duplex Ad Hoc Networks

  • Song, Yu;Qi, Wangdong;Cheng, Wenchi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3000-3022
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    • 2019
  • Full-duplex (FD) technologies enable wireless nodes to simultaneously transmit and receive signal using the same frequency-band. The FD modes could improve their physical layer throughputs. However, in the wireless ad hoc networks, the FD communications also produce new interference risks. On the one hand, the interference ranges (IRs) of the nodes are enlarged when they work in the FD mode. On the other hand, for each FD pair, the FD communication may cause the potential hidden terminal problems to appear around the both sides. In this paper, to avoid the interference risks, we first model the IR of each node when it works in the FD mode, and then analyze the conditions to be satisfied among the transmission ranges (TRs), carrier-sensing ranges (CSRs), and IRs of the FD pair. Furthermore, in the media access control (MAC) layer, we propose a specific method and protocol for collision avoidance. Based on the modified Omnet++ simulator, we conduct the simulations to validate and evaluate the proposed FD MAC protocol, showing that it can reduce the collisions effectively. When the hidden terminal problem is serious, compared with the existing typical FD MAC protocol, our protocol can increase the system throughput by 80%~90%.

End-to-End Congestion Control of High-Speed Gigabit-Ethernet Networks based on Smith's Principle

  • Lee, Seung-Hyub;Cho, Kwang-Hyun
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.101-104
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    • 2000
  • Nowadays, the issue of congestion control in high-speed communication networks becomes critical in view of the bandwidth-delay products for efficient data flow. In particular, the fact that the congestion is often accompanied by the data flow from the high-speed link to low-speed link is important with respect to the stability of closed-loop congestion control. The Virtual-Connection Network (VCN) in Gigabit Ethernet networks is a packet-switching based network capable of implementing cell- based connection, link-by-link flow-controlled connection, and single- or multi-destination virtual connections. VCN described herein differ from the virtual channel in ATM literature in that VCN have link-by-link flow control and can be of multi-destination. VCNs support both connection-oriented and connectionless data link layer traffic. Therefore, the worst collision scenario in Ethernet CSMA/CD with virtual collision brings about end-to-end delay. Gigabit Ethernet networks based on CSMA/CD results in non-deterministic behavior because its media access rules are based on random probability. Hence, it is difficult to obtain any sound mathematical formulation for congestion control without employing random processes or fluid-flow models. In this paper, an analytical method for the design of a congestion control scheme is proposed based on Smith's principle to overcome instability accompanied with the increase of end-to-end delays as well as to avoid cell losses. To this end, mathematical analysis is provided such that the proposed control scheme guarantees the performance improvement with respect to bandwidth and latency for selected network links with different propagation delays. In addition, guaranteed bandwidth is to be implemented by allowing individual stations to burst several frames at a time without intervening round-trip idle time.

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Multi channel reservation scheme for underwater sensor network (수중 센서 네트워크에서 다중 채널 예약방법)

  • Lee, Dong-Won;Kim, Sun-Myeng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.336-339
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    • 2011
  • In the RTLS(Real Time Location Based System), in case of existing a number of moving target, extremely complecated data flow is can be occurred. In the network where single gateway exists, various data which was collected from sensor node is transmitted along the simple route as time goes by. In case of multi-gateway configuration, the collected data is transmitted through diverse routes rather than simple route. This kind of data causes jams on nodes and this brings down the performance of the network. Different from existing studies, in this thesis, MAC (Media Access Control) protocol which minimizes data collision between nodes and guarantees QoS(Quality of Service) is suggested, in order to communicate efficiently in multi-gateway underwater sensor network environment. In the suggested protocol, source node which wants to transmit data makes a channel reservation to a number of destination node using a RTS packet. Source node reserves a channel without collision, by scheduling CTS response time using expected delay information from neighbor nodes. Once the reservation is made, source node transmit data packet without collision. This protocol analyzes/estimates the performance compared to a method provided from existing studies via simulation. As a results of the analysis, it was comfirmed that the suggested method has better performance, such as efficiency and delay.

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