• Title/Summary/Keyword: Meaning Object

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The Relations Between The 6th Graders' Negative Cognitive Process.Anger Experience.Aggressiveness (초등학교 6학년의 부정적 인지과정.분노 경험.공격성 간의 관계)

  • Kim, Kyoung-Sook
    • The Korean Journal of Elementary Counseling
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    • v.5 no.1
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    • pp.205-226
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    • 2006
  • The purpose of this study was to find out the relations between 6th graders' negative cognitive process and anger experience and aggressiveness. To achieve the goal, it conducted a test to examine children's negative cognitive process, anger experience, aggressiveness targeting 100 children of 6th grade in C elementary school, Gyeonggj province. Then it conducted SPSS 12.0 statistical program to get the results of correlation analysis and regression analysis. The outcomes were as follows. First, there was a meaningfully positive relation between a negative cognitive process and anger experience. In other words, children having more negative cognitive process seemed to experience the feelings of anger more often, this presented the important role of cognition while getting into a temper Second, it reported a positive relation between anger experience and aggressiveness. Children who have experienced anger more often showed more violent behaviors, especially there were more significant positive relations between trait-anger and aggressiveness compared to state-anger and aggressiveness. This could explain some possibilities that children with high level of trait-anger might outrage more often than others by recognizing the situations as anger stimulants. Third, when conducting a regression analysis, a negative cognitive process made an effect on anger experience which affected aggressiveness. However, it did not show a negative cognitive process making a direct effect on aggressiveness. This is considered that children could experience an anger while evaluating an event or object in a negative way based on individual belief, and emotional linguistic behavioral aggressiveness would be formalized as they express the sparked fury either internally or externally. In conclusion, this study proved that there were close relations between children's negative cognitive process and anger experience and aggressiveness. A negative cognitive process affects anger experience, and anger experience affects aggressiveness afterwards. A negative cognitive process affects aggressiveness through anger experience indirectly, and especially trait-anger among anger experience is the main factor to influence on aggressiveness. With consideration of these results, it is believed that mediation is important key to moderate the negative cognition and trait-anger in order to diminish children's aggressive behaviors. This study has a meaning to provide searching for manifold mediating methods between negative cognition and trait anger, with a fundamental resource.

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A Study on the Compression Ratio Change Characteristics of Engine Horse Power Characteristics (터보튜닝엔진의 압축비에 따른 출력 특성 연구)

  • Chae, Soo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.154-163
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    • 2010
  • The object of this study is to investigate the penetration characteristics according to the change of stacking sequences and curvature radius in the composite laminated shell. They are staked to [02/902]S and [0/902/0]s, their interlaminar number are two and four. We are manufactured to composite laminated shells with various curvature radius. Curvature radius of composite shell is 100, 150, 200mm and ${\infty}$(it's meaning flat-plate). In general, kinetic energy after impact-kinetic energy before impact increased linearly in all specimens. Absorbed energy increased linearly as the curvature increased, and absorbed energy of [02/902]S specimen, which is small interlaminar number, was higher than [0/902/0]s specimen.

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The Partial Transformation of Clothing Construction in Modern Fashion (현대 패션에 나타난 의복구성의 부분 변형)

  • Kim, Young-Ran
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.103-122
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    • 2007
  • Fashion have been expressed by a face through various a period, social change, and various culture changing. Human expresses as "Transformation" by applying these needs of changing to the fashion. A origin tribe expressed its own self by using direct body transformation and extreme decorations in the past. However, human express creative and esthetic desire based on shape, material, and transformation method in the present time characteristics of the body. Exceptional transformation breaking a existing fixed idea appeared frequently due to dissolution through transformation which is positive expression method in the fashion from 20th century. As a results, followings are obtained in this study. First, human body transforms by using a tool or intermediation in investigation of aesthetic meaning for human body. The object, Transformation, is stably transformed by disintegration, distortion, exaggeration and simplification reduction, as design's sensitivity. Second, transformation from relation of clothing composition is expressed by extension, reduction, simplification, and dissolution. In transformation from original tribe's sensitivity, past decorative desire lead to transformation of human body. To give variable change from past to present fashion, external formative will is introduced. Then, extreme expression is made by direct transformation of clothing type. It seems to be accomplished that human body's expression method is continuously changed into extension, exaggeration, reduction, and dissolution from transformation method as described before. Transformation of modem fashion is expression method by creative supervision. Extreme transformation substituted body's each part is based on immanent play and representative satisfaction. Through these transformation, it is judged that variety of creative type is achieved.

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A Study of Official Hats Shown on Shaman's Costumes of Seoul Village Gut (서울 마을굿 무속복식에 나타난 관모 연구)

  • Kim, Eun-jung;Yim, Lynn
    • Fashion & Textile Research Journal
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    • v.17 no.3
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    • pp.364-371
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    • 2015
  • This study investigated and analyzed Sadanggut for General Namyi, Agisee Gutdang in Haengdang-dong, Dodanggut in Bonghwa Mountainto examine the type and characteristics of official hats for shaman's costumes based on Seoul village gutas a spiritualistic shaman revealing the divinity of music for gutthrough singing, dancing, divine material and official hats. Commonly worn official hats were Goggal(conical hats), Jeonlip(soldier's felt hats), and Heuklip(black hats) for Seoul village gut as the object of thisstudy. Each official hat had a close relationship with subjects for divinity and musical meaning for gut. Julip(Red hats), Jokduri(bride's headpiece), helmets, Iksubgwan(King's official hat), and Daesu(Queen's a big wig with various hairpins) were also worn. Official hats worn for Seoul village gutwere understood to symbolize divinity and raise authority and dignity to the public through aggressive appearance, exaggeration and splendor. Concretely, official hats at Seoul village gut first had roles to materialize the divinity of each music of gut. Second, recognized as a part of performance or traditional culture in present day, aggressive official hats were favored to supply splendid attraction and maximize scenes of divined heroic epic poem in gut. Third, for Seoul village gut, colors and silhouettes of modern traditional costumes were reflected pursuing partial change and focused on exaggeration and splendor to express the mirth and festival of gutwhile maintaining traditional costumes.

Naturalized Words of Clothing Terms Reflected in the Foreign Language Study Books of the Joseon Dynasty (외국어학습서를 중심으로 본 조선시대 복식관련 외래어 명칭에 관한 연구)

  • Kim, Eun-Jung;Cho, Woo-Hyun;Kang, Soon-Che
    • Journal of the Korean Society of Costume
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    • v.59 no.4
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    • pp.155-172
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    • 2009
  • Naturalized words of clothing terms in Joseon Dynasty could be found on the foreign language study books such as Chinese language study books; "譯語類解Yeokeoyuhae", "譯語類解補編Yeokeoyuhae-supplementary book], and "華語類抄Hwaeoyucho", Manchu language study book; "同文類解Dongmunyuhae", Mongolian language study books; 蒙語類解Mongeoyuhae", and "蒙語類解補編Mongeoyuhae-supplementary book", Japanese language study books; "倭語類解Oaeeoyuhae", and "和語類解Hwaeoyuhae", and the study books of over two kinds of foreign language; "方言類解Bangeonyuseok", and "漢淸文鑑Hanchungmungam". This study focused on the name that was related with headgear, socks and clothing from those foreign language study books. The name which was originated in Chinese language is Cwan, Yanggwan, Dugeon, Samo, Bokdu, Jungja, Okjam, Cwanja, Hwa, Johwa, Unhye, Jobok, Danlyeong, Wonlyeong, Changyi, Dunja, Hosu, Dansam, Dopa, Bigye, Peak, Yodae, and Pumdae. The name which was originated in Manchu language is Camto, Nyeolku, Dalogi, kulimae, and Mahulae. The name which was originated in Mongolian language is Tyeolic, and Dugeule. There are two kinds of names that have been used continuously during the whole Joseon Dynasty. The first ones borrowed just name, for example, Cwan, Dugeon, Mahulae, Okjam, Hwa, Dansam, Changyi, kulimae, and Yodae. The second ones loaned the name and object, for example, Yanggwan, Samo, Bokdu, Camto, Jungja, Cwanja, Jobok, Dalogi, Danlyeong, Wonlyeong, Dopa, Tyeolic, Peak, and Pumdae. It was observed that among Korean names that have been used from the Joseon Dynasty, Unhye, Dugeule, and Hosu were used as broader meaning in the Joseon Dynasty. It was names that had not used during the whole Joseon Dynasty were Johwa, Nyeolku, and Bigye.

A Study on Deformation Dipicted on Western Costumes of the Late 20th Century (세기말 서양복식에 표현된 Deformation에 관한 연구)

  • 이효진
    • Journal of the Korean Society of Costume
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    • v.50 no.3
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    • pp.13-30
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    • 2000
  • The purpose of this study was to analyzed the types of Deformation dipicted on the late 1990s western costumes. The late 20th century cultural experience or lifestyle is interpreted with 'popular culture' ,popular culture is described as cultural phenomenon in postmodern condition. Contemporary popular culture may no longer be strictly 'working-class' as the idealistic purists of political formalism would like to , but does emerge from subordinate cultures, from the inventive edges of the consensus, and from the previously ignored and suppressed. It gestured through a widening democratization of styles, sounds and images, to an important remarking , to new possibilities , new perpectives, new projects. The growing importance of popular culture as a source for change of expression in the art, expecially new desire and will of artists has been caused lots of ' Deformation' in their works. Deformation, doesn't mean to represent object faithfully as it were seen through the artist's eyes. In a sense it implies that artists deform it with conscious or unconscious form. So in this study , the phenomenon of the postmodern western costumes is to describe ' formative language' called 'Deformation.' and it is classified three types, that is, 'Deformation of human-body image.' , Deformation of silhouette.' 'Deformation of detail.'. First , Deformation of human-body image is represented by deconstructive , subversive image in western costumes, a lot of costumes types of deconstruction have been shown by fashion designers are emphasized empathy with Deformation of human-body image. Second, Deformation of silhouette is also represented subversion of traditional manner and ultiity, underwear and outwear structure and ugly image. parody image of postumodernism , and so on. Above all, the late 1990s western costumes with Deformation of silhouette was an infinitely larger and more complex world than it appeared from outside and has expressed as a rejection against the values which traditional aesthetic concept had pursued, And parody through the change of internal meaning is to bring about parodox, irony, contempt, satire , unexpectedness by applying the original to inapproporate subject through its substition, inversion. Third, Deformation of detail is represented overdecoration, exaggerative distortion of for , overlapping and fetish image, parody image, kitsch image, and so on , Once fetish achieve a certain' style factor' among trendsettler, they are picked up by internationally famous fashion designers, The characteristics of kitsch are overdecoration , unfitness , imitation , used western costumes.

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A Study on the Characteristics and Expression Methods of Phenomenal Light In Steven Holl's Architecture (스티븐 홀의 건축공간에서 나타나는 현상적 빛의 표현방법과 특성에 관한 연구)

  • Jang, Hyun-Ju;Park, Chan-Il
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.143-153
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    • 2013
  • The purpose of this study is to explore how to make use of the light and expression methods to embody phenomenal space by considering the representation techniques and characteristics of a variety of 'Phenomenal light' in his works focused on the Steven Holl's views that thought the light as object of creating space. The process is summarized as follows: (1) Study on the relationship between light and color, Classify concept and type of phenomenal light by phenomenal color (2) Consider the characteristics and expression methods of the phenomenal light in the Steven Holl's architecture (3) Finally, organize the concepts and representation techniques of phenomenal light, and then present method to embody phenomenal space by light. According to this, the results are as follows: (1) Perceptual color by the light of the sense forms a variety of perception and texture of light and shadow according to the contrast of shades and the change of materiality, thus embodying multisensory space with the light as the medium approach that helps to experience formal and tactile senses. (2) Spatial color by the light of volume distinguishes the flow and movement of sight, and embody inducing space with the light as Atypical activity that forms atmosphere of space through concentrated or overlapped mass of light and darkness. (3) Existential color by the light of the light source visualizes the existence of the uncertain light, and embody the receptive space with the light as emotional communication that forms symbolic and psychological meaning through metaphorical phenomena of colored light.

Visual information processing of icons (아이콘의 표상 방식에 따른 시각정보처리)

  • Park, Jin-Han;Han, Gwang-Hui
    • Korean Journal of Cognitive Science
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    • v.8 no.4
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    • pp.19-33
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    • 1997
  • Icon is a small graphic which represents a particular function in computer interface. Comprehension and learning of icons are needed for using them because they represent some meanings. This study was conducted to examine which were more important factors in using icons. First, representational characteristics of icons were examined. Second, using a eyetracker, the way of coding of redundant display was examined which removed obscurity of display and gave more meaning to a user. Icons using attribute of object and direct discription of action were more efficient than icons of other representational form in comprehension. Redundant display was proved to have some advantages, especially when the icons had low familarity. Visual information processing of icons were discussed according to familarity and learning.

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Lexical Access in the Bilinguals and the Category-specific Semantic System (이중언어의 어휘접근과 범주 특수적 의미체계)

  • Lee, Seung-Bok;Jung, Hyo-Sun;Jo, Seong-Woo
    • Korean Journal of Cognitive Science
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    • v.21 no.4
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    • pp.505-534
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    • 2010
  • The purpose of this study was aimed to compare the lexical access and representation of semantic system in the bilinguals. The participants(late Korean-English bilinguals) performed the word-picture matching task. The task was to decide whether the pictures presented after the words(basic-level categories) represent the Korean(L1) or English(L2) words' meaning or not. The stimuli were consisted of common object belonged to four different categories(animal, part of body, clothes, tool). To control the translation strategies, the SOA(stimulus onset asynchrony) were manipulated as 650ms(Exp. 1) and 200ms(Exp. 2). In both experiment, the RTs were faster in L1 condition. The decision time of the part of body categories were shorter than the animal in L1 condition. In L2 condition, clothes were responded faster than the tools. The differences of the lexical access time implied that the bilingual semantic system seemed to be structured by more sub-level categories than the super-level, living or non-living things, and the ways to access the bilingual lexicon might be differentiated according to the languages.

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The Semantic System in Late Korean-English Bilinguals (후기 한국어-영어 이중언어자의 의미체계)

  • Jeong, Woo-Rim;Kim, Min-Jung;Lee, Seung-Bok
    • Korean Journal of Cognitive Science
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    • v.19 no.2
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    • pp.177-203
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    • 2008
  • The present study was aimed to compare the semantic systems represented by the lexicon between L1 and L2 in late Korean-English bilinguals. The participants performed the word-picture matching task. the task was to decide whether the pictures represent the previously presented words' meaning. The words were the basic level categories. The stimuli were consisted of common object belonged to two different semantic categories (natural and artificial). To control the translation strategies, the SOA were manipulated as 650ms(Exp. 1) and 250ms(Exp. 2). No translation effort was found in the comparison of the two experiments. In both experiment, the RTs were faster in L1 rendition, and it took longer to decide the stimuli in natural categories than with artificial ones in L1. However, this category effect was not observed in L2. The results showed the differences in the organization of semantic representations in the brain through the bilinguals' two languages. While L1 semantic knowledge might be more systematically organized, that of L2 seems to be less well organized, at least by late bilinguals who participated in the present study.

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