• Title/Summary/Keyword: Mathematics Interest

Search Result 565, Processing Time 0.023 seconds

Teaching Mathematics Through Games at the First Stage of Elementary Education

  • Soylu, Yasin;Isik, Ahmet
    • Research in Mathematical Education
    • /
    • v.7 no.4
    • /
    • pp.223-234
    • /
    • 2003
  • Children interest themselves in all different toys they see, before beginning to speak. The psychological reasons for children′s interest in toys have been investigated for a long time. Thus many scientists have studied on the question "what is game?", but they have not reached a consensus yet. Such contradiction may be dependent upon different points of view of the researchers about game. Besides, the view of game of a child and an adult is different too. According to an adult game is a rebirth and escape from monotony. For child it is a work. The aim of this study is to make mathematics regarding a mass of abstract concepts for the students of grade 1-3 of primary school in the concrete operations period, more attractive with the help of educational and instructional games, and to contribute to student′s developing. The capability of thinking and producing by changing abstract concepts into concrete ones.

  • PDF

A Study on the affective variables of gifted students in mathematics (수학영재의 수학교과에 대한 정의적 특성에 관한 연구)

  • Kang, Soon-Ja;Kim, Yong-Gu;Jung, In-Chul;Lim, Gen-Kwang
    • Journal of the Korean School Mathematics Society
    • /
    • v.9 no.1
    • /
    • pp.41-55
    • /
    • 2006
  • Although gifted students are well ready in the perspective of intelligence, in order to make their learning highly effective, it is necessary to revitalize their intellectual abilities and progress it into proactive learning behaviour It is requisite to stress on the affective variables for achieving this. This study examined and analyzed affective variables for the subject mathematics on self-concept toward mathematics, attitude, interest, mathematical anxiety, and learning habits.

  • PDF

The Effect of Self-directed Learning based on the Selection of Level Tasks on Achievement in Mathematics (수준별 과제 학습지 구안 적용이 수학과 학업성취에 미치는 영향)

  • 윤희송
    • Journal of the Korean School Mathematics Society
    • /
    • v.2 no.1
    • /
    • pp.157-166
    • /
    • 1999
  • Compared with other subjects, mathematics has great differences in achieve-ment. In hope of solving this problems, most schools try the level-movement learning. Although they say it may have some effect because of its homogeneous group, the level groups still have differences in achievement in their students abilities. So, this study aims to present an appropriate tasks for the advanced, intermediate and beginner groups and to help self-directed learning by selecting an appropriate tasks for the students' own level. To achieve thiese goals, a great deal of level tasks were developed and given to the students. After lettins them an select appropriate tasks for their own level and perform self-directed learning, the tasks were measured carefully for their interest, attitude and achievement in learning. Consequently, we tried a new method to improve uniformity and to turn teacher-centered learning into student-centered learning. The following is the conclusion to this study. First, self-directed learning based on the selection of level tasks has meaningful effects on learning achievement in mathematics, especially for the beginner group. Second, though the above method did not improve an interest for mathematics, but was very effective in the improvement of learning attitudes.

  • PDF

A Study on Application of Mathematics History of Chosun Dynasty to a Quadratic Equation of Middle School (중학교 이차방정식 단원에서 조선시대(朝鮮時代) 수학사(數學史)의 활용에 대한 연구)

  • Shim, Sang-Kil
    • Journal for History of Mathematics
    • /
    • v.22 no.2
    • /
    • pp.117-130
    • /
    • 2009
  • This study shows how to use effectively construction and solution of the quadratic equation developed by mathematicians such as Gyung Sun-jing, Hong Jung-ha, Hong Dae-yong, Lee Sang-hyuk, and Nam Byung-gil through mathematics history of Chosun Dynasty. Mathematics history of Chosun Dynasty can be used in order to enhance comprehension and increase interest in an introduction to the quadratic equation. It also can be used to help motivate middle school students to solve the quadratic equation with much interest during the development phase, and develope conceptual thinking and reflective thinking in the practical phase.

  • PDF

A Study on the Methods of the Enhancement of Scholastic Achievement in Mathematics through Small Group Activities Based on the Students′ Ability Levels. (협력학습을 통한 수학과 학력신장에 관한 연구)

  • 이상구
    • Journal of the Korean School Mathematics Society
    • /
    • v.1 no.1
    • /
    • pp.197-205
    • /
    • 1998
  • This study aims to examine how cooperative teaming of small ability level groups influences the enhancement of their scholastic achievement in mathematics. The conclusions are as follows; 1. The students which participate in cooperative learning in small ability level groups demonstrate academic improvement over those that participate in non-cooperative learning groups. 2. In particular, this method is more effective for high-level classes, than for middle or low-level students. 3. The learners' perception, interest and attitude towards mathematics has not changed through their placement in small ability groups involved in cooperative activities.

  • PDF

금강비 측정 교구 개발 및 체험수학활동

  • Kim, Ki-Won;Do, Hye-Kyung
    • East Asian mathematical journal
    • /
    • v.26 no.2
    • /
    • pp.281-299
    • /
    • 2010
  • In this study we develop mathematical tools for measuring the Geumgang Ratio and we call them Geumgang Ratio Calipers. Also we show a teaching method for ratio through experimental mathematics. With Geumgang Ratio Calipers students measure the Geumgang Ratio in their bodies, materials for everyday life and the Sukgulam. Through this activity, students obtained an interest in mathematics and gained a positive attitude for mathematics.

The Case Study of Using GrafEq, by Pre-service Mathematics Teachers for Exploring Secondary School Mathematics (중등수학 탐구를 위한 예비수학교사의 수학프로그램(GrafEq.) 활용 사례)

  • Kim Nam Dee
    • The Mathematical Education
    • /
    • v.43 no.4
    • /
    • pp.405-417
    • /
    • 2004
  • This study is on the use of mathematics program for School Mathematics Education. According to the ‘technology principle’ by NCTM and teaching-learning methods by the 7th curriculum, we developed mathematics learning activities with mathematics program. This activity is to construct designs with graphs by using mathematics program(GrafEq.). In this study, we practiced these learning activities with pre-service mathematics teachers. The mathematics educational effects of these learning activities in this study are analyzed as follows; active & spontaneous search for mathematical knowledge, the experience of problem solving, affirmative view-point of mathematics, understanding of practical use of mathematics, acquisition an interest & motivation of learning mathematics etc. When students learn graphs of function, the concept of inequality in secondary school mathematics class., mathematics teachers can make a good use of constructing designs by mathematics program(GrafEq.). This will help to practice of teaching-learning methods by the 7th curriculum.

  • PDF

A Study on the Effects of Using Digital Textbook - Focused on Stacking Cubes Activities in 6th Grade - (디지털교과서 활용 효과에 관한 영향 - 6학년 수학 쌓긴나무 단원을 중심으로 -)

  • Yi, Hea-Sook;Kwon, Sung-Yong
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.13 no.1
    • /
    • pp.97-114
    • /
    • 2009
  • The purpose of this study was to investigate the effects of digital mathematics textbook on spatial abilities, interest and achievement of 6th graders. For this, research questions were set as follow: A. Is there any difference in cognitive ability in the space perception test between the experimental group and the control group. B. What distinctive attributes exist between the experimental group and the control group in the Spatial abilities? C. Is there any difference in learners' interest and achievement between the experiment group and the control group. To investigate the research questions, two classes of 6th grade children were selected from an elementary school in Daejeon and assigned one as experimental group and the other as control group. The experimental group studied mathematics using Digital Textbooks under an individual PC environment while the control group studied using the existing book-type textbooks. The following results and conclusions were obtained from the research. First, the effect of the Digital Textbooks on children's mathematics achievement was not statistically meaningful even though there was some progress in children's achievement. Furthermore, it was not found that the usage of a Digital Textbooks consistently influenced improvement in the students' interest in mathematics. Second, there were some positive changes in the achievement of Spatial ability of the middle subgroup of pretest score in the experiment group. It can have some educational implication that the Digital Textbooks can affect positively to the middle group in mathematics achievement who dominated more than 50% of the class. Third, the number of correct answers was found to be somewhat higher than that of the control group in spatial reasoning items. This means that the learning environment with Digital Textbooks allow more opportunities for manipulating geometric objects physically and mentally. Therefore, It seems necessary to offer various resources such as digital contents for students' geometric learning. For future research, It is strongly recommended to fix the bugs of the digital textbook programs and to upgrade the operating system of the computer.

  • PDF

Effects of Learning through Scratch-Based Game Programming on Students' Interest in and Perceived Value of Mathematics Curriculum (스크래치 활용 게임 프로그래밍 학습이 수학교과 흥미와 가치인식에 미치는 영향)

  • Song, JeongBeom
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.2
    • /
    • pp.199-208
    • /
    • 2017
  • The present study investigates the potential of an educational programming game as a strategy for enhancing effective domains of mathematics curriculum, which has been criticized as a problem of education in Korea. The process of programming Fortress, an educational game, in conjunction with the lesson on the trigonometric function as part of the middle school mathematics curriculum, was designed for instruction and learning, and its effectiveness was tested. The study was conducted using a nonequivalent pretest-posttest experimental design. Research procedures included the following steps: (1) both the experimental and the comparison groups participated in four classes to understand and apply the concept of the trigonometric function, and (2) the experimental group participated in Fortress game programming activities using Scratch, which was designed in this study, while the comparison group participated in solving a real-life trigonometric problem - calculating the height of a building using the concept of trigonometry. The results of the t-test showed that students' interest and perceived value of the mathematics curriculum were significantly higher in the experimental group than in the comparison group. However, the results of analysis of covariance (ANCOVA) using pretest scores of the interest and perceived value showed the influence of pretest scores on posttest scores for the interest level, although the effect of the experiment on the perceived value of the mathematics curriculum was more significant.

Instructions of History of Mathematics with Mathematical Machines (수학기계를 활용한 수학사 수업)

  • Kwon, Oh Nam;Park, Jung Sook;Kim, Eun Ji
    • Journal for History of Mathematics
    • /
    • v.26 no.4
    • /
    • pp.301-320
    • /
    • 2013
  • Although many people have recognized the importance of history of mathematics in mathematics education, there are few studies that history and mathematics educations are connected. In this paper, we present and discuss the ways of introducing the instruction with mathematics machines. This instruction use the history of mathematics as part of a class not as a tool to stimulate students' interest but as a goal that it can be targeted mathematical itself. To do this, we first analyze the characteristics of applying history of mathematics in mathematical education, second, describe the meaning and the educational value of mathematical machines, and finally explained the way of applying history of mathematics with mathematics machines. The Instruction of history of mathematics with mathematics machines has advantages that practice (manipulation and experiment) and theory (elaboration of definition, production of conjectures and constructions of proofs) are interlaced within a historic-cultural perspective.