• 제목/요약/키워드: Mass customization

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제조/서비스 산업의 소프트웨어 융복합 전략 : 소프트웨어 및 시스템 프로덕트라인(SSPL) (SW Convergence Strategy in Manufacturing/Service Industry : Software and Systems Product Line(SSPL))

  • 이지현;기창진;김덕태;김창선;최종섭;이단형
    • 한국IT서비스학회지
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    • 제11권4호
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    • pp.295-308
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    • 2012
  • Software and Systems Product Line(SSPL) is a paradigm that has been developed and applied by European Union(EU) to achieve the productivity and competitiveness of EU industries on the world market. It is not just a simple system or software development methodology, but a sophisticated technology requiring capabilities for a high level of mass customization, platforms, processes and convergence of software and systems. EU has applied SSPL for the five selected industrial sectors including aerospace, automobile, medical equipment, consumer electronics and telecommunication equipment since 1990s and led the way to other industry sectors to stimulate the application of SSPL from 2006. In order for Korea to secure competitiveness in the manufacturing and service industries in the competitive borderless market, it is essential to gain the high level of capabilities for software development and convergence of software and systems. SSPL can be a powerful means to achieve this end. This paper discusses the paradigmatic concept of SSPL, how EU's major industries and companies have secured competitiveness through SSPL, key capabilities that are necessary for successful institutionalization of SSPL in Korea, and finally suggestions on core strategies to materialize the benefits of SSPL for Korea.

사례 분석을 통한 프리캐스트 입면 디지털 설계 및 패브리케이션 전략 (Case Studies of Precast Facade Digital Design and Fabrication Strategies)

  • 김진호
    • 한국BIM학회 논문집
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    • 제9권3호
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    • pp.8-18
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    • 2019
  • Precast concrete manufacturing has proved economies of scale through the repetitive production by means of standardization, automation, and prefabrication. Advanced digital design and fabrication technologies can empower its benefits by enabling mass customization in the building design and construction. This study analyzed five case studies in terms of 1) design intent and background, 2) module development and facade construction, 3) integrated process among project stakeholder. This article has attempted to establish the following three points in conclusion: 1) Form generating digital design tools such as Rhino, CATIA, Generative Component, and Digital Project were implemented to produce parametric surface pattern and rationalization to maximize existing precast manufacturing benefits. Also, BIM program has been used to promote coordination and communication among engineering consultants and contractors, 2) In addition to traditional precast concrete materials, GFRC, RFP, brick cladding precast and 3D printed mould have been introduced to reduce the weight and cost and to comply the code from the zoning, seismic, and fireproof requirements, 3) Design-assist contract, design-assist financial support, and co-location measures have been introduced to facilitate collaboration between architect, fabricator, and contractor from the beginning of the project.

Lean startup 방법을 적용한 디지털 패브리케이션 통합 건축 설계 프로세스 (Digital Fabrication Integrated Architectural Design Process based on Lean startup)

  • 정재환;김성아
    • 한국BIM학회 논문집
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    • 제8권4호
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    • pp.23-33
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    • 2018
  • Recently, the industry actively adopts the cutting-edge technologies of the fourth industrial revolution and uses them to enhance the productivity and service of mass-customization. The manufacturing industry is creating new processes and business models by achieving digital transformations through a lean start-up approach aimed at achieving the highest customer satisfaction with minimal resources. Although attempts are made to manufacture the building by introducing the latest technology in architecture, it is applied sporadically, not as an integrated system, in the entire phase of the architectural project. This paper analyzes the changes in the construction industry through the application of core technologies of the fourth industrial revolution. Design processes are analyzed for the digital transformation of the construction industry by case study of advanced architectural design practice. A novel design concept model 'Architectural lean startup' is proposed by combining the architectural process and the lean start up method. Through the design of the bus stop based on the architectural lean startup concept, it is confirmed that the designer repeats the 'Generate-Test-Analysis' to develop the design and generate the final result.

인터넷 쇼핑몰의 의류제품 쇼핑 시 관계혜택이 관계의 질과 관계성과에 미치는 영향 (The Effect of Relationship Benefit on Relationship Quality and Performance in Internet Apparel Products Shopping)

  • 배강미;박재옥
    • 한국의류학회지
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    • 제34권9호
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    • pp.1504-1514
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    • 2010
  • Relationship marketing can be one of the most efficient strategies to enable a company to achieve business success in the recent marketing environment of tough competition and the diverse desires of consumers for new products. Using relationship marketing instead of mass marketing can help a company increase profits. For proper research in relationship marketing, it is indispensable to study relationship benefits. This study provides specific information in terms of relationship benefits to help develop the marketoriented strategy of a company. The results are as follow. The relationship benefit had a significantly positive effect on relationship quality (trust, satisfaction, and commitment). A relationship benefit was divided into three dimensions: customization benefit, informational benefit, and emotional benefit. Especially, emotional benefit appears as the most positive effect on satisfaction and the customization benefit appeared as the most positive effect on trust and commitment. The customization benefit and emotional benefit had a significantly positive effect on long-term relationship orientation, repurchase intention, and word of mouth. Informational benefit was not a significant influence on repurchase intention and word of mouth. Customization benefit appeared the most positive effect on long-term relationship orientation and word' of mouth. Emotional benefit appeared the most positive effect on repurchase intention. The relationship quality had a significantly positive effect on relationship performance. The findings of this study provide both industry and academic researchers with a guide to increase customer satisfaction in the relationship marketing process.

함정 설계 및 생산에서의 GT 응용에 관한 연구 -플랫폼 군 구성과 관련하여- (A Study on the Application of Group Technology for Naval Ship Design and Manufacturing)

  • 박광재;박진우
    • 한국국방경영분석학회지
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    • 제32권2호
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    • pp.78-91
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    • 2006
  • 글로벌 시장 환경에서 대량생산을 통해 규모의 경제를 실현하는 동시에 고객들의 다양한 요구사항을 충족시키기 위해 대량맞춤화가 경영혁신의 새로운 패러다임으로 자리를 잡아가고 있다. 또한 이러한 대량맞춤화를 실현하기 위해 제품 플랫폼으로부터 다양한 제품들을 이끌어 낼 수 있는 제품개발 방법들이 사용되고 있다. 이 방법들의 핵심 개념은 제품 플랫폼으로서 이러한 방법은 다품종 소량의 시장 환경에서 더욱 효과적이다. 본 연구에서는 그룹기법 개념을 이용하여 해군 함정의 플랫폼 군을 구성하는 방법을 제시하고, 이것을 쉽게 사용할 수 있도록 매트릭스 형태로 제안하였다. 또한 플랫폼 방식으로 해군 함정을 도입 시 비용효과가 있는지 분석하였고, 적용 가능한 요구조건 범위를 제시하였다. 이 연구는 함정 획득과정에서 비용절감과 기간 단축 등의 효과를 얻을 수 있을 것으로 기대된다.

지역축제와 연계한 관광문화상품 디자인 개발에 관한 연구 - 강원도 인제군 목공예산업을 중심으로 - (A Study on the Development of Design for Travel Souvenir Connected with a Local Festival - Focusing on the Wood-Craft Industry of Inje-county in Gangwon-province -)

  • 최기;신수길;박정순
    • 디자인학연구
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    • 제18권2호
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    • pp.303-314
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    • 2005
  • 본 연구는 강원도 인제군 향토축제의 활성화와 목공예산업의 동반 육성을 궁극적인 목적으로 하고 있으며, 이에 따라 'DESIGN HOSPITAL' 의 운영, '퍼즐(Puzzle)식 레이저 목재상감 기법'을 접목시킨 모듈화 생산공정 구축을 통한 지역고유성을 상징하는 목공예 관광기념품의 디자인 개발 및 축제와 연계한 생산 유통계획을 수립하여 제시하였다. 연구방법으로서 문화컨텐츠화를 목표로 추진된 타 시 군 지역축제의 관광기념품 개발 성공사례를 분석, 벤치마킹을 통해 인제군의 여건에 적합한 관광문화상품 개발계획을 수립하고자 하였다. 연구결과는 다음과 같다. 우선, 가칭 '문화상품 DESIGN HOSPITAL'의 운용으로 생산업체에 디자인 아웃소싱을 실시, 디자인 전문 브레인을 무상 공급하여 인력난 해소 및 단기간의 제품개발 능력을 확보할 수 있도록 하였다. 이를 토대로 첨단 디지털 제작기술의 도입 및 활용에 의한 대량맞춤(Mass Customization) 생산을 적용하여 축제의 특성에 적합한 문화상품 생산유연성을 확보 가능토록 했으며, 차별화 된 마케팅 전략, 관광기념품 공모전을 통한 제품의 디자인파워 제고, 캐릭터 개발 등의 세부계획 실천으로 관내 목공예업체의 수익성 제고와 지역 문화/경제의 발전 가능성을 동시에 획득할 수 있도록 최적안을 제시하고자 하였다.

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지능공작기계 구현을 위한 Decision Support Agent 설계

  • 이승우;임선종;김동훈;이안성;박경택;송준엽;김선호;이화기
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 춘계학술대회 논문요약집
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    • pp.228-228
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    • 2004
  • 공작기계가 생산시스템에 사용된 이후 생산시스템은 대량생산체제를 거쳐 소비자의 다양한 욕구에 부응하기 위한 Mass Customization 생산체제가 정립되었다. 이러한 생산시스템의 발전은 공작기계와 같은 다양한 생산장비들이 유기적으로 결합되어 유연성과 이식성을 부여하고, 이를 구현하기 위해 지능화된 제어시스템을 도입하게 되었다 지능화란 인간전문가가 생산장비를 운영하는 방법과 가공에 필요한 지식 및 이상상태에 따른 대처능력을 대상기계에 구현한 것이라고 할 수 있다.(중략)

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Impact of Individual's Regulatory Focus on Value Perceptions of and Willingness to Invest towards Online Mass-Customized Fashion

  • Bhaduri, Gargi;Kim, Jihyun
    • Fashion, Industry and Education
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    • 제16권1호
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    • pp.1-18
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    • 2018
  • The purpose of this study was to investigate the influence of consumers' regulatory focus on their perceived values of the product as well as shopping process, and willingness to invest resources for online mass-customized products. Data were collected using an online survey from 251 young adult consumers, particularly those who have prior purchase experience of mass-customized products. Interpretation of results indicated that consumers' promotion regulatory focus impacted their perceived values of the product (social, emotional, monetary, and epistemic but not performance), perceived values of the shopping process (hedonic and utilitarian), and willingness to invest more money, time and effort. However, as anticipated, prevention regulatory focus had no significant influence on the dependent variables. Researchers provide crucial implications for brands of online mass-customized products to segment their market based on regulatory orientation, as well as better cater to customer demands by positioning their products as offering benefits that specifically caters to the needs of such consumers.

모듈화(Modularity) 개념이 적용된 가구디자인 연구 - 프랙탈 개념을 중심으로 - (A Study on Modularity Concepts of Furniture Design - Focus on Fractal Concepts -)

  • 이현정
    • 한국가구학회지
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    • 제21권5호
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    • pp.380-391
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    • 2010
  • Modular furniture's colors, materials, finishing materials and quantities are determined by users' tastes and it's diverse functions, shapes and sizes are determined by the spaces of users. That is, modules satisfy the diversity of consumers, meet differentiated individuals' tastes and enable communications with consumers rather than delivering one-way messages of designers. The contemporary spaces of the 21st century have been gradually shifting from uniform spaces attaching weight on individuals' individuality and tastes and along with it, the consumption of expensive custom-made furniture and foreign branded furniture is increasing to satisfy those small numbers of consumers who want to express diversified individuality. The modular furniture as a concept which is the most suitable to Mass Customization can be produced in large quantities while considering the diverse needs and tastes of individuals and it does not have absolute shapes or sizes. The concept of modular furniture shows similarities to the creation of fractals that forms shapes by self similarities, repeats and similar transformations which is in the same context as the characteristics of a modular design that presents diversity with scales, materials and jointing points. Fractals will be combined with the digital media of today to present great plasticity and influence designers more heavily. Pursuit of new modeling is a requisite for the creation of future spaces and it will require continuous creativity and the transformable modular furniture will contribute to the satisfaction of diverse consumers' needs. This study is to propose the modular furniture that considers the diversity of the public in the 21st century and their individuality and that will enable interactions between designers and consumers.

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2D 가상 착의 시스템의 직물 컬러 매핑에 관한 연구 (A Study on Fabric Color Mapping for 2D Virtual Wearing System)

  • 곽노윤
    • 디지털콘텐츠학회 논문지
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    • 제7권4호
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    • pp.287-294
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    • 2006
  • 대량 주문 생산은 의류 시장에서 고속으로 성장하는 분야이다. 의류 대량 주문 생산 분야에서 2D 가상 착의 시스템은 생산하기 전에 의류를 판매하는 것을 가능하게 해주고 제품 개발과 제조와 관련된 시간과 비용을 절감할 수 있도록 지원하는 비주얼 도구들 중 하나이다. 본 논문은 2D 실사 기반 가상 착의 시스템의 직물 컬러 매핑 방법에 관한 것이다 제안된 방법은 의류 모델 영상에서 영역 성장 기법을 통해 원하는 의류 형상을 분할한 후, 분할된 의류 형상 영역의 명도 차분 맵에 기반하여, 사용자가 선택한 새로운 직물 컬러를 해당 의류 형상 영역에 매핑시킨다. 2D 가상 착의 시스템에서 제안된 방법을 이용할 경우, 모델 의류의 컬러나 명도에 관계없이, 선택된 의류 형상 영역의 음영 및 조명 특성을 유지하면서 직물 컬러를 가상적으로 변경시킬 수 있다. 또한 각기 다른 스타일 혹은 전체 차림새를 위한 다양한 직물 컬러 조합을 신속하고 용이하게 시뮬레이션하고 비교 선택할 수 있다.

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