• Title/Summary/Keyword: Martial arts

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A Moral Education Development of Security Martial Arts (경호무도 수련의 도덕교육 발전방안)

  • Oh, Se-Kwang;Park, Jun-Seok
    • Korean Security Journal
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    • no.23
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    • pp.65-86
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    • 2010
  • The conclusion for this paper is as following as to plan for advancing security. First, Depending on situation, security martial arts technique is necessary in security work, but the case that the client need to be covered by security guards to avoid the danger often happens. If there is no self-sacrifice and loyalty to the clients, the meaningful security work is not completed in this situation. Therefore, the basic views on education of security leaders need to be defensive than aggressive, and be spirit-equipped than technical feature. Second, more time has to be taken training mentality along with focusing on technical education of security martial arts. To escape from danger spreaded around, security guards must be strong mentally and physically, then they are able to finish the situation. If someone is chosen as a security guard, one's physical strength is already approved. This means that the rest part for the perfect accomplishment is strict discipline on mental one's mind, and basically physical training has to be continued. In conclusion, The elements that the instructor has to acquire are not only extensive theoretical knowledge of the security martial arts and real experiences through techniques but also personality cultivation which maximize the morality training. Accordingly, this could bring the client personally change in perception of the security guard, furthermore greatly expand the academic and professional security work of security department.

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Effects of Job Characteristics and Organizational Effectiveness of Security Guard on Martial Arts of Security Service Guard (경호무도 수련이 민간경비원의 직무특성과 조직효과성에 미치는 영향)

  • Jung, Sung-Sook;Chang, Ye-Chin;Choi, Hyeon-Sik;Choi, Dong-Bok
    • Korean Security Journal
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    • no.14
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    • pp.449-464
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    • 2007
  • The Guard might focus on a king's personal safety in the wake of the system of the Silla and Taebong dynasties until the establishment of the Goryeo Dynasty's unique political system. The purpose of this research is to examine gob characteristics and organizational effectiveness of security guard on martial arts of security service guard. The subjects of this study are private guard as working security companies of Seoul and Kyongi area and 250 persons. It was a method of questionnaire for this study and used a questionnaire developed by Hackman and Oldham(1976) for gob characteristics and used a questionnaire developed by Tymon(1988) for organizational effectiveness that translated and modified from Kim, Ilsoon and measured by 5 point likert. It used to analyze the data for one-way ANOVA and multiple regression analysis. There are conclusions of this study. First, there was a partially difference on god characteristics and organizational effectiveness of population statistical character. Depending on sex, 'female' group was high, depending on the age, '46 year-old+ group' was high, depending on the educational level, 'bachelor group' was high, depending on the income, '400manwon+ group' was high. Second, it becomes positive result to the period, the frequency and the intensity of security martial arts practice. Third, it happened that gob characteristics is increase and organizational effectiveness is also positive way.

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Characteristics of Chinese Cultural Industry Shown in an IP Martial Arts Stage Play 'Seongeomgihyeopjeon' (IP무술무대극 선검기협전(仙剑奇侠传)에 나타난 중국문화산업의 특징)

  • Jiao, Shan
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.31-45
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    • 2020
  • The objective of this study was to understand the characteristics of Chinese cultural industry shown in the analysis of a successful IP martial arts stage play 'Seongeomg ihyeopjeon' that applied martial arts as Chinese traditional culture. The cultural industry of Chin a has modified the relevant legislation since China's reform and opening up in 1979, and the term 'intellectual property rights(IP)' was used in the Chinese laws for the first time in 2008. Thus, transcending the instrumental scope for maintaining the regime in the past, the culture was regarded as an economic profit industry and a representative industry for strengthening the soft power of traditional culture. The results of analysis on the stage play are as follows. First, the Chinese cultural industry has been developed by support policies for strengthening the soft power of Chinese-characteristic traditional culture and overseas expansion through the state-led modification of relevant legislation. Second, the Chinese cultural industry is including its unique traditional cultural factors, and the succe ssful marke ting results could be obtained only when the high awareness and many fans are secured. Third, for the inflow of audiences through the work advertising, it would be preferentially needed to analyze various opinions of fans through active SNS communications with them instead of the existing advertising such as TV, radio, and newspaper, and also to reflect the national cultural industry policies and producers' opinions.

Effects of Regular Exercise and L-Arginine Intake on Abdominal Fat, GH/IGF-1 Axis, and Circulating Inflammatory Markers in the High Fat Diet-Induced Obese Aged Rat (규칙적인 운동과 L-arginine의 섭취가 고지방식이 유도 비만 노화생쥐의 복부지방량, GH/IGF-1 axis 및 혈관염증지표에 미치는 영향)

  • Park, Sok;Sung, Ki-Woon;Lee, Jin;Lee, Cheon-Ho;Lee, Young-Jun;Yoo, Young-June;Park, Kyoung-Shil;Min, Byung-Jin;Shin, Yong-Sub;Kim, Jung-Suk;Jung, Hun
    • Journal of Life Science
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    • v.22 no.4
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    • pp.516-523
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    • 2012
  • The purpose of this study was to investigate the effect of exercise and/or L-arginine on abdominal fat, IGF-1 on GH/IGF-1 axis, fibrinogen, and PAI-1 in aged and obese rats. Male Sprague-Dawley rats were treated with a D-galactose aging inducing agent (50 mg/kg) given intraperitoneally for 12 weeks. Thirty-two male Sprague-Dawley rats were treated and divided into four groups: aging-high fat diet group (AG+HF), AG+HF with L-arginine intake group (AG+LA), AG+HF with exercise group (AG+EX), and AG+EX with L-arginine intake group (AG+LA+EX). The experimental rats underwent treadmill training (60 min/day, 6 days/week at 0% gradient) for 12 weeks. L-arginine was given orally (150 mg/kg/day) for 12 weeks. After the experiment, blood was collected from the left ventricle and abdominal fat was extracted. The results showed that GH was significantly increased in AG+EX and AG+AL+EX. IGF-1 was significantly increased in both the AG+AL+EX and AG+EX group ($p$<0.05), while fibrinogen and PAI-1 were not significantly different among the groups. Abdominal fat was significantly decreased in the AG+LA, AG+EX, and AG+LA+EX groups ($p$<0.05) compared with the AG+HF group. In conclusion, this study suggests that exercise alone or L-arginine alone or a combination not only increases the GH and IGF-1 concentration, but also decreases the abdominal fat mass.

Martial Arts Training Center and the Leaders of the Movement Support the re-Registration of the Relationship (무도수련장 지도자의 운동지원과 재등록의사의 관계)

  • Kim, kyung-sik;Jeong, kwi-young
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.231-232
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    • 2013
  • 이 연구는 경남지역 소재 무도수련장에 다니고 있는 수련생들을 모집단으로 무도수련장 지도자의 운동지원과 재등록의사의 관계를 규명하는데 목적이 있다. 이 연구를 위해 총 220명의 무도수련장의 수련생들을 유의표집하였다. 이 연구는 SPSSWIN 18.0과 AMOS 18.0 프로그램을 활용하여 통계처리를 실시하였다. 자료처리 방법은 신뢰도분석(reliability analysis)과 공변량구조분석(structural equation modeling) 등의 통계기법이 활용되었다. 결론은 다음과 같다. 무도수련장 지도자의 정보적 지원, 물질적 지원, 사교적 지원 등이 재등록의사에 중요한 영향을 미친다.

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Study on the game graphic contents of the China's MMORPG (중국 MMORPG 그래픽 콘텐츠에 관한 연구)

  • Ning, Shu-jia;Kueng, Byung-Pyo;Ryu, Seuc-ho;Lee, Wan-bok
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.37-39
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    • 2010
  • China's online games have been developed a decade, the online game development is very fast. The last monitoring from "gameScan$^{TM}$" shows that there are 6 local manufacturing MMORPG games in the top 20 in march 2010 of china.Through research top 4 MMORPG games, their graphic content is too similar. All of them are the subject of Chinese Martial-Arts and Chinese Mythology, the graphic design elements all from China's traditional culture. This phenomenon will be two defects, the first if the design follow the trend, it can reduce the risk of failure, but it'll lack of competitiveness also. The second is it can meet the needs of Chinese culture for the game players in china, but the complex Chinese mythology and the culture of Martial-Arts are not easy to be accepted for foreigners. There are many European and American games failed in China, because of the differences cultural, the Game players can't understand the history, religion and culture. so, we can get some experience from the successful game cases of Korea and Japan. Use of common cultural elements combined with some Chinese traditional culture to create a new fantasy world. And try some now contents about future or science fiction.

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The Research Trend of Taekwon Dancing (태권체조 국내 연구동향 분석)

  • Nam, Joong-Woong;Choo, Na-Young
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.2
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    • pp.399-411
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    • 2018
  • Taekwon dancing was a program developed to popularize Taekwondo. The purpose of this study is to examine the research trend of Taekwondo dancing to understand academic value and purpose. To accomplish this goal, this study analyzed 46 article published in 26 journals. Data analysis was performed using the IBM SPSS 23.0 program, which was divided into research subjects, research methods, and research subjects. The results were as follows. First, in the research area, the study was consistently published in exercise physiology / prescription area, and recently studies have been published in the field of sports pedagogy. Second, quantitative research was conducted more than qualitative research in research methods. In the quantitative research, the research that verified the difference between the groups was published the most. in the qualitative research, literature research was the most. Finally, in the study subjects, most studies were conducted on people, by subgroup, the study was published in many order of adult, elderly, middle school students. In the analysis of the data, literature, web-site news and so on were analyzed, other study was analyzed the program system in computer games.

Taekwondo Demonstrations Seen in the Perspective of Open Demonstrations: Focusing on the period from the emancipation until the 1960's (공시적 관점에서 본 태권도시범 : 광복이후부터 1960년대)

  • Na, Chae-Man;Lee, Young-Hoon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.263-273
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    • 2018
  • This study is based on literature review intended to understand how Taekwondo demonstrations have been made from the emancipation until the 1960's in the perspective of open demonstrations. The findings of this study are summed up as follows. First, Taekwondo demonstrations were influenced significantly by social situations like the emancipation and emergence of gigan studios, dispatching ROK armed forces to the Vietnam War, or the foundation of International Taekwondo Federation(ITF). Second, in terms of forms, Taekwondo demonstrations were made as a form of demonstrating martial arts that had been improved in each of the studios when there was an examination for promotion, the studio needed publicity, or they wanted to show how individuals' skills had been cultivated. In terms of contents, with basic skills of Taekwondo as the ground, they dealt with forceful hand/foot breaking, simple jumping up and breaking, sparring, and practical self-defense martial arts, and so on.

Kinematic Analysis of T-Stop Motion by Inline Skate Rolling Speed (인라인 스케이트 활주속력에 따른 T-Stop의 운동학적 분석)

  • Han, Je-Hee;Woo, Byung-Hoon;Kim, Jeong-Goo;Kim, Tae-Whan;Kim, Sung-Sup;Kim, Eui-Hwan
    • Korean Journal of Applied Biomechanics
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    • v.20 no.4
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    • pp.355-364
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    • 2010
  • The purpose of this study was to investigate the kinematical analysis of T-stop motion by inline skate rolling speed. Six subjects were participated in the experiment(age: $35.0{\pm}3.3$ yrs, weight: $72.70{\pm}5.1\;kg$, height: $176.30{\pm}3.1\;cm$, career: $10.00{\pm}2.5$ yrs). The study method adopted 3-dimensional analysis and 2 cameras for filming to analyze the required displacement of center of mass, displacement of right and left hip joint, displacement of right and left knee joint, displacement of trunk tilt using by APAS. The results were as follows; In anterior-posterior displacement of COM, the faster rolling speed, the longer displacement at phase 2. In vertical displacement of COM, the faster rolling speed, the lower displacement. In medial-lateral displacement of COM, there was no significant on rolling speed. In angular displacement of right thigh segment, the faster rolling speed, the bigger displacement in X and Z axis. In angular displacement of left thigh segment, the faster rolling speed, the lower displacement in X axis. In angular displacement of right shank segment, the faster rolling speed, the bigger displacement in Z axis. In angular displacement of left shank segment, the faster rolling speed, the bigger displacement in X and Y axis. In angular displacement of trunk segment, the faster rolling speed, the bigger displacement in Z axis.

A Study on the Activation of Sports Start-up in Taekkyeon, a traditional Korean martial art (전통무예 택견의 스포츠창업 활성화 연구)

  • Jung, Myeong-sub;Kim, Jae-Ho
    • The Journal of the Convergence on Culture Technology
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    • v.3 no.4
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    • pp.153-158
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    • 2017
  • The study aims to provide the potential for commercialization of traditional martial arts selection. First, we was reviewed by comparing the general purpose and major enterprise of the Koreataekkyon and the Korean Taekkyon Association. Second, analyzed the related results of the Business and the related papers published in the recently 3 years. Through this, I have following suggestions. A new departure from the emerging world should challenge the new paradigm beyond traditional culture and sports. To do so, one must first excavate the sports industry (startups). Second, there should be education about entrepreneurship and entrepreneurship. Third, we need to establish a dedicated organization that supports business.