• 제목/요약/키워드: Marketing viewpoint

검색결과 107건 처리시간 0.023초

패션시스템의 사적 고찰을 통한 매스페션의 사치 특성 (Luxury Characteristics in Mass Fashion through the Historical Review of Fashion System)

  • 고현진
    • 한국의류산업학회지
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    • 제10권5호
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    • pp.739-747
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    • 2008
  • There have been increasing consumption of luxury fashion and recent marketing researches on luxury syndrome, trading up, etc. in mass fashion today. Historically the consumption of luxury had been concentrated on only upper class in the past. But since 20th century, the mass consumers of modern consumptive society show their interests in luxuries which had been preoccupation of few elite class. Accordingly, it can be thought that the historical review on the changes in the meaning of luxury should be necessary for a better understanding of modern luxury consumption in sociocultural context. The purpose of this study is to grasp the sociocultural meaning of luxury in modern fashion with a holistic viewpoint by examining the changes of luxury consumption in mass fashion. It will be helpful as a conceptual approach of modern luxury consumption. For this, the documentary study has been executed. It focused on since 20th century, which can be the root of mass productive and consumptive society in fashion history. The results are as follows. The luxury in court elite system before 20th century had been concentrated on few elite class exclusively but gradually began to be represented as inferior cheaper version by mass production according to their increasing interests since industrial revolution. The luxuries in elite designer system in the first half of 20th century were represented as illegal design piracy and legal genuine reproduction in spite of problems brought about between originality and copy. The concept of mass as consumer was virtually alienated in both systems. But in fashion system since the second half of 20th century, various types of consumer luxuries has appeared on account of the trading up phenomenon in drastic growth of mass culture.

최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망 (Some Problems of e-Learning Market in Korea)

  • 윤영한
    • 통상정보연구
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    • 제9권2호
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    • pp.103-120
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    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

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한국 면세점 산업의 구조, 독과점인가? (Is the Korean Duty Free Shop Industry Monopolistic?)

  • 이희태;차문경
    • 유통과학연구
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    • 제14권10호
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    • pp.47-57
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    • 2016
  • Purpose - This study's purpose is to investigate the market structure of the Korean duty free shop industry that has received recent attention from researchers and practitioners. By raising the question of whether or not the Korean duty free shop industry is unequivocally monopolistic, a wider viewpoint is provided. The study seeks to offer insights and managerial implications for marketers and policy makers who are in charge of regulating major Korean duty free shops. Research design, data, and methodology - The authors use secondary data from various sources, including Korea Customs Service and the Moodie Report, to investigate the structure of the duty free shop industry of Korea. Based on several theories, they present various criteria and statistical evidence such as K-firm concentration ratio, HHI, consumer substitutability, excess profit, and marketing costs. Results - In terms of consumer substitutability, it is difficult to confirm whether or not the Korean duty free shop industry is monopolistic. Notwithstanding monopoly characteristics in terms of market share, neither the company Lotte nor Shilla appear to have market dominating power. It is not easy for either of them to control prices or to achieve a much lower operational profit ratio due to a dominant bargaining power. Moreover, the license is not an economic rent. In this situation, it is not easy for these companies to obtain an excessive profit. Conclusions - Considering that most global duty free shops are trying to go upscale to improve bargaining power, it does not seem likely that rigid regulations are needed in the industry. Even though the Korean duty free industry ostensibly has a monopolistic structure, government and policy-makers should look beyond the surface. They should take global and other reasonable criteria into consideration when they establish or change regulation policies. Thorough understanding and appropriate support are needed for the Korean duty free shop industry. Additionally, duty free shops should position themselves as global companies struggling against unlimited international competition, rather than Korean domestic companies. At the same time, they need to give customers appropriate information about the benefits they provide.

온라인상(上)에서 의류제품(衣類製品)의 반품(返品) 경험(經驗)이 브랜드에 대(對)한 태도(態度)에 미치는 영향(影響) 연구(硏究) (A Study on the Effect of Returned Clothes Via On-line Sales on Their Brands)

  • 김연희;김일
    • 패션비즈니스
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    • 제7권4호
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    • pp.26-42
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    • 2003
  • On-line clothes sale are on the increase, and the returns(for replacements or refunds) of the clothes are also increasing. Many studies on off-line consumers' complaints were made before, but few studies on the returns of clothes sold on-line have been made. From this viewpoint, this study was conducted to know what effect returns of clothes sold on-line have on their brands. Therefore, this study was first focused on the factors affecting complaint acts(return intention or return acts) such as lack of information and recognition of product, delivery errors and product defects concerning on-line sales, and second investigated the changes of buyers' attitude toward the brand following the their acts of returning the buyers, and third looked into the changes of on-line buyers' attitude toward the brand. The study is carried out by subdividing the objects of the study into return action(replacement, refundment) and purchasers who experienced return intention. Such experience is demonstratively analyzed to find how it has affected the attitude toward the brand. The study comes up with the following outcomes. First, the effect factor causing complaint action(return action, return intention) on-line is shown as the lack of the information and recognition of the product. Second, it is revealed that the effect factor causing complaint(return action, return intention) does not lie in an error in delivery or a defect of a product. Third, the positive response of a brand to a return action does not raise the repurchasing intention and positive attitude of purchasers who experienced returning a product, but lowers their private complaint action intention. Fourth, the repurchase intention of purchasers who experienced return intention for the brand is lowered, but their negative attitude and private complaint action intention is not raised.

빅블러 관점으로 바라본 패션 시장의 변화에 관한 연구 (A Study on Changes in the Fashion Market Viewed from the Perspective of Big Blur)

  • 박연진;간호섭
    • 패션비즈니스
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    • 제24권4호
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    • pp.144-160
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    • 2020
  • Today, the development of innovative technologies is accompanied by changes in the industrial structure and the Big Blur phenomenon, where the boundaries in various fields are blurred. The purpose of this study was to view the Big Blur phenomenon as a big paradigm shift in the 21st century and derive environmental changes and characteristics of the Korean fashion market. The research method included an analysis of the fashion brands after 2015. Through this study, we intended to establish a framework for understanding the changes in the fashion market from the perspective of Big Blur and discuss the direction of brand marketing. The research results showed the hyperlinks, connectivity, openness, homeostasis, synchronicity, mobility, interactivity, and brand experience of online and offline spaces beyond the boundaries of virtual space and offline physical spaces such as online physical and spatial viewpoints. It also showed the characteristics. The characteristics from the socio-cultural point of view were characteristic of diversity, mixture, coexistence, composability, and pluralism beyond the traditional socio-cultural and regulatory scopes. Hip hop fashion, street fashion, unisex, genderless, androgynous fashion, and kid fashion are the backbone of the Big Blur and are becoming important factors in fashion. The characteristics of the market and economic viewpoint are prosumers that play roles both as producers and consumers. It shows the extensibility of consumers as producers, the cohesiveness of producers and consumers, the cooperation, and the interconnectivity.

아이트래킹 연구 활성화를 위한 모바일 아이트래커의 활용 (Mobile Eye Tracker and for Use of the Same for Revitalizing Studies on Eye Tracking)

  • 서은선
    • 한국콘텐츠학회논문지
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    • 제16권12호
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    • pp.10-18
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    • 2016
  • 사람의 인지 능력은 시각에 많은 것을 의존하고 있다. '시각'은 눈을 통해 빛의 자극을 받아들이는 감각을 통칭하며, '시선'은 눈동자의 중심점과 외계의 시점을 연결하는 직선 작용으로 일반적으로 주목하는 물체와 눈을 잇는 직선을 의미한다. 시선에 대한 연구는 '심리학', '인지 언어학'등 여러 학계에서 활발하게 진행되고 있다. 시선을 객관적으로 분석하기 위한 방법으로 '아이트래킹'에 대한 연구가 활성화 되어 있다. 아이트래킹에 관한 연구진행을 위한 장비가 '아이트래커'이며, 연구 분야가 웹페이지 개발 분석 등의 범위에서 매장분석, 교통신호처리 방법, 운송기기, 영상콘텐츠의 사용자 경험분석과 마케팅 분석 기법 등으로 확대됨에 따라 고정형 아이트랙커 보다는 고글형의 모바일 아이트랙커(Glasses Eye-Tracking Device)의 수요가 확대되고 있다. 본 연구에서는 아이트래킹의 개요와 특성을 파악하고 아이트래킹 연구의 확산을 위한 방안을 제시한다.

소셜커머스의 이용동기와 혜택 및 손실요인이 제품 구매만족도에 미치는 영향 (The Effect of motives and benefits and loss factors of social commerce on the product purchase satisfaction)

  • 이상민
    • 디지털융복합연구
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    • 제14권9호
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    • pp.149-158
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    • 2016
  • 최근 전자상거래의 이슈가 되고 있는 소셜커머스를 이용하는 쇼핑에 대한 소비자의 만족도를 높이려는 방안을 모색하고자 하는 목적에서 이루어졌다. 이를 위해 소셜커머스 이용동기와 혜택 및 손실요인이 구매만족도에 미치는 영향을 중다회귀분석을 통해 알아보았다. 연구결과 첫째, 소셜커머스 사이트를 이용하는 동기요인중 경제적동기와 쾌락적동기 및 편의적 동기요인이 구매만족도에 영향을 미치는 것으로 나타났다. 둘째, 소셜커머스 쇼핑이용을 통해 얻은 혜택요인 중 심리적혜택과 가격혜택요인이 구매만족도에 영향을 미치는 것으로 나타났다. 셋째, 소셜커머스 이용 시 경제적 손실감을 적게 느낄수록, 이용불편감이 적게 느낄수록 구매만족도가 높은 것으로 나타났다. 끝으로, 혜택요인이 손실요인에 비해 상대적 영향력이 크다는 것을 확인하였다. 본 연구는 소셜커머스 사이트를 이용하는 소비자 관점에서 의미있는 자료를 제공했다는 점에 의의가 있다.

3D온라인게임을 위한 효율적인 3D게임캐릭터 제작기법 (Introduction to 3D game character production skill for 3D on-line game)

  • 김미진;김재준
    • 한국산업정보학회논문지
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    • 제8권4호
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    • pp.55-63
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    • 2003
  • 게임&멀티미디어산업은 부가가치가 어떠한 산업에 비해도 월등히 높은 고부가가치 산업이고 인터넷의 발달과 더불어 온라인 게임시장의 폭발적인 성장, 가상현실 기술과의 결합에 의한 미래적 첨단기기로서의 가능성 등 그 산업적인 미래가 상당히 밝은 산업이다. 최근 온라인게임은 뚜렷한 수익모델을 갖추면서 PC뿐만 아니라 다른 플랫폼으로 확장되고 있고, 게임산업 전반에 온라인화를 가져옴으로써 큰 변화를 하고 있는 시기이다. 게임을 개발하기 위해서는 여러 가지 요소가 필요하나, 그 중에서도 게임캐릭터는 게임의 전반적인 성격을 시각적인 표현으로 사용자에게 전달 하므로써 좀 더 직접적이고 감각적으로 게임을 접할 수 있게 만들며 마케팅의 관점에서도 초기 판매량에 결정적 요인으로 작용하고 있고 온라인게임의 경우, 초기 유저 확보와 게임의 몰입도에 상당한 영향을 미친다. 본 논문에서는 효율적인 3D게임캐릭터의 제작기법을 제안한다.

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몸 움직임이 공간구축에 미친 영향에 관한 연구 - 감성공간디자인(GSD)를 중심으로 - (Research for the influence of body movement on the space occupation - Focusing on the GSD -)

  • 김연종;오영근
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.124-132
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    • 2009
  • Recently, 'Emotion' has attracted public attention socially and continuously in the fields such as construction, environment, design and products. Also, phenomenological concept of space through the physique in the viewpoint of the human-oriented aspect, namely, body, has been managed as a planned measure suitable for a new era and space. In this study, the author examined and analyzed the verbs and emotional vocabulary about the human body's behavior. The phenomenological space conception through body, i.e, flesh in this human centered point of view is being treated as the suitable planning measure on the new era and space. Though the epochal issue for Emotion is being attempted in many ways in various field such as product and marketing, the approach through the relationship between human and space. Therefore, we would like to see how the Emotion related to the movement that occurs in the space by analyzing the human body movement which is the subject of experiencing the space experimentally and research the characteristic of Emotion and space movement. SPSS 12.0 was used for the analysis to perform the analysis of basic statistics and Factor Analysis, and then to analyze the characteristic and emotional attribute for the experimental analysis. Comparing the activity for the 2 groups' behavior through the analyzed result with the test, active behavior was found to be higher than inactive behavior in the emotional value, and their bodies' motion showed averagely positive value in the emotional aspect; their bodies' motion was presented differently according to the attributes and amount of the people who would experience a specific space. However, the author found that affirmative and active behavior showed emotional aspect more than inactive behavior.

중소 국제물류주선업체의 유엔 조달시장 물류서비스 부분 진출방안 연구 (A Study on the Small-medium Sized Freight Forwarders' Entry into UNPM -Subject to International Freight Forwarder & Delivery Service)

  • 신석현;곽규석
    • 한국항해항만학회지
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    • 제36권8호
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    • pp.691-698
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    • 2012
  • 국내 국제물류주선업체가 직면한 수익성 악화, 고용 불안 및 포화 상태에 있는 국내 물류시장에 대하여 알아보고 글로벌 시장 진출을 위한 블루오션 전략으로 유엔 조달시장 현황, 참가 방법, 성공적인 진출 방안, 글로벌 진출 활성화 지원책들을 연구한다. 현재 유엔 조달물류시장에 대한 국내의 연구 자료가 없지만, 저자가 조달 물류서비스 입찰에 참여한 경험으로 유엔 조달 물류시장 진출 방안은 유엔 벤더로 등록한 물류기업에 대한 정부의 해외진출사업 지원 확대, KOTRA "P300 프로젝트"에 선정된 물류 선도 기업들에 제공되는 유엔 조달 지역 입찰 정보를 활용한 경쟁력 제고, 유엔 조달 물류 특성상 오지 지역 운송에 대한 글로벌 네트워크 구축, 정부의 기존 해외인턴제도와 연계한 전문 인력양성 교육 프로그램 개발이 필요하다.