• Title/Summary/Keyword: Marker tracking

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Performance Enhancement of the Attitude Estimation using Small Quadrotor by Vision-based Marker Tracking (영상기반 물체추적에 의한 소형 쿼드로터의 자세추정 성능향상)

  • Kang, Seokyong;Choi, Jongwhan;Jin, Taeseok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.5
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    • pp.444-450
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    • 2015
  • The accuracy of small and low cost CCD camera is insufficient to provide data for precisely tracking unmanned aerial vehicles(UAVs). This study shows how UAV can hover on a human targeted tracking object by using CCD camera rather than imprecise GPS data. To realize this, UAVs need to recognize their attitude and position in known environment as well as unknown environment. Moreover, it is necessary for their localization to occur naturally. It is desirable for an UAV to estimate of his attitude by environment recognition for UAV hovering, as one of the best important problems. In this paper, we describe a method for the attitude of an UAV using image information of a maker on the floor. This method combines the observed position from GPS sensors and the estimated attitude from the images captured by a fixed camera to estimate an UAV. Using the a priori known path of an UAV in the world coordinates and a perspective camera model, we derive the geometric constraint equations which represent the relation between image frame coordinates for a marker on the floor and the estimated UAV's attitude. Since the equations are based on the estimated position, the measurement error may exist all the time. The proposed method utilizes the error between the observed and estimated image coordinates to localize the UAV. The Kalman filter scheme is applied for this method. its performance is verified by the image processing results and the experiment.

Improved Motion-Recognizing Remote Controller for Realistic Contents (실감형 컨텐츠를 위한 향상된 동작 인식 리모트 컨트롤러)

  • Park, Gun-Hyuk;Kim, Sang-Ki;Yim, Sung-Hoon;Han, Gab-Jong;Choi, Seung-Moon;Choi, Seung-Jin;Eoh, Hong-Jun;Cho, Sun-Young
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.396-401
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    • 2009
  • This paper describes the improvements made on hardware and software of the remote controller for realistic contents. The controller can provide vibrotactile feedback which uses both of a voice-coil actuator and a vibration motor. A vision tracking system for the 3D position of the controller is optimized with respect to the marker size and the camera parameters. We also present the improvements of motion recognition due to the effective motion segmentation and the fusion of vision and acceleration data. We apply the developed controller to realistic contents and validate its usability.

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A Database Creation and Retrival Method of Feature Descriptors for Markerless Tracking (마커리스 트래킹을 위한 특징 서술자의 데이터베이스 생성 및 검색방법)

  • Yun, Yo-Seop;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.11 no.3
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    • pp.63-72
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    • 2011
  • In this paper, we propose a novel database creation and retrieval method of feature descriptors to support real-time marker-less tracking in the augmented reality environments. Each feature descriptor is encoded by integer and multi-level database is created in order to retrieve a feature descriptor efficiently. The retrieval of a feature descriptor is performed as follows: Firstly, candidate feature descriptors are searched by traversing the multi-level database. Secondly, the euclidean distance between input feature descriptor and each candidate one is compared. The shortest one is retrieved. The proposed method is 16 ms faster than previous KD-Tree method for each feature descriptor.

Authoring Personal Virtual Studio Using Tangible Augmented Reality (탠저블 증강현실을 활용한 개인용 가상스튜디오 저작)

  • Rhee, Gue-Won;Lee, Jae-Yeol;Nam, Ji-Seung;Hong, Sung-Hoon
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.2
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    • pp.77-88
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    • 2008
  • Nowadays personal users create a variety of multi-media contents and share them with others through various devices over the Internet since the concept of user created content (UCC) has been widely accepted as a new paradigm in today's multi-media market, which has broken the boundary of contents providers and consumers. This paradigm shift has also introduced a new business model that makes it possible for them to create their own multi-media contents for commercial purpose. This paper proposes a tangible virtual studio using augmented reality to author multi-media contents easily and intuitively for personal broadcasting and personal content generation. It provides a set of tangible interfaces and devices such as visual markers, cameras, movable and rotatable arms carrying cameras, and miniaturized set. They can offer an easy-to-use interface in an immersive environment and an easy switching mechanism between tangible environment and virtual environment. This paper also discusses how to remove inconsistency between real objects and virtual objects during the AR-enabled visualization with a context-adaptable tracking method. The context-adaptable tracking method not only adjusts the locations of invisible markers by interpolating the locations of existing reference markers, but also removes a jumping effect of movable virtual objects when their references are changed from one marker to another.

A Markerless Augmented Reality Approach for Indoor Information Visualization System (실내 정보 가시화에 의한 u-GIS 시스템을 위한 Markerless 증강현실 방법)

  • Kim, Albert Hee-Kwan;Cho, Hyeon-Dal
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.195-199
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    • 2009
  • Augmented reality is a field of computer research which deals with the combination of real-world and computer-generated data, where computer graphics objects are blended into real footage in real time and it has tremendous potential in visualizing geospatial information. However, to utilize augmented reality in mobile system, many researches have undergone with GPS or marker based approaches. Localization and tracking of current position become more complex problem when it is used in indoor environments. Many proposed RF based tracking and localization. However, it does cause deployment problems of large sensors and readers. In this paper, we present a noble markerless AR approach for indoor navigation system only using a camera. We will apply this work to mobile seamless indoor/outdoor u-GIS system.

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A study on pointing device system using stereo vision (스테레오 비전을 이용한 포인팅 디바이스에 관한 연구)

  • Han, Seung-Il;Hwang, Yong-Hyun;Lee, Byung-Gook;Lee, Joon-Jae
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.2
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    • pp.67-80
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    • 2006
  • In this paper, we propose a new pointing device that is replaced a mouse as the pointing device with. For reducing the existing pointing device's problem which had marker and high-cost, we develop a new pointing device using computer vision like as a similar human vision system. The proposed system first carries out a real-time movement tracking system using image data which are segmented by color modeling, and finally does the pointing action by 3-D coordinate calculated from stereo geometry information resulting from stereo matching of the segmented region.

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Infrared Marker-based Tracking for AR in Dark Environments (어두운 환경에서 AR 구현을 위한 적외선 마커기반 추적)

  • Lee, Kanghoon;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.168-170
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    • 2017
  • 본 논문에서는 박물관이나 전시공간처럼 조도가 낮은 환경에서 마커기반 증강현실 구현이 가능한 마커를 살펴보고 실용적 마커 제작 방법을 제안한다. 조도가 낮고 어두운 환경에서 일반적인 마커나, 이미지, 객체를 인식하여 증강현실을 구현하는 것은 매우 어렵다. 마커기반 증강현실의 몰입감을 저감시키지 않기 위해 제안되었던 눈에 보이지 않는 마커 방식은 제시한 어두운 환경에 적용이 가능하다. 하지만 이와 같은 상황에서 사용되는 마커는 실제 제작과 사용에 있어 제약이 있다. 따라서 기존의 보이지 않는 마커의 특징을 분석하여 제약 사항과 문제점을 개선하고 실용적인 마커 구현 방법을 제시한다. 기존의 방법과 비교하여 제안하는 방법으로 구현된 마커는 품질이 일정하고, 제작이 편의성이 향상되었다.

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The Multi-marker Tracking for Facial Animation (Facial Animation을 위한 다중 마커의 추적)

  • 이문희;김철기;김경석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.553-557
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    • 2001
  • 얼굴 표정을 애니메이션하는 것은 얼굴 구조의 복잡성과 얼굴 표면의 섬세한 움직임으로 인해 컴퓨터 애니메이션 분야에서 가장 어려운 분야로 인식되고 있다. 최근 3D 애니메이션, 영화 특수효과 그리고 게임 제작시 모션 캡처 시스템(Motion Capture System)을 통하여 실제 인간의 동작 및 얼굴 표정을 수치적으로 측정해내어 이를 실제 애니메이션에 직접 사용함으로써 막대한 작업시간 및 인력 그리고 자본을 획기적으로 줄이고 있다. 그러나 기존의 모션 캡처 시스템은 고속 카메라를 이용함으로써 가격이 고가이고 움직임 추적에서도 여러 가지 문제점을 가지고 있다. 본 논문에서는 일반 저가의 카메라와 신경회로망 및 영상처리기법을 이용하여 얼굴 애니메이션용 모션 캡처 시스템에 적응할 수 있는 경제적이고 효율적인 얼굴 움직임 추적기법을 제안한다.

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Stereo vision mixed reality system using the multi-blob marker (다중 블럽 마커를 이용한 스테레오 비전 혼합현실 시스템의 구현)

  • 양기선;김한성;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1907-1910
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    • 2003
  • This paper describes a method of stereo image composition for mixed reality without camera calibration or complicate tracking algorithm. The proposed system tracks the panel which has blob makers, and composes virtual objects naturally using the method of texture mapping which is often used in geological computer graphics mapping when we do mapping 2D computer graphic data or man-made 2D images. The proposed algorithm makes it possible for us to compose virtual data even in the case that the panel is bent. For composing 3D object, the system uses depth information obtained from stereo image so that we do not need cumbersome procedure of camera calibration.

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A Study on Pre-treatment and Performance Evaluation for Printing RFID Antenna with Conductive Paste (RFID 안테나용 전도성 프린팅을 위한 PET 직물의 최적 전처리 공정연구 및 성능평가)

  • Hong, Jinpyo;Jung, Chando;Yoon, Seokhan;Choi, Sanghyun
    • Textile Coloration and Finishing
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    • v.25 no.4
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    • pp.287-291
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    • 2013
  • Nowadays, terms such as 'Smart Textile', 'Intelligent Textile' and 'Wearable Computing' are commonly used in everyday contexts. And radio-frequency identification (RFID) is the use of a wireless non-contact system that uses radio-frequency electromagnetic fields to transfer data from a tag attached to an object, for the purposes of automatic identification and tracking. These products are required technologies which are textile treatments, printing, ink, etc. Durability of textile substrates is an essential marker for conductive ink printing process. Especially, heat stability is important, since conductive ink should be processable (annealing, curing) at temperatures below $150^{\circ}C$. This study was application of RFID on textiles. The textile pre-treatment processes should be carried out to use RFID antenna on textiles.