• Title/Summary/Keyword: Mapping Method

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Symmetric Conformal Mapping for Surface Matching and Registration

  • Zeng, Wei;Hua, Jing;Gu, Xianfeng David
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.103-109
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    • 2010
  • Recently, various conformal geometric methods have been presented for non-rigid surface matching and registration. This work proposes to improve the robustness of conformal geometric methods to the boundaries by incorporating the symmetric information of the input surface. We presented two symmetric conformal mapping methods, which are based on solving Riemann-Cauchy equation and curvature flow respectively. Experimental results on geometric data acquired from real life demonstrate that the symmetric conformal mapping is insensitive to the boundary occlusions. The method outperforms all the others in terms of robustness. The method has the potential to be generalized to high genus surfaces using hyperbolic curvature flow.

Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 오현수;곽한봉;이철희;서봉우;안석출
    • Journal of the Korean Graphic Arts Communication Society
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    • v.19 no.2
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    • pp.58-67
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Sensorial Information Extraction and Mapping to Generate Temperature Sensory Effects

  • Kim, Sang-Kyun;Yang, Seung-Jun;Ahn, Chung Hyun;Joo, Yong Soo
    • ETRI Journal
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    • v.36 no.2
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    • pp.224-231
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    • 2014
  • In this paper, a method to extract temperature effect information using the color temperatures of video scenes with mapping to temperature effects is proposed to author temperature effects of multiple sensorial media content automatically. An authoring tool to apply the proposed method is also introduced. The temperature effects generated by the proposed method are evaluated by a subjective test to measure the level of satisfaction. The mean opinion score results show that most of the test video sequences receive an average of approximately four points (in a five-point scale), indicating that test video sequences (with the temperature effects generated by the proposed method) enhance levels of satisfaction.

Top Level Software and Hardware Mapping Method of the SAR Processor

  • Hong, In-Pyo;Joo, Jae-Woo;Park, Han-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.9B
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    • pp.1308-1313
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    • 2001
  • It is essential design process to analyze processing load and set up top level software and hardware mapping using main parameters before implementation of the SAR processor. This paper identifies the requirements upon the software and hardware mapping to be assessed and suggests its practical method to the SAR processor. Also, simulation is performed to the E-SAR processor to examine the practicability of the method and the results are discussed. Thus, this method can be applied to the SAR processor.

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A New Fast P2P Video Transmission Method Applied in Asymmetrical Speed Channel Environment

  • Wang, Zhang;Zhang, Jixian;Li, Haitao;Liu, Jian
    • Journal of Communications and Networks
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    • v.12 no.3
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    • pp.209-215
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    • 2010
  • In an asymmetrical speed channel environment like asymmetric digital subscriber line, the up-link bandwidth is normally smaller than the down-link bandwidth, which will lead to extremely low utilization of down-link bandwidth when current P2P video transmission is applied. To overcome this, a new fast P2P video transmission method applied in an asymmetrical speed channel environment is proposed in this paper. On the basis of the many-to-one concept, the proposed method uses a new multipeer aggregation technique to enhance the utilization of down-link bandwidth. In addition, an adaptive peer assignment algorithm is also introduced in order to minimize the overall transmission time. Experimental results show that by using our proposed method, the utilization of down-link bandwidth is significantly improved, and the overall transmission time is greatly reduced.

A Study of Trajectory Mapping Method as a User Interface Design Tool for Mobile Devices (모바일 기기의 사용자 인터페이스 설계 도구로서 Trajectory Mapping 방법에 관한 연구)

  • Lee, Suk-Won;Myung, Ro-Hae
    • IE interfaces
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    • v.22 no.1
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    • pp.17-25
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    • 2009
  • In mobile device's user interface, menu organization is very important as well as menu structure because small display of mobile device. Menu items should be organized based on user knowledge structure to design user-centered interface. Traditionally, MDS (Multidimensional Scaling) have been most often used to expose users' perceived organization of menu items. But, information that MDS reveals is just relative spatial location of concepts and not relevant to concepts connection. Unlike MDS, Trajectory Mapping explicitly finds users' cognitive links between perceived concepts. This study proposes a Trajectory Mapping technique for eliciting knowledge structure, especially a set of cognitive pathways linking menu items, from end user. With twelve participants, MDS and Trajectory Mapping were conducted using cellular phone's menu items. And user knowledge structure was analyzed through Visual Concept Map that combination of results of MDS and Trajectory Mapping. After then, menu items were organized according to users' perceived organization. Empirical usability test was also conducted. The results of usability test showed that usability, in terms of task performance time, number of errors, and satisfaction, for newly organized interface was significantly improved compare to original interface. The methodology of this study is expected to be applicable to design a user-centered interface. In other words, Trajectory Mapping technique can be used as a design tool of user interface for imposing user knowledge structure on the interface.

STRONG CONVERGENCE OF COMPOSITE ITERATIVE METHODS FOR NONEXPANSIVE MAPPINGS

  • Jung, Jong-Soo
    • Journal of the Korean Mathematical Society
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    • v.46 no.6
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    • pp.1151-1164
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    • 2009
  • Let E be a reflexive Banach space with a weakly sequentially continuous duality mapping, C be a nonempty closed convex subset of E, f : C $\rightarrow$C a contractive mapping (or a weakly contractive mapping), and T : C $\rightarrow$ C a nonexpansive mapping with the fixed point set F(T) ${\neq}{\emptyset}$. Let {$x_n$} be generated by a new composite iterative scheme: $y_n={\lambda}_nf(x_n)+(1-{\lambda}_n)Tx_n$, $x_{n+1}=(1-{\beta}_n)y_n+{\beta}_nTy_n$, ($n{\geq}0$). It is proved that {$x_n$} converges strongly to a point in F(T), which is a solution of certain variational inequality provided the sequence {$\lambda_n$} $\subset$ (0, 1) satisfies $lim_{n{\rightarrow}{\infty}}{\lambda}_n$ = 0 and $\sum_{n=0}^{\infty}{\lambda}_n={\infty}$, {$\beta_n$} $\subset$ [0, a) for some 0 < a < 1 and the sequence {$x_n$} is asymptotically regular.

Coordinate Determination for Texture Mapping using Camera Calibration Method (카메라 보정을 이용한 텍스쳐 좌표 결정에 관한 연구)

  • Jeong K. W.;Lee Y.Y.;Ha S.;Park S.H.;Kim J. J.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.397-405
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    • 2004
  • Texture mapping is the process of covering 3D models with texture images in order to increase the visual realism of the models. For proper mapping the coordinates of texture images need to coincide with those of the 3D models. When projective images from the camera are used as texture images, the texture image coordinates are defined by a camera calibration method. The texture image coordinates are determined by the relation between the coordinate systems of the camera image and the 3D object. With the projective camera images, the distortion effect caused by the camera lenses should be compensated in order to get accurate texture coordinates. The distortion effect problem has been dealt with iterative methods, where the camera calibration coefficients are computed first without considering the distortion effect and then modified properly. The methods not only cause to change the position of the camera perspective line in the image plane, but also require more control points. In this paper, a new iterative method is suggested for reducing the error by fixing the principal points in the image plane. The method considers the image distortion effect independently and fixes the values of correction coefficients, with which the distortion coefficients can be computed with fewer control points. It is shown that the camera distortion effects are compensated with fewer numbers of control points than the previous methods and the projective texture mapping results in more realistic image.

Pattern Mapping Method for Low Power BIST (저전력 BIST를 위한 패턴 사상(寫像) 기법에 관한 연구)

  • Kim, You-Bean;Jang, Jae-Won;Son, Hyun-Uk;Kang, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.5
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    • pp.15-24
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    • 2009
  • This paper proposes an effective low power BIST architecture using the pattern mapping method for 100% fault coverage and the transition freezing method for making high correlative low power patterns. When frozen patterns are applied to a circuit, it begins to find a great number of faults at first. However, patterns have limitations of achieving 100% fault coverage due to random pattern resistant faults. In this paper, those faults are covered by the pattern mapping method using the patterns generated by an ATPG and the useless patterns among frozen patterns. Throughout the scheme, we have reduced an amount of applied patterns and test time compared with the transition freezing method, which leads to low power dissipation.

Reducing Motion Artifacts of Plasma Display Panel Using Motion Information

  • Kim, Tae-Soo;Jung, Yun-Suk;Kang, Seong-Ho;Hong, Ki-Sang
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.902-905
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    • 2006
  • Plasma Display Panels(PDPs) suffer from motion artifacts because of subfield driving method. In this paper, a modified motion compensation method is proposed. We apply the optimized mapping table to the higher subfield group and the fill-up method to the lower subfield group to generate optimum mapping patterns. This method does not concentrate 'on' mappings on higher subfields. Therefore it can possibly become a more robust motion compensation.

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