• 제목/요약/키워드: Map generation

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A Study on the Automatic Generation of Digital Elevation Map based on Contour Map (등고선 지도를 기반으로 한 수치 지형도 자동생성에 관한 연구)

  • Kim, Hae-Jung;Kim, Joon-Seek
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.558-568
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    • 2000
  • In the paper, we propose the automatic generation method of digital elevation map based on contour map. The proposed method classifies contour data and non-contour data by thinning and labelling process of the contour line and then connects smoothly broken contour line by Bezier curve. Finally, the digital devation map is generated by the interpolation using the height data of the contour line. The proposed method can reduce vest effort, time and expense which is spend to make digital elevation map.

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A study on the 3-D CNC cutting planning and simulation by Z-Map model (Z-Map모델을 이용한 3차원 CNC가공계획 및 절삭시뮬레이션에 관한 연구)

  • Song, Soo-Yong;Kim, Seok-Il
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.5
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    • pp.115-121
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    • 1996
  • Recently, the Z-Map model has been used widely to represent the three dimensional geometric shape and to achieve the cross-section and point evaluation of the shape. In this paper, the CNC cutting planning and simulation modules for product with three dimensional geometric shape are realized based on the Z-Map model. The realized system has the various capabilities related to the automatic generation of tool path for the rough and finish cutting processes, the automatic elimination of overcut, the automatic generation of CNC program for a machining center and the cutting simulation. Especially, the overcut-free tool path is obtained by using the CL Z-Map models which are composed of the offset surfaces of the geometric shape of product.

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Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering

  • Kim, Min-Young;Cho, Yong-Joo;Choo, Hyon-Gon;Kim, Jin-Woong;Park, Kyoung-Shin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2175-2190
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    • 2011
  • This paper presents the effects of depth map quantization for multiview intermediate image generation using depth image-based rendering (DIBR). DIBR synthesizes multiple virtual views of a 3D scene from a 2D image and its associated depth map. However, it needs precise depth information in order to generate reliable and accurate intermediate view images for use in multiview 3D display systems. Previous work has extensively studied the pre-processing of the depth map, but little is known about depth map quantization. In this paper, we conduct an experiment to estimate the depth map quantization that affords acceptable image quality to generate DIBR-based multiview intermediate images. The experiment uses computer-generated 3D scenes, in which the multiview images captured directly from the scene are compared to the multiview intermediate images constructed by DIBR with a number of quantized depth maps. The results showed that there was no significant effect on depth map quantization from 16-bit to 7-bit (and more specifically 96-scale) on DIBR. Hence, a depth map above 7-bit is needed to maintain sufficient image quality for a DIBR-based multiview 3D system.

Automatic Map Generation without an Isolated Cave Using Cell Automata Enhanced by Binary Space Partitioning (이진 공간 분할로 보강된 셀 오토마타를 이용한 고립 동굴 없는 맵 자동 생성)

  • Kim, Ji-Min;Oh, Pyeong;Kim, Sun-Jeong;Hong, Seokmin
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.59-68
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    • 2016
  • Many researchers have paid attention to contents generation within the area of game artificial intelligence these days with various reasons. Efforts on automatic contents generation without game level designers' help were continuously progressed in various game contents. This study suggests an automatic map generation without an isolated cave using cellular automation enhanced by binary space partitioning(BSP). In other words, BSP makes it possible to specify the number of desired area and cellular automation reduces the time to search a path. Based upon our preliminary simulation results, we show the usefulness of our automatic map generation by applying the contents generation using cell automation, which is enhanced by BSP to games.

Selection of Geospatial Features for Location Guidance Map Generation

  • Kakinohana, Issei;Nie, Yoshinori;Nakamura, Morikazu;Miyagi, Hayao;Onaga, Kenji
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.1107-1110
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    • 2000
  • This paper proposes a selection procedure of geospatial data for location guidance map generation system. The selection procedure requires some targets appointed by users as input data and outputs generation. The procedure is embedded in a prototype of object-oriented GIS. We show sample maps generated by the system.

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An Efficient Clustering Algorithm for Massive GPS Trajectory Data (대용량 GPS 궤적 데이터를 위한 효율적인 클러스터링)

  • Kim, Taeyong;Park, Bokuk;Park, Jinkwan;Cho, Hwan-Gue
    • Journal of KIISE
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    • v.43 no.1
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    • pp.40-46
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    • 2016
  • Digital road map generation is primarily based on artificial satellite photographing or in-site manual survey work. Therefore, these map generation procedures require a lot of time and a large budget to create and update road maps. Consequently, people have tried to develop automated map generation systems using GPS trajectory data sets obtained by public vehicles. A fundamental problem in this road generation procedure involves the extraction of representative trajectory such as main roads. Extracting a representative trajectory requires the base data set of piecewise line segments(GPS-trajectories), which have close starting and ending points. So, geometrically similar trajectories are selected for clustering before extracting one representative trajectory from among them. This paper proposes a new divide- and-conquer approach by partitioning the whole map region into regular grid sub-spaces. We then try to find similar trajectories by sweeping. Also, we applied the $Fr{\acute{e}}chet$ distance measure to compute the similarity between a pair of trajectories. We conducted experiments using a set of real GPS data with more than 500 vehicle trajectories obtained from Gangnam-gu, Seoul. The experiment shows that our grid partitioning approach is fast and stable and can be used in real applications for vehicle trajectory clustering.

A Method for Generation of Contour lines and 3D Modeling using Depth Sensor (깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.27-33
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    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.

Depth Map Generation Algorithm from Single Defocused Image (흐린 초점의 단일영상에서 깊이맵 생성 알고리즘)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.3
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    • pp.67-71
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    • 2016
  • This paper addresses a problem of defocus map recovery from single image. We describe a simple effective approach to estimate the spatial value of defocus blur at the edge location of the image. At first, we perform a re-blurring process using Gaussian function with input image, and calculate a gradient magnitude ratio with blurring amount between input image and re-blurred image. Then we get a full defocus map by propagating the blur amount at the edge location. Experimental result reveals that our method outperforms a reliable estimation of depth map, and shows that our algorithm is robust to noise, inaccurate edge location and interferences of neighboring edges within input image.

Utilization of the Internet for Seismic Intensity Map (인터넷을 이용한 진도도 작성)

  • 이희일;지헌철;임인섭;조창수
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2003.03a
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    • pp.23-29
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    • 2003
  • We have developed a Web-based intensity map generation system. We describe here briefly our system that is automatically generating seismic intensity map using the informations afforded by Internet users who actually experience recent earthquake. Whenever internet survey questionnaires, reported from the citizens using the form available through our Web site, are received, the associated ZIP code region is color-coded according to the Modified Mercalli Intensity Scale. As the number of questionnaires is increased, the intensity value of each region divided by ZIP code is averaged and updated automatically. The coverage of acceleration stations is insufficient to map the accurate extent of ground shaking in Korea. So our system will serve as an alternative for much more rapid generation of intensity map than conventional method, such as mailing intensity survey or elaborate manual processing.

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Generation Method of Depth Map based on Vanishing Line using Gabor Filter (Gabor Filter를 이용한 소실선 검출 기반의 깊이 지도 생성 기법)

  • Yoo, Tae-Hoon;Lee, Sang-Hun
    • Journal of the Korea Convergence Society
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    • v.3 no.1
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    • pp.13-17
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    • 2012
  • In this paper, we propose method of generation of depth map using vanishing line and texture. vanishing line is generated by parallel lines in image. For generate vanishing line, show boundary of particular angle through Gabor Filter and extract line through Hough Transform. Initial Depth Map is estimated based on vanisihng line and combine Relative Depth map that generated using Texture Cue. The proposed algorithm advanced due to combine Initial Depth Map and Relative Depth Map.