• Title/Summary/Keyword: Map based navigation

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Hierarchical Fuzzy Motion Planning for Humanoid Robots Using Locomotion Primitives and a Global Navigation Path

  • Kim, Yong-Tae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.10 no.3
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    • pp.203-209
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    • 2010
  • This paper presents a hierarchical fuzzy motion planner for humanoid robots in 3D uneven environments. First, we define both motion primitives and locomotion primitives of humanoid robots. A high-level planner finds a global path from a global navigation map that is generated based on a combination of 2.5 dimensional maps of the workspace. We use a passage map, an obstacle map and a gradient map of obstacles to distinguish obstacles. A mid-level planner creates subgoals that help the robot efficiently cope with various obstacles using only a small set of locomotion primitives that are useful for stable navigation of the robot. We use a local obstacle map to find the subgoals along the global path. A low-level planner searches for an optimal sequence of locomotion primitives between subgoals by using fuzzy motion planning. We verify our approach on a virtual humanoid robot in a simulated environment. Simulation results show a reduction in planning time and the feasibility of the proposed method.

The Research of Unmanned Autonomous Navigation's Map Matching using Vehicle Model and LIDAR (차량 모델 및 LIDAR를 이용한 맵 매칭 기반의 야지환경에 강인한 무인 자율주행 기술 연구)

  • Park, Jae-Ung;Kim, Jae-Hwan;Kim, Jung-Ha
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.5
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    • pp.451-459
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    • 2011
  • Fundamentally, there are 5 systems are needed for autonomous navigation of unmanned ground vehicle: Localization, environment perception, path planning, motion planning and vehicle control. Path planning and motion planning are accomplished based on result of the environment perception process. Thus, high reliability of localization and the environment perception will be a criterion that makes a judgment overall autonomous navigation. In this paper, via map matching using vehicle dynamic model and LIDAR sensors, replace high price localization system to new one, and have researched an algorithm that lead to robust autonomous navigation. Finally, all results are verified via actual unmanned ground vehicle tests.

Study on 2.5D Map Building and Map Merging Method for Rescue Robot Navigation (재난 구조용 로봇의 자율주행을 위한 지도작성 및 2.5D 지도정합에 관한 연구)

  • Kim, Su Ho;Shim, Jae Hong
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.21 no.4
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    • pp.114-130
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    • 2022
  • The purpose of this study was to investigate the possibility of increasing the efficiency of disaster relief rescue operations through collaboration among multiple aerial and ground robots. The robots create 2.5D maps, which are merged into a 2.5D map. The 2.5D map can be handled by a low-specification controller of an aerial robot and is suitable for ground robot navigation. For localization of the aerial robot, a six-degree-of-freedom pose recognition method using VIO was applied. To build a 2.5D map, an image conversion technique was employed. In addition, to merge 2.5D maps, an image similarity calculation technique based on the features on a wall was used. Localization and navigation were performed using a ground robot to evaluate the reliability of the 2.5D map. As a result, it was possible to estimate the location with an average and standard error of less than 0.3 m for the place where the 2.5D map was normally built, and there were only four collisions for the obstacle with the smallest volume. Based on the 2.5D map building and map merging system for the aerial robot used in this study, it is expected that disaster response work efficiency can be improved by combining the advantages of heterogeneous robots.

Motion Planning for Legged Robots Using Locomotion Primitives in the 3D Workspace (3차원 작업공간에서 보행 프리미티브를 이용한 다리형 로봇의 운동 계획)

  • Kim, Yong-Tae;Kim, Han-Jung
    • The Journal of Korea Robotics Society
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    • v.2 no.3
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    • pp.275-281
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    • 2007
  • This paper presents a motion planning strategy for legged robots using locomotion primitives in the complex 3D environments. First, we define configuration, motion primitives and locomotion primitives for legged robots. A hierarchical motion planning method based on a combination of 2.5 dimensional maps of the 3D workspace is proposed. A global navigation map is obtained using 2.5 dimensional maps such as an obstacle height map, a passage map, and a gradient map of obstacles to distinguish obstacles. A high-level path planner finds a global path from a 2D navigation map. A mid-level planner creates sub-goals that help the legged robot efficiently cope with various obstacles using only a small set of locomotion primitives that are useful for stable navigation of the robot. A local obstacle map that describes the edge or border of the obstacles is used to find the sub-goals along the global path. A low-level planner searches for a feasible sequence of locomotion primitives between sub-goals. We use heuristic algorithm in local motion planner. The proposed planning method is verified by both locomotion and soccer experiments on a small biped robot in a cluttered environment. Experiment results show an improvement in motion stability.

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Cloud-Oriented XML Metadata Generation between Heterogeneous Navigation Systems for Unknown Roads (클라우드 환경에서 이기종 네비게이션간의 새로운 도로 정보 업데이트를 위한 XML 메타 데이터 생성)

  • Lee, Seung-Gwan;Choi, Jin-Hyuk
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.83-91
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    • 2011
  • The roadmap DB update for unknown roads is a very important factor for car navigation systems. In this paper, we propose a cloud computing based roadmap generation method for use between heterogeneous navigation system for unknown roads. While the drivers drive on unknown roads, the proposed method extracts the road attribute information, and then generates the metadata in an XML format that is available for the heterogeneous navigation systems in a cloud environment. The metadata is proposed to be used as a replacement for conventional proprietary roadmap formats which used by roadmap providers, which is efficient for heterogeneous navigation system providers in a cloud computing environment. Then, this metadata is provided to the roadmap DB providers through the cloud computing interfaces. With the proposed method, the roadmap DB providers update the own roadmap DB for navigation systems in real time. Therefore, the proposed method can reduce the costs of an actual traveling test and the maintenance for the roadmap DB provides. Thus, the cloud-oriented road map generation method can more efficiently update the unknown road information.

Design and Implementation of Driving Pattern based Map Matching on Smart Phone (스마트폰에서 운전자 이동패턴을 이용한 맵매칭 설계 및 구현)

  • Hwang, Jae-Yun;Choi, Se-Hyu
    • Spatial Information Research
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    • v.23 no.4
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    • pp.47-56
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    • 2015
  • Recently, there has been an increase in the number of people who use the smart-phone navigation for using various latest functions such as group driving and location sharing. But smart-phone has a limited storage space for one application, since a lot of applications with different purposes are installed in the smart-phone. For this reason, road network data with a large space of memory used for map matching in the device for navigation cannot be stored in the smart-phone for this reason map matching is impossible. Besides, smart-phone which doesn't use the external GPS device, provides inaccurate GPS information, compared to the device for navigation. This is why the smart-phone navigation is hard to provide accurate location determination. Therefore, this study aims to help map matching that is more accurate than the existing device for navigation, by reducing the capacity of road network data used in the device for navigation through format design of a new road network and conversion and using a database of driver's driving patterns. In conclusion, more accurate map matching was possible in the smart-phone by using a storage space more than 80% less than existing device at the intersection where many roads cross, the building forest that a lot of GPS errors occur, the narrow roads close to the highway. It is considered that more accurate location-based service would be available not only in the navigation but also in various applications using GPS information and map in the future Navigation.

Implementing Autonomous Navigation of a Mobile Robot Integrating Localization, Obstacle Avoidance and Path Planning (위치 추정, 충돌 회피, 동작 계획이 융합된 이동 로봇의 자율주행 기술 구현)

  • Noh, Sung-Woo;Ko, Nak-Yong;Kim, Tae-Gyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.1
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    • pp.148-156
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    • 2011
  • This paper presents an implementation of autonomous navigation of a mobile robot indoors. It explains methods for map building, localization, obstacle avoidance and path planning. Geometric map is used for localization and path planning. The localization method calculates sensor data based on the map for comparison with the real sensor data. Monte Carlo Localization(MCL) method is adopted for estimation of the robot position. For obstacle avoidance, an artificial potential field generates repulsive and attractive force to the robot. Dijkstra algorithm plans the shortest distance path from a start position to a goal point. The methods integrate into autonomous navigation method and implemented for indoor navigation. The experiments show that the proposed method works well for safe autonomous navigation.

New Map-Matching Algorithm Using Virtual Track for Pedestrian Dead Reckoning

  • Shin, Seung-Hyuck;Park, Chan-Gook;Choi, Sang-On
    • ETRI Journal
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    • v.32 no.6
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    • pp.891-900
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    • 2010
  • In this paper, a map-matching (MM) algorithm which combines an estimated position with digital road data is proposed. The presented algorithm using a virtual track is appropriate for a MEMS-based pedestrian dead reckoning (PDR) system, which can be used in mobile devices. Most of the previous MM algorithms are for car navigation systems and GPS-based navigation system, so existing MM algorithms are not appropriate for the pure DR-based pedestrian navigation system. The biggest problem of previous MM algorithms is that they cannot determine the correct road segment (link) due to the DR characteristics. In DR-based navigation system, the current position is propagated from the previous estimated position. This means that the MM result can be placed on a wrong link when MM algorithm fails to decide the correct link at once. It is a critical problem. Previous algorithms never overcome this problem because they did not consider pure DR characteristics. The MM algorithm using the virtual track is proposed to overcome this problem with improved accuracy. Performance of the proposed MM algorithm was verified by experiments.

A Study on the Technology Development and Application Plan for making an Integrated Digital Map of an Electronical Navigational Chart and a Digital Terrain Map (육.해도 통합수치도 제작 기술 개발과 응용 방안+)

  • 이기철;정희균;박창호;서상현;김정희
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1999.10a
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    • pp.347-356
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    • 1999
  • This study is to develop the technology and the ways of the practical use of the integrated digital map of and Electronical Navigational Chart(ENC) and Digital Terrain Map(DTM) for the effective and scientific based conservation, development and management. In this study, as preliminary studies to make eventual integrated maps, the concept of coastal areas are defined and the characteristics of digital maps developed by Korean Geography Institute and National Marine Investigation Institute are carefully analyzed. A test coastal map was developed based on the integrated digital map, a high resolution satellite image and Global Positioning System. Results from the edge matching analysis of coastal lines shows 8 meters difference in maximum. The problems, causes and solutions for the edge matched differences are described. Furthermore, the practical value of utilization, future use and various field of application are described based on the integrated digital map data base of coast area.

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Usability evaluation of the local map structures on a hypertext (하이퍼텍스트상의 Local Map 구조에 대한 사용편의성 평가)

  • Han, Sung-H.;Choi, Pil-Sung
    • Journal of Korean Institute of Industrial Engineers
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    • v.21 no.3
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    • pp.397-407
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    • 1995
  • Use of a hypertext is growing as multimedia and hypermedia systems become popular. The major difference between hypertext-based and ordinary user interfaces is navigation. Typically, there are two major navigation problems in a hypertext compared to the ordinary user interface: "Disorientation" and "Cognitive Overload". To reduce or eliminate these problems of the hypertext system, a variety of aiding tools have been proposed. Among them, a local map is a good tool for helping users navigate through screens, especially for a large and complex system. This study examined three major design variables of a local map in a hypertext: breadth, depth, and functionality of a map. A human factors experiment was conducted to investigate the effects of these variables. Based upon the results of the experiment, design guidelines are suggested.

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