• Title/Summary/Keyword: Many-core architecture

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The effect of architectural form on the earthquake behavior of symmetric RC frame systems

  • Inan, Tugba;Korkmaz, Koray;Cagatay, Ismail H.
    • Computers and Concrete
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    • v.13 no.2
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    • pp.271-290
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    • 2014
  • In this study, structural irregularities in plan, which has a considerable effect on earthquake behavior of buildings, have been investigated in detail based on Turkish Earthquake Code 2007. The study consists of six main parametric models and a total of 144 sub-models that are grouped based on RC structural systems such as frame, frame + rigid core, frame with shear wall, and frame with shear wall + rigid core. All models are designed to have both symmetrical plan geometry and regular rigidity distribution. Changes in the earthquake behavior of buildings were evaluated according to the number of storeys, number of axes and the configuration of structural elements. Many findings are obtained and assessed as a result of the analysis for each structural irregularity. The study shows that structural irregularities can be observed in completely symmetric buildings in terms of plan geometry and rigidity distribution.

Establishment of a Forest Network in the Western Geum River Basin using the Nearest Feature Model (최근린사상법을 활용한 금강서해유역 녹지네트워크 구축에 관한 연구)

  • Jang, Gab-Sue
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.5
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    • pp.56-63
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    • 2007
  • This study used the nearest feature model to connect forest patches within the western Geum River Basin. Due to many different forest patch sizes, 3 alternative methods were tested to determine the best way to establish an ecological network with forest patches. Alternative 1 used all forest patches to determine whether patches were large enough. Alternative 2 used forest patches over 10 ha in size. Alternative 3 used natural conservation indices to select forest patches containing better qualities in the natural conservation level. As a result 635 out of 724 patches of over 10 ha were selected for comparison. Alternative 1 showed that forest patches of less than 10 ha were outliers interrupting the establishment of the ecological network. They generated an unnecessary ecological network to link core areas to comparison features. The ecological network was improved by using forest patches greater than 10 ha in size(Alternative 2). Each comparison feature was much more hierarchically connected to core areas in Alternative 2 than in Alternative 1. Forest patches filtered by natural conservation indices were useful for obtaining the best ecological network. Alternative 3 clearly showed the connections in the ecological network between core areas and forest.

An Analytical Evaluation of 2D Mesh-connected SIMD Architecture for Parallel Matrix Multiplication (2D Mesh SIMD 구조에서의 병렬 행렬 곱셈의 수치적 성능 분석)

  • Kim, Cheong-Ghil
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.1
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    • pp.7-13
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    • 2011
  • Matrix multiplication is a fundamental operation of linear algebra and arises in many areas of science and engineering. This paper introduces an efficient parallel matrix multiplication scheme on N ${\times}$ N mesh-connected SIMD array processor, called multiple hierarchical SIMD architecture (HMSA). The architectural characteristic of HMSA is the hierarchically structured control units which consist of a global control unit, N local control units configured diagonally, and $N^2$ processing elements (PEs) arranged in an N ${\times}$ N array. PEs are communicating through local buses connecting four adjacent neighbor PEs in mesh-torus networks and global buses running across the rows and columns called horizontal buses and vertical buses, respectively. This architecture enables HMSA to have the features of diagonally indexed concurrent broadcast and the accessibility to either rows (row control mode) or columns (column control mode) of 2D array PEs alternately. An algorithmic mapping method is used for performance evaluation by mapping matrix multiplication on the proposed architecture. The asymptotic time complexities of them are evaluated and the result shows that paralle matrix multiplication on HMSA can provide significant performance improvement.

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Real-Time Object Segmentation in Image Sequences (연속 영상 기반 실시간 객체 분할)

  • Kang, Eui-Seon;Yoo, Seung-Hun
    • The KIPS Transactions:PartB
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    • v.18B no.4
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    • pp.173-180
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    • 2011
  • This paper shows an approach for real-time object segmentation on GPU (Graphics Processing Unit) using CUDA (Compute Unified Device Architecture). Recently, many applications that is monitoring system, motion analysis, object tracking or etc require real-time processing. It is not suitable for object segmentation to procedure real-time in CPU. NVIDIA provide CUDA platform for Parallel Processing for General Computation to upgrade limit of Hardware Graphic. In this paper, we use adaptive Gaussian Mixture Background Modeling in the step of object extraction and CCL(Connected Component Labeling) for classification. The speed of GPU and CPU is compared and evaluated with implementation in Core2 Quad processor with 2.4GHz.The GPU version achieved a speedup of 3x-4x over the CPU version.

A Study on the Characteristic of Architecture and Urbanism of Koolhaas in 'city in the city' ('도시 안의 도시(city in the city)'에 나타난 콜하스의 건축과 도시론의 성격에 대한 연구)

  • Chang, Yong-Soon
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.7
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    • pp.89-98
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    • 2018
  • Koolhaas' perspective on urbanism differs from the modern urbanism and typological urbanism. The Melun-Senart masterplan, La $D{\acute{e}}fense$ masterplan shows unique characteristic different from that of conventional urbanism. The roots of this creative approach can be found in the traits of his research with O.M. Ungers back in the 1970s. Koolhaas and Ungers have collaborated intimately from 1972 to 1977 to work on urban projects. This collaboration reaches its cilmax in their project City in the City, where many of Koolhaas' core concepts such as archipelago, void/solid, plurality, infrastructure, congestion, and social condenser are introduced. This thesis will explore the development of these concepts in their collaboration and shed new light on how this period has made a transition into Koolhaas' perspective on urbanism and architecture as well as his works. The purpose of this study is to investigate these core concepts of Koolhaas in City in the City, and to find the development and the meaning of these concepts in his projects.

Determination of Multicast Routing Scheme for Traffic Overload in On-Line Game (온라인 게임에서 트래픽 부하 상태에 따른 멀티캐스트 라우팅 방식의 결정)

  • Lee, Kwang-Jae;Doo, Gil-Soo;Seol, Nam-O
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.30-35
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    • 2002
  • The deployment of multicast communication services in the Internet is expected to lead a stable packet transfer even in heavy traffic as in On-Line Game environment. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibit two major deficiencies such as traffic concentration or poor core placement problem. So, measuring the bottleneck link bandwidth along a path is important for understanding the performance of multicast. We propose not only a definition of CBT's core link state that Steady-State(SS), Normal-State(NS) and Bottleneck State(BS) according to the estimation link speed rate, but also the changeover of multicast routing scheme for traffic overload. In addition, we introduce anycast routing tree, a efficient architecture for construct shard multicast trees.

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Determination of Multicast Routing Scheme for Traffic Overload in network system (네트워크 시스템에서 트래픽 부하에 따른 멀티캣트 라우팅 방식)

  • Seul, Nam-O
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2936-2938
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    • 2005
  • The deployment of multicast communication services in the internet is expected to lead a stable packet transfer even in heavy traffic as in network system environment. The core based tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibit two major deficiencies such as traffic concentration or poor core placement problem. so, measuring the bottleneck link bandwidth along a path is important for understanding th performance of multicast. We propose not only a definition of CBT's core link state that Steady-State, Normal-State and Bottleneck State according to the estimation link speed rate, but also the changeover of multicast routing scheme for traffic overload. In addition, we introduce anycast routing tree, a efficient architecture for construst shard multicast trees.

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Multicast Routing Strategy Based on Game Traffic Overload (게임 트래픽 부하에 따른 멀티캐스트 라우팅 전략)

  • Lee Chang-Jo;Lee Kwang-Jae
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.8-16
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    • 2006
  • The development of multicast communication services in the Internet is expected to lead a stable packet transfer even though On-Line Games generate heavy traffic. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibits two major deficiencies traffic concentration or poor core placement problem. Thus, measuring the bottleneck link bandwidth along a path is important to understand the performance of multicast. We propose a method in which the core router's state is classified into SS(Steady State), NS(Normal State) and BS(Bottleneck State) according to the estimated link speed rate, and also the changeover of multicast routing scheme for traffic overload. In addition, we introduce Anycast routing tree, an efficient architecture for constructing shard multicast trees.

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Memory-Efficient High Performance Parallelization of Aho-Corasick Algorithm on Intel Xeon Phi (Intel Xeon Phi 에서의 Aho-Corasick 알고리즘을 위한 메모리 친화적인 고성능 병렬화)

  • Tran, Nhat-Phuong;Jeong, Yosang;Lee, Myungho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.87-89
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    • 2014
  • Aho-Corasick (AC) algorithm is a multiple patterns string matching algorithm commonly used in many applications with real-time performance requirements. In this paper, we parallelize the AC algorithm on the Intel's Many Integrated Core (MIC) Architecture, Xeon Phi Coprocessor. We propose a new technique to compress the Deterministic Finite Automaton structure which represents the set of pattern strings again which the input data is inspected for possible matches. The new technique reduces the cache misses and leads to significantly improved performance on Xeon Phi.

Implementation of the Multi-Channel Network Controller using Buffer Sharing Mechanism (버퍼공유기법을 사용한 멀티채널 네트워크 컨트롤러 구현)

  • Lee, Tae-Su;Park, Jae-Hyun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.4
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    • pp.784-789
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    • 2007
  • This paper presents an implementation of a new type of architecture to improve an overflow problem on the network buffer. Each receiver channel of network system stores the message in its own buffer. If some receiver channel receives many messages, buffer overflow problem may occur for the channel. This paper proposes a network controller that implements a receiver channel with shared-memory to save all of the received messages from the every incomming channels. The proposed architecture is applied to ARINC-429, a real-time control network for commercial avionics system. For verifying performance of the architecture, ARINC-429 controller is designed using a SOPC platform, designed by Verilog and targeted to Xilinx Virtex-4 with a built-in PPC405 core.