• 제목/요약/키워드: Making a prototype

검색결과 270건 처리시간 0.026초

유비쿼터스 컴퓨팅 기술을 적용한 차세대형 의사결정지원시스템 (Applying Ubiquitous Computing Technology to Proactive and Personalized Decision Support System)

  • 권오병;유기동;서의호
    • Asia pacific journal of information systems
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    • 제15권2호
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    • pp.195-218
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    • 2005
  • The emergence of ubiquitous computing environment will change the service architecture of business information systems such as Decision Support System(DSS), which will be a new application. Recent mobile DSSs allow the decision makers to be benefited from web and mobile technology. However, they seldom refer to context data, which are useful for proactive decision support. Meanwhile, ubiquitous applications so far provide restricted personalization service using context and preference of the user, that is, they do not fully make use of decision making capabilities. Hence, this paper aims to describe how the decision making capability and context-aware computing are jointly used to establish ubiquitous applications. To do so, an amended DSS paradigm: CKDDM(Context-Knowledge-Dialogue-Data-Model) is proposed in this paper. What will be considered for the future decision support systems when we regard ubiquitous computing technology as an inevitable impact that enforces the change of the way of making decisions are described. Under the CKDDM paradigm, a framework of ubiquitous decision support systems(ubiDSS) is addressed with the description of the subsystems within. To show the feasibility of ubiDSS, a prototype system, CAMA-myOpt(Context-Aware Multi Agent System-My Optimization) has been implemented as an illustrative example system.

소재 재활용에 의한 패션소품 디자인 개발 (Fashion Accessories Designed from Recycled Fabric Remnants)

  • 김찬주;노미경
    • 복식
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    • 제60권10호
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    • pp.65-79
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    • 2010
  • Each season, many clothing companies dump small pieces of fabrics left over from making samples. Since fabrics do not decompose easily, this results in environmental pollution. This research was done to discover effective ways to reuse these fabric remnants. As most of these remnants were not large enough for making clothes, fashion accessories was chosen as the design object. Four steps of design development process followed: information research & analysis, prototype design & sample making, market testing, final design decision. After market research and trend analysis, four neck decoration wear -- scarf & muffler(SM). collar & cape(CC), vest & top(VT), and necklace(NE) -- were selected as final product types. 45 designs arose, and 120 items with variations in fabric materials and colors were produced as samples. The three main themes (multiple. reversible, cross) were applied throughout all of the design items. Samples were evaluated from the reactions of the consumers through a 10-day sale at a retail store. Based on the sales record and customers' opinions, five designs from each of the product types SM, CC, and VT were picked out as final designs. In conclusion, fashion accessories turned out to be a more appropriate item to reuse fabric remnants from clothing companies than clothes were, because they necessitate small fabric size and the limitation in fabrics could be compensated with creative design ideas.

AI 참모 구축을 위한 의사결심조건의 데이터 모델링 방안 (A Methodology of Decision Making Condition-based Data Modeling for Constructing AI Staff)

  • 한창희;신규용;최성훈;문상우;이치훈;이종관
    • 인터넷정보학회논문지
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    • 제21권1호
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    • pp.237-246
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    • 2020
  • 본 논문에서는 의사결심 지원체계인 전장관리체계의 지능화를 위해 의사결심 조건에 기초한 데이터 모델링 방안을 제시하였다. 인간처럼 보고 식별도 하고, 자유롭게 움직임을 통해 원하는 위치에 도달하는 모습은 쉽게 이해되거나 실생활에서 체감하고 있는데 비해, 원하는 위치에 도달한 이후 인간 인지 행위 중 가장 중요한 하나인 의사 결심 판단을 구현했다거나 혹은 그러한 예제를 아직은 찾아 볼 수 없는 실정이다. 도착을 원했던 회의실에 인간을 대신해 에이전트가 오기는 했지만 판단을 도와주거나 대신 해주어야 할 임무인 예컨대, 가격 정책을 올릴 것인지 내릴 것인지, 지휘관이 심사숙고하고 있는 예컨대, 역습을 하는 것이 현명한지 아닌지에 대한 판단을 지원해 주지 못하고 있다. 군 지휘 통제의 현상과 현안을 고찰하였고, 각 상황에 대한 판단을 내릴 때 기계참모의 조언이 가능하게하기 위한 많은 양의 데이터 확보가 가능하도록, 현 지휘통제 체계를 변경시킬 방안으로 의사결심 조건에 기초한 데이터 모델링 방안을 제시하였다. 또한 제시한 방안에 대해 기계가 하는 의사결정의 한 예시로써 의사결정 트리 방법론을 적용하였다. 이를 통해 향후 AI 상황 판단 참모가 어떠한 모습으로 우리에게 다가올지에 대한 혜안을 제공하고자 하였다.

비만 남자 청소년의 슬림핏 팬츠 패턴 개발 (Development of Slim-Fit Pants Pattern for Obese Male Adolescents)

  • 임보연;권수애;김지영
    • 패션비즈니스
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    • 제22권5호
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    • pp.96-112
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    • 2018
  • This study developed the pants pattern, that improved appearance and gesture functions in clothes to resolve inconveniences in case of activities with being adequate in fitness of slim-fit pants for obese adolescents. The slim-fit pants pattern was developed through the fitting test after designing and making the pattern of the experimental clothing A(c/pu; 99/1%) with the primary commercial clothing as basic prototype, through the fitting test and implementation of the experimental clothing, modified and supplemented secondarily, and through the fitting test of the second experimental clothing, modified and supplemented tertiary. In terms of findings, first, as a result of analyzing the commercial slim-fit pants, it is interpreted to have projected an optical illusion, that appears to be slim due to being narrow in width of the front panel when observed from the front of the pants. Second, in the fitting test of the first experimental clothing, the prototype of commercial clothing was understood to have improved butt, crotch, waist and femoral regions. Third, pattern design of the second experimental clothing was allowed to decline abdominal pressure, in case of the sitting position, by making the crotch line in the front panel short and by handling it with a yoke belt, and was processed a difference between waist and hip circumference in the back panel, with a rubber band in the whole waist part. Fourth, in the gesture function test of the third experimental clothing, high evaluation was received in every item excluding the knee region.

대형물의 RP 작업을 위한 절단 알고리즘의 개발 (Development of Slicing Algorithm for Rapid Prototyping Building about Big Sized Objects)

  • 채희창;강희용;유상훈;이승현;문홍렬
    • 한국공작기계학회논문집
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    • 제11권2호
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    • pp.30-35
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    • 2002
  • Nowadays, as the development period of new products becomes shorter and consumer's requirement is more various, the importance of Rapid Prototyping Technology has been rapidly increased. Rapid Prototyping makes prototypes or frictional parts directly using the 3D CAD data. But RP machines can make prototypes in limit size. For making large size prototype, we slice solid which is made of STL file, and then glue sliced solid. And if contact area of part is small, union solid will be easily destroyed for going down of adhesion. So we need to expand contact area, 1 suggest making a section into stair shape. This paper is concerned with slicing solid on STL file and improving on adhesion.

Design and Fabrication of CLYC-Based Rotational Modulation Collimator (RMC) System for Gamma-Ray/Neutron Dual-Particle Imager

  • Kim, Hyun Suk;Lee, Jooyub;Choi, Sanghun;Bang, Young-bong;Ye, Sung-Joon;Kim, Geehyun
    • Journal of Radiation Protection and Research
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    • 제46권3호
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    • pp.112-119
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    • 2021
  • Background: This work aims to develop a new imaging system based on a pulse shape discrimination-capable Cs2LiYCl6:Ce (CLYC) scintillation detector combined with the rotational modulation collimator (RMC) technique for dual-particle imaging. Materials and Methods: In this study, a CLYC-based RMC system was designed based on Monte Carlo simulations, and a prototype was fabricated. Therein, a rotation control system was developed to rotate the RMC unit precisely, and a graphical user interface-based software was also developed to operate the data acquisition with RMC rotation. The RMC system was developed to allow combining various types of collimator masks and detectors interchangeably, making the imaging system more versatile for various applications and conditions. Results and Discussion: Operational performance of the fabricated system was studied by checking the accuracy and precision of the collimator rotation and obtaining modulation patterns from a gamma-ray source repeatedly. Conclusion: The prototype RMC system showed reliability in its mechanical properties and reproducibility in the acquisition of modulation patterns, and it will be further investigated for its dual-particle imaging capability with various complex radioactive source conditions.

GIS-based Web-Service Architecture

  • Niaraki, Abolghasem Sadeghi;Kim, Kye-Hyun;Lee, Chol-Young;Kim, Tae-Hoon
    • 한국GIS학회:학술대회논문집
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    • 한국GIS학회 2008년도 공동추계학술대회
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    • pp.113-118
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    • 2008
  • The present research addresses the system design for building a geospatially-based web services application for mobile users. In recent years, geospatial information(GI) and Geographic Information Systems(GIS) are significant resources in decision-making analyses at various levels of society and activities. Recently, the integration of GIS and web services, called GIS web services, provides the wider implementation of GIS. At the present time, accessing, presenting, and manipulating updatedgeospatial information to locate geo-related facility services are real challenges related to application developers to implement for foot-travelers properly. The present paper investigates how the web services work in a GIS for discovering geo-related facility services such as a restaurant and post office in the user's vicinity. Thus, a prototype, with an architecture consisting of a windows application on the client side as well as facility services and geo-engineon the server side, were designed and implemented with the proposed GIS web services platform. On both the client and server sides, visual studio .Net technology was used. A geo-engine on the server side was also built with ESRI's MapObjects. Following successful implementation of the prototype presented in this study, the mobile user is able to invoke remote web services to assess the location of various facilities such as restaurants. Moreover, the present research demonstratesthat web services are not restricted only to web-based use, but can also be utilized by any web-connected application.

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A Prototype Virtual Network Embedding System using OpenStack

  • Fukushima, Yukinobu;Sato, Kohei;Goda, Itsuho;Ryu, Heung-Gyoon;Yokohira, Tokumi
    • IEIE Transactions on Smart Processing and Computing
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    • 제6권1호
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    • pp.60-65
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    • 2017
  • Network virtualization enables us to make efficient use of resources in a physical network by embedding multiple virtual networks in the physical network. In this paper, we develop a prototype of a virtual network embedding system. Our system consists of OpenStack, which is an open source cloud service platform, and shell scripts. Because OpenStack does not provide a quality of service control function, we realize bandwidth reservation for virtual links by making use of the ingress policing function of Open vSwitch, which is a virtual switch used in OpenStack. The shell scripts in our system automatically construct the required virtual network on the physical network using the OpenStack command-line interface, and they reserve bandwidth for virtual links using the Open vSwitch command. Experimental evaluation confirms that our system constructs the requested virtual network and appropriately allocates node and link resources to it.

인터넷 아바타 사용자의 의사결정 모델에 관한 연구 -사용 목적 별 프로토타입 제작을 중심으로 - (A Study on a Decision Making Model for the Internet Avatar User -With Particular Emphasis on Developing Prototypes for Purpose of Users-)

  • 김영미;정경운
    • 디자인학연구
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    • 제17권3호
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    • pp.263-272
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    • 2004
  • 정보통신 기술의 발달로 인해 커뮤니케이션 환경이 급격하게 변화하고 있다. 그러한 변화 중 하나로 아바타가 인터넷상에서 새로운 커뮤니케이션 수단으로 대두되고 있으며, 디지털 콘텐츠의 수익모델로서도 중요한 위치를 차지하고 있다. 이에 따라 인터넷 커뮤니티 내에 서 아바타 사용자는 급격히 증가하고 있지만, 사용자들이 아바타를 선택할 때 어떻게 의사결정을 하는 지에 대한 연구는 거의 이루어지지 않고 있다. 이에 본 연구는 아바타 사용자들의 행동을 근거로 의사결정 모델을 구축하여 아바타의 디자인 개발에 활용할 수 있도록 하는 것을 목표로 한다. 본 연구에서는 아바타 사용자의 의사결정에 영향을 미치는 주요 요인과 과정을 조사, 분석하고, 사용 목적에 따라 의사결정 요인들과 정보탐색의 특성이 어떻게 달라지는지에 대해 고찰하였다. 이를 토대로 목적적 모델과 인지적 모델을 구축하고 각 모델의 프로토타입을 제작하였다. 끝으로 모델별로 디자인 가이드라인을 제시하였다.

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건설프로젝트의 협업적 가상기업으로서의 CITIS 모델개발 및 성능분석에 관한 연구 (Development of CITIS Model and Analysis of Its functionality as a Collaborative Virtual Factory for Construction Projects)

  • 한승헌;진경호
    • 한국건설관리학회논문집
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    • 제3권2호
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    • pp.87-98
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    • 2002
  • 정부는 선진외국을 중심으로 진행되고 있는 CALS의 개념을 국내 건설산업에 적용하여 건설산업의 선진화 및 국가경쟁력을 확보하고자 건설CALS의 핵심부분인 CITIS체계 개발에 노력을 기울이고 있다. 그러나, 아직 가상헙업공간으로서의 기능이 부족하고 현장 적용을 통한 기능개선 띤 기반확산 노력이 미흡한 실정이다. 본 연구의 목적은 건설 CITIS체계의 지속적인 적용을 위한 기반조성 띤 성능개선을 위한 시도로서 프로젝트 참가자간의 정보교류 및 협업을 지원하기 위한 가상기업 개념을 정립하고 이에 기반한 CITIS 개선모델을 제안하는데 있다. 이를 위해, 일선 도로건설현장을 대상으로 실증시험 사업을 수행하여 건설 CITIS의 효과를 검증하고 가상기업으로서의 CITIS가 갖추어아 할 시스템 성능개선 방안을 도출하였다.