• Title/Summary/Keyword: Main Characters

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Costume Images of New Woman in the Korean Empire Period in Films - Focused on Gabi, YMCA Baseball Team, and Private Eye (Geurimja Sarin) - (영화에 나타난 대한제국기 신여성 의상 이미지 - <가비>, , <그림자 살인>을 중심으로 -)

  • Im, Soa;Kim, Soon Young;Nam, Yun Ja
    • Fashion & Textile Research Journal
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    • v.16 no.4
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    • pp.543-553
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    • 2014
  • This study analyzes the visual image and the symbolic image of the 'New Woman' main female characters' costumes in three films: , , and , set in the Korean Empire Period and filmed in the last 10 years. The findings are as follows. First, on the visual image by formative characteristics, Gibson girl style was reflected in Western costume design. Korean costume design is based on a traditional style (or modified in some parts). Second, the three films have the same historical background on the visual image by the fidelity of historical research; however, the fidelity of historical research differs and varies with the personality of characters or situations in the films. Third, all three films share the symbolic image by characteristics of characters and 'New Woman' aspect with the same historical background and 'New Woman' female character in common; however, the personality and 'New Woman' aspect of the characters were somewhat different. There was also a distinct difference in the symbolic image of Western and Korean costumes. Western and Korean costumes signify externality versus internality and denial versus the affirmation of national identity in ; dailiness versus ceremonialness and dynamics versus statics in ; and independence versus conformity and variability versus continuity in .

A Study on Development of Effective MMORPG Character Design through Cognition (게임 인지성을 고려한 MMORPG 캐릭터 모델구축에 관한 연구)

  • Tang, Jun;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.16 no.9
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    • pp.1098-1108
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    • 2013
  • Customizing system is acting a main role for the character production system of MMORPG. However, since using the high degree of freedom in MMORPG, these characters are too individual and lack of awareness. We can describe each character's emotional characteristics and understand the correlation of characters more easily by adjusting design factors capable of cognitive decision to characters. Game character developer should consider seeking efficient character design process that is suitable to MMORPG game environment and users for proper character recognition and promoting character preferences. In addition, this research being extended on the article vol.13, no.3, "A Study on Cognitive and Preference of Games' Character" on Korean Society of Basic Design in June 2012 issue and this study is expected to have effectives as one method for the purpose of this research is to inquire and present what type of relation lies between recognition and preference of game characters of MMORPG.

Studies on the Morphological and Anatomical Characteristics of Genus Abies in Korea (한국산(韓國産) Abies 속(屬)의 내외형태학적(內外形態學的) 특성(特性)에 관한 연구(研究))

  • Kim, Yeang Du;Kim, Sam Sik
    • Journal of Korean Society of Forest Science
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    • v.62 no.1
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    • pp.68-75
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    • 1983
  • Some morphological and anatomical characteristics of four Abies species in Korea were investigated to find the characteristics and the taxonomical relationship between the species. The results were summarized as follows: There was no significant difference in needle thickness and number of hypodermic cell layer among 18 morphological and anatomical characteristics of cone and needle between the species. A. koreana and A. nephrolepis were similar in above fourteen characters and A. holophylla and A. firma were also similar in the 14 characters. A. koreana and A. firma showed similarity in above two characters. Main resin canals of needles in A. koreana and A. nephrolepis were situated in leaf margin (L-LM), those of A. holophylla, in L, L-M and M, and that of A. firma fully in other locations except L.

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A Study on the Quality of Farmers and Characters of Rural Human Resources in China (중국의 농민 소질과 농촌인력자원의 특성에 관한 연구)

  • Bae, Sung-Eui
    • Journal of Agricultural Extension & Community Development
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    • v.16 no.2
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    • pp.285-304
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    • 2009
  • The objectives of this study were finding out some methods about development of oversea agriculture in Korea. It is a tough task that faces us now. China is a big agricultural country, most agricultural investment country and the nearest located in Korea. So this study researches on the quality of farmers and characters of rural human resources in China. In China, agriculture industry is the basic industry among national economy developments. The majority of populations in China are living in rural region. Agriculture, villages and farmers are main issues in China. From this point, An analysis of Chinese farmers' characters and qualities; general conditions of farmers' knowledge of science and technology, their education level, quality of minds and sprit, and rural public health service situation in China. The result of this study is following; First, Chinese farmers' factors that low education level, big cultural differences between cities and country sides affect the development of China's agriculture as obstruction factors. Second, Practice conditions of farmers' science knowledge and technology are low level, output of higher rural human resources, low quality of minds and sprit and problems of agricultural extension service. It is negative influenced of agriculture and farmers economic development in China. Third, unsociable culture of the peasantry influences Chinese farming in the negative ways. Also, conventional notions of family are getting weaker, it makes connection of the kinship weaken. But, Chinese think that this kind of kinship is the most important thing in their life. Fourth, in the case of situations that the farmer's sanitation and health, low level of the medical service is getting worse than before relatively. And there are a lot of discordances between a planned childbirth policy and personal recognitions. Also, lacking of nourishment makes labor productivity falling tendencies. The medical industry falls short of the standard as compared to the number of farming people. Fifth, in the peasantry's consciousness of the legal system, this causes difficulties to farmers in the market. Shortage of the legal knowledge exerts a bad influence upon rural economy.

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Recognition of a New Car License Plate Using HSI Information, Fuzzy Binarization and ART2 Algorithm (HSI 정보와 퍼지 이진화 및 ART2 알고리즘을 이용한 신차량 번호판의 인식)

  • Kim, Kwang-Baek;Woo, Young-Woon;Park, Choong-Shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.5
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    • pp.1004-1012
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    • 2007
  • In this paper, we proposed a new car license plate recognition method using an unsupervised ART2 algorithm with HSI color model. The proposed method consists of two main modules; extracting plate area from a vehicle image and recognizing the characters in the plate after that. To extract plate area, hue(H) component of HSI color model is used, and the sub-area containing characters is acquired using modified fuzzy binarization method. Each character is further divided by a 4-directional edge tracking algorithm. To recognize the separated characters, noise-robust ART2 algorithm is employed. When the proposed algorithm is applied to recognize license plate characters, the extraction rate is better than that of existing RGB model and the overall recognition rate is about 97.4%.

Analysis of RPG Characters' Personality Performance (RPG게임 캐릭터에서 개성 표현 요소에 관한 연구)

  • Shang, Jiong-Li;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.403-408
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    • 2021
  • From the perspective that RPG games give players a sense of reality, the characterization of game characters can be said to be at the heart of design behavior. The personality of a unique character enhances the player's concern and commitment, allowing players to experience a variety of experiences. Through theoretical research and case analysis, this paper analyzes the expression of individuality in RPG game character design. In the RPG game, the way to express the character's individuality is first based on the game's time-space background, plot, task, etc. to inform the character's general gender, race, occupation, and skills. In line with the application and use of the characters, the roles will be developed in a concrete and rich way, and the shapes, movements, colors, costumes and weapons will be more refined. The purpose of this study is to obtain the main factors that influence RPG character's personality design from the viewpoint of perceptual design theory. In addition, it is proposed that the RPG game character personality design method should be adopted.

An Analysis on the Personality and Relation according to he Blood Types of Characters in the Comics (만화 <나루토> 속 캐릭터의 혈액형에 따른 성격과 관계 분석)

  • Park, Keong-Cheol
    • Cartoon and Animation Studies
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    • s.39
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    • pp.233-259
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    • 2015
  • Comics is a medium that characters lead a story as words are combined with pictures. Despite characters are simple and exaggerated fictive ones, readers empathize with personality of the character through outer appearance of face and clothes, expression, behavior lines etc. Personality of a character is established by the author or story writer of the comics. Basically, established personality must be maintained through the comics without being broken. To establish personality of a character, understanding of human personality is important. One method for the foregoing is to refer to the framework used for analyzing human personality. As for personality type by blood type, it is considered that there is a specific type of personality according to blood type, and human personality is analyzed by four blood types of A, B, AB and O. Personality type by blood type is convenient to access in the way that it is easy and simple without complexity. The process of establishing personality of a character may be easier by referring to the personality according to blood type. Kishimoto Masashi, the author of the comics is establishing blood types for each character. This study aims to analyze personality depending on the blood types and relations according to blood types among of main and surrounding characters appearing in . As for research methods, this study, first, analyzed how blood type is related to personality in 'the relation between blood type and personality'. Second, this study analyzed blood type and personality in 'personality by blood type of characters in comics '. Third, in the 'personality and relations according to the blood types of characters in the comics ', this study analyzed personality and relations according to the blood type by using a 'caring relationship' which is a like-minded relation according to the blood type. Relations that this study analyzed include '1) Relation between team manager and team member in a team Naruto is belonging', '2) Naruto's eternal triangle and family relations', '3) Naruto's teacher-pupil relations and team manager relation', '4) Main rivalries in ' and '5) change in Naruto and Sasuke's relationship from adversarial to cooperator relationship'. From the relations according to blood types between personality and character established by the author, it is possible to infer that the author referred to the personality of each blood type. Like this, establishing personality of characters and making relations among characters based on the personality type by blood type may be one of useful methods for creating a story.

Fashion-cultural Products Design Development Based on the Lian Pu of Chinese Beijing Opera: Focused on Chinese Four Major Novels of Wonder (중국 경극 검보를 활용한 패션문화상품 디자인개발: 중국의 사대기서를 중심으로)

  • Zho, Xu;Kim, Jiyoung
    • Journal of Fashion Business
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    • v.19 no.2
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    • pp.53-68
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    • 2015
  • The Beijing Opera is one of the leading representatives of Chinese culture, which includes literature, music, dance, martial arts, and a type of performance that stems from the Chinese cultural history that is still relevant today. The purpose of this study is to develop fashion-cultural products from the Lian Pu of the Beijing Opera, a Chinese cultural tradition that receives abundant positive feedback from around the world, showing its value in both academic and practical fields. This study was carried out first as a theoretical study of the literature, definition and types of facial make up used in the Opera, as a way of examining the formative aspect. Secondly, an analysis was conducted on the main characters, 'Guan Yu' and 'Zhang Fei' of "The Romance of the Three Kingdoms", 'Li Kiu' and 'Lu Zhishen' of "All Men are Brothers" and 'Monkey King' of "Journey to West", employing the collection belonging to 'Yongqi Zhao' who is an expert on the Chinese Beijing Opera. Thirdly, two concepts were categorized, based on the analytic results of the abovementioned characters, each of which were then further categorized into three sub concepts. In regard to cultural development designs, the results of an analysis on the facial make-up color, form, and texture of the four main characters were utilized to construct the themes, "Modern Chic" and "Traditional Splendor". The simplest form that has been represented in the four figures has been applied to "Modern Chic" to show a modern image in which black, white and light blue has been used alongside the vivid red, which is a Chinese favorite, to highlight the characters. In "Traditional Splendor", which is focused on the stage art of the Opera, we see more artistic traditions and colors, to further appeal to our emotions. Traditional motifs have been applied using traditional Chinese arts, in order to develop strong and brilliant colors. The two styles of cultural products were developed in the form of women's scarves and men's ties; a total of 24 designs were expressed, using Illustrator CS6. In the final step, 4 scarves and 6 ties were produced as a sample, using high quality silk. The development of these cultural fashion products will bring an opportunity to show how Chinese traditional culture can be widely utilized in commercial market design.

Effects of Stubble Height, Irrigation and Nitrogen Fertilization on Rice Ratooning in Korea

  • Shin, Jong-Hee;Kim, Sang-Kuk;Park, Sang-Gu
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.60 no.4
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    • pp.431-435
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    • 2015
  • Rice (Oryza sativa L.) ratooning is the production of a second rice crop from the stubble left behind after the main crop harvest. The objectives of this study were to evaluate the effects of main-crop stubble height, irrigation and fertilization on ratoon grain yield. Main crop 'Jinbuol' rice cultivar was harvested to leave with 10, 20, 30, or 40 cm stubble height. When the main crop stubble was harvested with 10 cm height, ratoon rice grain yield was increased by 2,810 kg/ha. Irrigation on stubbles after main crop harvest did not affect the ratoon crop yield and rice quality. The results showed a large variation in the ratoon performance by fertilizer application methods. Top-dressed nitrogen fertilizer on the stubble after harvest caused increase in panicle production and higher maturity rate. However, there was no significant difference in protein content, amylose content of milled rice and cooked rice characters between plots managed with and without nitrogen fertilizer.

A Main Wall Recognition of Architectural Drawings using Dimension Extension Line (치수보조선을 이용한 도면의 주벽인식)

  • Kwon, Young-Bin
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.837-846
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    • 2003
  • This paper deals with plain figures on the architectural drawings of apartment. This kind of architectural drawings consist of main walls represented by two parallel bold lines, symbols (door, window, $\cdots$), dimension line, extension line, and dimensions represent various numerical values and characters. This paper suggests a method for recognizing main wall which is a backbone of apartment in an architectural drawing. In this thesis, the following modules are realized : an efficient image barbarization, a removal of thin lines, a vectorization of detected lines, a region bounding for main walls, a calculation of extension lines, a finding main walls based on extension line, and a field expansion by searching other main walls which are linked with the detected main walls. Although the windows between main walls are not represented as main walls, a detection module for the windows is considered during the recognition period. So the windows are found as a part of main wall. An experimental result on 9 different architectural drawings shows 96.5% recognition of main walls and windows, which is about 5.8% higher than that of Karl Tombre.