• 제목/요약/키워드: MPEG-I

검색결과 219건 처리시간 0.022초

DCT 직류 값을 이용한 움직임 추정기 설계에 관한 연구 (A Study on Motion Estimator Design Using DCT DC Value)

  • 이권철;박종진;조원경
    • 대한전자공학회논문지SP
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    • 제38권3호
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    • pp.258-268
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    • 2001
  • 정보량이 많은 고화질의 동영상을 실시간으로 전송하기 위하여 압축 알고리즘을 필수적으로 사용하고 있으며, 시간적 중복성을 제거하는 동영상의 압축방법은 움직임 추정 알고리즘을 사용한다. 본 연구에서 설계하고자 하는 움직임 추정기는 블록정합 알고리즘이며, MPEG 부호기에서 사용되는 DCT 연산 결과인 DC 값을 이용하여 화면의 밝기를 판단한다. 움직임 추정기는 휘도 신호 8비트 모두를 사용하지 않고, 화면 밝기에 따른 비트 플레인(bit plane)에서 3비트만 선택하는 비교선택기를 이용한다. 본 연구에서 제안한 비교 선택기는 I-Picture만을 계산한다. I-Picture에 의해 계산된 선택 비트는 I, P와 B Picture의 움직임 추정 연산에 사용함으로서 움직임 추정기의 크기를 줄일 수 있는 구조를 제안하였다. 제안된 움직임 추정기의 고찰을 위하여 실험에 사용된 표준 동영상의 해상도는 352×288이며, DCT 연산의 처리 블록은 8×8이며, 탐색 영역은 23×23이다. 제안된 알고리즘은 C언어로 모델링하였으며, 기존 완전탐색방법과 PSNR을 비교한 결과 사람의 시각으로 거의 구별할 수 없는 작은 차이(0~0.83dB)가 나타남을 알 수 있었다. 본 연구에서 제안한 움직임 추정기의 하드웨어 크기는 기존 구조Ⅰ보다 38.3%, 기존 구조Ⅱ보다 30.7% 줄일 수 있었고, 메모리 크기는 기존 구조Ⅰ,Ⅱ보다 31.3% 줄일 수 있었다.

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사상인 용모분석을 위한 얼굴표준 및 얼굴유형에 대한 연구현황 (The Study of Face Model and Face Type)

  • 편용범;곽창규;유정희;김종원;김규곤;고병희;이의주
    • 사상체질의학회지
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    • 제18권2호
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    • pp.25-33
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    • 2006
  • 1. Objectives Recently there have been studied the trials to take out the characteristics of Sasangin's face. 3 dimensional modeling is essential to find out sasangin's face. So the studies of standard face model and face type are necessary. 2. Methods I have reviewed the researches of standard facial modeling and facial type in the inside and outside of the country. 3. Results and Conclusions The Facial Definition Parameters are a very complex set of parameters defined by MPEG-4. It has defineds set of 84 feature points and 68 Facial Animation Parameters. Face type has been researched to divide into male and female, or the westerns and the orientals, or sasangin(Taeyangin, Taeumin, Soyangin, Soeumin).

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A Study on Projection Conversion for Efficient 3DoF+ 360-Degree Video Streaming

  • Jeong, Jong-Beom;Lee, Soonbin;Jang, Dongmin;Kim, Sungbin;Lee, Sangsoon;Ryu, Eun-Seok
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1209-1220
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    • 2019
  • The demand for virtual reality (VR) is rapidly increasing. Providing the immersive experience requires much operation and many data to transmit. For example, a 360-degree video (360 video) with at least 4K resolution is needed to offer an immersive experience to users. Moreover, the MPEG-I group defined three degrees of freedom plus (3DoF+), and it requires the transmission of multiview 360 videos simultaneoulsy. This could be a burden for the VR streaming system. Accordingly, in this work, a bitrate-saving method using projection conversion is introduced, along with experimental results for streaming 3DoF+ 360 video. The results show that projection conversion of 360 video with 360lib shows a Bjontegaard delta bitrate gain of as much as 11.4%.

Daubechies D4 필터를 사용한 시간가변(time-varying) 볼륨 데이터의 압축 (Compression of time-varying volume data using Daubechies D4 filter)

  • 허영주;이중연;구기범
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.982-987
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    • 2007
  • The necessity of data compression scheme for volume data has been increased because of the increase of data capacity and the amount of network uses. Now we have various kinds of compression schemes, and we can choose one of them depending on the data types, application fields, the preferences, etc. However, the capacity of data which is produced by application scientists has been excessively increased, and the format of most scientific data is 3D volume. For 2D image or 3D moving pictures, many kinds of standards are established and widely used, but for 3D volume data, specially time-varying volume data, it is very difficult to find any applicable compression schemes. In this paper, we present a compression scheme for encoding time-varying volume data. This scheme is aimed to encoding time-varying volume data for visualization. This scheme uses MPEG's I- and P-frame concept for raising compression ratio. Also, it transforms volume data using Daubechies D4 filter before encoding, so that the image quality is better than other wavelet-based compression schemes. This encoding scheme encodes time-varying volume data composed of single precision floating-point data. In addition, this scheme provides the random reconstruction accessibility for an unit, and can be used for compressing large time-varying volume data using correlation between frames while preserving image qualities.

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중간 결과값 연산 모델을 위한 2차원 DCT 구조 (Two-dimensional DCT arcitecture for imprecise computation model)

  • 임강빈;정진군;신준호;최경희;정기현
    • 전자공학회논문지C
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    • 제34C권9호
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    • pp.22-32
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    • 1997
  • This paper proposes an imprecise compuitation model for DCT considering QOS of images and a two dimensional DCT architecture for imprecise computations. In case that many processes are scheduling in a hard real time system, the system resources are shared among them. Thus all processes can not be allocated enough system resources (such as processing power and communication bandwidth). The imprecise computtion model can be used to provide scheduling flexibility and various QOS(quality of service)levels, to enhance fault tolerance, and to ensure service continuity in rela time systems. The DCT(discrete cosine transform) is known as one of popular image data compression techniques and adopted in JPEG and MPEG algorithms since the DCT can remove the spatial redundancy of 2-D image data efficiently. Even though many commercial data compression VLSI chips include the DCST hardware, the DCT computation is still a very time-consuming process and a lot of hardware resources are required for the DCT implementation. In this paper the DCT procedure is re-analyzed to fit to imprecise computation model. The test image is simulated on teh base of this model, and the computation time and the quality of restored image are studied. The row-column algorithm is used ot fit the proposed imprecise computation DCT which supports pipeline operatiions by pixel unit, various QOS levels and low speed stroage devices. The architecture has reduced I/O bandwidth which could make its implementation feasible in VLSI. The architecture is proved using a VHDL simulator in architecture level.

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영상 운동 분류와 키 운동 검출에 기반한 2차원 동영상의 입체 변환 (Stereoscopic Video Conversion Based on Image Motion Classification and Key-Motion Detection from a Two-Dimensional Image Sequence)

  • 이관욱;김제동;김만배
    • 한국통신학회논문지
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    • 제34권10B호
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    • pp.1086-1092
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    • 2009
  • Stereoscopic conversion has been an important and challenging issue for many 3-D video applications. Usually, there are two different stereoscopic conversion approaches, i.e., image motion-based conversion that uses motion information and object-based conversion that partitions an image into moving or static foreground object(s) and background and then converts the foreground in a stereoscopic object. As well, since the input sequence is MPEG-1/2 compressed video, motion data stored in compressed bitstream are often unreliable and thus the image motion-based conversion might fail. To solve this problem, we present the utilization of key-motion that has the better accuracy of estimated or extracted motion information. To deal with diverse motion types, a transform space produced from motion vectors and color differences is introduced. A key-motion is determined from the transform space and its associated stereoscopic image is generated. Experimental results validate effectiveness and robustness of the proposed method.

BcN용 미디어 프로세서형 단말(PMG)의 구현 및 성능시험 (Implementation and Performance Measurement of Personal Media Gateway for Applications over BcN Networks)

  • 장성환;양수경;차영철;최우석;손석배;김정준
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2005년도 하계학술대회
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    • pp.329-332
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    • 2005
  • In this paper, we describe implementation of personal media gateway (PMG) for applications over BcN networks. PMG is a TV based set-top terminal, which enables transmission of Full D1 high quality video and audio at the speed of maximum 2Mbps. It supports SIP protocol and QoS for the BcN networks. The hardware of the PMG consists of host module, audio/video codec processing module, DTMF module, and remote control I/O module. H.263 and MPEG4 software are implemented in DSP as codec for hi-directional communication and streaming, respectively. G.711 and Ogg-Vorbis are implemented as audio codec. We examined the quality of video using the Video Quality Test Equpment, which was developed by KT Convergence Lab. The experimental results show the video quality of MOS 4.1 and audio quality of MOS 4.3. We expect that PMG will be prospective business models, and create new customer value.

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Bandwidth-Efficient Live Virtual Reality Streaming Scheme for Reducing View Adaptation Delay

  • Lee, Jongmin;Lee, Joohyung;Lim, Jeongyeon;Kim, Maro
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권1호
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    • pp.291-304
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    • 2019
  • This paper proposes a dynamic-tiling-based bandwidth-efficient (DTBE) virtual reality (VR) streaming scheme. We consider 360-degree VR contents with multiple view points such as the front, back, upper, and bottom sides. At a given time, the focus of a client is always bound to a certain view among multiple view points. By utilizing this perspective, under our proposed scheme, tiles with high encoding rates are selectively assigned to the focused view where multiple view points consist of multiple tiles with different encoding rates. The other tiles with low encoding rates are assigned to the remaining view points. Furthermore, for reducing view adaptation delay, we design a novel rapid view adaptation mechanism that selectively delivers an I-frame during view point updates by using frame indexing. We implement the proposed scheme on a commercial VR test bed where we adopt the MPEG media transport (MMT) standard with high-efficiency video coding (HEVC) tile modes. The measurement-based experiments show that the proposed scheme achieves an average data usage reduction of almost 65.2% as well as average view adaptation delay reduction of almost 57.7%.

An Efficient Feature Point Extraction Method for 360˚ Realistic Media Utilizing High Resolution Characteristics

  • Won, Yu-Hyeon;Kim, Jin-Sung;Park, Byuong-Chan;Kim, Young-Mo;Kim, Seok-Yoon
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.85-92
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    • 2019
  • In this paper, we propose a efficient feature point extraction method that can solve the problem of performance degradation by introducing a preprocessing process when extracting feature points by utilizing the characteristics of 360-degree realistic media. 360-degree realistic media is composed of images produced by two or more cameras and this image combining process is accomplished by extracting feature points at the edges of each image and combining them into one image if they cover the same area. In this production process, however, the stitching process where images are combined into one piece can lead to the distortion of non-seamlessness. Since the realistic media of 4K-class image has higher resolution than that of a general image, the feature point extraction and matching process takes much more time than general media cases.

각도정보 기반 360 VR 콘텐츠 내 사용자 시점예측기법 및 비트율 할당 방법 (An Method of Viewport Prediction and Bitrate Allocation based on Angle Information in 360 VR Contents)

  • 정은영;서봉석;현창종;김동호
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2018년도 추계학술대회
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    • pp.77-80
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    • 2018
  • 360 VR 콘텐츠는 기존의 선형적인 일반 영상에 비해 사용자에게 더 많은 정보와 높은 몰입감을 제공할 수 있어 의학, 군사, 교육, 게임 등 다양한 분야에서 활용되고 있다. 최근에는 모바일 기기의 성능 향상과 통신기술의 발달에 힘입어 모바일 네트워크를 사용한 360 VR 콘텐츠 소비가 증가하는 추세이다. 모바일 네트워크는 대역폭이 한정적이고 가변적인 특성이 있어 이를 통해 용량이 큰 360 VR 콘텐츠 전송 시 초기 접속 지연 및 재생 끊김이 발생하여 사용자의 만족도를 감소시킬 수 있다. 이에 본 논문은 위에 언급한 문제를 해결하기 위해 360 VR 콘텐츠 전송 시 전체 요구대역폭을 감소시키고 사용자 초기 접속 속도를 향상시키는 것을 목표로, 360 VR 콘텐츠의 지오메트리 값과 사용자의 요(i.e. yaw)값을 활용하여 각도 기반으로 사용자의 현재 시점에 해당하는 타일을 확인하고 해당 타일에 높은 비트율을 할당하는 방법 및 웹 기반 전송에 대해 연구 개발하였다. 이를 위하여 웹 기반 3D 렌더링 API 인 WebVR API, HTTP Adaptive Streaming 기술의 표준 MPEG-DASH의 dash.js API를 활용하여 개발하고, 성능 확인 실험을 통해 요구대역폭 감소, 클라이언트 접속 속도 향상을 제시한다.

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