• Title/Summary/Keyword: MP3Player

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Co-Validation Environment for Memory Card Compatibility Test (메모리 카드 호환성 테스트를 위한 통합 검증 환경)

  • Sung, Min-Young
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.57-63
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    • 2008
  • As diverse memory cards based on NAND flash memory are getting popularity with consumer electronics such as digital camera, camcorder and MP3 player the compatibility problems between a newly developed memory card and existent host systems have become a main obstacle to time-to-market delivery of product. The common practice for memory card compatibility test is to use a real host system as a test bed. As an improved solution, an FPGA-based prototyping board can be used for emulating host systems. However, the above approaches require a long set-up time and have limitations in representing various host and device systems. In this paper, we propose a co-validation environment for compatibility test between memory card and host system using formal modeling based on Esterel language and co-simulation methodology. Finally, we demonstrate the usefulness of the proposed environment with a case study of real memory card development.

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Real Time 3D Audio System using Fixed Point DSP(TMS320C5416) Processor (TMS320C5416을 이용한 3D 입체 음향 시스템의 실시간 구현)

  • Lim, Tae-Sung;Lee, Kyo-Sik;Ryu, Dae-Hyun;Lee, Seung-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.453-456
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    • 2001
  • 21세기에 새로운 분야로 대두되고 있는 가상현실은 많은 사람들의 흥미를 끌고 있다. 상상 속에서나 가능하던 일들을 현실감과 입체감을 통해 실제처럼 느낄 수 있게 해준다는 것이 가상현실의 가장 큰 매력일 것이다. 가상현실을 요하는 멀티미디어 기기들의 활발한 시장진출로 3D 효과를 가진 오디오/비디오의 하드웨어 구현이 불가피하다. 본 연구에서는 휴대용 기기들에서 실시간 3D 입체음향 효과를 얻을 수 있도록 하드웨어를 구성하였다. 기존의 입체음향 기술에서 사용되는 콘볼루션 방법은 계산량이 많기 때문에 실시간 구현이 어렵다. 그러나 제안된 방식은 FFT를 사용하여 주파수 영역에서 처리함으로써 계산량을 줄여 하나의 프로세서로도 실시간 처리가 가능하도록 하였다. 저가/저전력/소형화조건을 요구하는 휴대용 기기에서 3D 입체 음향 효과를 얻을 수 있는 것이다. DSP는 TI(Texas Instruments)사의 16비트 고정소수점(fixed-point) 프로세서인 TMS320C5416을 사용한다. 구현된 3D 입체음향 칩은 입체음향을 필요로 하는 휴대용 MP3 Player, 가전용 오디오/비디오 등에 응용될 수 있다.

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The Effect of Personal Value Disposition on the Consumer Attitude of Advertising Appeal Type (개인의 가치성향이 광고 소구유형에 따라 소비자 태도에 미치는 영향)

  • Sung, Ki-Hyeok
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.154-163
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    • 2009
  • A new advertising, unlike traditional advertising, has a unique characteristics as a consumer's life styles are changed. This study explores consumer attitude affected by personal value disposition of each advertising creative appeal types. Personal value disposition implies directions of creative and determines advertising effect. So, personal value disposition deserves special consideration of not only print media, but broadcast media and internet media. In the present study, Research has been performed for a diffusion analysis based upon a survey of 338 individuals who were selected randomly. Test advertisement of MP3 Player has been used because involvement of products takes a neutral attitude comparatively. Result from the experiment show that, individualism-rational appeal is the most effective for consumers attitude. Groupism-rational appeals affects consumer's attitude, either. Groupism-emotional appeal has a partial effect and individualism-emotional appeal has no statistical significance. This experiment can be a foundation stone of personal value disposition studies.

User Context Recognition Based on Indoor and Outdoor Location and Development of User Interface for Visualization (실내 및 실외 위치 기반 사용자 상황인식과 시각화를 위한 사용자 인터페이스 개발)

  • Noh, Hyun-Yong;Oh, Sae-Won;Lee, Jin-Hyung;Park, Chang-Hyun;Hwang, Keum-Sung;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.84-89
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    • 2009
  • Personal mobile devices such as mobile phone, PMP and MP3 player have advanced incredibly. Such advance in mobile technology ignites the research related to the life-log to understand the daily life of an user. Since life-log collected by mobile sensors can aid memory of the user, many researches have been conducted. This paper suggests a methodology for user-context recognition and visualization based on the outdoor location by GPS as well as indoor location by wireless-lan. When the GPS sensor does not work well in an indoor location, wireless-lan plays a major role in recognizing the location of an user so that the recognition of user-context become more accurate. In this paper, we have also developed the method for visualization of the life-log based on map and blog interfaces. In the experiments, subjects have collected real data with mobile devices and we have evaluated the performance of the proposed visualization and context recognition method based on the data.

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Digital Satellite Radio Broadcast Channel Information Search Process Method (Digital Satellite Radio 방송의 채널 정보 Searching 처리 Method에 관한 연구)

  • Lee, Seung-Hun;Na, Sang-Sin;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.803-809
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    • 2011
  • In this paper, we present a very useful method for updating digital satellite radio broadcast channel information. When a devices equipped with function to receive Digital Satellite Radio such as Home Theater, MP3 player, mobile phones, car audio system and various other types of Digital Devices, receives new Digital satellite radio (will be mentioned as XM radio onwards) broadcast channel information, only the current received XM radio broadcast channel and N number of pre/post nearby broadcast channels are scanned randomly in zigzag manner. Then the previous XM radio broadcast channel information updated with the newly received XM radio broadcast channel information. Since this method can prevent batch update for all XM radio channel, including some channels which less likely did not select by user, update process for real time frequently changed XM radio broadcast channel information can be performed efficiently with minimal or without delay.

The Development of Qplus-P Window Manager for Small Internet Appliance (소형 정보가전 기기용 QPlus-P 윈도우 매니저 개발)

  • Kim, Do-Hyung;Kang, Woo-Cheol;Jung, Young-Jun;Kim, Seung-Woo
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.195-202
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    • 2004
  • This paper describes the development of a window manager based on the real time operating system, Qplus-p, for small internet appliance. Current window managers for small internet appliance are originally developed for desktop environment and then modified for embedded systems. So they have inadequate functions for small internet appliances and do not perfectly support Hangul. The Qplus-P window manager adds the Hangul processing function to Matchbox window manager, a royalty-free window manager for small Internet appliance and provides a new Hangul input method called Amikey. Input mode can be changed automatically from Hangul mode to English mode and vice versa by Amikey. In addition, Qplus-P window manager provides Hangul supported basic applications such as web browser, e-mail client, MP3 player. We developed the window manager by porting open sources to target system after adding Hangul supported functions to them.

Secure Deletion for Flash Memory File System (플래시메모리 파일시스템을 위한 안전한 파일 삭제 기법)

  • Sun, Kyoung-Moon;Choi, Jong-Moo;Lee, Dong-Hee;Noh, Sam-H.
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.6
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    • pp.422-426
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    • 2007
  • Personal mobile devices equipped with non-volatile storage such as MP3 player, PMP, cellular phone, and USB memory require safety for the stored data on the devices. One of the safety requirements is secure deletion, which is removing stored data completely so that the data can not be restored illegally. In this paper, we study how to design the secure deletion on Flash memory, commonly used as storage media for mobile devices. We consider two possible secure deletion policy, named zero-overwrite and garbage-collection respectively, and analyze how each policy affects the performance of Flash memory file systems. Then, we propose an adaptive file deletion scheme that exploits the merits of the two possible policies. Specifically, the proposed scheme applies the zero-overwrite policy for small files, whereas it employs the garbage-collection policy for large files. Real implementation experiments show that the scheme is not only secure but also efficient.

Analysis on Consumption Efficiency of IT and Electronic Products (정보통신 및 전력 제품에 대한 소비자 효율성 연구)

  • Son, Sung-Yong;Lee, Misuk;Kim, Chang Seob
    • Environmental and Resource Economics Review
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    • v.18 no.2
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    • pp.191-215
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    • 2009
  • In the real world, there exist various products in terms of price and quality, and it can be expected that a product with lower price and higher quality than others is better. Hence efficiency of consumption behaviour can be measured by the level of goodness in terms of price and quality attributes of that product. The purpose of this research is to define consumption efficiency in terms of price and quality, and to measure consumption efficiency of IT and electronic products in South Korea. From the results, many consumers have purchased inefficient products m air-conditioner, TV, digital camera, MP3 player, computer markets. On the other hand, consumers have purchase efficient products in refrigerator and washing machine markets relatively. In addition, we analyze the relationship of consumption efficiency, information channel, and electric power consumption. This research may provide meaningful information for consumer's behaviour by measuring consumption efficiency quantitatively.

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The analysis of technology of the connected car (커넥티드 카의 기술 분석)

  • Shim, Hyun-Bo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.211-215
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    • 2015
  • It comes into the spotlight as the new Blue Ocean in which the connected car industry in which the car and mobile communication technology is convergence. All sorts of infortainments services connecting with the portable electronic device(Smart phone, tablet PC, and MP3 player) and car are rapidly grown. The Connected car emphasizes the vehicle connectivity with the concept that the car has communication with the around on a real time basis and it provides the safety and expedience to the operator and using the thing of Internet (IoT) in the car and supports the application, presently, the entertainment service including the real-time Navigation, parking assistant function, not only the remote vehicle control and management service but also Email, multimedia streaming service, SNS and with the platform. Intelligent vehicle network is studied as the kind according to MANET(Mobile Ad Hoc Network) for the safety operation of the cars of the road and improving the efficiency of the driving. The intelligent vehicle network is comprised for the driving information offering changing rapidly of the communication(V2V: Vehicle to Vehicle) between the car and the car, communication(V2I : Vehicle to Infrastructure) between the infrastructure and the car, and V2X (Vehicle to Nomadic).

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Design and Implementation of Web Service System for Game Character Migration between Different-type On-line Game Servers (이종 온라인 게임 서버 간의 게임 캐릭터 이주를 위한 웹 서비스 시스템 설계 및 구현)

  • Suk, Jin-Weon;Kim, Ju-Yeon;Kang, Joon-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.219-228
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    • 2011
  • In the online game, a game character to replace game player exists within the same game and it is very difficult to migrate to another on-line games. Also, players have taken a lot of time and effort in the character's growth. In recent years, it has raised many social side effects. Therefore, in order to solve these problems, this paper was implemented web services system based on previous studies for the migration of game character between different-type on-line game severs, and the proposed system verified through the experiment focused on 4 capability numerical value (money, HP:Hit Point, MP:Mana Point, level) between migration element of game character.