• Title/Summary/Keyword: Low-Interaction

Search Result 2,192, Processing Time 0.027 seconds

Comprehensive architecture for intelligent adaptive interface in the field of single-human multiple-robot interaction

  • Ilbeygi, Mahdi;Kangavari, Mohammad Reza
    • ETRI Journal
    • /
    • 제40권4호
    • /
    • pp.483-498
    • /
    • 2018
  • Nowadays, with progresses in robotic science, the design and implementation of a mechanism for human-robot interaction with a low workload is inevitable. One notable challenge in this field is the interaction between a single human and a group of robots. Therefore, we propose a new comprehensive framework for single-human multiple-robot remote interaction that can form an efficient intelligent adaptive interaction (IAI). Our interaction system can thoroughly adapt itself to changes in interaction context and user states. Some advantages of our devised IAI framework are lower workload, higher level of situation awareness, and efficient interaction. In this paper, we introduce a new IAI architecture as our comprehensive mechanism. In order to practically examine the architecture, we implemented our proposed IAI to control a group of unmanned aerial vehicles (UAVs) under different scenarios. The results show that our devised IAI framework can effectively reduce human workload and the level of situation awareness, and concurrently foster the mission completion percentage of the UAVs.

마사지요법이 저체중아의 성장, 생리적 변화 및 모.영아 상호작용에 미치는 효과 (Effects of the Massage Therapy on Weight, Stress Hormone and Mother - Infant Interaction)

  • 김미예;김선희
    • 부모자녀건강학회지
    • /
    • 제3권1호
    • /
    • pp.1-14
    • /
    • 2000
  • The Low Birth Weight infant birth rate in this country is a little more than 15 percent and is being increased. The survival rate of Low Birth Weight infant is over 90 percent and recently the rate runs is getting. However, because of the high risk of Low Birth Weight infant for handicap in growth, a preventive nursing intervention program for Low Birth Weight infant and their mother is considered to be necessary. Touch and massage, thus sensory stimulation has been considered to be important ensuring a normal growth of Low Birth Weight infant During the past decades sensory stimulation program has been used for premature and Low Birth Weight infants. Recently a study on the sensory stimulation for Low Birth Weight infants has bee n done in this country. Mother and infant relationship has a great influence on child's development. Especially, mother and infant interaction during one year after birth plays important role in child's social. affective and cognitive developments. But in the study of Low Birth Weight infants, the mother and infant interaction has been rare yet. However, there was no study effectiveness of the sensory stimulation on mother and infant interaction. In this respect, this study based on the importance of the nursing intervention, is intended to measure the effectiveness of the massage therapy in the aspects of weight, daily feeding amount, cortisolurine stress hormone and mother and infant interactions. This study has been conducted on the nonequivalent control group pretestposttest design in quasi experimental basis and Low Birth Weight infants from NICU of two Medical University Hospitals located in Taegu Metropolitan were selected in experimental group of 21 infants and control group of 20 infants. Data has been collected from May 1, 1999 to September 5, 2000. For the experimental group Field's sensory stimulation(tactile and kinesthetic stimulation) was applied 2 times a day for 10 days(10:00 - 11:00 hours in the morning and 19:00 - 20:00 in the afternoon) by nurse and mother. The electronic indicator scale (Cas Co. Korea) was used to measure infant's body weight. To determine urine cortisol concentration level under stress, rad immuno assay method was used. And to determine mother and infant interactions during feeding, tools developed by Kim Mi-Ye (1999) were used. Collected data were analyzed with SAS program using x-test, t-test, paired t-test and repeated measures ANOVA. Findings were as follows : 1. For the daily mean weight gain, the experimental group showed little higher than the control group, even though, there was no Statistically significant differences between two groups. 2. For the amount of daily mean feeding, the experimental group showed little higher than the control group, while there was no Statistically significant differences between two groups. 3. The level of wine cortisol concentration was increased in both groups, while no Statistical significance was shown between the two groups. 4. Mothers in experimental group were more likely to have higher mean scores in mother and infant interaction during feeding than mothers in the control group. Statistical significance was shown between the two groups(t= 5.78, P=.001). In conclusion, the massage therapy in this study showed with regard to even though through there was no statistically significance in the weight gain and urine stress hormone concentration. there was Statistical significantly higher in the mother and infant interaction during feeding. Based on the result of this study, it is considered that the massage therapy should be applied clinical practice and home to help a developmental growth and interaction of Low Birth Weight infants and mothers during the period of recovery.

  • PDF

스마트 사이니지의 상호작용성과 플로우(Flow)가 인게이지먼트와 기억 접근성에 미치는 영향 (The Impact of Interactivity in Smart Signage and Flow on the Engagement and Memory Accessibility)

  • 한광석
    • 한국융합학회논문지
    • /
    • 제9권2호
    • /
    • pp.171-176
    • /
    • 2018
  • 본 연구는 스마트 사이니지를 실제 일정한 공간에 설치하여 상호작용성 수준(고 vs. 저)과 플로우 수준(고 vs. 저)에 따라 미디어 인게이지먼트와 광고 인게이지먼트 뿐 아니라 어떠한 정보를 기억하는지와 관련한 기억 효과까지 실증적으로 분석하였다. 48인치 스마트 사이니지를 실제 대학 구내에 설치하여 실험 연구로 진행하였다. 연구 결과 상호작용성과 인게이지먼트 수준이 모두 높은 경우 모두 낮은 경우보다 광고 인게이지먼트는 높게 나타났다. 또한 상호작용성 수준이 낮고 플로우 수준이 높은 경우 미디어 인게이지먼트가 높게 나타났다. 마지막으로 상호작용성 수준이 낮고 플로우 수준이 높으면 비평가적인 속성 정보를 종합적인 평가 정보에 비해 많이 기억하여 회상하였으며, 스마트 사이니지의 상호작용성이 높고 사용자의 플로우가 낮으면 태도적인 평가적 회상 정보를 더 많이 회상하는 것으로 나타났다. 향후 스마트 사이니지 전략에 있어 상호작용성을 무조건 높이는 전략보다는 사용자 플로우를 높이기 위한 세부적인 전략이 필요할 것이다.

통합감각자극이 저체중아의 성장 및 모아 상호작용에 미치는 효과 (The Effects of Multimodal Sensory Stimulation Combined with Chiropractic Therapy on Growth and Mother-Infant Interaction in Infants with Low Birth Weight)

  • 장군자
    • Child Health Nursing Research
    • /
    • 제13권1호
    • /
    • pp.33-42
    • /
    • 2007
  • Purpose: This study was conducted to investigate the effects of multimodal sensory stimulation on growth and mother-infant interaction in infants with low birth weight (LBW). Method: A non-equivalent control group time-series study design was used. The participants were 38 LBW infants and their mothers (19 in the intervention group and 19 in the control group). The data were collected from September 1, 2003 to March 31, 2004. For the mothers in the intervention group, this researcher instructed mothers in the multimodal sensory stimulation therapy, in turn the mothers used these techniques on their infants once a day during the 4-week research period. The researcher measured weight, length, and head circumference of the LBW infants once a week for 4 weeks and made a film of the mother playing with the infant for 5 minutes in the last week of the research period. Results: Compared to the control group, LBW infants in the intervention group showed significant increases in weekly weight gain (F=3.82, p=.012) and had significantly higher scores for mother-infant interaction (t=3.93, p>.000). Conclusion: The results suggest that multimodal sensory stimulation therapy can be used to increase the growth of LBW infants and improve mother-infant interaction.

  • PDF

A Numerical Study on the Flow around a Rudder behind Low Speed Full Ship

  • Lee, Young-Gill;Yu, Jin-Won;Kang, Bong-Han;Pak, Kyung-Ryeung
    • Journal of Ship and Ocean Technology
    • /
    • 제12권2호
    • /
    • pp.41-52
    • /
    • 2008
  • The development of a high-lift rudder is needed because low speed full ships such as the VLCC(Very Large Crude oil Carrier) have difficulty for obtaining enough lifting force from a common rudder. The rudder of a ship is generally positioned behind the hull and propeller. Therefore, rudder design should consider the interactions between hull, propeller, and rudder. In the present study, the FLUENT code and body fitted mesh systems generated by the GRIDGEN program are adopted for the numerical simulations of flow characteristics around a rudder that is interacting with hull and propeller. Sliding mesh model(SMM) is adopted to analyze the interaction between propeller rotation and wake flow behind hull. Several numerical simulations are performed to compare the interactions such as hull-rudder, propeller-rudder, and hull-propeller-rudder. Also, we consider relationships between the interactions. The results of present numerical simulations show the variation of flow characteristics by the interaction between hull, propeller, and rudder, and these results are compared with an existing experimental result. The present study demonstrates that numerical simulations can be used effectively in the design of high-lift rudder behind low speed full ship.

The Impact of the User Characteristics of the VR Exhibition on Space Participation and Immersion

  • Wang, Minglu;Lee, Jong-Yoon;Liu, Shanshan
    • International Journal of Contents
    • /
    • 제18권1호
    • /
    • pp.1-16
    • /
    • 2022
  • With the advent of the 5G, networks and information and communication technologies have been continuously developed. In the fields of art galleries, virtual reality (VR) exhibitions that can be visited online have emerged, innovating the way of human-computer interaction and creating new artistic experiences for users. This study explores the three-dimensionality, clarity, and innovative interactions that users experience when viewing a VR exhibit, which affects the exhibit's presence. Besides, in terms of research method, the research sets spatial participation and immersion as dependent variables, with three-dimensionality (high versus low), clarity (high versus low), and innovation (high versus low) in a 2×2×2 design as the base, and explores their interaction effects. The results show that three-dimensionality and innovative interactions affect spatial participation. First of all, in groups with high innovation and low three-dimensionality, spatial participation presents a higher positive factor. Secondly, with regard to immersion, three-dimensionality, clarity and innovation present a tripartite interaction. Groups with low three-dimensionality and high clarity have a higher positive effect on immersion when the level of innovation is low. When the degree of innovation is high, the positive effect on immersion is higher in groups with high three-dimensionality and low clarity. The above results show that in the production of VR exhibitions, it is necessary to increase the three-dimensionality and clarity of exhibited image contents, while taking into account the user's perception and innovativeness. On the other hand, this study puts forward suggestions for the design, content and future development of VR exhibitions, which has important reference significance for the improvement and innovation of future VR exhibitions.

FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계 (Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game)

  • 이용환;안효창
    • 반도체디스플레이기술학회지
    • /
    • 제18권4호
    • /
    • pp.116-119
    • /
    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.

환자-치과의사 관계(PDI Patient Dentist Interaction) 평가의 오차원 분석: 일반화가능도 이론 적용 (Analysis of Error Source in Subjective Evaluation on Patient Dentist Interaction : Application of Generalizability Theory)

  • 김주아;조리라
    • 대한치과의사협회지
    • /
    • 제57권8호
    • /
    • pp.448-455
    • /
    • 2019
  • This study aims to apply the Generalizability Theory (G-theory) for estimation of reliability of evaluation scores between raters on Patient Dentist Interaction. Selecting a number of raters as multiple error sources, this study was analyzed the error sources caused by relative magnitude of error variances of interaction between the factors and proceeded with D-study based on the results of G-study for optimal determination of measurement condition. The estimated outcomes of variance component for accuracy among the Patient Dentist Interaction evaluation with G-theory showed that impact of error was the biggest influence factor in students. The second influence was the item effect, and the rater effect was relatively small. The Generalizability coefficients for case1 and case2 which were estimated through the D- study were calculated relatively low.

  • PDF

The College Students' Satisfaction related to Expectation and Interaction in the Online Counseling Courses

  • HEO, JeongChul;HAN, Su-Mi
    • Educational Technology International
    • /
    • 제12권2호
    • /
    • pp.117-134
    • /
    • 2011
  • Online education is moving forward with more interactive environments due to the availability of new technologies. In addition, many researches have represented that interaction and high motivation are very critical factors in order to improve students' motivation and teaching effectiveness in online learning and education. Therefore, it is very meaningful for students and educators that motivation and effectiveness are observed by positive expectation and interaction satisfaction in their online counseling courses. For this study, two important instruments are used: Modified Short Forms of Instructional Materials Motivation Survey and Student Evaluation of Online Teaching Effectiveness. Results show that high expected students who are satisfied with interaction indicate higher motivation and evaluation on the online teaching effectiveness than low expected students who are not satisfied with interaction.

저비용 대화 상호작용 정보 수집 시스템 설계 (Low-cost system design to collect interaction information during conversation)

  • 조상진;박재현;홍운기
    • 한국산업정보학회논문지
    • /
    • 제28권1호
    • /
    • pp.9-16
    • /
    • 2023
  • 산업 현장에서 해결해야 할 문제가 다양해지고 복잡해짐에 따라 팀 활동의 중요성이 더욱 커지고 있다. 팀의 성과는 팀원 성과의 단순한 합이 아니라 팀 내 상호작용에 따라 시너지를 얻거나 감소하기도 한다. 이러한 팀 활동에 관한 분석적 연구를 진행하기 위해 ICT 기술을 이용한 연구가 이루어졌지만, 이러한 기술을 개발하고 활용하는 것은 시간과 비용이 많이 소요되어 현장 실무자들과 연구자가 활용하기 어려운 한계점이 있다. 본 연구에서는 아두이노와 라즈베리 파이를 활용하여 저비용으로 대화 상호작용 정보를 수집하는 시스템을 설계한 뒤 여러 장치로부터 대화 상호작용 정보를 수집하여 데이터베이스에 올바르게 저장됨을 검증하였다. 본 연구에서 제안하는 저비용 정보 수집 시스템을 통해 산업정보의 다양한 분야에서 후속 연구가 이루어질 수 있는 환경을 조성하고자 한다.