• 제목/요약/키워드: Low complexity

검색결과 1,848건 처리시간 0.033초

Low Latency Algorithms for Iterative Codes

  • 최석순;정지원;배종태;김민혁;최은아
    • 한국통신학회논문지
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    • 제32권3C호
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    • pp.205-215
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    • 2007
  • This paper presents low latency and/or computation algorithms of iterative codes of turbo codes, turbo product codes and low density parity check codes for use in wireless broadband communication systems. Due to high coding complexity of iterative codes, this paper focus on lower complexity and/or latency algorithms that are easily implementable in hardware and further accelerate the decoding speed.

A Novel Adaptive Turbo Receiver for Large-Scale MIMO Communications

  • Chang, Yu-Kuan;Ueng, Fang-Biau;Tsai, Bo-Yi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권7호
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    • pp.2998-3017
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    • 2018
  • Massive (large-scale) MIMO (multiple-input multiple-output) is one of the key technologies in next-generation wireless communication systems. This paper proposes a high-performance low-complexity turbo receiver for SC-FDMA (single-carrier frequency-division multiple access) based MMIMO (massive MIMO) systems. Because SC-FDMA technology has the desirable characteristics of OFDMA (orthogonal frequency division multiple access) and the low PAPR (peak-to-average power ratio) of SC transmission schemes, the 3GPP LTE (long-term evolution) has adopted it as the uplink transmission to meet the demand high data rate and low error rate performance. The complexity of computing will be increased greatly in base station with massive MIMO (MMIMO) system. In this paper, a low-complexity adaptive turbo equalization receiver based on normalized minimal symbol-error-rate for MMIMO SC-FDMA system is proposed. The proposed receiver is with low complexity than that of the conventional turbo MMSE (minimum mean square error) equalizer and is also with better bit error rate (BER) performance than that of the conventional adaptive turbo MMSE equalizer. Simulation results confirm the effectiveness of the proposed scheme.

회로 복잡도를 개선한 AOP 기반의 GF(2$^{m}$ ) 승산기 (Low Complexity GF(2$^{m}$ ) Multiplier based on AOP)

  • 변기영;성현경;김흥수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2633-2636
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    • 2003
  • This study focuses on the new hardware design of fast and low-complexity multiplier over GF(2$\^$m/). The proposed multiplier based on the irreducible all one polynomial (AOP) of degree m, to reduced the system's complexity. It composed of Cyclic Shift, Partial Product, and Modular Summation Blocks. Also it consists of (m+1)$^2$2-input AND gates and m(m+1) 2-input XOR gates. Out architecture is very regular, modular and therefore, well-suited for VLSI implementation.

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공간 웨이블릿 변환의 복잡도를 줄인 스케일러블 비디오 코딩에 관한 연구 (Scalable Video Coding with Low Complex Wavelet Transform)

  • 박성호;김원하;정세윤
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 학술대회 논문집 정보 및 제어부문
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    • pp.298-300
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    • 2004
  • In the decoding process of interframe wavelet coding, the inverse wavelet transform requires huge computational complexity. However, the decoder may need to be used in various devices such as PDAs, notebooks, PCs or set-top Boxes. Therefore, the decoder's complexity should be adapted to the processor's computational power. A decoder designed in accordance with the processor's computational power would provide optimal services for such devices. So, it is natural that the complexity scalability and the low complexity codec are also listed in the requirements for scalable video coding. In this contribution, we develop a method of controlling and lowering the complexity of the spatial wavelet transform while sustaining almost the same coding efficiency as the conventional spatial wavelet transform. In addition, the proposed method may alleviate the ringing effect for certain video data.

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짝수 홀수 분해법에 기초한 CCI의 효율적인 변형 (Efficient Modifications of Cubic Convolution Interpolation Based on Even-Odd Decomposition)

  • 조현지;유훈
    • 전기학회논문지
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    • 제63권5호
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    • pp.690-695
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    • 2014
  • This paper presents a modified CCI image interpolation method based on the even-odd decomposition (EOD). The CCI method is a well-known technique to interpolate images. Although the method provides better image quality than the linear interpolation, its complexity still is a problem. To remedy the problem, this paper introduces analysis on the EOD decomposition of CCI and then proposes a reduced CCI interpolation in terms of complexity, providing better image quality in terms of PSNR. To evaluate the proposed method, we conduct experiments and complexity comparison. The results indicate that our method do not only outperforms the existing methods by up to 43% in terms of MSE but also requires low-complexity with 37% less computing time than the CCI method.

Low-Complexity Sub-Pixel Motion Estimation Utilizing Shifting Matrix in Transform Domain

  • Ryu, Chul;Shin, Jae-Young;Park, Eun-Chan
    • Journal of Electrical Engineering and Technology
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    • 제11권4호
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    • pp.1020-1026
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    • 2016
  • Motion estimation (ME) algorithms supporting quarter-pixel accuracy have been recently introduced to retain detailed motion information for high quality of video in the state-of-the-art video compression standard of H.264/AVC. Conventional sub-pixel ME algorithms in the spatial domain are faced with a common problem of computational complexity because of embedded interpolation schemes. This paper proposes a low-complexity sub-pixel motion estimation algorithm in the transform domain utilizing shifting matrix. Simulations are performed to compare the performances of spatial-domain ME algorithms and transform-domain ME algorithms in terms of peak signal-to-noise ratio (PSNR) and the number of bits per frame. Simulation results confirm that the transform-domain approach not only improves the video quality and the compression efficiency, but also remarkably alleviates the computational complexity, compared to the spatial-domain approach.

Intra-picture Block-matching Method for Codebook-based Texture Compression

  • Cui, Li;Jang, Euee S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권10호
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    • pp.5063-5073
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    • 2016
  • In this paper, an efficient texture compression method is proposed for fast rendering, which exploits the spatial correlation among blocks through intra-picture block matching. Texture mapping is widely used to enhance the visual quality of results in real-time rendering applications. For fast texture mapping, it is necessary to identify an effective trade-off between compression efficiency and computational complexity. The conventional compression methods utilized for image processing (e.g., JPEG) provide high compression efficiency while resulting in high complexity. Thus, low complexity methods, such as ETC1, are often used in real-time rendering applications. Although these methods can achieve low complexity, the compression efficiency is still lower than that of JPEG. To solve this problem, we propose a texture compression method by reducing the spatial redundancy between blocks in order to achieve the better compression performance than ETC1 while maintaining complexity that is lower than that of JPEG. Experimental results show that the proposed method achieves better compression efficiency than ETC1, and the decoding time is significantly reduced compared to JPEG while similar to ETC1.

Predicting Learning Achievements with Indicators of Perceived Affordances Based on Different Levels of Content Complexity in Video-based Learning

  • Dasom KIM;Gyeoun JEONG
    • Educational Technology International
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    • 제25권1호
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    • pp.27-65
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    • 2024
  • The purpose of this study was to identify differences in learning patterns according to content complexity in video-based learning environments and to derive variables that have an important effect on learning achievement within particular learning contexts. To achieve our aims, we observed and collected data on learners' cognitive processes through perceived affordances, using behavioral logs and eye movements as specific indicators. These two types of reaction data were collected from 67 male and female university students who watched two learning videos classified according to their task complexity through the video learning player. The results showed that when the content complexity level was low, learners tended to navigate using other learners' digital logs, but when it was high, students tended to control the learning process and directly generate their own logs. In addition, using derived prediction models according to the degree of content complexity level, we identified the important variables influencing learning achievement in the low content complexity group as those related to video playback and annotation. In comparison, in the high content complexity group, the important variables were related to active navigation of the learning video. This study tried not only to apply the novel variables in the field of educational technology, but also attempt to provide qualitative observations on the learning process based on a quantitative approach.

관심 영역 기반의 픽셀 도메인 분산 비디오 부호 (The Region-of-Interest Based Pixel Domain Distributed Video Coding With Low Decoding Complexity)

  • 정천성;김웅환;전동산;박현욱;하정석
    • 대한전자공학회논문지SP
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    • 제47권4호
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    • pp.79-89
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    • 2010
  • 최근 초경량 비디오 부호를 위해 분산 비디오 부호 (Distributed Video Coding)에 대한 연구가 활발하게 진행되고 있다. 분산 비디오 부호는 H.264/AVC와 같은 종래의 비디오 부호 기술보다 부호화 복잡도는 훨씬 낮지만, 복호기 복잡도는 높은 특징이 있다. 본 논문에서는 분산 비디오 부호의 낮은 부호 및 복호 복잡도를 갖는 관심 영역 (Region-Of-Interest, ROI) 기반의 분산 비디오 부호를 제안하였다. 제안하는 분산 비디오 부호화는 기존의 분산 비디오 부호화와 달리 Wyner-Ziv (WZ) 프레임 전체를 WZ 부호화 하지 않고, 움직임이 많은 영역을 ROI로 두어 ROI 영역만 WZ 부/복호화 함으로서 부/복호화의 복잡도 감소 뿐만 아니라 비트율을 절감 하는 장점을 가지고 있다. 실험을 통해서 제안된 ROI기반의 분산 비디오 부호가 Hall Monitor 영상에서 최대 0.95dB 이득과 Salesman 영상에서 최대 1.87dB의 PSNR 성능 향상을 보였다. 또한, 기존의 분산 비디오 부호 구조보다 부호화 복잡도는 최대 73.7%, 복호기 복잡도는 최대 63.3%를 낮추는 것을 확인하였다. 낮은 복호 복잡도를 위해 기존의 Low-Density Parity-Check (LDPC) 복호 알고리즘으로 사용된 Belief Propagation (BP) 알고리즘 대신 수렴 속도가 최대 41.71% 빠른 Layered BP (LBP) 알고리즘을 이용하였다.

저복잡도 디지트병렬/비트직렬 다항식기저 곱셈기 (Low Complexity Digit-Parallel/Bit-Serial Polynomial Basis Multiplier)

  • 조용석
    • 한국통신학회논문지
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    • 제35권4C호
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    • pp.337-342
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    • 2010
  • 본 논문에서는 GF($2^m$) 상에서 새로운 저복잡도 디지트병렬/비트직렬 곱셈기를 제안한다. 제안된 곱셈기는 GF($2^m$)의 다항식기저에서 동작하며, D 클럭 사이클마다 곱셈의 결과를 출력한다. 여기에서 D는 임의로 선택할 수 있는 디지트의 크기이다. 디지트병렬/비트직렬 곱셈기는 기존의 비트직렬 곱셈기 보다는 짧은 지연시간에 곱셈 의 결과를 얻을 수 있고, 비트병렬 곱셈기 보다는 적은 하드웨어로 구현할 수 있다. 따라서 회로의 복잡도와 지연 시간 사이에 적절한 절충을 꾀할 수 있는 장점을 가지고 있다. 그러나 기존의 디지트병렬/비트직렬 곱셈기는 속도 를 향상시키기 위하여 더 많은 하드웨어를 사용하였다. 본 논문에서는 하드웨어 복잡도를 낮춘 새로운 디지트병렬 /비트직렬 곱셈기를 설계한다.