• Title/Summary/Keyword: Logo

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Teaching Strategies of the Concept of Variables Using MAL-LOGO Programming (프로그래밍의 변수 개념 형성을 위한 MAL-LOGO 활용 방안)

  • Jung, Myung-Young;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.117-122
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    • 2006
  • 고도의 지식기반사회에서는 사고력과 문제해결력을 길러주는 프로그래밍 교육이 필요하며 이를 초등학교 교육과정부터 도입해야 한다는 여러 연구들이 있었다. 본 연구에서는 그러한 프로그래밍의 기초능력을 배양하기 위하여 프로그래밍 변수 개념 형성을 위한 효과적인 학습 모형을 구안하고자 하였다. 구체적 조작활동을 통해 인지를 형성하는 초등학교 아동들에게 LOGO 프로그래밍 활동이 적합하다는 선행연구를 토대로, 영어에 미숙한 아동들을 고려하여 MAL-LOGO 환경을 선택하였으며, 프로그래밍 학습요소 중 변수 개념 형성을 위한 학습요소를 추출하고, 교수-학습 프로그램을 계획하였다. 인지적 모니터링 전략(cognitive monitoring strategy)을 발달시킬 수 있는 안내된 발견식 교수법(guided instruction teaching method)을 기반으로 교수-학습 모형을 구안 적용한 후, 사전 사후 평가를 통해 그 효과를 검증하였다.

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A Study of LOGO in Secondary School Mathematics Classroom (로고(LOGO) 언어의 중등수학교육 활용방안)

  • 황우형
    • The Mathematical Education
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    • v.38 no.1
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    • pp.15-35
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    • 1999
  • The purpose of the study was to suggest a few fundamental ideas to secondary mathematics teachers regarding using LOGO in their classrooms. Even though this software is "classic" in mathematics lessons in the States and western countries, Korean secondary mathematics teachers did not have much opportunities to become familiar with this software and its applications in their classrooms. This article offered a few suggestions with the specific guidelines. Basic commands were also listed for those who are not familiar with this software. Since the current Korean educational curriculum do not allow to use LOGO in regular classrooms as substitute lessons, it is recommended to implement these ideas in extra curriculum lessons or "Math Club" as trial basis.

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A Case Study of Developing Students' Ability to Design Algorithm in LOGO Environment

  • Peng, Aihui
    • Research in Mathematical Education
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    • v.11 no.1
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    • pp.65-74
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    • 2007
  • The algorithmic idea has been a kind of necessary mathematics quality for modern people in this information society. In China the algorithm was represented fully as one of the new mathematics contents in the secondary level for the first time when The Standards of Mathematics Curriculum for the Senior High School was promulgated in 2003, so the research about the teaching algorithm undoubtedly has its practical implications for mathematics education. In this paper, with the conceptual framework of The Mathematics Task Framework as the research tool, an algorithmic teaching case based on LOGO software was introduced in detail, and data by ways of observations, interviews and worksheets were collected, then the case was analyzed. The results showed that the teaching of algorithm is feasible and effective in the LOGO environment. Some beneficial implications about the instructional design of algorithm were also discussed.

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On the Design of Logo-based Educational Microworld Environment

  • Cho, Han-Hyuk;Song, Min-Ho;Lee, Ji-Yoon;Kim, Hwa-Kyung
    • Research in Mathematical Education
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    • v.15 no.1
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    • pp.15-30
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    • 2011
  • We study to design educational Logo-based microworld environment equipped with 3D construction capability, 3D manipulation, and web-based communication. Extending the turtle metaphor of 2D Logo, we design simple and intuitive symbolic representation system that can create several turtle objects and operations. We also present various mathematization activities applying the turtle objects and suggest the way to make good use of them in mathematics education. In our microworld environment, the symbolic representations constructing the turtle objects can be used for web-based collaborative learning, communication, and assessments.

A Study on a Logo Extraction Algorithm for Copyright Protection of Digital Contents (디지털 컨텐츠의 저작권 보호를 위한 로고 검출 알고리즘에 관한 연구)

  • 최준기
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.124-129
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    • 2003
  • Recently, on the internet, we need the protection methods of digital contents. To Protect web contents, we inserted a visible watermark but it could be removed easily and covered some place of original contents. In this paper, we proposed a logo detection algorithm that it insert an invisible logo watermark and extract after attacks. Previous works, it didn't show clearly. Experimental results show that it can be extracted all logo images after an attack. And it is proved that proposed scheme is an appropriate algorithm.

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A Case Study On the 6th Graders' Understanding of Variables Using LOGO Programming (Logo 프로그래밍을 통한 초등학교 6학년 아동의 변수개념 이해)

  • 류희찬;신혜진
    • Journal of Educational Research in Mathematics
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    • v.10 no.1
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    • pp.85-102
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    • 2000
  • The concept of variables is central to mathematics teaching and learning in junior and senior high school. Understanding the concept provides the basis for the transition from arithmetic to algebra and necessary for the meaningful use of all advanced mathematics. Despite the importance of the concept, however, much has been written in the last decade concerning students' difficulties with the concept. This Thesis is based on research to investigate the hypothesis that LOGO programming will contribute to 6th grader' learning of variables. The aim of the research were to; .investigate practice on pupils' understanding of variables before the activity with a computer; .identify functions of LOGO programming in pupils' using and understanding of variable symbols, variable domain and the relationship between two variable dependent expressions during the activity using a computer; .investigate the influence of pupils' mathematical belief on understanding and using variables. The research consisted predominantly of a case study of 6 pupils' discourse and activities concerning variable during their abnormal lessons and interviews with researcher. The data collected for this study included video recordings of the pupils'work with their spoken language.

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Development and Formative Evaluation of Simulation Contents for Scientific Exploration based on NetLogo (NetLogo 기반의 과학탐구용 시뮬레이션 콘텐츠 개발 및 형성평가)

  • Woo, Jeonghoon;Jun, Youngcook
    • The Journal of Korean Association of Computer Education
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    • v.17 no.2
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    • pp.65-76
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    • 2014
  • This paper aims at implementing experimental devices with which middle school students can explore scientific ideas using GoGo Board and NetLogo that connect real and simulated worlds. Related research literature was reviewed to design a simulation-based learning model using computer simulation and robot-related activities. In order to construct devices for exploratory experiments, GoGo Board was adopted for developing the interface of Micro-Based Laboratory(MBL) devices with several sensors while NetLogo was used for connecting MBL devices (real world) and simulated experiments (virtual world). The simulation contents were developed in the area of heat equilibrium for changing temperature and the conduct-current relationship appeared in the textbook of middle school science class. With the developed device and contents students can visualize the change of temperature cold and hot waters in terms of heat equilibrium. They also can measure the change of conductor representing the relationship between conductor and current. The formative evaluation of the contents carried out with several middle school students indicated the future direction for upgrading simulation contents and interface. The results might be beneficial for science educators who want to apply simulation contents with the use of computers.

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ALT Board and Software Module Design for Active Participatory Simulation Learning (능동적 참여 모의실험 학습용 ALT 보드 및 소프트웨어 모듈 설계)

  • So, Won-Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.537-547
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    • 2014
  • In this paper, the ALT (ALTernative) board and a NetLogo extension module are developed for the active participatory simulation (APS) learning. Through the participatory simulation with HubNet each student can attend the experiment as one of clients. Only one HubNet server, however, is able to use an external device so that the bifocal modeling based learning with multiple users is impossible. In order to overcome the drawback, and enable clients participate into the experiment and collect the experimental data and the measured data, an ATmega 32 based board and its firmware are developed. In addition, Java extension module based on TCP/IP socket interfaces is developed to exchange the data with HubNet server. Finally, we show some NetLogo program examples to use the developed hardware and software for APS and seek the way to use them for science education.

Developing Logo Icon Design Based on Brand Concept: An Exploratory Study with Conjoint Analysis (브랜드 컨셉에 기초한 로고아이콘 디자인의 개발 - 컨조인트 분석을 통한 탐색적 연구)

  • Kim, Hae-Ryong;Lee, Ki-Dong;Hwang, Yeon-Hee;Lee, Moon-Kyu
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.173-188
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    • 2005
  • Design has become a buzzword in the marketing community these days and has been considered as an important success factor for business. Unfortunately, however, little research to date has been conducted on consumer responses to brand logo designs, which visualize brand identities. This article reports the findings from an experimental study which examined consumer evaluations of logo designs through conjoint analysis. The study explored potential factors which would give rise to the differences of consumer preferences. The results indicate that in the case of cognitive brand concepts, search goods show high elaborateness and low symmetry, experience goods show high associativeness, and credence goods show low elaborateness and high symmetry in the logo design characteristics. Affective brand concepts reveal different results in the logo design characteristics: search goods indicate high elaborateness and low associativeness, experience goods show low naturalness, and credence goods show low elaborateness and high associativeness. Implications of the results are discussed from a theoretical and practical standpoint.

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A Suggestion of Guideline for designing of logo type for Apparel products based on the technology of flexible plastic optical fiber (유연 광섬유 기술을 적용한 의류 제품용 로고 디자인 방향의 제시)

  • Kim, Nam-Hee;Yang, Jin-Hee;Hong, Soon-Kyo;Hong, Suk-Il;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.469-476
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    • 2012
  • The purpose of this study is to derive design guideline for logo design development of smart clothing using flexible plastic optical fiber. In a criterion of guideline derivation for logo design, the first, it is a question of whether it indicates an appropriate degree of brightness across the front of flexible plastic optical fiber. The second, it is a question of whether it indicates relatively an uniform brightness characteristic across the front of flexible plastic optical fiber. For this, the brightness characteristic of flexible plastic optical fiber according to the angle changes and the length of flexible plastic optical fiber was analyzed by the 'Experiment 1'. To deduce guideline for the logo design of the actual garment, the brightness characteristic of flexible plastic optical fiber about the main morpheme of the capital letter of alphabet was analyzed by the 'Experiment 2'. Based on the results of the two experiment, this study derived design guideline and limitations for logo design of smart clothing visualized by the flexible plastic optical fiber.

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