• Title/Summary/Keyword: Location-based service (LBS)

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Wi-Fi Line-of-Sight Signal based Indoor Localization Method Using Smartphone and Two Dual-band APs (2개의 이중대역 AP와 스마트폰을 이용한 Wi-Fi LOS 신호 기반의 실내 측위 기법)

  • Jo, Hyeonjeong;An, Hyunseong;Kim, Seungku
    • Journal of Korea Multimedia Society
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    • v.21 no.5
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    • pp.583-591
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    • 2018
  • With the development of ICT(Information and Communication Technology), the number of smart devices is rapidly increasing. LBS(Location Based Service) applications that provide user's location based service are used in various fields. There is also a growing demand for indoor precision positioning technology to provide seamless services. In this paper, we propose an indoor positioning system that estimates the location of a smartphone user. The proposed algorithm determines whether the received signal is LOS(Line-of-Sight) or NLOS(Non-Line of-Sight) in order to decrease multipath effect by the indoor environment. The proposed positioning algorithm is very simple and requires only the AP(Access Point) coordinates. In addition, it requires only two APs for estimating the location of a smartphone user. The proposed algorithm is a practically applicable technology without any additional hardware and kernel modification in the smartphone. In the experiment results, the reliability of the positioning system was found to be within 0.83 m.

Development of Location Based System using Indoor Lenticular Sticker (실내 렌티큘러 스티커를 이용한 위치기반 시스템 개발)

  • Jeong, Seung-Hyuk
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.3
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    • pp.601-606
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    • 2019
  • The lenticular Location Based System is related to a location information technology. The system enables users to inform their location in real time wherever in a room, a building, a ship, a basement. In this paper, we analyze limitations and problems of the existing indoor Positioning System and propose a method of user-oriented location service. The proposed method consists of a lenticular sticker, a database(DB) acquisition and analysis technology. The proposed system can be used as an infrastructure to implement various indoor location-based services. In addition to improve user centered positioning accuracy through the development of location-based systems using indoor lenticular systems, it can be used in a disaster situation.

A Simulation Model for Evaluating Demand Responsive Transit: Real-Time Shared-Taxi Application (수요대응형 교통수단 시뮬레이션 방안: Real-Time Shared-Taxi 적용예시)

  • Jung, Jae-Young
    • International Journal of Highway Engineering
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    • v.14 no.3
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    • pp.163-171
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    • 2012
  • Demand Responsive Transit (DRT) services are becoming necessary as part of not only alternative transportation means for elderly and mobility impaired passengers, but also sustainable and flexible transportation options in urban area due to the development of communication technologies and Location Based Services (LBS). It is difficult to investigate the system performance regarding vehicle operational schemes and vehicle routing algorithms due to the lack of commercial software to support door-to-door vehicle simulation for larger area. This study proposes a simulation framework to evaluate innovative and flexible transit systems focusing on various vehicle routing algorithms, which describes data-type requirements for simulating door-to-door service on demand. A simulation framework is applied to compare two vehicle dispatch algorithms, Nearest Vehicle Dispatch (NVD) and Insertion Heuristic (IH) for real-time shared-taxi service in Seoul. System productivity and efficiency of the shared-taxi service are investigated, comparing to the conventional taxi system.

Implementation of Mobile System based on LBS using Design Pattern (디자인 패턴을 활용한 LBS기반 모바일 시스템 구현)

  • Lee, Hong-Ro;Baek, Jeong-Ho;Mun, Young-Chae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.1
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    • pp.26-35
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    • 2009
  • This paper will propose the efficient method that should be designed to utilize the design pattern of GoF(Gang of Four) for implementation of LBS(Location Based Service) mobile system. The design method proposed by this paper can design and implement system interface using creational patterns, structural patterns and behavioral patterns of design pattern from the user and mobile system viewpoint. The design method using design pattern can show increasing reusability of module and software, abridging the development time, minimizing the maintenance and decreasing the efficiency of memory of system to software development. Therefore, we used a design pattern in order to change the middleware applying geographic information system from mobile environment. Finally, the mobile system applied to design pattern shall contribute to showing high stability and reliability, improving reusability and scalability of module and software and developing efficient LBS mobile system.

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Handover Management Based on Loca-tion Based Services in F-HMIPv6 Net-works

  • Nashaat, Heba;Rizk, Rawya
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.5028-5057
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    • 2015
  • In this paper, a new mathematical scheme of Macro Handover Management (MHM) in F-HMIPv6 networks based on Location Based Services (LBS) is proposed. Previous schemes based on F-HMIPv6 protocol usually suffer from three major drawbacks: First, They don't exploit the information about the user mobility behavior in order to reduce handover effects. Second, they only focus on the micro mobility level. Third, they don't consider the quality of service (QoS) of the traffic. The proposed MHM scheme avoids these drawbacks using the available information about Mobile Node (MN) such as user mobility patterns and MN's velocity to predict handover and improve network's QoS. It also takes the traffic type in consideration since it presents a major factor in locating QoS for the user. MHM is analyzed and compared with the F-HMIPv6. The results show that MHM improves the performance in terms of packet delivery cost, location update cost, and handover latency. The design of MHM comprises software package in the MN in addition to a hardware part in the network side. It has implications for communication, design, and pricing of mobile services.

A Location-based Service on Smartphone Combining with Mirror World (미러월드 연계를 통한 스마트폰에서의 위치기반 서비스)

  • Oh, Gyu-Hwan;Kim, Jae-Won;Bae, Kyoung-Woo
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.47-57
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    • 2011
  • Mobile based location-based service can normally be classified into four categories according to their dimensions of their screen layout: map-based, bird-eye view based, photo-based, and video-based. Specifically, video-based layout system combining AR technology has a appealing factor to users through the reality-based presence but normally requires sophisticated real-time image matching algorithms to represent the system. This paper provides a new location-based service by introducing mirror world to resolve the problem and implements its prototype. The proposed service does not need such algorithm and will effectively be useful for users to get the reality of the presence for any locations which is regardless of a user's real location.

STREANUNGTECBNOLOGY AND MOBILE GEOGRAPIDC INFORMATION SERVICE

  • Yoo JaeJun;Choi JiHoon;Sung KyoungBok;Kim JungSook
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.567-570
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    • 2005
  • Recently, as mobile paradigms such as telematics or LBS (Location Based Service) have been being more diverse and mobile devices such as PDA (Personal Digital Assistance) or several telematics terminals have been being used more widely, mobile services, for example, mobile geographic information service have been being put more importance by people. In this paper, we propose to adopt S/W and data streaming mechanism as a method to improve performance of mobile geographic information service which is a representative of mobile services based on client-server architecture. The show the effectiveness of proposed methods, we design and implement S/W streaming prototype system and sample mobile geographic information service to be executed on the S/W streaming system.

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A Batch Processing Algorithm for Moving k-Nearest Neighbor Queries in Dynamic Spatial Networks

  • Cho, Hyung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.63-74
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    • 2021
  • Location-based services (LBSs) are expected to process a large number of spatial queries, such as shortest path and k-nearest neighbor queries that arrive simultaneously at peak periods. Deploying more LBS servers to process these simultaneous spatial queries is a potential solution. However, this significantly increases service operating costs. Recently, batch processing solutions have been proposed to process a set of queries using shareable computation. In this study, we investigate the problem of batch processing moving k-nearest neighbor (MkNN) queries in dynamic spatial networks, where the travel time of each road segment changes frequently based on the traffic conditions. LBS servers based on one-query-at-a-time processing often fail to process simultaneous MkNN queries because of the significant number of redundant computations. We aim to improve the efficiency algorithmically by processing MkNN queries in batches and reusing sharable computations. Extensive evaluation using real-world roadmaps shows the superiority of our solution compared with state-of-the-art methods.

Ontology-based Positioning Systems for Indoor LBS (온톨로지 기반의 실내 LBS를 위한 위치 추적 시스템)

  • Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1123-1128
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    • 2016
  • Recently BLE beacon has been widely used as a method for measuring the indoor location in the IoT Technique. But it requires a filtering technique for the measurement of the correct position. It is used the most fixed beacon. It is not accurate that calculates the position information through the identification of the beacon signal. Therefore, filtering is important. So it takes a lot of time, position measurement and filtering. Thus, we is to measure the exact position at the indoor using a mobile beacon. The measured beacon signal is composed of an ontology for reuse in the same pattern. RSSI is measured the receiver is the distance of the beacon. And this value configure the location ontology to be normalized by the relationship analysis between the values. The ontology is a method for calculating the position information of the moving beacon. It can detect fast and accurate indoor position information and provide the service.

Mapping algorithm for Error Compensation of Indoor Localization System (실내 측위 시스템의 오차 보정을 위한 매핑 알고리즘)

  • Kim, Tae-Kyum;Cho, We-Duke
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.109-117
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    • 2010
  • With the advent of new technologies such as HSDPA, WiBro(Wireless Broadband) and personal devices, we can access various contents and services anytime and anywhere. A location based service(LBS) is essential for providing personalized services with individual location information in ubiquitous computing environment. In this paper, we propose mapping algorithm for error compensation of indoor localization system. Also we explain filter and indoor localization system. we have developed mapping algorithms composed of a map recognition method and a position compensation method. The map recognition method achieves physical space recognition and map element relation extraction. We improved the accuracy of position searching. In addition, we reduced position errors using a dynamic scale factor.