• Title/Summary/Keyword: Literacy education program

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A Study on the Present Stage of Research Support Services of Academic Library in Korea (국내 대학도서관 연구지원서비스의 현단계)

  • Lee, Yong-Jae;Lee, Ji-Wook
    • Journal of Korean Library and Information Science Society
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    • v.51 no.1
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    • pp.305-327
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    • 2020
  • This study aims to suggest the ways to reinforce academic library's research support services for professors and researchers in Korea. For this purpose, this study collected the development plans of academic libraries in Korea, and analysed the plans for supporting research activities, and also analysed each library's homepage. And this research classified the research support services of academic libraries into eight types for further analysis. The types are 'subject guide', 'academic information literacy', 'research analysis service', 'research consulting', 'research ethics education', 'thesis writing guide', 'bibliography management program', 'interlibrary loan·original text copy'. As a result, it is shown that the most libraries emphasized 'custom-tailored user education' and marked it on development plan. As subsequent plans, libraries provided the action plans of 'expansion of scholarly DB instruction on each subject', 'expansion of custom-tailored research support services', 'construction of research support service system' one after another. This study suggests 'activation of subject guide service', 'expansion of academic information literacy programs for supporting research', 'introduction of research performance analysis services', and 'support for establishment of research ethics' as ways to strengthen academic libraries' research support services.

Development and application of software education programs to improve Underachievement

  • Kim, Jeong-Rang;Lee, Soo-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.283-291
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    • 2021
  • In this paper, we propose the development and application of a software education program for underachievers. The software education program for underachieving students was developed in consideration of the characteristics of learner's suffering from underachievement and the educational effects of software education, and is meaningful in that it proposes a plan to improve the learning gap in distance learning. Learners can acquire digital literacy and learning skills by solving structured tasks in the form of courseware, intelligent tutoring, debugging, and artificial intelligence learning models in educational programs. Based on the effects of software education, such as enhancing logical thinking ability and problem solving ability, this program provides opportunities to solve fusion tasks to underachievers. Based on this, it is expected that it can have a positive effect on the overall academic work.

Influences of Awareness of Sexual Media Literacy and Sexual Attitude on Gender Sensitivity in High School Students (고등학생의 성 미디어 리터러시 인식과 성 태도가 성인지 감수성에 미치는 영향)

  • Moon-Ji Choi;Yong-Kyung Park;Young-Sun Ha;Eun-Hwi Kim
    • Journal of Industrial Convergence
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    • v.21 no.12
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    • pp.25-35
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    • 2023
  • The purpose of this study was to investigate the influences of high school students' sexual media literacy awareness and sexual attitude on their gender sensitivity. The subjects of this study were 120 high school students in the city of D, all of who voluntarily agreed to participate in the study. Data were collected from November 28 to December 15, 2022. and analyzed using descriptive statistics, t-test, ANOVA, Pearson's correlation coefficient, and hierarchical regression analysis methods using the SPSS 22.0 program. As a result of the study, the influential factors of gender sensitivity were sexual attitude (β=-.317, p<.001), education level of father (β=.305, p<.001), gender (β=.262, p=.001), source of sexual knowledge (β=-.252, p=.001) and awareness of sexual media literacy (β=-.143, p=.045). This study is significant in that it presents academical, practical, and policy recommendation to increase gender sensitivity, which is considered an essential competency in a future society where diversity is emphasized.

An Analytical Study on Research Trends of Reading Programs in School Libraries (학교도서관 독서프로그램 연구 동향 분석)

  • Kim, Sohee;Suh, Hye-Ran
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.4
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    • pp.363-392
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    • 2017
  • The purpose of this study is to analyze research trends of school library reading programs. Articles on school library reading programs were searched in four major library and information science journals and two journals specialized in reading, which resulted in total 138 papers. First article was published as early as in 1978, and after a long lull period, researches began to mushroom in 2002 and proliferated between 2013 and 2015. To identify reading programs by type, research on curriculum-linked programs including library assisted instruction and information literacy instruction accounted for 44.9%, whereas programs for promoting library use and reading interest provoking came up with a small research volume. Interdisciplinary convergence involving Korean language education fields and library and information science fields, more concern for developing useful school library reading programs and curriculum-linked programs.

A Content Analysis of Research Data Management Training Programs at the University Libraries in North America: Focusing on Data Literacy Competencies (북미 대학도서관 연구데이터 관리 교육 프로그램 내용 분석: 데이터 리터러시 세부 역량을 중심으로)

  • Kim, Jihyun
    • Journal of the Korean Society for information Management
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    • v.35 no.4
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    • pp.7-36
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    • 2018
  • This study aimed to analyze the content of Records Data Management (RDM) training programs provided by 51 out of 121 university libraries in North America that implemented RDM services, and to provide implications from the results. For the content analysis, 317 titles of classroom training programs and 42 headings at the highest level from the tables of content of online tutorials were collected and coded based on 12 data literacy competencies identified from previous studies. Among classroom training programs, those regarding data processing and analysis competency were offered the most. The highest number of the libraries provided classroom training programs in relation to data management and organization competency. The third most classroom training programs dealt with data visualization and representation competency. However, each of the remaining 9 competencies was covered by only a few classroom training programs, and this implied that classroom training programs focused on the particular data literacy competencies. There were five university libraries that developed and provided their own online tutorials. The analysis of the headings showed that the competencies of data preservation, ethics and data citation, and data management and organization were mainly covered and the difference existed in the competencies stressed by the classroom training programs. For effective RDM training program, it is necessary to understand and support the education of data literacy competencies that researchers need to draw research results, in addition to competencies that university librarians traditionally have taught and emphasized. It is also needed to develop educational resources that support continuing education for the librarians involved in RDM services.

Changes in attitudes and efficacy of AI learners according to the level of programming skill and project interest in AI project (AI 프로젝트 수업에서 프로그래밍 언어 활용 수준 및 프로젝트 흥미에 따른 AI에 대한 태도 및 효능감 변화)

  • Han, eongyun
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.391-400
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    • 2020
  • While artificial intelligence (AI) is attracting attention as a core technology in the era of the 4th industrial revolution, needs for artificial intelligence education to cultivate AI literacy is emerging. In this regard, we developed and applied a project-based AI education program for elementary and middle school students, and analyzed its effects. Participants were assigned into teams with three members, and each team engaged in a project-based AI education program for two nights and three days. In the project, they selected an real-world problem they wanted and devised an AI-enabled artifact to solve it. The effectiveness of the program was investigated with the changes in attitude and efficacy of learners toward artificial intelligence. The results showed that the AI project learning positively changed both attitudes and efficacy toward artificial intelligence at a statistically significant level. This change was more pronounced as the level of perceived programming skills increased, and the level of interest in the project learning increased.

Educaction program development applying capstone design for convergence talent development in the fashion field (패션분야 융합인재 육성을 위한 캡스톤 디자인 교육프로그램 학습 모형 개발 - NCS 패션분야 중심으로 -)

  • Kim, Shin Woo;Kim, Young In
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.4
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    • pp.195-211
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    • 2019
  • In this paper, Capstone Design Education Program Learning Model was developed and recommended in order to foster convergent talents armed with practical competences and real cooperative capabilities. In this era of convergence and creativity, the fashion world needs human resources with cooperative skills and true professional abilities. A case analysis, an in-depth interview, and 1,2 test method were used for data acquisition and analysis. The summary of this study is described below. First, this program needs to complement the NCS fashion design learning module. Second, material changes to creativity and practical competencies - knowledge, skills, and attitudes - of the students are assessed after applying Capstone Design to the NCS fashion design learning model. Third, the process of converging fashion curriculum with IT and electronic technology, developing a fashion design learning program, and applying the Capstone Design was tested to prove the effectiveness of convergent fashion design education. Among the changes observed between the trial and control groups, it was confirmed that sub-factors of creative personality, i.e. self-assurance and openness, were increased along with knowledge, core competences including communication capability, and self-directed learning capability. The greatest improvement on the technological side was observed in IT literacy while ability to respond to changes was also increased. Besides, effects were demonstrated in behavioral factors such as initiative, spirit of challenge, experience, and openness. Lastly, the Capstone Design Education Program Learning Model was proposed in order to foster convergent talents in the fashion world.

Development and Application of Middle School Students Maker Education Program using Arduino based on Design Thinking (아두이노를 활용한 디자인씽킹 기반의 중학생 메이커 교육 프로그램 개발 및 적용)

  • Kim, Sung-In;Kim, Jin-Soo;Kang, Seong-Joo;Kim, Tae-Young;Yoon, Ji-Hyun
    • 대한공업교육학회지
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    • v.44 no.1
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    • pp.162-189
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    • 2019
  • The purpose of this study is to develop and apply a Design Thinking-based Maker education program utilizing Arduino for middle school students. The study progress was made in four stages of preparation, development, implementation and evaluation according to the PDIE model. In this study, experts were verified for validity and pre-applied to students to improve the maker education program developed based on literature review. Then, it was applied to middle school club classes to check the effects through analysis of quantitative and qualitative data. In addition, the development of the program was completed by supplementing the improvements found in the course. The results of this study are as follows. First, the topics of the maker education program that can be used in middle schools were selected in consideration of the analysis of the 2015 revised curriculum, methods to using the Arduino, and social interest. Second, the program developed based on the selected topic consists of 4 classes of maker basic learning and 16 classes of design thinking-based maker activities. Third, the developed maker education program had a significant effect in improving STEAM literacy of middle school students, but did not have any significant effect in the interest in technology and orientation towards an engineering career. Fourth, learners were interested in the activities of designing and freely making by themselves, and they positively evaluated the experience of realizing the physical computing with Arduino. In addition, they practiced the spirit of a maker, such as autonomously collecting data and sharing them with colleagues, etc. while acting as a maker.

Analysis of Supply Patterns of Lifelong Education Programs of the Welfare Centers for People with Disabilities (장애인복지관 평생교육 프로그램 공급 패턴 분석)

  • Kim, Doo Young;Lee, Sang Jin;Kim, Ho Yeon
    • 재활복지
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    • v.22 no.1
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    • pp.1-26
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    • 2018
  • The purpose of this study is to analyze the operation status and supply patterns of lifelong education programs for people with disabilities and to find ways to enhance lifelong education functions of the welfare centers for people with disabilities. For the study, 1,496 lifelong education programs supplied by 104 disability welfare centers nationwide in 2016 were analyzed. The results of this study were as follows: First, the lifelong education programs provided by the welfare center for people with disabilities were 1,496, which provided an average of 14.4 programs per institution. According to the education cycle, the most operating program was 3~4 times a month, and the most operating program was more than 7 months by education period. Furthermore adult target program by main target and self management program by operating type were the most. Second, the analysis of the supply patterns of the lifelong education programs for people with disabilities showed that 53.5% of the respondents said that culture and arts education was the most important, followed by the liberal arts education 22.3%, basic literacy education 10.1%, and vocational ability improvement education 9.2% appear. Third, as a result of analyzing the supply patterns of lifelong education programs for people with disabilities, it showed significant difference in the supply patterns of lifelong education programs by metropolitan area, non - metropolitan area, region and urbanization level.

Development and Application of Systems Thinking-based STEAM Education Program to Improve Secondary Science Gifted and Talented Students' Systems Thinking Skill (중등 과학 영재학생들의 시스템 사고력 향상을 위한 융합인재교육 프로그램의 개발 및 적용)

  • Park, Byung-Yeol;Lee, Hyonyong
    • Journal of Gifted/Talented Education
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    • v.24 no.3
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    • pp.421-444
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    • 2014
  • In STEAM education, contents that has been extracted from a variety of areas, so it can work closely and systematically. Therefore STEAM education requires systems thinking that can be grasped effectively these different disciplines. The purposes of this study are to develop a STEAM program based on systems thinking, and apply the program to the secondary science gifted student in order to investigate the educational effect. A model of the Program developed from previous research and theoretical contents of systems thinking and STEAM. A draft of the STEAM program was developed on the theme of "rocket". A total of 113 students was participated in this study. 100 seventh and 13 eighth graders were enrolled at seigy. A single group pre-post test paired t-test was conducted on them in systems thinking skills. Result of applying the program to the students as follows. The systems thinking ability was improved after the application of the program. 'Mental Model', 'Personal Skill', 'Team Learning', and 'System Analysis', 'Shared Vision' emerged for both improved significantly. In conclusion, the STEAM program based on system thinking improves students' systems thinking skills. This program of results can be helpful in cultivate human resources with the problem solving ability based on system thinking and STEAM literacy by used in public education curriculum.